Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.0.7.2-post-fixes
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Asset
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{
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/// <summary>
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/// A module that just holds commands for inspecting assets.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
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public class AssetInfoModule : ISharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public string Name { get { return "Asset Information Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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if (m_scene == null)
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m_scene = scene;
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MainConsole.Instance.Commands.AddCommand(
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"asset", false, "dump asset",
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"dump asset <id>",
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"Dump an asset",
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HandleDumpAsset);
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}
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void HandleDumpAsset(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage is dump asset <ID>");
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return;
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}
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UUID assetId;
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string rawAssetId = args[2];
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if (!UUID.TryParse(rawAssetId, out assetId))
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{
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MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
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return;
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}
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AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
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if (asset == null)
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{
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MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
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return;
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}
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string fileName = rawAssetId;
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using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
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{
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using (BinaryWriter bw = new BinaryWriter(fs))
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{
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bw.Write(asset.Data);
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}
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}
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MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
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}
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}
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}
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@ -31,7 +31,6 @@ using OpenMetaverse.Assets;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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{
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/// <summary>
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/// <summary>
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/// This implements the methods needed to operate on individual inventory items.
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/// This implements the methods needed to operate on individual inventory items.
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/// </summary>
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/// </summary>
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@ -39,6 +38,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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{
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int Type { get; }
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int Type { get; }
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UUID AssetID { get; }
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UUID AssetID { get; }
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T RetrieveAsset<T>() where T : Asset, new();
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T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new();
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}
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}
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}
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}
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@ -86,11 +86,8 @@ namespace OpenSim.Services.Connectors
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m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
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m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
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throw new Exception("Asset connector init error");
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throw new Exception("Asset connector init error");
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}
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}
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m_ServerURI = serviceURI;
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MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset",
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m_ServerURI = serviceURI;
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"dump asset <id> <file>",
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"dump one cached asset", HandleDumpAsset);
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}
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}
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protected void SetCache(IImprovedAssetCache cache)
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protected void SetCache(IImprovedAssetCache cache)
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@ -328,43 +325,5 @@ namespace OpenSim.Services.Connectors
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}
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}
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return false;
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return false;
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}
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}
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private void HandleDumpAsset(string module, string[] args)
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{
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if (args.Length != 4)
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{
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MainConsole.Instance.Output("Syntax: dump asset <id> <file>");
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return;
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}
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UUID assetID;
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if (!UUID.TryParse(args[2], out assetID))
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{
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MainConsole.Instance.Output("Invalid asset ID");
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return;
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}
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if (m_Cache == null)
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{
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MainConsole.Instance.Output("Instance uses no cache");
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return;
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}
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AssetBase asset = m_Cache.Get(assetID.ToString());
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if (asset == null)
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{
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MainConsole.Instance.Output("Asset not found in cache");
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return;
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}
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string fileName = args[3];
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FileStream fs = File.Create(fileName);
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fs.Write(asset.Data, 0, asset.Data.Length);
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fs.Close();
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}
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}
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}
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}
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}
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