Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits
This was because AddFolder() was disallowing these though they are legal.0.7.3-extended
parent
e5f3af4abe
commit
7bbab2f1d5
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@ -40,9 +40,9 @@ namespace OpenSim.Services.InventoryService
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{
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{
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public class XInventoryService : ServiceBase, IInventoryService
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public class XInventoryService : ServiceBase, IInventoryService
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{
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{
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// private static readonly ILog m_log =
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private static readonly ILog m_log =
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// LogManager.GetLogger(
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LogManager.GetLogger(
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// MethodBase.GetCurrentMethod().DeclaringType);
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MethodBase.GetCurrentMethod().DeclaringType);
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protected IXInventoryData m_Database;
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protected IXInventoryData m_Database;
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protected bool m_AllowDelete = true;
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protected bool m_AllowDelete = true;
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@ -297,9 +297,23 @@ namespace OpenSim.Services.InventoryService
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if (check != null)
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if (check != null)
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return false;
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return false;
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if (folder.Type == (short)AssetType.Folder
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|| folder.Type == (short)AssetType.Unknown
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|| folder.Type == (short)AssetType.OutfitFolder
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|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
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{
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XInventoryFolder xFolder = ConvertFromOpenSim(folder);
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XInventoryFolder xFolder = ConvertFromOpenSim(folder);
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return m_Database.StoreFolder(xFolder);
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return m_Database.StoreFolder(xFolder);
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}
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}
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else
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{
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m_log.WarnFormat(
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"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
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folder.Type, folder.Name, folder.ParentID, folder.Owner);
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}
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return false;
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}
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public virtual bool UpdateFolder(InventoryFolderBase folder)
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public virtual bool UpdateFolder(InventoryFolderBase folder)
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{
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{
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