Relaxed the ultra-conservative lock on m_items. Needs testing under linux and stress.
parent
b7f1288361
commit
7c124a5543
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@ -118,20 +118,20 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="linkNum">Link number for the part</param>
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public void ResetInventoryIDs()
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{
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lock (Items)
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lock (m_items)
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{
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if (0 == Items.Count)
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if (0 == m_items.Count)
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return;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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Items.Clear();
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IList<TaskInventoryItem> items = GetInventoryItems();
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m_items.Clear();
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foreach (TaskInventoryItem item in items)
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{
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item.ResetIDs(m_part.UUID);
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Items.Add(item.ItemID, item);
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m_items.Add(item.ItemID, item);
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}
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}
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}
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@ -148,17 +148,17 @@ namespace OpenSim.Region.Framework.Scenes
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{
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return;
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}
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}
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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foreach (TaskInventoryItem item in items)
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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List<TaskInventoryItem> items = GetInventoryItems();
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foreach (TaskInventoryItem item in items)
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{
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if (ownerId != item.OwnerID)
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{
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if (ownerId != item.OwnerID)
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{
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item.LastOwnerID = item.OwnerID;
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item.OwnerID = ownerId;
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}
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item.LastOwnerID = item.OwnerID;
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item.OwnerID = ownerId;
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}
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}
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}
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@ -175,17 +175,15 @@ namespace OpenSim.Region.Framework.Scenes
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{
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return;
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}
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}
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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foreach (TaskInventoryItem item in items)
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{
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if (groupID != item.GroupID)
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{
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item.GroupID = groupID;
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}
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}
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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List<TaskInventoryItem> items = GetInventoryItems();
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foreach (TaskInventoryItem item in items)
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{
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if (groupID != item.GroupID)
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item.GroupID = groupID;
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}
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}
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@ -194,16 +192,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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lock (m_items)
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{
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foreach (TaskInventoryItem item in Items.Values)
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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}
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}
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}
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List<TaskInventoryItem> scripts = GetInventoryScripts();
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foreach (TaskInventoryItem item in scripts)
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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}
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public ArrayList GetScriptErrors(UUID itemID)
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@ -236,16 +227,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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{
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lock (Items)
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{
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foreach (TaskInventoryItem item in Items.Values)
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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}
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}
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}
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List<TaskInventoryItem> scripts = GetInventoryScripts();
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foreach (TaskInventoryItem item in scripts)
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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}
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/// <summary>
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@ -375,21 +359,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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{
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lock (m_items)
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{
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if (m_items.ContainsKey(itemId))
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{
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CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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TaskInventoryItem item = GetInventoryItem(itemId);
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if (item != null)
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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else
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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/// <summary>
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@ -430,16 +408,18 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Check if the inventory holds an item with a given name.
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/// This method assumes that the task inventory is already locked.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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private bool InventoryContainsName(string name)
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{
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foreach (TaskInventoryItem item in Items.Values)
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lock (m_items)
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{
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if (item.Name == name)
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return true;
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.Name == name)
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return true;
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}
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}
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return false;
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}
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@ -482,12 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="item"></param>
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public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
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{
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List<TaskInventoryItem> il;
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lock (m_items)
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{
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il = new List<TaskInventoryItem>(m_items.Values);
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}
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List<TaskInventoryItem> il = GetInventoryItems();
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foreach (TaskInventoryItem i in il)
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{
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@ -527,14 +502,12 @@ namespace OpenSim.Region.Framework.Scenes
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item.GroupID = m_part.GroupID;
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lock (m_items)
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{
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m_items.Add(item.ItemID, item);
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if (allowedDrop)
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m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
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else
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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}
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if (allowedDrop)
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m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
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else
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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m_inventorySerial++;
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//m_inventorySerial += 2;
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@ -558,9 +531,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.Add(item.ItemID, item);
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// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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}
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m_inventorySerial++;
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}
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m_inventorySerial++;
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}
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/// <summary>
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@ -615,45 +587,44 @@ namespace OpenSim.Region.Framework.Scenes
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public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
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{
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lock(m_items)
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TaskInventoryItem it = GetInventoryItem(item.ItemID);
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if (it != null)
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{
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if (m_items.ContainsKey(item.ItemID))
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{
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if (m_items.ContainsKey(item.ItemID))
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{
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item.ParentID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.Flags = m_items[item.ItemID].Flags;
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item.ParentID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.Flags = m_items[item.ItemID].Flags;
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// If group permissions have been set on, check that the groupID is up to date in case it has
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// changed since permissions were last set.
