Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits

This was because AddFolder() was disallowing these though they are legal.
0.7.3-extended
Justin Clark-Casey (justincc) 2012-05-18 23:55:18 +01:00
parent e5f3af4abe
commit 7bbab2f1d5
1 changed files with 19 additions and 5 deletions

View File

@ -40,9 +40,9 @@ namespace OpenSim.Services.InventoryService
{ {
public class XInventoryService : ServiceBase, IInventoryService public class XInventoryService : ServiceBase, IInventoryService
{ {
// private static readonly ILog m_log = private static readonly ILog m_log =
// LogManager.GetLogger( LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType); MethodBase.GetCurrentMethod().DeclaringType);
protected IXInventoryData m_Database; protected IXInventoryData m_Database;
protected bool m_AllowDelete = true; protected bool m_AllowDelete = true;
@ -297,8 +297,22 @@ namespace OpenSim.Services.InventoryService
if (check != null) if (check != null)
return false; return false;
XInventoryFolder xFolder = ConvertFromOpenSim(folder); if (folder.Type == (short)AssetType.Folder
return m_Database.StoreFolder(xFolder); || folder.Type == (short)AssetType.Unknown
|| folder.Type == (short)AssetType.OutfitFolder
|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
{
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
else
{
m_log.WarnFormat(
"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
folder.Type, folder.Name, folder.ParentID, folder.Owner);
}
return false;
} }
public virtual bool UpdateFolder(InventoryFolderBase folder) public virtual bool UpdateFolder(InventoryFolderBase folder)