Documenting non-LSL script-related events
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@ -279,6 +279,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// in <see cref="Scene.ProcessObjectDeGrab"/>
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/// in <see cref="Scene.ProcessObjectDeGrab"/>
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/// </remarks>
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/// </remarks>
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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/// <summary>
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/// Triggered when a script resets.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerScriptReset"/>
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/// in <see cref="Scene.ProcessScriptReset"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/>
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/>
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/// </remarks>
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public event ScriptResetDelegate OnScriptReset;
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public event ScriptResetDelegate OnScriptReset;
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public event OnPermissionErrorDelegate OnPermissionError;
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public event OnPermissionErrorDelegate OnPermissionError;
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@ -288,17 +298,50 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Occurs after OnNewScript.
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/// Occurs after OnNewScript.
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/// Triggered by <see cref="TriggerRezScript"/>
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/// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>
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/// </remarks>
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/// </remarks>
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public event NewRezScript OnRezScript;
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public event NewRezScript OnRezScript;
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public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
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public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
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public delegate void RemoveScript(uint localID, UUID itemID);
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public delegate void RemoveScript(uint localID, UUID itemID);
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/// <summary>
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/// Triggered when a script is removed from an object.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerRemoveScript"/>
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/// in <see cref="Scene.RemoveTaskInventory"/>,
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/// <see cref="Scene.CreateAgentInventoryItemFromTask"/>,
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/// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>,
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/// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/>
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/// </remarks>
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public event RemoveScript OnRemoveScript;
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public event RemoveScript OnRemoveScript;
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public delegate void StartScript(uint localID, UUID itemID);
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public delegate void StartScript(uint localID, UUID itemID);
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/// <summary>
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/// Triggered when a script starts.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerStartScript"/>
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/// in <see cref="Scene.SetScriptRunning"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
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/// </remarks>
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public event StartScript OnStartScript;
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public event StartScript OnStartScript;
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public delegate void StopScript(uint localID, UUID itemID);
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public delegate void StopScript(uint localID, UUID itemID);
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/// <summary>
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/// Triggered when a script stops.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerStopScript"/>,
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/// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
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/// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
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/// <see cref="Scene.SetScriptRunning"/>
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/// </remarks>
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public event StopScript OnStopScript;
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public event StopScript OnStopScript;
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public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
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public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
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@ -349,6 +392,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Occurs before OnRezScript
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/// Occurs before OnRezScript
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/// Triggered by <see cref="TriggerNewScript"/>
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/// in <see cref="Scene.RezScriptFromAgentInventory"/>,
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/// <see cref="Scene.RezNewScript"/>
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/// </remarks>
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/// </remarks>
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public event NewScript OnNewScript;
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public event NewScript OnNewScript;
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@ -380,6 +426,12 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
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/// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
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/// Triggered by <see cref="TriggerUpdateScript"/>
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/// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
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/// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
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/// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/>
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/// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/>
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/// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/>
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/// </remarks>
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/// </remarks>
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public event UpdateScript OnUpdateScript;
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public event UpdateScript OnUpdateScript;
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