Relaxed the ultra-conservative lock on m_items. Needs testing under linux and stress.
parent
b7f1288361
commit
7c124a5543
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@ -118,20 +118,20 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="linkNum">Link number for the part</param>
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/// <param name="linkNum">Link number for the part</param>
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public void ResetInventoryIDs()
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public void ResetInventoryIDs()
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{
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{
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lock (Items)
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lock (m_items)
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{
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{
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if (0 == Items.Count)
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if (0 == m_items.Count)
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return;
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return;
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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IList<TaskInventoryItem> items = GetInventoryItems();
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Items.Clear();
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m_items.Clear();
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foreach (TaskInventoryItem item in items)
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foreach (TaskInventoryItem item in items)
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{
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{
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item.ResetIDs(m_part.UUID);
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item.ResetIDs(m_part.UUID);
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Items.Add(item.ItemID, item);
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m_items.Add(item.ItemID, item);
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}
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}
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}
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}
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}
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}
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@ -148,10 +148,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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return;
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return;
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}
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}
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}
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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List<TaskInventoryItem> items = GetInventoryItems();
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foreach (TaskInventoryItem item in items)
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foreach (TaskInventoryItem item in items)
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{
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{
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if (ownerId != item.OwnerID)
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if (ownerId != item.OwnerID)
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@ -161,7 +162,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Change every item in this inventory to a new group.
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/// Change every item in this inventory to a new group.
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@ -175,36 +175,27 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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return;
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return;
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}
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}
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}
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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List<TaskInventoryItem> items = GetInventoryItems();
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foreach (TaskInventoryItem item in items)
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foreach (TaskInventoryItem item in items)
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{
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{
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if (groupID != item.GroupID)
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if (groupID != item.GroupID)
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{
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item.GroupID = groupID;
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item.GroupID = groupID;
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Start all the scripts contained in this prim's inventory
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/// Start all the scripts contained in this prim's inventory
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/// </summary>
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/// </summary>
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public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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{
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lock (m_items)
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List<TaskInventoryItem> scripts = GetInventoryScripts();
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{
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foreach (TaskInventoryItem item in scripts)
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foreach (TaskInventoryItem item in Items.Values)
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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}
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}
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}
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}
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}
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public ArrayList GetScriptErrors(UUID itemID)
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public ArrayList GetScriptErrors(UUID itemID)
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{
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{
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@ -236,17 +227,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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/// </param>
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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{
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{
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lock (Items)
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List<TaskInventoryItem> scripts = GetInventoryScripts();
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{
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foreach (TaskInventoryItem item in scripts)
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foreach (TaskInventoryItem item in Items.Values)
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Start a script which is in this prim's inventory.
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/// Start a script which is in this prim's inventory.
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@ -375,22 +359,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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/// </param>
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public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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{
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{
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lock (m_items)
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TaskInventoryItem item = GetInventoryItem(itemId);
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{
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if (item != null)
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if (m_items.ContainsKey(itemId))
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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{
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CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
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}
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else
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else
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// Stop a script which is in this prim's inventory.
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@ -430,17 +408,19 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Check if the inventory holds an item with a given name.
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/// Check if the inventory holds an item with a given name.
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/// This method assumes that the task inventory is already locked.
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/// </summary>
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/// </summary>
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/// <param name="name"></param>
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/// <param name="name"></param>
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/// <returns></returns>
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/// <returns></returns>
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private bool InventoryContainsName(string name)
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private bool InventoryContainsName(string name)
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{
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{
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foreach (TaskInventoryItem item in Items.Values)
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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{
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{
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if (item.Name == name)
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if (item.Name == name)
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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@ -482,12 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="item"></param>
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/// <param name="item"></param>
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public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
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public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
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{
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{
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List<TaskInventoryItem> il;
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List<TaskInventoryItem> il = GetInventoryItems();
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lock (m_items)
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{
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il = new List<TaskInventoryItem>(m_items.Values);
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}
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foreach (TaskInventoryItem i in il)
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foreach (TaskInventoryItem i in il)
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{
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{
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@ -527,14 +502,12 @@ namespace OpenSim.Region.Framework.Scenes
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item.GroupID = m_part.GroupID;
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item.GroupID = m_part.GroupID;
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lock (m_items)
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lock (m_items)
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{
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m_items.Add(item.ItemID, item);
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m_items.Add(item.ItemID, item);
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if (allowedDrop)
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if (allowedDrop)
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m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
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m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
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else
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else
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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}
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m_inventorySerial++;
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m_inventorySerial++;
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//m_inventorySerial += 2;
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//m_inventorySerial += 2;
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@ -558,10 +531,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_items.Add(item.ItemID, item);
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m_items.Add(item.ItemID, item);
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// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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}
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}
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}
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m_inventorySerial++;
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m_inventorySerial++;
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Returns an existing inventory item. Returns the original, so any changes will be live.
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/// Returns an existing inventory item. Returns the original, so any changes will be live.
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@ -615,11 +587,8 @@ namespace OpenSim.Region.Framework.Scenes
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public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
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public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
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{
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{
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lock(m_items)
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TaskInventoryItem it = GetInventoryItem(item.ItemID);
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{
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if (it != null)
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if (m_items.ContainsKey(item.ItemID))
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{
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if (m_items.ContainsKey(item.ItemID))
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{
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{
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item.ParentID = m_part.UUID;
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item.ParentID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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item.ParentPartID = m_part.UUID;
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@ -631,13 +600,17 @@ namespace OpenSim.Region.Framework.Scenes
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item.GroupID = m_part.GroupID;
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item.GroupID = m_part.GroupID;
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if (item.AssetID == UUID.Zero)
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if (item.AssetID == UUID.Zero)
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item.AssetID = it.AssetID;
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lock (m_items)
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{
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{
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item.AssetID = m_items[item.ItemID].AssetID;
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}
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m_items[item.ItemID] = item;
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m_items[item.ItemID] = item;
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m_inventorySerial++;
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m_inventorySerial++;
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}
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if (fireScriptEvents)
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if (fireScriptEvents)
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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return true;
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return true;
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@ -650,10 +623,8 @@ namespace OpenSim.Region.Framework.Scenes
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item.ItemID, m_part.Name, m_part.UUID,
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item.ItemID, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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}
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return false;
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return false;
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -664,9 +635,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// in this prim's inventory.</returns>
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/// in this prim's inventory.</returns>
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public int RemoveInventoryItem(UUID itemID)
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public int RemoveInventoryItem(UUID itemID)
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{
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{
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lock (m_items)
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TaskInventoryItem item = GetInventoryItem(itemID);
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{
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if (item != null)
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if (m_items.ContainsKey(itemID))
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{
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{
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int type = m_items[itemID].InvType;
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int type = m_items[itemID].InvType;
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if (type == 10) // Script
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if (type == 10) // Script
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@ -681,26 +651,13 @@ namespace OpenSim.Region.Framework.Scenes
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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int scriptcount = 0;
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if (!ContainsScripts())
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.Type == 10)
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{
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scriptcount++;
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}
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}
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}
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if (scriptcount <= 0)
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{
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m_part.RemFlag(PrimFlags.Scripted);
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m_part.RemFlag(PrimFlags.Scripted);
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}
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m_part.ScheduleFullUpdate();
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m_part.ScheduleFullUpdate();
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return type;
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return type;
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}
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}
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else
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else
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{
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{
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@ -710,7 +667,6 @@ namespace OpenSim.Region.Framework.Scenes
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itemID, m_part.Name, m_part.UUID,
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itemID, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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}
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return -1;
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return -1;
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}
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}
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@ -763,9 +719,8 @@ namespace OpenSim.Region.Framework.Scenes
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// isn't available (such as drag from prim inventory to agent inventory)
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// isn't available (such as drag from prim inventory to agent inventory)
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InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
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InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
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lock (m_items)
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List<TaskInventoryItem> items = GetInventoryItems();
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{
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foreach (TaskInventoryItem item in items)
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foreach (TaskInventoryItem item in m_items.Values)
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{
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{
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UUID ownerID = item.OwnerID;
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UUID ownerID = item.OwnerID;
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uint everyoneMask = 0;
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uint everyoneMask = 0;
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@ -809,7 +764,6 @@ namespace OpenSim.Region.Framework.Scenes
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invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
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invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
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invString.AddSectionEnd();
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invString.AddSectionEnd();
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}
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}
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}
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fileData = Utils.StringToBytes(invString.BuildString);
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fileData = Utils.StringToBytes(invString.BuildString);
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@ -830,12 +784,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (HasInventoryChanged)
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if (HasInventoryChanged)
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{
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{
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lock (Items)
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{
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datastore.StorePrimInventory(m_part.UUID, Items.Values);
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}
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HasInventoryChanged = false;
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HasInventoryChanged = false;
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List<TaskInventoryItem> items = GetInventoryItems();
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datastore.StorePrimInventory(m_part.UUID, items);
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}
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}
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}
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}
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@ -1001,6 +953,30 @@ namespace OpenSim.Region.Framework.Scenes
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return ret;
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return ret;
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}
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}
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public List<TaskInventoryItem> GetInventoryItems()
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{
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List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
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lock (m_items)
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ret = new List<TaskInventoryItem>(m_items.Values);
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return ret;
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}
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public List<TaskInventoryItem> GetInventoryScripts()
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{
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List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
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lock (m_items)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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if (item.InvType == (int)InventoryType.LSL)
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ret.Add(item);
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}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
public Dictionary<UUID, string> GetScriptStates()
|
public Dictionary<UUID, string> GetScriptStates()
|
||||||
{
|
{
|
||||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||||
|
@ -1009,11 +985,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (engines == null) // No engine at all
|
if (engines == null) // No engine at all
|
||||||
return ret;
|
return ret;
|
||||||
|
|
||||||
lock (m_items)
|
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
||||||
{
|
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
foreach (TaskInventoryItem item in scripts)
|
||||||
{
|
|
||||||
if (item.InvType == (int)InventoryType.LSL)
|
|
||||||
{
|
{
|
||||||
foreach (IScriptModule e in engines)
|
foreach (IScriptModule e in engines)
|
||||||
{
|
{
|
||||||
|
@ -1029,8 +1003,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
@ -1041,11 +1013,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (engines == null)
|
if (engines == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
lock (m_items)
|
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
||||||
{
|
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
foreach (TaskInventoryItem item in scripts)
|
||||||
{
|
|
||||||
if (item.InvType == (int)InventoryType.LSL)
|
|
||||||
{
|
{
|
||||||
foreach (IScriptModule engine in engines)
|
foreach (IScriptModule engine in engines)
|
||||||
{
|
{
|
||||||
|
@ -1059,7 +1029,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue