normalized line endings
parent
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commit
7c6ef95f2f
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@ -1,160 +1,160 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using System.Xml.Serialization;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Framework.Communications.Cache
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{
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public class GridAssetClient : IAssetServer
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{
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private string _assetServerUrl;
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private IAssetReceiver _receiver;
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public GridAssetClient(string serverUrl)
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{
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_assetServerUrl = serverUrl;
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}
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#region IAssetServer Members
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public void SetReceiver(IAssetReceiver receiver)
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{
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_receiver = receiver;
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}
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public void FetchAsset(LLUUID assetID, bool isTexture)
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{
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Stream s = null;
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try
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{
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MainLog.Instance.Debug("ASSETCACHE", "Querying for {0}", assetID.ToString());
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RestClient rc = new RestClient(_assetServerUrl);
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rc.AddResourcePath("assets");
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rc.AddResourcePath(assetID.ToString());
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if (isTexture)
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rc.AddQueryParameter("texture");
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rc.RequestMethod = "GET";
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s = rc.Request();
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if (s.Length > 0)
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{
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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AssetBase asset = (AssetBase)xs.Deserialize(s);
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_receiver.AssetReceived(asset, isTexture);
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}
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else
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{
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MainLog.Instance.Debug("ASSETCACHE", "Asset not found {0}", assetID.ToString());
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_receiver.AssetNotFound(assetID);
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}
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("ASSETCACHE", e.Message);
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MainLog.Instance.Error("ASSETCACHE", e.StackTrace);
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}
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}
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public void UpdateAsset(AssetBase asset)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void StoreAndCommitAsset(AssetBase asset)
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{
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try
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{
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MemoryStream s = new MemoryStream();
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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xs.Serialize(s, asset);
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RestClient rc = new RestClient(_assetServerUrl);
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rc.AddResourcePath("assets");
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rc.RequestMethod = "POST";
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rc.Request(s);
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("ASSETS", e.Message);
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}
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}
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public void Close()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void LoadAsset(AssetBase info, bool image, string filename)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public System.Collections.Generic.List<AssetBase> GetDefaultAssets()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void ForEachDefaultAsset(Action<AssetBase> action)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void ForEachXmlAsset(Action<AssetBase> action)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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}
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}
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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||||
* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using System.Xml.Serialization;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Framework.Communications.Cache
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{
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public class GridAssetClient : IAssetServer
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{
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private string _assetServerUrl;
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private IAssetReceiver _receiver;
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public GridAssetClient(string serverUrl)
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{
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_assetServerUrl = serverUrl;
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}
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#region IAssetServer Members
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public void SetReceiver(IAssetReceiver receiver)
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{
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_receiver = receiver;
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}
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public void FetchAsset(LLUUID assetID, bool isTexture)
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{
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Stream s = null;
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try
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{
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MainLog.Instance.Debug("ASSETCACHE", "Querying for {0}", assetID.ToString());
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RestClient rc = new RestClient(_assetServerUrl);
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rc.AddResourcePath("assets");
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rc.AddResourcePath(assetID.ToString());
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if (isTexture)
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rc.AddQueryParameter("texture");
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rc.RequestMethod = "GET";
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s = rc.Request();
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if (s.Length > 0)
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{
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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AssetBase asset = (AssetBase)xs.Deserialize(s);
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_receiver.AssetReceived(asset, isTexture);
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}
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else
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{
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MainLog.Instance.Debug("ASSETCACHE", "Asset not found {0}", assetID.ToString());
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_receiver.AssetNotFound(assetID);
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}
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("ASSETCACHE", e.Message);
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MainLog.Instance.Error("ASSETCACHE", e.StackTrace);
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}
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}
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public void UpdateAsset(AssetBase asset)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void StoreAndCommitAsset(AssetBase asset)
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{
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try
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{
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MemoryStream s = new MemoryStream();
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
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xs.Serialize(s, asset);
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RestClient rc = new RestClient(_assetServerUrl);
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rc.AddResourcePath("assets");
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rc.RequestMethod = "POST";
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rc.Request(s);
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("ASSETS", e.Message);
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}
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}
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public void Close()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void LoadAsset(AssetBase info, bool image, string filename)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public System.Collections.Generic.List<AssetBase> GetDefaultAssets()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void ForEachDefaultAsset(Action<AssetBase> action)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void ForEachXmlAsset(Action<AssetBase> action)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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}
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}
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@ -1,109 +1,109 @@
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using System;
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using System.IO;
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using System.Xml;
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using System.Xml.Serialization;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Console;
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namespace OpenSim.Grid.AssetServer
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{
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public class GetAssetStreamHandler : BaseStreamHandler
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{
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OpenAsset_Main m_assetManager;
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IAssetProvider m_assetProvider;
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override public byte[] Handle(string path, Stream request)
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{
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string param = GetParam(path);
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byte[] result = new byte[] { };
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try {
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string[] p = param.Split(new char[] { '/', '?', '&' }, StringSplitOptions.RemoveEmptyEntries);
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if (p.Length > 0)
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{
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LLUUID assetID;
|
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bool isTexture = false;
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LLUUID.TryParse(p[0], out assetID);
|
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if (p.Length > 1)
|
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{
|
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if (string.Compare(p[1], "texture", true) == 0)
|
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isTexture = true;
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}
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AssetBase asset = m_assetProvider.FetchAsset(assetID);
|
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if (asset != null)
|
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{
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MainLog.Instance.Debug("REST", "GET:/asset found {0}, {1}", assetID, asset.Name);
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XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
|
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MemoryStream ms = new MemoryStream();
|
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
|
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xw.Formatting = Formatting.Indented;
|
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xs.Serialize(xw, asset);
|
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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StreamReader sr = new StreamReader(ms);
|
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|
||||
result = ms.GetBuffer();
|
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Array.Resize<byte>(ref result, (int)ms.Length);
|
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}
|
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else
|
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{
|
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MainLog.Instance.Verbose("REST", "GET:/asset failed to find {0}", assetID);
|
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}
|
||||
}
|
||||
}
|
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catch (Exception e)
|
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{
|
||||
MainLog.Instance.Error(e.ToString());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
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public GetAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
|
||||
: base("GET", "/assets" )
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
m_assetProvider = assetProvider;
|
||||
}
|
||||
}
|
||||
|
||||
public class PostAssetStreamHandler : BaseStreamHandler
|
||||
{
|
||||
OpenAsset_Main m_assetManager;
|
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IAssetProvider m_assetProvider;
|
||||
|
||||
override public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
string param = GetParam(path);
|
||||
|
||||
LLUUID assetId;
|
||||
if(param.Length > 0)
|
||||
LLUUID.TryParse(param, out assetId);
|
||||
byte[] txBuffer = new byte[4096];
|
||||
|
||||
XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
|
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AssetBase asset = (AssetBase)xs.Deserialize(request);
|
||||
|
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MainLog.Instance.Verbose("REST", "StoreAndCommitAsset {0}", asset.FullID);
|
||||
m_assetProvider.CreateAsset(asset);
|
||||
|
||||
return new byte[] { };
|
||||
}
|
||||
|
||||
public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
|
||||
: base("POST", "/assets")
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
m_assetProvider = assetProvider;
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using System.Text;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Grid.AssetServer
|
||||
{
|
||||
public class GetAssetStreamHandler : BaseStreamHandler
|
||||
{
|
||||
OpenAsset_Main m_assetManager;
|
||||
IAssetProvider m_assetProvider;
|
||||
|
||||
override public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
string param = GetParam(path);
|
||||
byte[] result = new byte[] { };
|
||||
try {
|
||||
|
||||
string[] p = param.Split(new char[] { '/', '?', '&' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (p.Length > 0)
|
||||
{
|
||||
LLUUID assetID;
|
||||
bool isTexture = false;
|
||||
LLUUID.TryParse(p[0], out assetID);
|
||||
if (p.Length > 1)
|
||||
{
|
||||
if (string.Compare(p[1], "texture", true) == 0)
|
||||
isTexture = true;
|
||||
}
|
||||
|
||||
|
||||
AssetBase asset = m_assetProvider.FetchAsset(assetID);
|
||||
if (asset != null)
|
||||
{
|
||||
MainLog.Instance.Debug("REST", "GET:/asset found {0}, {1}", assetID, asset.Name);
|
||||
|
||||
XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
xs.Serialize(xw, asset);
|
||||
xw.Flush();
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
StreamReader sr = new StreamReader(ms);
|
||||
|
||||
result = ms.GetBuffer();
|
||||
Array.Resize<byte>(ref result, (int)ms.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Verbose("REST", "GET:/asset failed to find {0}", assetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainLog.Instance.Error(e.ToString());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public GetAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
|
||||
: base("GET", "/assets" )
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
m_assetProvider = assetProvider;
|
||||
}
|
||||
}
|
||||
|
||||
public class PostAssetStreamHandler : BaseStreamHandler
|
||||
{
|
||||
OpenAsset_Main m_assetManager;
|
||||
IAssetProvider m_assetProvider;
|
||||
|
||||
override public byte[] Handle(string path, Stream request)
|
||||
{
|
||||
string param = GetParam(path);
|
||||
|
||||
LLUUID assetId;
|
||||
if(param.Length > 0)
|
||||
LLUUID.TryParse(param, out assetId);
|
||||
byte[] txBuffer = new byte[4096];
|
||||
|
||||
XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
|
||||
AssetBase asset = (AssetBase)xs.Deserialize(request);
|
||||
|
||||
MainLog.Instance.Verbose("REST", "StoreAndCommitAsset {0}", asset.FullID);
|
||||
m_assetProvider.CreateAsset(asset);
|
||||
|
||||
return new byte[] { };
|
||||
}
|
||||
|
||||
public PostAssetStreamHandler(OpenAsset_Main assetManager, IAssetProvider assetProvider)
|
||||
: base("POST", "/assets")
|
||||
{
|
||||
m_assetManager = assetManager;
|
||||
m_assetProvider = assetProvider;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Region.Environment.Interfaces
|
||||
{
|
||||
public interface IAvatarFactory : IRegionModule
|
||||
{
|
||||
bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams);
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Region.Environment.Interfaces
|
||||
{
|
||||
public interface IAvatarFactory : IRegionModule
|
||||
{
|
||||
bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,57 +1,57 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AvatarFactoryModule : IAvatarFactory
|
||||
{
|
||||
public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams)
|
||||
{
|
||||
GetDefaultAvatarAppearance(out wearables, out visualParams);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
scene.RegisterModuleInterface<IAvatarFactory>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Default Avatar Factory"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
|
||||
{
|
||||
visualParams = new byte[218];
|
||||
for (int i = 0; i < 218; i++)
|
||||
{
|
||||
visualParams[i] = 100;
|
||||
}
|
||||
|
||||
wearables = AvatarWearable.DefaultWearables;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AvatarFactoryModule : IAvatarFactory
|
||||
{
|
||||
public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, out byte[] visualParams)
|
||||
{
|
||||
GetDefaultAvatarAppearance(out wearables, out visualParams);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
scene.RegisterModuleInterface<IAvatarFactory>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Default Avatar Factory"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
|
||||
{
|
||||
visualParams = new byte[218];
|
||||
for (int i = 0; i < 218; i++)
|
||||
{
|
||||
visualParams[i] = 100;
|
||||
}
|
||||
|
||||
wearables = AvatarWearable.DefaultWearables;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue