coment out a flodding debug message

melanie
UbitUmarov 2017-01-07 09:02:50 +00:00
parent 4a18444e6e
commit 7d3cd3dd59
1 changed files with 2 additions and 2 deletions

View File

@ -1014,7 +1014,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
lock (m_CompileDict) lock (m_CompileDict)
{ {
m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID); // m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
m_CompileDict[itemID] = new ScriptCompileInfo(); m_CompileDict[itemID] = new ScriptCompileInfo();
} }
@ -1024,7 +1024,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
lock (m_CompileDict) lock (m_CompileDict)
m_CompileDict[itemID] = new ScriptCompileInfo(); m_CompileDict[itemID] = new ScriptCompileInfo();
m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID); // m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
// This must occur after the m_CompileDict so that an existing compile thread cannot hit the check // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check
// in DoOnRezScript() before m_CompileDict has been updated. // in DoOnRezScript() before m_CompileDict has been updated.