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if (item.GroupPermissions != (uint)PermissionMask.None)
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item.GroupID = m_part.GroupID;
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// If group permissions have been set on, check that the groupID is up to date in case it has
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// changed since permissions were last set.
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if (item.GroupPermissions != (uint)PermissionMask.None)
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item.GroupID = m_part.GroupID;
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if (item.AssetID == UUID.Zero)
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{
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item.AssetID = m_items[item.ItemID].AssetID;
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}
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m_items[item.ItemID] = item;
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m_inventorySerial++;
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if (fireScriptEvents)
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
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item.ItemID, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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if (item.AssetID == UUID.Zero)
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item.AssetID = it.AssetID;
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lock (m_items)
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{
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m_items[item.ItemID] = item;
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m_inventorySerial++;
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}
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return false;
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if (fireScriptEvents)
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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return true;
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
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item.ItemID, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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return false;
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}
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/// <summary>
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@ -664,52 +635,37 @@ namespace OpenSim.Region.Framework.Scenes
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/// in this prim's inventory.</returns>
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public int RemoveInventoryItem(UUID itemID)
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{
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lock (m_items)
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TaskInventoryItem item = GetInventoryItem(itemID);
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if (item != null)
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{
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if (m_items.ContainsKey(itemID))
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int type = m_items[itemID].InvType;
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if (type == 10) // Script
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{
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int type = m_items[itemID].InvType;
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if (type == 10) // Script
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{
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m_part.RemoveScriptEvents(itemID);
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m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
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}
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m_items.Remove(itemID);
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m_inventorySerial++;
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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int scriptcount = 0;
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.Type == 10)
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{
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scriptcount++;
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}
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}
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}
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if (scriptcount <= 0)
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{
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m_part.RemFlag(PrimFlags.Scripted);
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}
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m_part.ScheduleFullUpdate();
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return type;
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
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itemID, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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m_part.RemoveScriptEvents(itemID);
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m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
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}
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m_items.Remove(itemID);
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m_inventorySerial++;
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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if (!ContainsScripts())
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m_part.RemFlag(PrimFlags.Scripted);
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m_part.ScheduleFullUpdate();
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return type;
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
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itemID, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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return -1;
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@ -763,52 +719,50 @@ namespace OpenSim.Region.Framework.Scenes
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// isn't available (such as drag from prim inventory to agent inventory)
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InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
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lock (m_items)
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List<TaskInventoryItem> items = GetInventoryItems();
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foreach (TaskInventoryItem item in items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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{
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UUID ownerID = item.OwnerID;
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uint everyoneMask = 0;
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uint baseMask = item.BasePermissions;
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uint ownerMask = item.CurrentPermissions;
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uint groupMask = item.GroupPermissions;
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UUID ownerID = item.OwnerID;
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uint everyoneMask = 0;
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uint baseMask = item.BasePermissions;
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uint ownerMask = item.CurrentPermissions;
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uint groupMask = item.GroupPermissions;
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invString.AddItemStart();
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invString.AddNameValueLine("item_id", item.ItemID.ToString());
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invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
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invString.AddItemStart();
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invString.AddNameValueLine("item_id", item.ItemID.ToString());
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invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
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invString.AddPermissionsStart();
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invString.AddPermissionsStart();
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invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
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invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
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invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
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invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
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invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
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invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
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invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
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invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
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invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
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invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
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invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
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invString.AddNameValueLine("owner_id", ownerID.ToString());
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invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
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invString.AddNameValueLine("owner_id", ownerID.ToString());
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invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
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invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
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invString.AddNameValueLine("group_id", item.GroupID.ToString());
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invString.AddSectionEnd();
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invString.AddNameValueLine("group_id", item.GroupID.ToString());
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invString.AddSectionEnd();
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invString.AddNameValueLine("asset_id", item.AssetID.ToString());
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invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
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invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
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invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
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invString.AddNameValueLine("asset_id", item.AssetID.ToString());
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invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
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invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
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invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
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invString.AddSaleStart();
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invString.AddNameValueLine("sale_type", "not");
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invString.AddNameValueLine("sale_price", "0");
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invString.AddSectionEnd();
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invString.AddSaleStart();
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invString.AddNameValueLine("sale_type", "not");
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invString.AddNameValueLine("sale_price", "0");
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invString.AddSectionEnd();
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invString.AddNameValueLine("name", item.Name + "|");
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invString.AddNameValueLine("desc", item.Description + "|");
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invString.AddNameValueLine("name", item.Name + "|");
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invString.AddNameValueLine("desc", item.Description + "|");
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invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
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invString.AddSectionEnd();
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}
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invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
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invString.AddSectionEnd();
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}
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fileData = Utils.StringToBytes(invString.BuildString);
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@ -830,12 +784,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (HasInventoryChanged)
|
||||
{
|
||||
lock (Items)
|
||||
{
|
||||
datastore.StorePrimInventory(m_part.UUID, Items.Values);
|
||||
}
|
||||
|
||||
HasInventoryChanged = false;
|
||||
List<TaskInventoryItem> items = GetInventoryItems();
|
||||
datastore.StorePrimInventory(m_part.UUID, items);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1000,6 +952,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public List<TaskInventoryItem> GetInventoryItems()
|
||||
{
|
||||
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
|
||||
|
||||
lock (m_items)
|
||||
ret = new List<TaskInventoryItem>(m_items.Values);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public List<TaskInventoryItem> GetInventoryScripts()
|
||||
{
|
||||
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
|
||||
|
||||
lock (m_items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
ret.Add(item);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public Dictionary<UUID, string> GetScriptStates()
|
||||
{
|
||||
|
@ -1009,24 +985,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (engines == null) // No engine at all
|
||||
return ret;
|
||||
|
||||
lock (m_items)
|
||||
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
||||
|
||||
foreach (TaskInventoryItem item in scripts)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
foreach (IScriptModule e in engines)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
if (e != null)
|
||||
{
|
||||
foreach (IScriptModule e in engines)
|
||||
string n = e.GetXMLState(item.ItemID);
|
||||
if (n != String.Empty)
|
||||
{
|
||||
if (e != null)
|
||||
{
|
||||
string n = e.GetXMLState(item.ItemID);
|
||||
if (n != String.Empty)
|
||||
{
|
||||
if (!ret.ContainsKey(item.ItemID))
|
||||
ret[item.ItemID] = n;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!ret.ContainsKey(item.ItemID))
|
||||
ret[item.ItemID] = n;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1041,25 +1013,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (engines == null)
|
||||
return;
|
||||
|
||||
lock (m_items)
|
||||
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
||||
|
||||
foreach (TaskInventoryItem item in scripts)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
foreach (IScriptModule engine in engines)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
if (engine != null)
|
||||
{
|
||||
foreach (IScriptModule engine in engines)
|
||||
{
|
||||
if (engine != null)
|
||||
{
|
||||
if (item.OwnerChanged)
|
||||
engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
|
||||
item.OwnerChanged = false;
|
||||
engine.ResumeScript(item.ItemID);
|
||||
}
|
||||
}
|
||||
if (item.OwnerChanged)
|
||||
engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
|
||||
item.OwnerChanged = false;
|
||||
engine.ResumeScript(item.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue