* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.0.6.0-stable
parent
cbec2bf22b
commit
7d89e12293
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@ -31,7 +31,7 @@ using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Timers;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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@ -113,7 +113,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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(!requestData.Contains("password") || (string) requestData["password"] != requiredPassword))
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throw new Exception("wrong password");
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LLUUID regionID = new LLUUID((string) requestData["regionID"]);
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UUID regionID = new UUID((string) requestData["regionID"]);
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responseData["accepted"] = "true";
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response.Value = responseData;
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@ -198,7 +198,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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throw new Exception("wrong password");
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string file = (string)requestData["filename"];
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LLUUID regionID = (string) requestData["regionid"];
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UUID regionID = (string) requestData["regionid"];
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m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
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responseData["accepted"] = "true";
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@ -379,7 +379,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// extract or generate region ID now
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Scene scene = null;
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LLUUID regionID = LLUUID.Zero;
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UUID regionID = UUID.Zero;
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if (requestData.ContainsKey("region_id") &&
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!String.IsNullOrEmpty((string)requestData["region_id"]))
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{
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@ -391,7 +391,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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else
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{
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regionID = LLUUID.Random();
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regionID = UUID.Random();
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m_log.DebugFormat("[RADMIN] CreateRegion: new region UUID {0}", regionID);
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}
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@ -517,7 +517,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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/// <description>error message if success is false</description></item>
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/// <item><term>avatar_uuid</term>
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/// <description>UUID of the newly created avatar
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/// account; LLUUID.Zero if failed.
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/// account; UUID.Zero if failed.
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/// </description></item>
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/// </list>
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/// </remarks>
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@ -551,9 +551,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (null != userProfile)
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throw new Exception(String.Format("avatar {0} {1} already exists", firstname, lastname));
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LLUUID userID = m_app.CreateUser(firstname, lastname, passwd, regX, regY);
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UUID userID = m_app.CreateUser(firstname, lastname, passwd, regX, regY);
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if (userID == LLUUID.Zero) throw new Exception(String.Format("failed to create new user {0} {1}",
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if (userID == UUID.Zero) throw new Exception(String.Format("failed to create new user {0} {1}",
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firstname, lastname));
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responseData["success"] = "true";
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@ -569,7 +569,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_log.DebugFormat("[RADMIN] CreateUser: failed: {0}", e.ToString());
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responseData["success"] = "false";
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responseData["avatar_uuid"] = LLUUID.Zero.ToString();
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responseData["avatar_uuid"] = UUID.Zero.ToString();
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responseData["error"] = e.Message;
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response.Value = responseData;
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@ -742,7 +742,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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Scene scene = null;
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if (requestData.Contains("region_uuid"))
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{
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LLUUID region_uuid = (string)requestData["region_uuid"];
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UUID region_uuid = (string)requestData["region_uuid"];
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if (!m_app.SceneManager.TryGetScene(region_uuid, out scene))
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throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
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}
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@ -802,7 +802,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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string filename = (string)requestData["filename"];
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if (requestData.Contains("region_uuid"))
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{
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LLUUID region_uuid = (string)requestData["region_uuid"];
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UUID region_uuid = (string)requestData["region_uuid"];
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if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
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throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
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m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
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@ -827,7 +827,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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switch (xml_version)
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{
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case "1":
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m_app.SceneManager.LoadCurrentSceneFromXml(filename, true, new LLVector3(0, 0, 0));
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m_app.SceneManager.LoadCurrentSceneFromXml(filename, true, new Vector3(0, 0, 0));
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break;
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case "2":
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@ -35,7 +35,7 @@ using System.Collections.Generic;
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using System.Collections.Specialized;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using libsecondlife;
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using OpenMetaverse;
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using System.Xml;
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namespace OpenSim.ApplicationPlugins.Rest.Inventory
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@ -25,7 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using libsecondlife;
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using OpenMetaverse;
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using Nini.Config;
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using System;
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using System.Collections.Generic;
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@ -190,12 +190,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
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// The only parameter we accept is an LLUUID for
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// The only parameter we accept is an UUID for
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// the asset
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if (rdata.Parameters.Length == 1)
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{
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LLUUID uuid = new LLUUID(rdata.Parameters[0]);
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UUID uuid = new UUID(rdata.Parameters[0]);
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AssetBase asset = Rest.AssetServices.GetAsset(uuid, istexture);
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if (asset != null)
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@ -233,7 +233,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
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// The only parameter we accept is an LLUUID for
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// The only parameter we accept is an UUID for
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// the asset
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if (rdata.Parameters.Length == 1)
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@ -31,12 +31,12 @@ using System.IO;
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using System.Threading;
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using System.Xml;
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using System.Drawing;
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using OpenJPEGNet;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using libsecondlife;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using Nini.Config;
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namespace OpenSim.ApplicationPlugins.Rest.Inventory
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@ -189,7 +189,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// We can only get here if we are authorized
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//
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// The requestor may have specified an LLUUID or
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// The requestor may have specified an UUID or
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// a conjoined FirstName LastName string. We'll
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// try both. If we fail with the first, UUID,
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// attempt, we try the other. As an example, the
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@ -202,6 +202,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// required to designate a GET for an entire
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// inventory.
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//
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// Do we have at least a user agent name?
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if (rdata.Parameters.Length < 1)
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@ -210,15 +212,15 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified");
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}
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// The first parameter MUST be the agent identification, either an LLUUID
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// The first parameter MUST be the agent identification, either an UUID
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// or a space-separated First-name Last-Name specification. We check for
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// an LLUUID first, if anyone names their character using a valid LLUUID
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// an UUID first, if anyone names their character using a valid UUID
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// that identifies another existing avatar will cause this a problem...
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try
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{
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rdata.uuid = new LLUUID(rdata.Parameters[PARM_USERID]);
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Rest.Log.DebugFormat("{0} LLUUID supplied", MsgId);
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rdata.uuid = new UUID(rdata.Parameters[PARM_USERID]);
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Rest.Log.DebugFormat("{0} UUID supplied", MsgId);
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rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid);
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}
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catch
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@ -490,7 +492,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// may have already set the parent ID explicitly, in which
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// case we don't have to do it here.
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if (folder.ParentID == LLUUID.Zero || folder.ParentID == context.ID)
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if (folder.ParentID == UUID.Zero || folder.ParentID == context.ID)
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{
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if (newnode != String.Empty)
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{
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@ -550,7 +552,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// If the parentID is zero, then this is going
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// directly into the root identified by the URI.
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if (item.Folder == LLUUID.Zero)
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if (item.Folder == UUID.Zero)
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{
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item.Folder = context.ID;
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}
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@ -719,7 +721,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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if ((rfound = (folder.Name == PRIVATE_ROOT_NAME)))
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{
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if ((rfound = (folder.ParentID == LLUUID.Zero)))
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if ((rfound = (folder.ParentID == UUID.Zero)))
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break;
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}
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}
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@ -746,7 +748,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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foreach (InventoryFolderBase folder in entity.Folders)
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{
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if (folder.ParentID == uri.ParentID ||
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folder.ParentID == LLUUID.Zero)
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folder.ParentID == UUID.Zero)
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{
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folder.ParentID = uri.ParentID;
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xml = folder;
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@ -778,9 +780,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// All went well, so we generate a UUID is one is
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// needed.
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if (xml.ID == LLUUID.Zero)
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if (xml.ID == UUID.Zero)
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{
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xml.ID = LLUUID.Random();
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xml.ID = UUID.Random();
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}
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uri.ParentID = TrashCan.ID;
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xml = entity.Items[0];
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if (xml.ID == LLUUID.Zero)
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if (xml.ID == UUID.Zero)
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{
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xml.ID = LLUUID.Random();
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xml.ID = UUID.Random();
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}
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// If the folder reference has changed, then this item is
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@ -1336,7 +1338,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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TrashCan = new InventoryFolderBase();
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TrashCan.Name = "tmp";
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TrashCan.ID = LLUUID.Random();
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TrashCan.ID = UUID.Random();
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TrashCan.Version = 1;
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TrashCan.Type = (short) AssetType.TrashFolder;
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TrashCan.ParentID = f.ID;
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@ -1556,9 +1558,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// Default values
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result.Name = String.Empty;
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result.ID = LLUUID.Zero;
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result.ID = UUID.Zero;
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result.Owner = ic.UserID;
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result.ParentID = LLUUID.Zero; // Context
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result.ParentID = UUID.Zero; // Context
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result.Type = (short) AssetType.Folder;
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result.Version = 1;
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@ -1573,13 +1575,13 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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result.Name = ic.xml.Value;
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break;
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case "uuid" :
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result.ID = new LLUUID(ic.xml.Value);
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result.ID = new UUID(ic.xml.Value);
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break;
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case "parent" :
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result.ParentID = new LLUUID(ic.xml.Value);
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result.ParentID = new UUID(ic.xml.Value);
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break;
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case "owner" :
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result.Owner = new LLUUID(ic.xml.Value);
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result.Owner = new UUID(ic.xml.Value);
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break;
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case "type" :
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result.Type = Int16.Parse(ic.xml.Value);
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@ -1604,7 +1606,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// is necessary where a new folder may have been
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// introduced.
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if (result.ParentID == LLUUID.Zero)
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if (result.ParentID == UUID.Zero)
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{
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result.ParentID = ic.Parent();
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}
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@ -1632,9 +1634,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// This is a new folder, so no existing UUID is available
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// or appropriate
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if (result.ID == LLUUID.Zero)
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if (result.ID == UUID.Zero)
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{
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result.ID = LLUUID.Random();
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result.ID = UUID.Random();
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}
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// Treat this as a new context. Any other information is
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@ -1664,12 +1666,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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result.Name = String.Empty;
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result.Description = String.Empty;
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result.ID = LLUUID.Zero;
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result.Folder = LLUUID.Zero;
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result.ID = UUID.Zero;
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result.Folder = UUID.Zero;
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result.Owner = ic.UserID;
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result.Creator = ic.UserID;
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result.AssetID = LLUUID.Zero;
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result.GroupID = LLUUID.Zero;
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result.AssetID = UUID.Zero;
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result.GroupID = UUID.Zero;
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result.GroupOwned = false;
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result.InvType = (int) InventoryType.Unknown;
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result.AssetType = (int) AssetType.Unknown;
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@ -1689,19 +1691,19 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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result.Description = ic.xml.Value;
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break;
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case "uuid" :
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result.ID = new LLUUID(ic.xml.Value);
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result.ID = new UUID(ic.xml.Value);
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break;
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case "folder" :
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result.Folder = new LLUUID(ic.xml.Value);
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result.Folder = new UUID(ic.xml.Value);
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break;
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case "owner" :
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result.Owner = new LLUUID(ic.xml.Value);
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result.Owner = new UUID(ic.xml.Value);
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break;
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case "invtype" :
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result.InvType = Int32.Parse(ic.xml.Value);
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break;
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case "creator" :
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result.Creator = new LLUUID(ic.xml.Value);
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result.Creator = new UUID(ic.xml.Value);
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break;
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case "assettype" :
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result.AssetType = Int32.Parse(ic.xml.Value);
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@ -1710,7 +1712,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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result.GroupOwned = Boolean.Parse(ic.xml.Value);
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break;
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case "groupid" :
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result.GroupID = new LLUUID(ic.xml.Value);
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result.GroupID = new UUID(ic.xml.Value);
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break;
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case "flags" :
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result.Flags = UInt32.Parse(ic.xml.Value);
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@ -1776,7 +1778,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// This is not a persistent attribute
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bool inline = true;
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LLUUID uuid = LLUUID.Zero;
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UUID uuid = UUID.Zero;
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// Attribute is optional
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if (ic.xml.HasAttributes)
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@ -1804,7 +1806,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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break;
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case "uuid" :
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uuid = new LLUUID(ic.xml.Value);
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uuid = new UUID(ic.xml.Value);
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break;
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case "inline" :
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@ -1834,7 +1836,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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if (ic.Item != null)
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{
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ic.Item.AssetID = new LLUUID(ic.xml.ReadElementContentAsString());
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ic.Item.AssetID = new UUID(ic.xml.ReadElementContentAsString());
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Rest.Log.DebugFormat("{0} Asset ID supplied: {1}", MsgId, ic.Item.AssetID);
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}
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else
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@ -1855,9 +1857,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// Generate a UUID of none were given, and generally none should
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// be. Ever.
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if (uuid == LLUUID.Zero)
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if (uuid == UUID.Zero)
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{
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uuid = LLUUID.Random();
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uuid = UUID.Random();
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}
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// Create AssetBase entity to hold the inlined asset
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@ -1887,7 +1889,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// If this is in the context of an item, establish
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// a link with the item in context.
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if (ic.Item != null && ic.Item.AssetID == LLUUID.Zero)
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if (ic.Item != null && ic.Item.AssetID == UUID.Zero)
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{
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ic.Item.AssetID = uuid;
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}
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@ -1970,7 +1972,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// here. It should always get set from the information stored
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// when the Asset element was processed.
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if (ic.Item.AssetID == LLUUID.Zero)
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if (ic.Item.AssetID == UUID.Zero)
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{
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Rest.Log.ErrorFormat("{0} Unable to complete request", MsgId);
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Rest.Log.InfoFormat("{0} Asset information is missing", MsgId);
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@ -1979,16 +1981,16 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// If the item is new, then assign it an ID
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if (ic.Item.ID == LLUUID.Zero)
|
||||
if (ic.Item.ID == UUID.Zero)
|
||||
{
|
||||
ic.Item.ID = LLUUID.Random();
|
||||
ic.Item.ID = UUID.Random();
|
||||
}
|
||||
|
||||
// If the context is being implied, obtain the current
|
||||
// folder item's ID. If it was specified explicitly, make
|
||||
// sure that theparent folder exists.
|
||||
|
||||
if (ic.Item.Folder == LLUUID.Zero)
|
||||
if (ic.Item.Folder == UUID.Zero)
|
||||
{
|
||||
ic.Item.Folder = ic.Parent();
|
||||
}
|
||||
|
@ -2113,8 +2115,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
Bitmap temp;
|
||||
Stream tgadata = new MemoryStream(ic.Asset.Data);
|
||||
|
||||
temp = OpenJPEGNet.LoadTGAClass.LoadTGA(tgadata);
|
||||
ic.Asset.Data = OpenJPEGNet.OpenJPEG.EncodeFromImage(temp, true);
|
||||
temp = LoadTGAClass.LoadTGA(tgadata);
|
||||
ic.Asset.Data = OpenJPEG.EncodeFromImage(temp, true);
|
||||
}
|
||||
|
||||
ic.reset();
|
||||
|
@ -2129,7 +2131,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
/// extensions.
|
||||
/// </summary>
|
||||
|
||||
internal LLUUID uuid = LLUUID.Zero;
|
||||
internal UUID uuid = UUID.Zero;
|
||||
internal bool HaveInventory = false;
|
||||
internal ICollection<InventoryFolderImpl> folders = null;
|
||||
internal ICollection<InventoryItemBase> items = null;
|
||||
|
@ -2214,7 +2216,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
EveryOnePermissions = DefaultEveryOne;
|
||||
}
|
||||
|
||||
internal LLUUID Parent()
|
||||
internal UUID Parent()
|
||||
{
|
||||
if (stk.Count != 0)
|
||||
{
|
||||
|
@ -2222,7 +2224,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
}
|
||||
else
|
||||
{
|
||||
return LLUUID.Zero;
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Nini.Config;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Nini.Config;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -174,7 +174,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
|
|||
float x = Convert.ToSingle(rdata.Parameters[PARM_MOVE_X]);
|
||||
float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
|
||||
float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
|
||||
LLVector3 vector = new LLVector3(x,y,z);
|
||||
Vector3 vector = new Vector3(x,y,z);
|
||||
avatar.DoAutoPilot(0,vector,avatar.ControllingClient);
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -36,7 +36,7 @@ using System.Text.RegularExpressions;
|
|||
using System.Timers;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Mono.Addins;
|
||||
using Nwc.XmlRpc;
|
||||
using Nini.Config;
|
||||
|
@ -109,11 +109,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
|
|||
// be resilient and don't get confused by a terminating '/'
|
||||
param = param.TrimEnd(new char[]{'/'});
|
||||
string[] comps = param.Split('/');
|
||||
LLUUID regionID = (LLUUID)comps[0];
|
||||
UUID regionID = (UUID)comps[0];
|
||||
|
||||
m_log.DebugFormat("{0} GET region UUID {1}", MsgID, regionID.ToString());
|
||||
|
||||
if (LLUUID.Zero == regionID) throw new Exception("missing region ID");
|
||||
if (UUID.Zero == regionID) throw new Exception("missing region ID");
|
||||
|
||||
Scene scene = null;
|
||||
App.SceneManager.TryGetScene(regionID, out scene);
|
||||
|
@ -150,7 +150,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
|
|||
return RegionStats(httpResponse, scene);
|
||||
|
||||
case "prims":
|
||||
return RegionPrims(httpResponse, scene, LLVector3.Zero, LLVector3.Zero);
|
||||
return RegionPrims(httpResponse, scene, Vector3.Zero, Vector3.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -162,11 +162,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
|
|||
string[] subregion = comps[2].Split(',');
|
||||
if (subregion.Length == 6)
|
||||
{
|
||||
LLVector3 min, max;
|
||||
Vector3 min, max;
|
||||
try
|
||||
{
|
||||
min = new LLVector3((float)Double.Parse(subregion[0]), (float)Double.Parse(subregion[1]), (float)Double.Parse(subregion[2]));
|
||||
max = new LLVector3((float)Double.Parse(subregion[3]), (float)Double.Parse(subregion[4]), (float)Double.Parse(subregion[5]));
|
||||
min = new Vector3((float)Double.Parse(subregion[0]), (float)Double.Parse(subregion[1]), (float)Double.Parse(subregion[2]));
|
||||
max = new Vector3((float)Double.Parse(subregion[3]), (float)Double.Parse(subregion[4]), (float)Double.Parse(subregion[5]));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
@ -215,7 +215,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
|
|||
return XmlWriterResult;
|
||||
}
|
||||
|
||||
protected string RegionPrims(OSHttpResponse httpResponse, Scene scene, LLVector3 min, LLVector3 max)
|
||||
protected string RegionPrims(OSHttpResponse httpResponse, Scene scene, Vector3 min, Vector3 max)
|
||||
{
|
||||
httpResponse.SendChunked = true;
|
||||
httpResponse.ContentType = "text/xml";
|
||||
|
|
|
@ -36,7 +36,7 @@ using System.Text.RegularExpressions;
|
|||
using System.Timers;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Mono.Addins;
|
||||
using Nwc.XmlRpc;
|
||||
using Nini.Config;
|
||||
|
@ -76,10 +76,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
|
|||
// Parse region ID and other parameters
|
||||
param = param.TrimEnd(new char[]{'/'});
|
||||
string[] comps = param.Split('/');
|
||||
LLUUID regionID = (LLUUID)comps[0];
|
||||
UUID regionID = (UUID)comps[0];
|
||||
|
||||
m_log.DebugFormat("{0} POST region UUID {1}", MsgID, regionID.ToString());
|
||||
if (LLUUID.Zero == regionID) throw new Exception("missing region ID");
|
||||
if (UUID.Zero == regionID) throw new Exception("missing region ID");
|
||||
|
||||
Scene scene = null;
|
||||
App.SceneManager.TryGetScene(regionID, out scene);
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
@ -58,7 +58,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
|
|||
region_id = regInfo.RegionID.ToString();
|
||||
region_x = regInfo.RegionLocX;
|
||||
region_y = regInfo.RegionLocY;
|
||||
if (regInfo.EstateSettings.EstateOwner != LLUUID.Zero)
|
||||
if (regInfo.EstateSettings.EstateOwner != UUID.Zero)
|
||||
region_owner_id = regInfo.EstateSettings.EstateOwner.ToString();
|
||||
else
|
||||
region_owner_id = regInfo.MasterAvatarAssignedUUID.ToString();
|
||||
|
|
|
@ -36,7 +36,7 @@ using System.Text.RegularExpressions;
|
|||
using System.Timers;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Nwc.XmlRpc;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -34,7 +34,7 @@ using System.Net;
|
|||
using System.Reflection;
|
||||
using System.Timers;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Nwc.XmlRpc;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
|
@ -339,7 +339,7 @@ namespace OpenSim.ApplicationPlugins.Rest
|
|||
/// HTTP header is indeed the password on file for the avatar
|
||||
/// specified by the UUID
|
||||
/// </summary>
|
||||
protected bool IsVerifiedUser(OSHttpRequest request, LLUUID uuid)
|
||||
protected bool IsVerifiedUser(OSHttpRequest request, UUID uuid)
|
||||
{
|
||||
// XXX under construction
|
||||
return false;
|
||||
|
|
|
@ -25,17 +25,17 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
public abstract class AssetDataBase : IAssetProviderPlugin
|
||||
{
|
||||
public abstract AssetBase FetchAsset(LLUUID uuid);
|
||||
public abstract AssetBase FetchAsset(UUID uuid);
|
||||
public abstract void CreateAsset(AssetBase asset);
|
||||
public abstract void UpdateAsset(AssetBase asset);
|
||||
public abstract bool ExistsAsset(LLUUID uuid);
|
||||
public abstract bool ExistsAsset(UUID uuid);
|
||||
|
||||
public abstract string Version { get; }
|
||||
public abstract string Name { get; }
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data.Base;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -55,15 +55,15 @@ namespace OpenSim.Data.Base
|
|||
m_schema = rowMapperSchema;
|
||||
|
||||
m_keyFieldMapper = rowMapperSchema.AddMapping<Guid>("UUID",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Owner.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Owner = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Owner.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Owner = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<uint>("Serial",
|
||||
delegate(AppearanceRowMapper mapper) { return (uint)mapper.Object.Serial; },
|
||||
delegate(AppearanceRowMapper mapper, uint value) { mapper.Object.Serial = (int)value; });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem0",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{
|
||||
if (mapper.Object.Wearables == null)
|
||||
|
@ -74,121 +74,121 @@ namespace OpenSim.Data.Base
|
|||
mapper.Object.Wearables[i] = new AvatarWearable();
|
||||
}
|
||||
}
|
||||
mapper.Object.Wearables[0].ItemID = new LLUUID(value.ToString());
|
||||
mapper.Object.Wearables[0].ItemID = new UUID(value.ToString());
|
||||
});
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset0",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[0].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[0].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem1",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[1].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[1].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset1",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[1].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[1].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem2",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[2].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[2].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset2",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[2].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[2].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem3",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[3].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[3].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset3",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[3].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[3].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem4",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[4].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[4].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset4",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[4].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[4].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem5",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[5].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[5].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset5",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[5].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[5].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem6",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[6].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[6].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset6",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[6].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[6].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem7",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[7].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[7].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset7",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[7].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[7].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem8",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[8].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[8].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset8",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[8].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[8].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem9",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[9].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[9].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset9",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[9].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[9].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem10",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[10].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[10].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset10",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[10].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[10].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem11",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[11].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[11].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset11",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[11].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[11].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableItem12",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].ItemID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[12].ItemID = new LLUUID(value.ToString()); });
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].ItemID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[12].ItemID = new UUID(value.ToString()); });
|
||||
|
||||
rowMapperSchema.AddMapping<Guid>("WearableAsset12",
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].AssetID.UUID; },
|
||||
delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].AssetID.Guid; },
|
||||
delegate(AppearanceRowMapper mapper, Guid value)
|
||||
{ mapper.Object.Wearables[12].AssetID = new LLUUID(value.ToString()); });
|
||||
{ mapper.Object.Wearables[12].AssetID = new UUID(value.ToString()); });
|
||||
|
||||
}
|
||||
|
||||
|
@ -213,7 +213,7 @@ namespace OpenSim.Data.Base
|
|||
public bool Update(Guid userID, AvatarAppearance appearance)
|
||||
{
|
||||
AppearanceRowMapper mapper = CreateRowMapper(appearance);
|
||||
return Update(appearance.Owner.UUID, mapper);
|
||||
return Update(appearance.Owner.Guid, mapper);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -244,7 +244,7 @@ namespace OpenSim.Data.Base
|
|||
protected AppearanceRowMapper FromReader(BaseDataReader reader, AvatarAppearance appearance)
|
||||
{
|
||||
AppearanceRowMapper mapper = CreateRowMapper(appearance);
|
||||
mapper.FillObject(reader);
|
||||
mapper.FiPrimitive(reader);
|
||||
return mapper;
|
||||
}
|
||||
|
||||
|
@ -256,7 +256,7 @@ namespace OpenSim.Data.Base
|
|||
public override AppearanceRowMapper FromReader(BaseDataReader reader)
|
||||
{
|
||||
AppearanceRowMapper mapper = CreateRowMapper();
|
||||
mapper.FillObject(reader);
|
||||
mapper.FiPrimitive(reader);
|
||||
return mapper;
|
||||
}
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Data.Base
|
|||
/// </summary>
|
||||
public abstract class BaseRowMapper
|
||||
{
|
||||
public abstract void FillObject(BaseDataReader reader);
|
||||
public abstract void FiPrimitive(BaseDataReader reader);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -67,7 +67,7 @@ namespace OpenSim.Data.Base
|
|||
///
|
||||
/// </summary>
|
||||
/// <param name="reader"></param>
|
||||
public override void FillObject(BaseDataReader reader)
|
||||
public override void FiPrimitive(BaseDataReader reader)
|
||||
{
|
||||
foreach (BaseFieldMapper fieldMapper in m_schema.Fields.Values)
|
||||
{
|
||||
|
|
|
@ -25,17 +25,17 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
public abstract class GridDataBase : IGridDataPlugin
|
||||
{
|
||||
public abstract RegionProfileData GetProfileByHandle(ulong regionHandle);
|
||||
public abstract RegionProfileData GetProfileByLLUUID(LLUUID UUID);
|
||||
public abstract RegionProfileData GetProfileByUUID(UUID UUID);
|
||||
public abstract RegionProfileData GetProfileByString(string regionName);
|
||||
public abstract RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
|
||||
public abstract bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey);
|
||||
public abstract bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey);
|
||||
public abstract DataResponse AddProfile(RegionProfileData profile);
|
||||
public abstract ReservationData GetReservationAtPoint(uint x, uint y);
|
||||
public abstract DataResponse UpdateProfile(RegionProfileData profile);
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data
|
||||
|
@ -60,7 +60,7 @@ namespace OpenSim.Data
|
|||
/// </summary>
|
||||
/// <param name="UUID">A 128bit UUID</param>
|
||||
/// <returns>A sim profile</returns>
|
||||
RegionProfileData GetProfileByLLUUID(LLUUID UUID);
|
||||
RegionProfileData GetProfileByUUID(UUID UUID);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a sim profile from a string match
|
||||
|
@ -87,7 +87,7 @@ namespace OpenSim.Data
|
|||
/// <param name="regionHandle">The regionhandle sent by the sim</param>
|
||||
/// <param name="simrecvkey">The receiving key sent by the sim</param>
|
||||
/// <returns>Whether the sim has been authenticated</returns>
|
||||
bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey);
|
||||
bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new profile to the database
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Data.SqlClient;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="assetID">the asset UUID</param>
|
||||
/// <returns></returns>
|
||||
override public AssetBase FetchAsset(LLUUID assetID)
|
||||
override public AssetBase FetchAsset(UUID assetID)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["id"] = assetID.ToString();
|
||||
|
@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="asset">the asset</param>
|
||||
override public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
if (ExistsAsset((LLUUID) asset.FullID))
|
||||
if (ExistsAsset((UUID) asset.FullID))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
/// <returns>true if exist.</returns>
|
||||
override public bool ExistsAsset(LLUUID uuid)
|
||||
override public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
if (FetchAsset(uuid) != null)
|
||||
{
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Data.SqlClient;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="regionID">region ID.</param>
|
||||
/// <returns></returns>
|
||||
public EstateSettings LoadEstateSettings(LLUUID regionID)
|
||||
public EstateSettings LoadEstateSettings(UUID regionID)
|
||||
{
|
||||
EstateSettings es = new EstateSettings();
|
||||
|
||||
|
@ -128,10 +128,10 @@ namespace OpenSim.Data.MSSQL
|
|||
else
|
||||
_FieldMap[name].SetValue(es, false);
|
||||
}
|
||||
else if (_FieldMap[name].GetValue(es) is LLUUID)
|
||||
else if (_FieldMap[name].GetValue(es) is UUID)
|
||||
{
|
||||
LLUUID uuid;
|
||||
LLUUID.TryParse(reader[name].ToString(), out uuid);
|
||||
UUID uuid;
|
||||
UUID.TryParse(reader[name].ToString(), out uuid);
|
||||
|
||||
_FieldMap[name].SetValue(es, uuid);
|
||||
}
|
||||
|
@ -333,8 +333,8 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
EstateBan eb = new EstateBan();
|
||||
|
||||
LLUUID uuid;
|
||||
LLUUID.TryParse(reader["bannedUUID"].ToString(), out uuid);
|
||||
UUID uuid;
|
||||
UUID.TryParse(reader["bannedUUID"].ToString(), out uuid);
|
||||
|
||||
eb.bannedUUID = uuid;
|
||||
eb.bannedIP = "0.0.0.0";
|
||||
|
@ -345,9 +345,9 @@ namespace OpenSim.Data.MSSQL
|
|||
}
|
||||
}
|
||||
|
||||
private LLUUID[] LoadUUIDList(uint estateID, string table)
|
||||
private UUID[] LoadUUIDList(uint estateID, string table)
|
||||
{
|
||||
List<LLUUID> uuids = new List<LLUUID>();
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
|
||||
string sql = string.Format("select uuid from {0} where EstateID = @EstateID", table);
|
||||
|
||||
|
@ -361,8 +361,8 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
// EstateBan eb = new EstateBan();
|
||||
|
||||
LLUUID uuid;
|
||||
LLUUID.TryParse(reader["uuid"].ToString(), out uuid);
|
||||
UUID uuid;
|
||||
UUID.TryParse(reader["uuid"].ToString(), out uuid);
|
||||
|
||||
uuids.Add(uuid);
|
||||
}
|
||||
|
@ -399,7 +399,7 @@ namespace OpenSim.Data.MSSQL
|
|||
}
|
||||
}
|
||||
|
||||
private void SaveUUIDList(uint estateID, string table, LLUUID[] data)
|
||||
private void SaveUUIDList(uint estateID, string table, UUID[] data)
|
||||
{
|
||||
//Delete first
|
||||
string sql = string.Format("delete from {0} where EstateID = @EstateID", table);
|
||||
|
@ -416,7 +416,7 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
bool createParamOnce = true;
|
||||
|
||||
foreach (LLUUID uuid in data)
|
||||
foreach (UUID uuid in data)
|
||||
{
|
||||
if (createParamOnce)
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Data;
|
|||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -176,7 +176,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="uuid">The region UUID</param>
|
||||
/// <returns>The sim profile</returns>
|
||||
override public RegionProfileData GetProfileByLLUUID(LLUUID uuid)
|
||||
override public RegionProfileData GetProfileByUUID(UUID uuid)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["uuid"] = uuid.ToString();
|
||||
|
@ -284,7 +284,7 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
parameters["regionHandle"] = profile.regionHandle.ToString();
|
||||
parameters["regionName"] = profile.regionName;
|
||||
parameters["uuid"] = profile.UUID.ToString();
|
||||
parameters["uuid"] = profile.ToString();
|
||||
parameters["regionRecvKey"] = profile.regionRecvKey;
|
||||
parameters["regionSecret"] = profile.regionSecret;
|
||||
parameters["regionSendKey"] = profile.regionSendKey;
|
||||
|
@ -352,7 +352,7 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
parameters["regionHandle"] = profile.regionHandle.ToString();
|
||||
parameters["regionName"] = profile.regionName;
|
||||
parameters["uuid"] = profile.UUID.ToString();
|
||||
parameters["uuid"] = profile.ToString();
|
||||
parameters["regionRecvKey"] = profile.regionRecvKey;
|
||||
parameters["regionSecret"] = profile.regionSecret;
|
||||
parameters["regionSendKey"] = profile.regionSendKey;
|
||||
|
@ -403,14 +403,14 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="handle">The attempted regionHandle of the challenger</param>
|
||||
/// <param name="authkey">The secret</param>
|
||||
/// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
|
||||
override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
|
||||
override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey)
|
||||
{
|
||||
bool throwHissyFit = false; // Should be true by 1.0
|
||||
|
||||
if (throwHissyFit)
|
||||
throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
|
||||
|
||||
RegionProfileData data = GetProfileByLLUUID(uuid);
|
||||
RegionProfileData data = GetProfileByUUID(uuid);
|
||||
|
||||
return (handle == data.regionHandle && authkey == data.regionSecret);
|
||||
}
|
||||
|
@ -424,7 +424,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="authhash"></param>
|
||||
/// <param name="challenge"></param>
|
||||
/// <returns></returns>
|
||||
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
|
||||
public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge)
|
||||
{
|
||||
// SHA512Managed HashProvider = new SHA512Managed();
|
||||
// Encoding TextProvider = new UTF8Encoding();
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Data.SqlClient;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -167,7 +167,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="folderID">The folder to search</param>
|
||||
/// <returns>A list containing inventory items</returns>
|
||||
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
|
||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -201,13 +201,13 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="user">The user whos inventory is to be searched</param>
|
||||
/// <returns>A list of folder objects</returns>
|
||||
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
|
||||
public List<InventoryFolderBase> getUserRootFolders(UUID user)
|
||||
{
|
||||
try
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["uuid"] = user.ToString();
|
||||
param["zero"] = LLUUID.Zero.ToString();
|
||||
param["zero"] = UUID.Zero.ToString();
|
||||
|
||||
using (IDbCommand result =
|
||||
database.Query(
|
||||
|
@ -235,13 +235,13 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="user">the User UUID</param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase getUserRootFolder(LLUUID user)
|
||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
||||
{
|
||||
try
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["uuid"] = user.ToString();
|
||||
param["zero"] = LLUUID.Zero.ToString();
|
||||
param["zero"] = UUID.Zero.ToString();
|
||||
|
||||
using (IDbCommand result =
|
||||
database.Query(
|
||||
|
@ -281,7 +281,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="parentID">The folder to search</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
|
||||
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -318,23 +318,23 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
item.ID = new LLUUID((string) reader["inventoryID"]);
|
||||
item.AssetID = new LLUUID((string) reader["assetID"]);
|
||||
item.ID = new UUID((string) reader["inventoryID"]);
|
||||
item.AssetID = new UUID((string) reader["assetID"]);
|
||||
item.AssetType = (int) reader["assetType"];
|
||||
item.Folder = new LLUUID((string) reader["parentFolderID"]);
|
||||
item.Owner = new LLUUID((string) reader["avatarID"]);
|
||||
item.Folder = new UUID((string) reader["parentFolderID"]);
|
||||
item.Owner = new UUID((string) reader["avatarID"]);
|
||||
item.Name = (string) reader["inventoryName"];
|
||||
item.Description = (string) reader["inventoryDescription"];
|
||||
item.NextPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryNextPermissions"]);
|
||||
item.CurrentPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryCurrentPermissions"]);
|
||||
item.InvType = (int) reader["invType"];
|
||||
item.Creator = new LLUUID((string) reader["creatorID"]);
|
||||
item.Creator = new UUID((string) reader["creatorID"]);
|
||||
item.BasePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryBasePermissions"]);
|
||||
item.EveryOnePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryEveryOnePermissions"]);
|
||||
item.SalePrice = (int) reader["salePrice"];
|
||||
item.SaleType = Convert.ToByte(reader["saleType"]);
|
||||
item.CreationDate = (int) reader["creationDate"];
|
||||
item.GroupID = new LLUUID(reader["groupID"].ToString());
|
||||
item.GroupID = new UUID(reader["groupID"].ToString());
|
||||
item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
|
||||
item.Flags = ConvertInt32BitFieldToUint32((int)reader["flags"]);
|
||||
|
||||
|
@ -353,7 +353,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="item">The item to return</param>
|
||||
/// <returns>An inventory item</returns>
|
||||
public InventoryItemBase getInventoryItem(LLUUID itemID)
|
||||
public InventoryItemBase getInventoryItem(UUID itemID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -389,9 +389,9 @@ namespace OpenSim.Data.MSSQL
|
|||
try
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.Owner = new LLUUID((string) reader["agentID"]);
|
||||
folder.ParentID = new LLUUID((string) reader["parentFolderID"]);
|
||||
folder.ID = new LLUUID((string) reader["folderID"]);
|
||||
folder.Owner = new UUID((string) reader["agentID"]);
|
||||
folder.ParentID = new UUID((string) reader["parentFolderID"]);
|
||||
folder.ID = new UUID((string) reader["folderID"]);
|
||||
folder.Name = (string) reader["folderName"];
|
||||
folder.Type = (short) reader["type"];
|
||||
folder.Version = Convert.ToUInt16(reader["version"]);
|
||||
|
@ -410,7 +410,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="folder">The folder to return</param>
|
||||
/// <returns>A folder class</returns>
|
||||
public InventoryFolderBase getInventoryFolder(LLUUID folderID)
|
||||
public InventoryFolderBase getInventoryFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -556,7 +556,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// Delete an item in inventory database
|
||||
/// </summary>
|
||||
/// <param name="item">the item UUID</param>
|
||||
public void deleteInventoryItem(LLUUID itemID)
|
||||
public void deleteInventoryItem(UUID itemID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -679,7 +679,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="folders">list where folders will be appended</param>
|
||||
/// <param name="parentID">ID of parent</param>
|
||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
|
||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
|
||||
{
|
||||
List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID);
|
||||
|
||||
|
@ -688,7 +688,7 @@ namespace OpenSim.Data.MSSQL
|
|||
}
|
||||
|
||||
// See IInventoryDataPlugin
|
||||
public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
|
||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
getInventoryFolders(ref folders, parentID);
|
||||
|
@ -703,7 +703,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// Delete a folder in inventory databasae
|
||||
/// </summary>
|
||||
/// <param name="folderID">the folder UUID</param>
|
||||
protected void deleteOneFolder(LLUUID folderID)
|
||||
protected void deleteOneFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -725,7 +725,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// Delete an item in inventory database
|
||||
/// </summary>
|
||||
/// <param name="folderID">the item ID</param>
|
||||
protected void deleteItemsInFolder(LLUUID folderID)
|
||||
protected void deleteItemsInFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -749,7 +749,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// Delete an inventory folder
|
||||
/// </summary>
|
||||
/// <param name="folderId">Id of folder to delete</param>
|
||||
public void deleteInventoryFolder(LLUUID folderID)
|
||||
public void deleteInventoryFolder(UUID folderID)
|
||||
{
|
||||
// lock (database)
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Data;
|
|||
using System.Data.SqlClient;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -220,7 +220,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
return SqlDbType.Bit;
|
||||
}
|
||||
if (type == typeof(LLUUID))
|
||||
if (type == typeof(UUID))
|
||||
{
|
||||
return SqlDbType.VarChar;
|
||||
}
|
||||
|
@ -244,7 +244,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
Type valueType = value.GetType();
|
||||
|
||||
if (valueType == typeof(LLUUID))
|
||||
if (valueType == typeof(UUID))
|
||||
{
|
||||
return value.ToString();
|
||||
}
|
||||
|
@ -335,7 +335,7 @@ namespace OpenSim.Data.MSSQL
|
|||
// Region Main
|
||||
regionprofile.regionHandle = Convert.ToUInt64(reader["regionHandle"]);
|
||||
regionprofile.regionName = (string)reader["regionName"];
|
||||
regionprofile.UUID = new LLUUID((string)reader["uuid"]);
|
||||
regionprofile.UUID = new UUID((string)reader["uuid"]);
|
||||
|
||||
// Secrets
|
||||
regionprofile.regionRecvKey = (string)reader["regionRecvKey"];
|
||||
|
@ -372,16 +372,16 @@ namespace OpenSim.Data.MSSQL
|
|||
regionprofile.regionUserURI = (string)reader["regionUserURI"];
|
||||
regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"];
|
||||
regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"];
|
||||
regionprofile.owner_uuid = new LLUUID((string) reader["owner_uuid"]);
|
||||
regionprofile.owner_uuid = new UUID((string) reader["owner_uuid"]);
|
||||
// World Map Addition
|
||||
string tempRegionMap = reader["regionMapTexture"].ToString();
|
||||
if (tempRegionMap != String.Empty)
|
||||
{
|
||||
regionprofile.regionMapTextureID = new LLUUID(tempRegionMap);
|
||||
regionprofile.regionMapTextureID = new UUID(tempRegionMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
regionprofile.regionMapTextureID = new LLUUID();
|
||||
regionprofile.regionMapTextureID = new UUID();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -403,7 +403,7 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
if (reader.Read())
|
||||
{
|
||||
retval.ID = new LLUUID((string)reader["UUID"]);
|
||||
retval.ID = new UUID((string)reader["UUID"]);
|
||||
retval.FirstName = (string)reader["username"];
|
||||
retval.SurName = (string)reader["lastname"];
|
||||
|
||||
|
@ -411,11 +411,11 @@ namespace OpenSim.Data.MSSQL
|
|||
retval.PasswordSalt = (string)reader["passwordSalt"];
|
||||
|
||||
retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString());
|
||||
retval.HomeLocation = new LLVector3(
|
||||
retval.HomeLocation = new Vector3(
|
||||
Convert.ToSingle(reader["homeLocationX"].ToString()),
|
||||
Convert.ToSingle(reader["homeLocationY"].ToString()),
|
||||
Convert.ToSingle(reader["homeLocationZ"].ToString()));
|
||||
retval.HomeLookAt = new LLVector3(
|
||||
retval.HomeLookAt = new Vector3(
|
||||
Convert.ToSingle(reader["homeLookAtX"].ToString()),
|
||||
Convert.ToSingle(reader["homeLookAtY"].ToString()),
|
||||
Convert.ToSingle(reader["homeLookAtZ"].ToString()));
|
||||
|
@ -432,9 +432,9 @@ namespace OpenSim.Data.MSSQL
|
|||
retval.AboutText = (string)reader["profileAboutText"];
|
||||
retval.FirstLifeAboutText = (string)reader["profileFirstText"];
|
||||
|
||||
retval.Image = new LLUUID((string)reader["profileImage"]);
|
||||
retval.FirstLifeImage = new LLUUID((string)reader["profileFirstImage"]);
|
||||
retval.WebLoginKey = new LLUUID((string)reader["webLoginKey"]);
|
||||
retval.Image = new UUID((string)reader["profileImage"]);
|
||||
retval.FirstLifeImage = new UUID((string)reader["profileFirstImage"]);
|
||||
retval.WebLoginKey = new UUID((string)reader["webLoginKey"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -455,9 +455,9 @@ namespace OpenSim.Data.MSSQL
|
|||
if (reader.Read())
|
||||
{
|
||||
// Agent IDs
|
||||
retval.ProfileID = new LLUUID((string)reader["UUID"]);
|
||||
retval.SessionID = new LLUUID((string)reader["sessionID"]);
|
||||
retval.SecureSessionID = new LLUUID((string)reader["secureSessionID"]);
|
||||
retval.ProfileID = new UUID((string)reader["UUID"]);
|
||||
retval.SessionID = new UUID((string)reader["sessionID"]);
|
||||
retval.SecureSessionID = new UUID((string)reader["secureSessionID"]);
|
||||
|
||||
// Agent Who?
|
||||
retval.AgentIP = (string)reader["agentIP"];
|
||||
|
@ -471,8 +471,8 @@ namespace OpenSim.Data.MSSQL
|
|||
// Current position
|
||||
retval.Region = (string)reader["currentRegion"];
|
||||
retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString());
|
||||
LLVector3 tmp_v;
|
||||
LLVector3.TryParse((string)reader["currentPos"], out tmp_v);
|
||||
Vector3 tmp_v;
|
||||
Vector3.TryParse((string)reader["currentPos"], out tmp_v);
|
||||
retval.Position = tmp_v;
|
||||
|
||||
}
|
||||
|
@ -497,7 +497,7 @@ namespace OpenSim.Data.MSSQL
|
|||
asset = new AssetBase();
|
||||
asset.Data = (byte[])reader["data"];
|
||||
asset.Description = (string)reader["description"];
|
||||
asset.FullID = new LLUUID((string)reader["id"]);
|
||||
asset.FullID = new UUID((string)reader["id"]);
|
||||
asset.Local = Convert.ToBoolean(reader["local"]); // ((sbyte)reader["local"]) != 0 ? true : false;
|
||||
asset.Name = (string)reader["name"];
|
||||
asset.Type = Convert.ToSByte(reader["assetType"]);
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Data;
|
|||
using System.Data.SqlClient;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
@ -174,12 +174,12 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="regionUUID">The region UUID.</param>
|
||||
/// <returns></returns>
|
||||
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
|
||||
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
||||
{
|
||||
Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
|
||||
Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
//Retrieve all values of current region
|
||||
RetrievePrimsDataForRegion(regionUUID, LLUUID.Zero, "");
|
||||
RetrievePrimsDataForRegion(regionUUID, UUID.Zero, "");
|
||||
|
||||
List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
|
||||
|
||||
|
@ -235,7 +235,7 @@ namespace OpenSim.Data.MSSQL
|
|||
"No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
createdObjects[new LLUUID(objID)].AddPart(prim);
|
||||
createdObjects[new UUID(objID)].AddPart(prim);
|
||||
}
|
||||
|
||||
LoadItems(prim);
|
||||
|
@ -292,7 +292,7 @@ namespace OpenSim.Data.MSSQL
|
|||
// }
|
||||
// else
|
||||
// {
|
||||
// createdObjects[new LLUUID(objID)].AddPart(prim);
|
||||
// createdObjects[new UUID(objID)].AddPart(prim);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
@ -307,7 +307,7 @@ namespace OpenSim.Data.MSSQL
|
|||
// {
|
||||
// while (readerShapes.Read())
|
||||
// {
|
||||
// LLUUID UUID = new LLUUID((string) readerShapes["UUID"]);
|
||||
// UUID UUID = new UUID((string) readerShapes["UUID"]);
|
||||
//
|
||||
// foreach (SceneObjectGroup objectGroup in createdObjects.Values)
|
||||
// {
|
||||
|
@ -324,7 +324,7 @@ namespace OpenSim.Data.MSSQL
|
|||
#endregion
|
||||
}
|
||||
|
||||
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
|
||||
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
||||
{
|
||||
//Retrieve all values of current region, and current scene/or prims
|
||||
//Build primID's, we use IN so I can select all prims from objgroup
|
||||
|
@ -341,9 +341,9 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
foreach (SceneObjectPart prim in obj.Children.Values)
|
||||
{
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
|
||||
{
|
||||
lock (_PrimsDataSet)
|
||||
{
|
||||
|
@ -391,7 +391,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="objectID">id of scenegroup</param>
|
||||
/// <param name="regionUUID">regionUUID (is this used anyway</param>
|
||||
public void RemoveObject(LLUUID objectID, LLUUID regionUUID)
|
||||
public void RemoveObject(UUID objectID, UUID regionUUID)
|
||||
{
|
||||
_Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID);
|
||||
|
||||
|
@ -418,7 +418,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
||||
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
_Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
|
||||
|
@ -456,7 +456,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="regionID">regionID.</param>
|
||||
/// <returns></returns>
|
||||
public double[,] LoadTerrain(LLUUID regionID)
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
double[,] terrain = new double[256, 256];
|
||||
terrain.Initialize();
|
||||
|
@ -501,7 +501,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="terrain">terrain map data.</param>
|
||||
/// <param name="regionID">regionID.</param>
|
||||
public void StoreTerrain(double[,] terrain, LLUUID regionID)
|
||||
public void StoreTerrain(double[,] terrain, UUID regionID)
|
||||
{
|
||||
int revision = Util.UnixTimeSinceEpoch();
|
||||
|
||||
|
@ -532,7 +532,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="regionUUID">The region UUID.</param>
|
||||
/// <returns></returns>
|
||||
public List<LandData> LoadLandObjects(LLUUID regionUUID)
|
||||
public List<LandData> LoadLandObjects(UUID regionUUID)
|
||||
{
|
||||
List<LandData> landDataForRegion = new List<LandData>();
|
||||
|
||||
|
@ -617,7 +617,7 @@ VALUES
|
|||
/// Removes a land object from DB.
|
||||
/// </summary>
|
||||
/// <param name="globalID">UUID of landobject</param>
|
||||
public void RemoveLandObject(LLUUID globalID)
|
||||
public void RemoveLandObject(UUID globalID)
|
||||
{
|
||||
using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID"))
|
||||
{
|
||||
|
@ -637,7 +637,7 @@ VALUES
|
|||
/// </summary>
|
||||
/// <param name="regionUUID">The region UUID.</param>
|
||||
/// <returns></returns>
|
||||
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
string sql = "select * from regionsettings where regionUUID = @regionUUID";
|
||||
RegionSettings regionSettings;
|
||||
|
@ -801,7 +801,7 @@ VALUES
|
|||
//TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
|
||||
RegionSettings newSettings = new RegionSettings();
|
||||
|
||||
newSettings.RegionUUID = new LLUUID((string)row["regionUUID"]);
|
||||
newSettings.RegionUUID = new UUID((string)row["regionUUID"]);
|
||||
newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
|
||||
newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
|
||||
newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
|
||||
|
@ -815,10 +815,10 @@ VALUES
|
|||
newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
|
||||
newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
|
||||
newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
|
||||
newSettings.TerrainTexture1 = new LLUUID((String)row["terrain_texture_1"]);
|
||||
newSettings.TerrainTexture2 = new LLUUID((String)row["terrain_texture_2"]);
|
||||
newSettings.TerrainTexture3 = new LLUUID((String)row["terrain_texture_3"]);
|
||||
newSettings.TerrainTexture4 = new LLUUID((String)row["terrain_texture_4"]);
|
||||
newSettings.TerrainTexture1 = new UUID((String)row["terrain_texture_1"]);
|
||||
newSettings.TerrainTexture2 = new UUID((String)row["terrain_texture_2"]);
|
||||
newSettings.TerrainTexture3 = new UUID((String)row["terrain_texture_3"]);
|
||||
newSettings.TerrainTexture4 = new UUID((String)row["terrain_texture_4"]);
|
||||
newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
|
||||
newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
|
||||
newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
|
||||
|
@ -834,7 +834,7 @@ VALUES
|
|||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
||||
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
||||
newSettings.Covenant = new LLUUID((String)row["covenant"]);
|
||||
newSettings.Covenant = new UUID((String)row["covenant"]);
|
||||
|
||||
return newSettings;
|
||||
}
|
||||
|
@ -848,7 +848,7 @@ VALUES
|
|||
{
|
||||
LandData newData = new LandData();
|
||||
|
||||
newData.GlobalID = new LLUUID((String)row["UUID"]);
|
||||
newData.GlobalID = new UUID((String)row["UUID"]);
|
||||
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
|
||||
|
||||
// Bitmap is a byte[512]
|
||||
|
@ -864,41 +864,41 @@ VALUES
|
|||
//Enum libsecondlife.Parcel.ParcelCategory
|
||||
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
|
||||
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
|
||||
newData.GroupID = new LLUUID((String)row["GroupUUID"]);
|
||||
newData.GroupID = new UUID((String)row["GroupUUID"]);
|
||||
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
|
||||
newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
|
||||
//Enum. libsecondlife.Parcel.ParcelStatus
|
||||
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
|
||||
newData.LandingType = Convert.ToByte(row["LandingType"]);
|
||||
newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
|
||||
newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]);
|
||||
newData.MediaID = new UUID((String)row["MediaTextureUUID"]);
|
||||
newData.MediaURL = (String)row["MediaURL"];
|
||||
newData.MusicURL = (String)row["MusicURL"];
|
||||
newData.PassHours = Convert.ToSingle(row["PassHours"]);
|
||||
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
|
||||
|
||||
LLUUID authedbuyer;
|
||||
LLUUID snapshotID;
|
||||
UUID authedbuyer;
|
||||
UUID snapshotID;
|
||||
|
||||
if (LLUUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
|
||||
if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
|
||||
newData.AuthBuyerID = authedbuyer;
|
||||
|
||||
if (LLUUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
|
||||
if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
|
||||
newData.SnapshotID = snapshotID;
|
||||
|
||||
try
|
||||
{
|
||||
newData.UserLocation =
|
||||
new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
Convert.ToSingle(row["UserLocationZ"]));
|
||||
newData.UserLookAt =
|
||||
new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
||||
new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
||||
Convert.ToSingle(row["UserLookAtZ"]));
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
newData.UserLocation = LLVector3.Zero;
|
||||
newData.UserLookAt = LLVector3.Zero;
|
||||
newData.UserLocation = Vector3.Zero;
|
||||
newData.UserLookAt = Vector3.Zero;
|
||||
_Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
||||
}
|
||||
|
||||
|
@ -915,7 +915,7 @@ VALUES
|
|||
private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = new LLUUID((string)row["AccessUUID"]);
|
||||
entry.AgentID = new UUID((string)row["AccessUUID"]);
|
||||
entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
|
||||
entry.Time = new DateTime();
|
||||
return entry;
|
||||
|
@ -930,7 +930,7 @@ VALUES
|
|||
{
|
||||
SceneObjectPart prim = new SceneObjectPart();
|
||||
|
||||
prim.UUID = new LLUUID((String)row["UUID"]);
|
||||
prim.UUID = new UUID((String)row["UUID"]);
|
||||
// explicit conversion of integers is required, which sort
|
||||
// of sucks. No idea if there is a shortcut here or not.
|
||||
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
||||
|
@ -943,54 +943,54 @@ VALUES
|
|||
prim.TouchName = (String)row["TouchName"];
|
||||
// permissions
|
||||
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
||||
prim.CreatorID = new LLUUID((String)row["CreatorID"]);
|
||||
prim.OwnerID = new LLUUID((String)row["OwnerID"]);
|
||||
prim.GroupID = new LLUUID((String)row["GroupID"]);
|
||||
prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
|
||||
prim.CreatorID = new UUID((String)row["CreatorID"]);
|
||||
prim.OwnerID = new UUID((String)row["OwnerID"]);
|
||||
prim.GroupID = new UUID((String)row["GroupID"]);
|
||||
prim.LastOwnerID = new UUID((String)row["LastOwnerID"]);
|
||||
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
||||
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
||||
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
||||
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
||||
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
||||
// vectors
|
||||
prim.OffsetPosition = new LLVector3(
|
||||
prim.OffsetPosition = new Vector3(
|
||||
Convert.ToSingle(row["PositionX"]),
|
||||
Convert.ToSingle(row["PositionY"]),
|
||||
Convert.ToSingle(row["PositionZ"])
|
||||
);
|
||||
prim.GroupPosition = new LLVector3(
|
||||
prim.GroupPosition = new Vector3(
|
||||
Convert.ToSingle(row["GroupPositionX"]),
|
||||
Convert.ToSingle(row["GroupPositionY"]),
|
||||
Convert.ToSingle(row["GroupPositionZ"])
|
||||
);
|
||||
prim.Velocity = new LLVector3(
|
||||
prim.Velocity = new Vector3(
|
||||
Convert.ToSingle(row["VelocityX"]),
|
||||
Convert.ToSingle(row["VelocityY"]),
|
||||
Convert.ToSingle(row["VelocityZ"])
|
||||
);
|
||||
prim.AngularVelocity = new LLVector3(
|
||||
prim.AngularVelocity = new Vector3(
|
||||
Convert.ToSingle(row["AngularVelocityX"]),
|
||||
Convert.ToSingle(row["AngularVelocityY"]),
|
||||
Convert.ToSingle(row["AngularVelocityZ"])
|
||||
);
|
||||
prim.Acceleration = new LLVector3(
|
||||
prim.Acceleration = new Vector3(
|
||||
Convert.ToSingle(row["AccelerationX"]),
|
||||
Convert.ToSingle(row["AccelerationY"]),
|
||||
Convert.ToSingle(row["AccelerationZ"])
|
||||
);
|
||||
// quaternions
|
||||
prim.RotationOffset = new LLQuaternion(
|
||||
prim.RotationOffset = new Quaternion(
|
||||
Convert.ToSingle(row["RotationX"]),
|
||||
Convert.ToSingle(row["RotationY"]),
|
||||
Convert.ToSingle(row["RotationZ"]),
|
||||
Convert.ToSingle(row["RotationW"])
|
||||
);
|
||||
prim.SitTargetPositionLL = new LLVector3(
|
||||
prim.SitTargetPositionLL = new Vector3(
|
||||
Convert.ToSingle(row["SitTargetOffsetX"]),
|
||||
Convert.ToSingle(row["SitTargetOffsetY"]),
|
||||
Convert.ToSingle(row["SitTargetOffsetZ"])
|
||||
);
|
||||
prim.SitTargetOrientationLL = new LLQuaternion(
|
||||
prim.SitTargetOrientationLL = new Quaternion(
|
||||
Convert.ToSingle(row["SitTargetOrientX"]),
|
||||
Convert.ToSingle(row["SitTargetOrientY"]),
|
||||
Convert.ToSingle(row["SitTargetOrientZ"]),
|
||||
|
@ -1003,14 +1003,14 @@ VALUES
|
|||
prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
|
||||
prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
|
||||
|
||||
prim.Sound = new LLUUID(row["LoopedSound"].ToString());
|
||||
prim.Sound = new UUID(row["LoopedSound"].ToString());
|
||||
prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
|
||||
prim.SoundFlags = 1; // If it's persisted at all, it's looped
|
||||
|
||||
if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value)
|
||||
prim.TextureAnimation = (Byte[])row["TextureAnimation"];
|
||||
|
||||
prim.RotationalVelocity = new LLVector3(
|
||||
prim.RotationalVelocity = new Vector3(
|
||||
Convert.ToSingle(row["OmegaX"]),
|
||||
Convert.ToSingle(row["OmegaY"]),
|
||||
Convert.ToSingle(row["OmegaZ"])
|
||||
|
@ -1019,13 +1019,13 @@ VALUES
|
|||
// TODO: Rotation
|
||||
// OmegaX, OmegaY, OmegaZ
|
||||
|
||||
prim.SetCameraEyeOffset(new LLVector3(
|
||||
prim.SetCameraEyeOffset(new Vector3(
|
||||
Convert.ToSingle(row["CameraEyeOffsetX"]),
|
||||
Convert.ToSingle(row["CameraEyeOffsetY"]),
|
||||
Convert.ToSingle(row["CameraEyeOffsetZ"])
|
||||
));
|
||||
|
||||
prim.SetCameraAtOffset(new LLVector3(
|
||||
prim.SetCameraAtOffset(new Vector3(
|
||||
Convert.ToSingle(row["CameraAtOffsetX"]),
|
||||
Convert.ToSingle(row["CameraAtOffsetY"]),
|
||||
Convert.ToSingle(row["CameraAtOffsetZ"])
|
||||
|
@ -1056,7 +1056,7 @@ VALUES
|
|||
private static PrimitiveBaseShape buildShape(DataRow row)
|
||||
{
|
||||
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
||||
s.Scale = new LLVector3(
|
||||
s.Scale = new Vector3(
|
||||
Convert.ToSingle(row["ScaleX"]),
|
||||
Convert.ToSingle(row["ScaleY"]),
|
||||
Convert.ToSingle(row["ScaleZ"])
|
||||
|
@ -1108,10 +1108,10 @@ VALUES
|
|||
{
|
||||
TaskInventoryItem taskItem = new TaskInventoryItem();
|
||||
|
||||
taskItem.ItemID = new LLUUID((String)row["itemID"]);
|
||||
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
|
||||
taskItem.AssetID = new LLUUID((String)row["assetID"]);
|
||||
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
|
||||
taskItem.ItemID = new UUID((String)row["itemID"]);
|
||||
taskItem.ParentPartID = new UUID((String)row["primID"]);
|
||||
taskItem.AssetID = new UUID((String)row["assetID"]);
|
||||
taskItem.ParentID = new UUID((String)row["parentFolderID"]);
|
||||
|
||||
taskItem.InvType = Convert.ToInt32(row["invType"]);
|
||||
taskItem.Type = Convert.ToInt32(row["assetType"]);
|
||||
|
@ -1119,10 +1119,10 @@ VALUES
|
|||
taskItem.Name = (String)row["name"];
|
||||
taskItem.Description = (String)row["description"];
|
||||
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
|
||||
taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
|
||||
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
|
||||
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
|
||||
taskItem.GroupID = new LLUUID((String)row["groupID"]);
|
||||
taskItem.CreatorID = new UUID((String)row["creatorID"]);
|
||||
taskItem.OwnerID = new UUID((String)row["ownerID"]);
|
||||
taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
|
||||
taskItem.GroupID = new UUID((String)row["groupID"]);
|
||||
|
||||
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
|
||||
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
|
||||
|
@ -1225,7 +1225,7 @@ VALUES
|
|||
/// <param name="land">land parameters.</param>
|
||||
/// <param name="regionUUID">region UUID.</param>
|
||||
/// <returns></returns>
|
||||
private SqlParameter[] CreateLandParameters(LandData land, LLUUID regionUUID)
|
||||
private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
|
||||
{
|
||||
SqlParameter[] parameters = new SqlParameter[32];
|
||||
|
||||
|
@ -1274,7 +1274,7 @@ VALUES
|
|||
/// <param name="parcelAccessEntry">parcel access entry.</param>
|
||||
/// <param name="parcelID">parcel ID.</param>
|
||||
/// <returns></returns>
|
||||
private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, LLUUID parcelID)
|
||||
private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
|
||||
{
|
||||
SqlParameter[] parameters = new SqlParameter[3];
|
||||
|
||||
|
@ -1292,7 +1292,7 @@ VALUES
|
|||
/// <param name="prim">prim data.</param>
|
||||
/// <param name="sceneGroupID">scenegroup ID.</param>
|
||||
/// <param name="regionUUID">regionUUID.</param>
|
||||
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
row["UUID"] = prim.UUID.ToString();
|
||||
row["RegionUUID"] = regionUUID.ToString();
|
||||
|
@ -1340,12 +1340,12 @@ VALUES
|
|||
row["RotationW"] = prim.RotationOffset.W;
|
||||
|
||||
// Sit target
|
||||
LLVector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
Vector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
row["SitTargetOffsetX"] = sitTargetPos.X;
|
||||
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
||||
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
||||
|
||||
LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
row["SitTargetOrientW"] = sitTargetOrient.W;
|
||||
row["SitTargetOrientX"] = sitTargetOrient.X;
|
||||
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
||||
|
@ -1364,7 +1364,7 @@ VALUES
|
|||
}
|
||||
else
|
||||
{
|
||||
row["LoopedSound"] = LLUUID.Zero;
|
||||
row["LoopedSound"] = UUID.Zero;
|
||||
row["LoopedSoundGain"] = 0.0f;
|
||||
}
|
||||
|
||||
|
@ -1446,13 +1446,13 @@ VALUES
|
|||
|
||||
#endregion
|
||||
|
||||
private void RetrievePrimsDataForRegion(LLUUID regionUUID, LLUUID sceneGroupID, string primID)
|
||||
private void RetrievePrimsDataForRegion(UUID regionUUID, UUID sceneGroupID, string primID)
|
||||
{
|
||||
using (SqlConnection connection = _Database.DatabaseConnection())
|
||||
{
|
||||
_PrimDataAdapter.SelectCommand.Connection = connection;
|
||||
_PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
|
||||
if (sceneGroupID != LLUUID.Zero)
|
||||
if (sceneGroupID != UUID.Zero)
|
||||
_PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
else
|
||||
_PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
|
@ -1462,7 +1462,7 @@ VALUES
|
|||
|
||||
_ShapeDataAdapter.SelectCommand.Connection = connection;
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
|
||||
if (sceneGroupID != LLUUID.Zero)
|
||||
if (sceneGroupID != UUID.Zero)
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
else
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
|
@ -1472,7 +1472,7 @@ VALUES
|
|||
|
||||
_ItemsDataAdapter.SelectCommand.Connection = connection;
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
|
||||
if (sceneGroupID != LLUUID.Zero)
|
||||
if (sceneGroupID != UUID.Zero)
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
else
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Data.SqlClient;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -183,13 +183,13 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">Friend's UUID</param>
|
||||
/// <param name="perms">Permission flag</param>
|
||||
override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
int dtvalue = Util.UnixTimeSinceEpoch();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["@ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["@friendID"] = friend.UUID.ToString();
|
||||
param["@ownerID"] = friendlistowner.ToString();
|
||||
param["@friendID"] = friend.ToString();
|
||||
param["@friendPerms"] = perms.ToString();
|
||||
param["@datetimestamp"] = dtvalue.ToString();
|
||||
|
||||
|
@ -229,11 +229,11 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">UUID of the not-so-friendly user to remove from the list</param>
|
||||
override public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
|
||||
override public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["@ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["@friendID"] = friend.UUID.ToString();
|
||||
param["@ownerID"] = friendlistowner.ToString();
|
||||
param["@friendID"] = friend.ToString();
|
||||
|
||||
|
||||
try
|
||||
|
@ -267,11 +267,11 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">UUID of the friend</param>
|
||||
/// <param name="perms">new permission flag</param>
|
||||
override public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["@ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["@friendID"] = friend.UUID.ToString();
|
||||
param["@ownerID"] = friendlistowner.ToString();
|
||||
param["@friendID"] = friend.ToString();
|
||||
param["@friendPerms"] = perms.ToString();
|
||||
|
||||
|
||||
|
@ -298,12 +298,12 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <returns>Friendlist list</returns>
|
||||
override public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
override public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
List<FriendListItem> Lfli = new List<FriendListItem>();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["@ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["@ownerID"] = friendlistowner.ToString();
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -318,8 +318,8 @@ namespace OpenSim.Data.MSSQL
|
|||
while (reader.Read())
|
||||
{
|
||||
FriendListItem fli = new FriendListItem();
|
||||
fli.FriendListOwner = new LLUUID((string)reader["ownerID"]);
|
||||
fli.Friend = new LLUUID((string)reader["friendID"]);
|
||||
fli.FriendListOwner = new UUID((string)reader["ownerID"]);
|
||||
fli.Friend = new UUID((string)reader["friendID"]);
|
||||
fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]);
|
||||
|
||||
// This is not a real column in the database table, it's a joined column from the opposite record
|
||||
|
@ -345,7 +345,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="avatarid">avatar uuid</param>
|
||||
/// <param name="regionuuid">region uuid</param>
|
||||
/// <param name="regionhandle">region handle</param>
|
||||
override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle)
|
||||
override public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle)
|
||||
{
|
||||
//m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called");
|
||||
}
|
||||
|
@ -356,7 +356,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="queryID"></param>
|
||||
/// <param name="query"></param>
|
||||
/// <returns></returns>
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
|
||||
{
|
||||
List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
|
||||
string[] querysplit;
|
||||
|
@ -375,7 +375,7 @@ namespace OpenSim.Data.MSSQL
|
|||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
user.AvatarID = new LLUUID((string)reader["UUID"]);
|
||||
user.AvatarID = new UUID((string)reader["UUID"]);
|
||||
user.firstName = (string)reader["username"];
|
||||
user.lastName = (string)reader["lastname"];
|
||||
returnlist.Add(user);
|
||||
|
@ -400,7 +400,7 @@ namespace OpenSim.Data.MSSQL
|
|||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
user.AvatarID = new LLUUID((string)reader["UUID"]);
|
||||
user.AvatarID = new UUID((string)reader["UUID"]);
|
||||
user.firstName = (string)reader["username"];
|
||||
user.lastName = (string)reader["lastname"];
|
||||
returnlist.Add(user);
|
||||
|
@ -420,7 +420,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
/// <returns></returns>
|
||||
override public UserProfileData GetUserByUUID(LLUUID uuid)
|
||||
override public UserProfileData GetUserByUUID(UUID uuid)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -467,7 +467,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="uuid">The accounts UUID</param>
|
||||
/// <returns>The users session</returns>
|
||||
override public UserAgentData GetAgentByUUID(LLUUID uuid)
|
||||
override public UserAgentData GetAgentByUUID(UUID uuid)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -493,7 +493,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="AgentID">The agent UUID</param>
|
||||
/// <param name="WebLoginKey">the WebLogin Key</param>
|
||||
/// <remarks>unused ?</remarks>
|
||||
override public void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey)
|
||||
override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey)
|
||||
{
|
||||
UserProfileData user = GetUserByUUID(AgentID);
|
||||
user.WebLoginKey = WebLoginKey;
|
||||
|
@ -549,12 +549,12 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="profileImage">UUID for profile image</param>
|
||||
/// <param name="firstImage">UUID for firstlife image</param>
|
||||
/// <returns>Success?</returns>
|
||||
private bool InsertUserRow(LLUUID uuid, string username, string lastname, string passwordHash,
|
||||
private bool InsertUserRow(UUID uuid, string username, string lastname, string passwordHash,
|
||||
string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ,
|
||||
float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin,
|
||||
string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask,
|
||||
string aboutText, string firstText,
|
||||
LLUUID profileImage, LLUUID firstImage, LLUUID webLoginKey)
|
||||
UUID profileImage, UUID firstImage, UUID webLoginKey)
|
||||
{
|
||||
string sql = "INSERT INTO "+m_usersTableName;
|
||||
sql += " ([UUID], [username], [lastname], [passwordHash], [passwordSalt], [homeRegion], ";
|
||||
|
@ -594,7 +594,7 @@ namespace OpenSim.Data.MSSQL
|
|||
parameters["profileFirstText"] = firstText;
|
||||
parameters["profileImage"] = profileImage.ToString();
|
||||
parameters["profileFirstImage"] = firstImage.ToString();
|
||||
parameters["webLoginKey"] = LLUUID.Random().ToString();
|
||||
parameters["webLoginKey"] = UUID.Random().ToString();
|
||||
|
||||
|
||||
try
|
||||
|
@ -683,7 +683,7 @@ namespace OpenSim.Data.MSSQL
|
|||
SqlParameter param21 = new SqlParameter("@profileImage", user.Image.ToString());
|
||||
SqlParameter param22 = new SqlParameter("@profileFirstImage", user.FirstLifeImage.ToString());
|
||||
SqlParameter param23 = new SqlParameter("@keyUUUID", user.ID.ToString());
|
||||
SqlParameter param24 = new SqlParameter("@webLoginKey", user.WebLoginKey.UUID.ToString());
|
||||
SqlParameter param24 = new SqlParameter("@webLoginKey", user.WebLoginKey.ToString());
|
||||
command.Parameters.Add(param1);
|
||||
command.Parameters.Add(param2);
|
||||
command.Parameters.Add(param3);
|
||||
|
@ -728,7 +728,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="to">The receivers account ID</param>
|
||||
/// <param name="amount">The amount to transfer</param>
|
||||
/// <returns>false</returns>
|
||||
override public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount)
|
||||
override public bool MoneyTransferRequest(UUID from, UUID to, uint amount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -741,14 +741,14 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <param name="to">The receivers account ID</param>
|
||||
/// <param name="item">The item to transfer</param>
|
||||
/// <returns>false</returns>
|
||||
override public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
|
||||
override public bool InventoryTransferRequest(UUID from, UUID to, UUID item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Appearance
|
||||
/// TODO: stubs for now to get us to a compiling state gently
|
||||
override public AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
override public AvatarAppearance GetUserAppearance(UUID user)
|
||||
{
|
||||
// return new AvatarAppearance();
|
||||
try
|
||||
|
@ -784,37 +784,37 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
AvatarAppearance appearance = new AvatarAppearance();
|
||||
|
||||
appearance.Owner = new LLUUID((string)reader["owner"]);
|
||||
appearance.Owner = new UUID((string)reader["owner"]);
|
||||
appearance.Serial = Convert.ToInt32(reader["serial"]);
|
||||
appearance.VisualParams = (byte[])reader["visual_params"];
|
||||
appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
|
||||
appearance.Texture = new Primitive.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
|
||||
appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]);
|
||||
appearance.BodyItem = new LLUUID((string)reader["body_item"]);
|
||||
appearance.BodyAsset = new LLUUID((string)reader["body_asset"]);
|
||||
appearance.SkinItem = new LLUUID((string)reader["skin_item"]);
|
||||
appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]);
|
||||
appearance.HairItem = new LLUUID((string)reader["hair_item"]);
|
||||
appearance.HairAsset = new LLUUID((string)reader["hair_asset"]);
|
||||
appearance.EyesItem = new LLUUID((string)reader["eyes_item"]);
|
||||
appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]);
|
||||
appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]);
|
||||
appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]);
|
||||
appearance.PantsItem = new LLUUID((string)reader["pants_item"]);
|
||||
appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]);
|
||||
appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]);
|
||||
appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]);
|
||||
appearance.SocksItem = new LLUUID((string)reader["socks_item"]);
|
||||
appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]);
|
||||
appearance.JacketItem = new LLUUID((string)reader["jacket_item"]);
|
||||
appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]);
|
||||
appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]);
|
||||
appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]);
|
||||
appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]);
|
||||
appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]);
|
||||
appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]);
|
||||
appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]);
|
||||
appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]);
|
||||
appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]);
|
||||
appearance.BodyItem = new UUID((string)reader["body_item"]);
|
||||
appearance.BodyAsset = new UUID((string)reader["body_asset"]);
|
||||
appearance.SkinItem = new UUID((string)reader["skin_item"]);
|
||||
appearance.SkinAsset = new UUID((string)reader["skin_asset"]);
|
||||
appearance.HairItem = new UUID((string)reader["hair_item"]);
|
||||
appearance.HairAsset = new UUID((string)reader["hair_asset"]);
|
||||
appearance.EyesItem = new UUID((string)reader["eyes_item"]);
|
||||
appearance.EyesAsset = new UUID((string)reader["eyes_asset"]);
|
||||
appearance.ShirtItem = new UUID((string)reader["shirt_item"]);
|
||||
appearance.ShirtAsset = new UUID((string)reader["shirt_asset"]);
|
||||
appearance.PantsItem = new UUID((string)reader["pants_item"]);
|
||||
appearance.PantsAsset = new UUID((string)reader["pants_asset"]);
|
||||
appearance.ShoesItem = new UUID((string)reader["shoes_item"]);
|
||||
appearance.ShoesAsset = new UUID((string)reader["shoes_asset"]);
|
||||
appearance.SocksItem = new UUID((string)reader["socks_item"]);
|
||||
appearance.SocksAsset = new UUID((string)reader["socks_asset"]);
|
||||
appearance.JacketItem = new UUID((string)reader["jacket_item"]);
|
||||
appearance.JacketAsset = new UUID((string)reader["jacket_asset"]);
|
||||
appearance.GlovesItem = new UUID((string)reader["gloves_item"]);
|
||||
appearance.GlovesAsset = new UUID((string)reader["gloves_asset"]);
|
||||
appearance.UnderShirtItem = new UUID((string)reader["undershirt_item"]);
|
||||
appearance.UnderShirtAsset = new UUID((string)reader["undershirt_asset"]);
|
||||
appearance.UnderPantsItem = new UUID((string)reader["underpants_item"]);
|
||||
appearance.UnderPantsAsset = new UUID((string)reader["underpants_asset"]);
|
||||
appearance.SkirtItem = new UUID((string)reader["skirt_item"]);
|
||||
appearance.SkirtAsset = new UUID((string)reader["skirt_asset"]);
|
||||
|
||||
return appearance;
|
||||
}
|
||||
|
@ -831,7 +831,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
/// <param name="user">the used UUID</param>
|
||||
/// <param name="appearance">the appearence</param>
|
||||
override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
|
||||
override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
|
||||
{
|
||||
string sql = String.Empty;
|
||||
sql += "DELETE FROM avatarappearance WHERE owner=@owner ";
|
||||
|
@ -918,7 +918,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
}
|
||||
|
||||
override public void ResetAttachments(LLUUID userID)
|
||||
override public void ResetAttachments(UUID userID)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -116,7 +116,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="assetID">Asset UUID to fetch</param>
|
||||
/// <returns>Return the asset</returns>
|
||||
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
|
||||
override public AssetBase FetchAsset(LLUUID assetID)
|
||||
override public AssetBase FetchAsset(UUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
lock (_dbConnection)
|
||||
|
@ -223,7 +223,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="uuid">The asset UUID</param>
|
||||
/// <returns>true if exist.</returns>
|
||||
override public bool ExistsAsset(LLUUID uuid)
|
||||
override public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
bool assetExists = false;
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Data;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -157,7 +157,7 @@ namespace OpenSim.Data.MySQL
|
|||
m_lastConnectionUse = timeNow;
|
||||
}
|
||||
|
||||
public EstateSettings LoadEstateSettings(LLUUID regionID)
|
||||
public EstateSettings LoadEstateSettings(UUID regionID)
|
||||
{
|
||||
EstateSettings es = new EstateSettings();
|
||||
es.OnSave += StoreEstateSettings;
|
||||
|
@ -185,11 +185,11 @@ namespace OpenSim.Data.MySQL
|
|||
else
|
||||
m_FieldMap[name].SetValue(es, false);
|
||||
}
|
||||
else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
|
||||
else if(m_FieldMap[name].GetValue(es) is OpenMetaverse.UUID)
|
||||
{
|
||||
LLUUID uuid = LLUUID.Zero;
|
||||
UUID uuid = UUID.Zero;
|
||||
|
||||
LLUUID.TryParse(r[name].ToString(), out uuid);
|
||||
UUID.TryParse(r[name].ToString(), out uuid);
|
||||
m_FieldMap[name].SetValue(es, uuid);
|
||||
}
|
||||
else
|
||||
|
@ -330,8 +330,8 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
EstateBan eb = new EstateBan();
|
||||
|
||||
LLUUID uuid = new LLUUID();
|
||||
LLUUID.TryParse(r["bannedUUID"].ToString(), out uuid);
|
||||
UUID uuid = new UUID();
|
||||
UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
|
||||
|
||||
eb.bannedUUID = uuid;
|
||||
eb.bannedIP = "0.0.0.0";
|
||||
|
@ -366,7 +366,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
|
||||
void SaveUUIDList(uint EstateID, string table, LLUUID[] data)
|
||||
void SaveUUIDList(uint EstateID, string table, UUID[] data)
|
||||
{
|
||||
CheckConnection();
|
||||
|
||||
|
@ -381,7 +381,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( ?EstateID, ?uuid )";
|
||||
|
||||
foreach (LLUUID uuid in data)
|
||||
foreach (UUID uuid in data)
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?EstateID", EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue("?uuid", uuid.ToString());
|
||||
|
@ -391,9 +391,9 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
|
||||
LLUUID[] LoadUUIDList(uint EstateID, string table)
|
||||
UUID[] LoadUUIDList(uint EstateID, string table)
|
||||
{
|
||||
List<LLUUID> uuids = new List<LLUUID>();
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
|
||||
CheckConnection();
|
||||
|
||||
|
@ -408,8 +408,8 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
// EstateBan eb = new EstateBan();
|
||||
|
||||
LLUUID uuid = new LLUUID();
|
||||
LLUUID.TryParse(r["uuid"].ToString(), out uuid);
|
||||
UUID uuid = new UUID();
|
||||
UUID.TryParse(r["uuid"].ToString(), out uuid);
|
||||
|
||||
uuids.Add(uuid);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("Using deprecated mysql_connection.ini. Please update database_connect in GridServer_Config.xml and we'll use that instead");
|
||||
m_log.Warn("Using deprecated mysql_connection.ini. Please update database_connect in GridServer_Config.Xml and we'll use that instead");
|
||||
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
|
||||
string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
|
||||
string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
|
||||
|
@ -322,7 +322,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="uuid">The region UUID</param>
|
||||
/// <returns>The sim profile</returns>
|
||||
override public RegionProfileData GetProfileByLLUUID(LLUUID uuid)
|
||||
override public RegionProfileData GetProfileByUUID(UUID uuid)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
|
@ -458,14 +458,14 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="handle">The attempted regionHandle of the challenger</param>
|
||||
/// <param name="authkey">The secret</param>
|
||||
/// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
|
||||
override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
|
||||
override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey)
|
||||
{
|
||||
bool throwHissyFit = false; // Should be true by 1.0
|
||||
|
||||
if (throwHissyFit)
|
||||
throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
|
||||
|
||||
RegionProfileData data = GetProfileByLLUUID(uuid);
|
||||
RegionProfileData data = GetProfileByUUID(uuid);
|
||||
|
||||
return (handle == data.regionHandle && authkey == data.regionSecret);
|
||||
}
|
||||
|
@ -479,7 +479,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="authhash"></param>
|
||||
/// <param name="challenge"></param>
|
||||
/// <returns></returns>
|
||||
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
|
||||
public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge)
|
||||
{
|
||||
// SHA512Managed HashProvider = new SHA512Managed();
|
||||
// Encoding TextProvider = new UTF8Encoding();
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -125,7 +125,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="folderID">The folder to search</param>
|
||||
/// <returns>A list containing inventory items</returns>
|
||||
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
|
||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -163,7 +163,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="user">The user whos inventory is to be searched</param>
|
||||
/// <returns>A list of folder objects</returns>
|
||||
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
|
||||
public List<InventoryFolderBase> getUserRootFolders(UUID user)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -176,7 +176,7 @@ namespace OpenSim.Data.MySQL
|
|||
"SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid",
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", user.ToString());
|
||||
result.Parameters.AddWithValue("?zero", LLUUID.Zero.ToString());
|
||||
result.Parameters.AddWithValue("?zero", UUID.Zero.ToString());
|
||||
MySqlDataReader reader = result.ExecuteReader();
|
||||
|
||||
List<InventoryFolderBase> items = new List<InventoryFolderBase>();
|
||||
|
@ -204,7 +204,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="user">The user UUID</param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase getUserRootFolder(LLUUID user)
|
||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -217,7 +217,7 @@ namespace OpenSim.Data.MySQL
|
|||
"SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid",
|
||||
database.Connection);
|
||||
result.Parameters.AddWithValue("?uuid", user.ToString());
|
||||
result.Parameters.AddWithValue("?zero", LLUUID.Zero.ToString());
|
||||
result.Parameters.AddWithValue("?zero", UUID.Zero.ToString());
|
||||
|
||||
MySqlDataReader reader = result.ExecuteReader();
|
||||
|
||||
|
@ -258,7 +258,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="parentID">The folder to search</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
|
||||
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -302,23 +302,23 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
item.ID = new LLUUID((string) reader["inventoryID"]);
|
||||
item.AssetID = new LLUUID((string) reader["assetID"]);
|
||||
item.ID = new UUID((string) reader["inventoryID"]);
|
||||
item.AssetID = new UUID((string) reader["assetID"]);
|
||||
item.AssetType = (int) reader["assetType"];
|
||||
item.Folder = new LLUUID((string) reader["parentFolderID"]);
|
||||
item.Owner = new LLUUID((string) reader["avatarID"]);
|
||||
item.Folder = new UUID((string) reader["parentFolderID"]);
|
||||
item.Owner = new UUID((string) reader["avatarID"]);
|
||||
item.Name = (string) reader["inventoryName"];
|
||||
item.Description = (string) reader["inventoryDescription"];
|
||||
item.NextPermissions = (uint) reader["inventoryNextPermissions"];
|
||||
item.CurrentPermissions = (uint) reader["inventoryCurrentPermissions"];
|
||||
item.InvType = (int) reader["invType"];
|
||||
item.Creator = new LLUUID((string) reader["creatorID"]);
|
||||
item.Creator = new UUID((string) reader["creatorID"]);
|
||||
item.BasePermissions = (uint) reader["inventoryBasePermissions"];
|
||||
item.EveryOnePermissions = (uint) reader["inventoryEveryOnePermissions"];
|
||||
item.SalePrice = (int) reader["salePrice"];
|
||||
item.SaleType = Convert.ToByte(reader["saleType"]);
|
||||
item.CreationDate = (int) reader["creationDate"];
|
||||
item.GroupID = new LLUUID(reader["groupID"].ToString());
|
||||
item.GroupID = new UUID(reader["groupID"].ToString());
|
||||
item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
|
||||
item.Flags = (uint) reader["flags"];
|
||||
|
||||
|
@ -337,7 +337,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="item">The item to return</param>
|
||||
/// <returns>An inventory item</returns>
|
||||
public InventoryItemBase getInventoryItem(LLUUID itemID)
|
||||
public InventoryItemBase getInventoryItem(UUID itemID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -378,9 +378,9 @@ namespace OpenSim.Data.MySQL
|
|||
try
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.Owner = new LLUUID((string) reader["agentID"]);
|
||||
folder.ParentID = new LLUUID((string) reader["parentFolderID"]);
|
||||
folder.ID = new LLUUID((string) reader["folderID"]);
|
||||
folder.Owner = new UUID((string) reader["agentID"]);
|
||||
folder.ParentID = new UUID((string) reader["parentFolderID"]);
|
||||
folder.ID = new UUID((string) reader["folderID"]);
|
||||
folder.Name = (string) reader["folderName"];
|
||||
folder.Type = (short) reader["type"];
|
||||
folder.Version = (ushort) ((int) reader["version"]);
|
||||
|
@ -400,7 +400,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="folder">The folder to return</param>
|
||||
/// <returns>A folder class</returns>
|
||||
public InventoryFolderBase getInventoryFolder(LLUUID folderID)
|
||||
public InventoryFolderBase getInventoryFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -498,7 +498,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// Detele the specified inventory item
|
||||
/// </summary>
|
||||
/// <param name="item">The inventory item UUID to delete</param>
|
||||
public void deleteInventoryItem(LLUUID itemID)
|
||||
public void deleteInventoryItem(UUID itemID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -596,7 +596,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="folders">list where folders will be appended</param>
|
||||
/// <param name="parentID">ID of parent</param>
|
||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
|
||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
|
||||
{
|
||||
List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID);
|
||||
|
||||
|
@ -610,7 +610,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="parentID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
|
||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
|
||||
{
|
||||
/* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one
|
||||
* - We will only need to hit the database twice instead of n times.
|
||||
|
@ -631,8 +631,8 @@ namespace OpenSim.Data.MySQL
|
|||
try
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
Dictionary<LLUUID, List<InventoryFolderBase>> hashtable
|
||||
= new Dictionary<LLUUID, List<InventoryFolderBase>>(); ;
|
||||
Dictionary<UUID, List<InventoryFolderBase>> hashtable
|
||||
= new Dictionary<UUID, List<InventoryFolderBase>>(); ;
|
||||
List<InventoryFolderBase> parentFolder = new List<InventoryFolderBase>();
|
||||
lock (database)
|
||||
{
|
||||
|
@ -655,7 +655,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
if (parentFolder.Count >= 1) // No result means parent folder does not exist
|
||||
{
|
||||
if (parentFolder[0].ParentID == LLUUID.Zero) // We are querying the root folder
|
||||
if (parentFolder[0].ParentID == UUID.Zero) // We are querying the root folder
|
||||
{
|
||||
/* Get all of the agent's folders from the database, put them in a list and return it */
|
||||
result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid",
|
||||
|
@ -728,7 +728,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// Delete a folder from database
|
||||
/// </summary>
|
||||
/// <param name="folderID">the folder UUID</param>
|
||||
protected void deleteOneFolder(LLUUID folderID)
|
||||
protected void deleteOneFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -754,7 +754,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// Delete all item in a folder
|
||||
/// </summary>
|
||||
/// <param name="folderID">the folder UUID</param>
|
||||
protected void deleteItemsInFolder(LLUUID folderID)
|
||||
protected void deleteItemsInFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -780,7 +780,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// Deletes an inventory folder
|
||||
/// </summary>
|
||||
/// <param name="folderId">Id of folder to delete</param>
|
||||
public void deleteInventoryFolder(LLUUID folderID)
|
||||
public void deleteInventoryFolder(UUID folderID)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID);
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("Using deprecated mysql_connection.ini. Please update database_connect in GridServer_Config.xml and we'll use that instead");
|
||||
m_log.Warn("Using deprecated mysql_connection.ini. Please update database_connect in GridServer_Config.Xml and we'll use that instead");
|
||||
|
||||
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
|
||||
string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Collections;
|
|||
using System.Data;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -384,8 +384,8 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
retval.regionHandle = tmp64;
|
||||
}
|
||||
LLUUID tmp_uuid;
|
||||
if (!LLUUID.TryParse((string)reader["uuid"], out tmp_uuid))
|
||||
UUID tmp_uuid;
|
||||
if (!UUID.TryParse((string)reader["uuid"], out tmp_uuid))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
@ -396,7 +396,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
// non-critical parts
|
||||
retval.regionName = (string)reader["regionName"];
|
||||
retval.originUUID = new LLUUID((string) reader["originUUID"]);
|
||||
retval.originUUID = new UUID((string) reader["originUUID"]);
|
||||
|
||||
// Secrets
|
||||
retval.regionRecvKey = (string) reader["regionRecvKey"];
|
||||
|
@ -434,8 +434,8 @@ namespace OpenSim.Data.MySQL
|
|||
retval.regionUserSendKey = (string) reader["regionUserSendKey"];
|
||||
|
||||
// World Map Addition
|
||||
LLUUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID);
|
||||
LLUUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid);
|
||||
UUID.TryParse((string)reader["regionMapTexture"], out retval.regionMapTextureID);
|
||||
UUID.TryParse((string)reader["owner_uuid"], out retval.owner_uuid);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -463,8 +463,8 @@ namespace OpenSim.Data.MySQL
|
|||
retval.reservationMinY = Convert.ToInt32(reader["resYMin"].ToString());
|
||||
retval.reservationName = (string) reader["resName"];
|
||||
retval.status = Convert.ToInt32(reader["status"].ToString()) == 1;
|
||||
LLUUID tmp;
|
||||
LLUUID.TryParse((string) reader["userUUID"], out tmp);
|
||||
UUID tmp;
|
||||
UUID.TryParse((string) reader["userUUID"], out tmp);
|
||||
retval.userUUID = tmp;
|
||||
}
|
||||
else
|
||||
|
@ -486,15 +486,15 @@ namespace OpenSim.Data.MySQL
|
|||
if (reader.Read())
|
||||
{
|
||||
// Agent IDs
|
||||
LLUUID tmp;
|
||||
if (!LLUUID.TryParse((string)reader["UUID"], out tmp))
|
||||
UUID tmp;
|
||||
if (!UUID.TryParse((string)reader["UUID"], out tmp))
|
||||
return null;
|
||||
retval.ProfileID = tmp;
|
||||
|
||||
LLUUID.TryParse((string) reader["sessionID"], out tmp);
|
||||
UUID.TryParse((string) reader["sessionID"], out tmp);
|
||||
retval.SessionID = tmp;
|
||||
|
||||
LLUUID.TryParse((string)reader["secureSessionID"], out tmp);
|
||||
UUID.TryParse((string)reader["secureSessionID"], out tmp);
|
||||
retval.SecureSessionID = tmp;
|
||||
|
||||
// Agent Who?
|
||||
|
@ -507,10 +507,10 @@ namespace OpenSim.Data.MySQL
|
|||
retval.LogoutTime = Convert.ToInt32(reader["logoutTime"].ToString());
|
||||
|
||||
// Current position
|
||||
retval.Region = new LLUUID((string)reader["currentRegion"]);
|
||||
retval.Region = new UUID((string)reader["currentRegion"]);
|
||||
retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString());
|
||||
LLVector3 tmp_v;
|
||||
LLVector3.TryParse((string) reader["currentPos"], out tmp_v);
|
||||
Vector3 tmp_v;
|
||||
Vector3.TryParse((string) reader["currentPos"], out tmp_v);
|
||||
retval.Position = tmp_v;
|
||||
}
|
||||
else
|
||||
|
@ -531,8 +531,8 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
if (reader.Read())
|
||||
{
|
||||
LLUUID id;
|
||||
if (!LLUUID.TryParse((string)reader["UUID"], out id))
|
||||
UUID id;
|
||||
if (!UUID.TryParse((string)reader["UUID"], out id))
|
||||
return null;
|
||||
|
||||
retval.ID = id;
|
||||
|
@ -543,17 +543,17 @@ namespace OpenSim.Data.MySQL
|
|||
retval.PasswordSalt = (string) reader["passwordSalt"];
|
||||
|
||||
retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString());
|
||||
retval.HomeLocation = new LLVector3(
|
||||
retval.HomeLocation = new Vector3(
|
||||
Convert.ToSingle(reader["homeLocationX"].ToString()),
|
||||
Convert.ToSingle(reader["homeLocationY"].ToString()),
|
||||
Convert.ToSingle(reader["homeLocationZ"].ToString()));
|
||||
retval.HomeLookAt = new LLVector3(
|
||||
retval.HomeLookAt = new Vector3(
|
||||
Convert.ToSingle(reader["homeLookAtX"].ToString()),
|
||||
Convert.ToSingle(reader["homeLookAtY"].ToString()),
|
||||
Convert.ToSingle(reader["homeLookAtZ"].ToString()));
|
||||
|
||||
LLUUID regionID = LLUUID.Zero;
|
||||
LLUUID.TryParse(reader["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use LLUUID.Zero
|
||||
UUID regionID = UUID.Zero;
|
||||
UUID.TryParse(reader["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use UUID.Zero
|
||||
retval.HomeRegionID = regionID;
|
||||
|
||||
retval.Created = Convert.ToInt32(reader["created"].ToString());
|
||||
|
@ -576,29 +576,29 @@ namespace OpenSim.Data.MySQL
|
|||
retval.FirstLifeAboutText = (string)reader["profileFirstText"];
|
||||
|
||||
if (reader.IsDBNull(reader.GetOrdinal("profileImage")))
|
||||
retval.Image = LLUUID.Zero;
|
||||
retval.Image = UUID.Zero;
|
||||
else {
|
||||
LLUUID tmp;
|
||||
LLUUID.TryParse((string)reader["profileImage"], out tmp);
|
||||
UUID tmp;
|
||||
UUID.TryParse((string)reader["profileImage"], out tmp);
|
||||
retval.Image = tmp;
|
||||
}
|
||||
|
||||
if (reader.IsDBNull(reader.GetOrdinal("profileFirstImage")))
|
||||
retval.FirstLifeImage = LLUUID.Zero;
|
||||
retval.FirstLifeImage = UUID.Zero;
|
||||
else {
|
||||
LLUUID tmp;
|
||||
LLUUID.TryParse((string)reader["profileFirstImage"], out tmp);
|
||||
UUID tmp;
|
||||
UUID.TryParse((string)reader["profileFirstImage"], out tmp);
|
||||
retval.FirstLifeImage = tmp;
|
||||
}
|
||||
|
||||
if (reader.IsDBNull(reader.GetOrdinal("webLoginKey")))
|
||||
{
|
||||
retval.WebLoginKey = LLUUID.Zero;
|
||||
retval.WebLoginKey = UUID.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
LLUUID tmp;
|
||||
LLUUID.TryParse((string)reader["webLoginKey"], out tmp);
|
||||
UUID tmp;
|
||||
UUID.TryParse((string)reader["webLoginKey"], out tmp);
|
||||
retval.WebLoginKey = tmp;
|
||||
}
|
||||
|
||||
|
@ -611,12 +611,12 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
if (reader.IsDBNull(reader.GetOrdinal("partner")))
|
||||
{
|
||||
retval.Partner = LLUUID.Zero;
|
||||
retval.Partner = UUID.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
LLUUID tmp;
|
||||
LLUUID.TryParse((string)reader["partner"], out tmp);
|
||||
UUID tmp;
|
||||
UUID.TryParse((string)reader["partner"], out tmp);
|
||||
retval.Partner = tmp;
|
||||
}
|
||||
}
|
||||
|
@ -638,37 +638,37 @@ namespace OpenSim.Data.MySQL
|
|||
if (reader.Read())
|
||||
{
|
||||
appearance = new AvatarAppearance();
|
||||
appearance.Owner = new LLUUID((string)reader["owner"]);
|
||||
appearance.Owner = new UUID((string)reader["owner"]);
|
||||
appearance.Serial = Convert.ToInt32(reader["serial"]);
|
||||
appearance.VisualParams = (byte[])reader["visual_params"];
|
||||
appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
|
||||
appearance.Texture = new Primitive.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
|
||||
appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]);
|
||||
appearance.BodyItem = new LLUUID((string)reader["body_item"]);
|
||||
appearance.BodyAsset = new LLUUID((string)reader["body_asset"]);
|
||||
appearance.SkinItem = new LLUUID((string)reader["skin_item"]);
|
||||
appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]);
|
||||
appearance.HairItem = new LLUUID((string)reader["hair_item"]);
|
||||
appearance.HairAsset = new LLUUID((string)reader["hair_asset"]);
|
||||
appearance.EyesItem = new LLUUID((string)reader["eyes_item"]);
|
||||
appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]);
|
||||
appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]);
|
||||
appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]);
|
||||
appearance.PantsItem = new LLUUID((string)reader["pants_item"]);
|
||||
appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]);
|
||||
appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]);
|
||||
appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]);
|
||||
appearance.SocksItem = new LLUUID((string)reader["socks_item"]);
|
||||
appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]);
|
||||
appearance.JacketItem = new LLUUID((string)reader["jacket_item"]);
|
||||
appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]);
|
||||
appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]);
|
||||
appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]);
|
||||
appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]);
|
||||
appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]);
|
||||
appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]);
|
||||
appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]);
|
||||
appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]);
|
||||
appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]);
|
||||
appearance.BodyItem = new UUID((string)reader["body_item"]);
|
||||
appearance.BodyAsset = new UUID((string)reader["body_asset"]);
|
||||
appearance.SkinItem = new UUID((string)reader["skin_item"]);
|
||||
appearance.SkinAsset = new UUID((string)reader["skin_asset"]);
|
||||
appearance.HairItem = new UUID((string)reader["hair_item"]);
|
||||
appearance.HairAsset = new UUID((string)reader["hair_asset"]);
|
||||
appearance.EyesItem = new UUID((string)reader["eyes_item"]);
|
||||
appearance.EyesAsset = new UUID((string)reader["eyes_asset"]);
|
||||
appearance.ShirtItem = new UUID((string)reader["shirt_item"]);
|
||||
appearance.ShirtAsset = new UUID((string)reader["shirt_asset"]);
|
||||
appearance.PantsItem = new UUID((string)reader["pants_item"]);
|
||||
appearance.PantsAsset = new UUID((string)reader["pants_asset"]);
|
||||
appearance.ShoesItem = new UUID((string)reader["shoes_item"]);
|
||||
appearance.ShoesAsset = new UUID((string)reader["shoes_asset"]);
|
||||
appearance.SocksItem = new UUID((string)reader["socks_item"]);
|
||||
appearance.SocksAsset = new UUID((string)reader["socks_asset"]);
|
||||
appearance.JacketItem = new UUID((string)reader["jacket_item"]);
|
||||
appearance.JacketAsset = new UUID((string)reader["jacket_asset"]);
|
||||
appearance.GlovesItem = new UUID((string)reader["gloves_item"]);
|
||||
appearance.GlovesAsset = new UUID((string)reader["gloves_asset"]);
|
||||
appearance.UnderShirtItem = new UUID((string)reader["undershirt_item"]);
|
||||
appearance.UnderShirtAsset = new UUID((string)reader["undershirt_asset"]);
|
||||
appearance.UnderPantsItem = new UUID((string)reader["underpants_item"]);
|
||||
appearance.UnderPantsAsset = new UUID((string)reader["underpants_asset"]);
|
||||
appearance.SkirtItem = new UUID((string)reader["skirt_item"]);
|
||||
appearance.SkirtAsset = new UUID((string)reader["skirt_asset"]);
|
||||
}
|
||||
return appearance;
|
||||
}
|
||||
|
@ -766,12 +766,12 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="firstImage">UUID for firstlife image</param>
|
||||
/// <param name="webLoginKey">Ignored</param>
|
||||
/// <returns>Success?</returns>
|
||||
public bool insertUserRow(LLUUID uuid, string username, string lastname, string passwordHash,
|
||||
public bool insertUserRow(UUID uuid, string username, string lastname, string passwordHash,
|
||||
string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ,
|
||||
float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin,
|
||||
string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask,
|
||||
string aboutText, string firstText,
|
||||
LLUUID profileImage, LLUUID firstImage, LLUUID webLoginKey)
|
||||
UUID profileImage, UUID firstImage, UUID webLoginKey)
|
||||
{
|
||||
m_log.Debug("[MySQLManager]: Fetching profile for " + uuid.ToString());
|
||||
string sql =
|
||||
|
@ -867,12 +867,12 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="firstImage">UUID for firstlife image</param>
|
||||
/// <param name="webLoginKey">UUID for weblogin Key</param>
|
||||
/// <returns>Success?</returns>
|
||||
public bool updateUserRow(LLUUID uuid, string username, string lastname, string passwordHash,
|
||||
string passwordSalt, UInt64 homeRegion, LLUUID homeRegionID, float homeLocX, float homeLocY, float homeLocZ,
|
||||
public bool updateUserRow(UUID uuid, string username, string lastname, string passwordHash,
|
||||
string passwordSalt, UInt64 homeRegion, UUID homeRegionID, float homeLocX, float homeLocY, float homeLocZ,
|
||||
float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin,
|
||||
string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask,
|
||||
string aboutText, string firstText,
|
||||
LLUUID profileImage, LLUUID firstImage, LLUUID webLoginKey, int userFlags, int godLevel, string customType, LLUUID partner)
|
||||
UUID profileImage, UUID firstImage, UUID webLoginKey, int userFlags, int godLevel, string customType, UUID partner)
|
||||
{
|
||||
string sql = "UPDATE users SET `username` = ?username , `lastname` = ?lastname ";
|
||||
sql += ", `passwordHash` = ?passwordHash , `passwordSalt` = ?passwordSalt , ";
|
||||
|
@ -1211,7 +1211,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
}
|
||||
|
||||
public void writeAttachments(LLUUID agentID, Hashtable data)
|
||||
public void writeAttachments(UUID agentID, Hashtable data)
|
||||
{
|
||||
string sql = "delete from avatarattachments where UUID = ?uuid";
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Data;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -296,15 +296,15 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="obj">The object</param>
|
||||
/// <param name="regionUUID">The region UUID</param>
|
||||
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
|
||||
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
||||
{
|
||||
lock (m_dataSet)
|
||||
{
|
||||
foreach (SceneObjectPart prim in obj.Children.Values)
|
||||
{
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
|
||||
{
|
||||
//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
addPrim(prim, obj.UUID, regionUUID);
|
||||
|
@ -323,9 +323,9 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="obj">The object</param>
|
||||
/// <param name="regionUUID">The Region UUID</param>
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
public void RemoveObject(UUID obj, UUID regionUUID)
|
||||
{
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj, regionUUID);
|
||||
|
||||
DataTable prims = m_primTable;
|
||||
DataTable shapes = m_shapeTable;
|
||||
|
@ -337,7 +337,7 @@ namespace OpenSim.Data.MySQL
|
|||
foreach (DataRow row in primRows)
|
||||
{
|
||||
// Remove shapes row
|
||||
LLUUID uuid = new LLUUID((string) row["UUID"]);
|
||||
UUID uuid = new UUID((string) row["UUID"]);
|
||||
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
|
||||
if (shapeRow != null)
|
||||
{
|
||||
|
@ -358,7 +358,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
|
||||
/// </summary>
|
||||
/// <param name="uuid">the Item UUID</param>
|
||||
private void RemoveItems(LLUUID uuid)
|
||||
private void RemoveItems(UUID uuid)
|
||||
{
|
||||
String sql = String.Format("primID = '{0}'", uuid);
|
||||
DataRow[] itemRows = m_itemsTable.Select(sql);
|
||||
|
@ -374,9 +374,9 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="regionUUID">the Region UUID</param>
|
||||
/// <returns>List of loaded groups</returns>
|
||||
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
|
||||
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
||||
{
|
||||
Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
|
||||
Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
|
||||
|
||||
|
@ -436,7 +436,7 @@ namespace OpenSim.Data.MySQL
|
|||
"No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
createdObjects[new LLUUID(objID)].AddPart(prim);
|
||||
createdObjects[new UUID(objID)].AddPart(prim);
|
||||
}
|
||||
|
||||
LoadItems(prim);
|
||||
|
@ -497,7 +497,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="ter">HeightField data</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
public void StoreTerrain(double[,] ter, LLUUID regionID)
|
||||
public void StoreTerrain(double[,] ter, UUID regionID)
|
||||
{
|
||||
int revision = 1;
|
||||
m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
|
||||
|
@ -527,7 +527,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
public double[,] LoadTerrain(LLUUID regionID)
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
double[,] terret = new double[256,256];
|
||||
terret.Initialize();
|
||||
|
@ -583,7 +583,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </list>
|
||||
/// </summary>
|
||||
/// <param name="globalID"></param>
|
||||
public void RemoveLandObject(LLUUID globalID)
|
||||
public void RemoveLandObject(UUID globalID)
|
||||
{
|
||||
lock (m_dataSet)
|
||||
{
|
||||
|
@ -646,7 +646,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
|
||||
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
lock (m_dataSet)
|
||||
{
|
||||
|
@ -701,7 +701,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="regionUUID"></param>
|
||||
/// <returns></returns>
|
||||
public List<LandData> LoadLandObjects(LLUUID regionUUID)
|
||||
public List<LandData> LoadLandObjects(UUID regionUUID)
|
||||
{
|
||||
List<LandData> landDataForRegion = new List<LandData>();
|
||||
lock (m_dataSet)
|
||||
|
@ -1101,7 +1101,7 @@ namespace OpenSim.Data.MySQL
|
|||
private SceneObjectPart buildPrim(DataRow row)
|
||||
{
|
||||
SceneObjectPart prim = new SceneObjectPart();
|
||||
prim.UUID = new LLUUID((String) row["UUID"]);
|
||||
prim.UUID = new UUID((String) row["UUID"]);
|
||||
// explicit conversion of integers is required, which sort
|
||||
// of sucks. No idea if there is a shortcut here or not.
|
||||
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
||||
|
@ -1114,54 +1114,54 @@ namespace OpenSim.Data.MySQL
|
|||
prim.TouchName = (String) row["TouchName"];
|
||||
// permissions
|
||||
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
||||
prim.CreatorID = new LLUUID((String) row["CreatorID"]);
|
||||
prim.OwnerID = new LLUUID((String) row["OwnerID"]);
|
||||
prim.GroupID = new LLUUID((String) row["GroupID"]);
|
||||
prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
|
||||
prim.CreatorID = new UUID((String) row["CreatorID"]);
|
||||
prim.OwnerID = new UUID((String) row["OwnerID"]);
|
||||
prim.GroupID = new UUID((String) row["GroupID"]);
|
||||
prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
|
||||
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
||||
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
||||
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
||||
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
||||
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
||||
// vectors
|
||||
prim.OffsetPosition = new LLVector3(
|
||||
prim.OffsetPosition = new Vector3(
|
||||
Convert.ToSingle(row["PositionX"]),
|
||||
Convert.ToSingle(row["PositionY"]),
|
||||
Convert.ToSingle(row["PositionZ"])
|
||||
);
|
||||
prim.GroupPosition = new LLVector3(
|
||||
prim.GroupPosition = new Vector3(
|
||||
Convert.ToSingle(row["GroupPositionX"]),
|
||||
Convert.ToSingle(row["GroupPositionY"]),
|
||||
Convert.ToSingle(row["GroupPositionZ"])
|
||||
);
|
||||
prim.Velocity = new LLVector3(
|
||||
prim.Velocity = new Vector3(
|
||||
Convert.ToSingle(row["VelocityX"]),
|
||||
Convert.ToSingle(row["VelocityY"]),
|
||||
Convert.ToSingle(row["VelocityZ"])
|
||||
);
|
||||
prim.AngularVelocity = new LLVector3(
|
||||
prim.AngularVelocity = new Vector3(
|
||||
Convert.ToSingle(row["AngularVelocityX"]),
|
||||
Convert.ToSingle(row["AngularVelocityY"]),
|
||||
Convert.ToSingle(row["AngularVelocityZ"])
|
||||
);
|
||||
prim.Acceleration = new LLVector3(
|
||||
prim.Acceleration = new Vector3(
|
||||
Convert.ToSingle(row["AccelerationX"]),
|
||||
Convert.ToSingle(row["AccelerationY"]),
|
||||
Convert.ToSingle(row["AccelerationZ"])
|
||||
);
|
||||
// quaternions
|
||||
prim.RotationOffset = new LLQuaternion(
|
||||
prim.RotationOffset = new Quaternion(
|
||||
Convert.ToSingle(row["RotationX"]),
|
||||
Convert.ToSingle(row["RotationY"]),
|
||||
Convert.ToSingle(row["RotationZ"]),
|
||||
Convert.ToSingle(row["RotationW"])
|
||||
);
|
||||
prim.SitTargetPositionLL = new LLVector3(
|
||||
prim.SitTargetPositionLL = new Vector3(
|
||||
Convert.ToSingle(row["SitTargetOffsetX"]),
|
||||
Convert.ToSingle(row["SitTargetOffsetY"]),
|
||||
Convert.ToSingle(row["SitTargetOffsetZ"])
|
||||
);
|
||||
prim.SitTargetOrientationLL = new LLQuaternion(
|
||||
prim.SitTargetOrientationLL = new Quaternion(
|
||||
Convert.ToSingle(row["SitTargetOrientX"]),
|
||||
Convert.ToSingle(row["SitTargetOrientY"]),
|
||||
Convert.ToSingle(row["SitTargetOrientZ"]),
|
||||
|
@ -1174,14 +1174,14 @@ namespace OpenSim.Data.MySQL
|
|||
prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
|
||||
prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
|
||||
|
||||
prim.Sound = new LLUUID(row["LoopedSound"].ToString());
|
||||
prim.Sound = new UUID(row["LoopedSound"].ToString());
|
||||
prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
|
||||
prim.SoundFlags = 1; // If it's persisted at all, it's looped
|
||||
|
||||
if (!row.IsNull("TextureAnimation"))
|
||||
prim.TextureAnimation = (Byte[])row["TextureAnimation"];
|
||||
|
||||
prim.RotationalVelocity = new LLVector3(
|
||||
prim.RotationalVelocity = new Vector3(
|
||||
Convert.ToSingle(row["OmegaX"]),
|
||||
Convert.ToSingle(row["OmegaY"]),
|
||||
Convert.ToSingle(row["OmegaZ"])
|
||||
|
@ -1190,13 +1190,13 @@ namespace OpenSim.Data.MySQL
|
|||
// TODO: Rotation
|
||||
// OmegaX, OmegaY, OmegaZ
|
||||
|
||||
prim.SetCameraEyeOffset(new LLVector3(
|
||||
prim.SetCameraEyeOffset(new Vector3(
|
||||
Convert.ToSingle(row["CameraEyeOffsetX"]),
|
||||
Convert.ToSingle(row["CameraEyeOffsetY"]),
|
||||
Convert.ToSingle(row["CameraEyeOffsetZ"])
|
||||
));
|
||||
|
||||
prim.SetCameraAtOffset(new LLVector3(
|
||||
prim.SetCameraAtOffset(new Vector3(
|
||||
Convert.ToSingle(row["CameraAtOffsetX"]),
|
||||
Convert.ToSingle(row["CameraAtOffsetY"]),
|
||||
Convert.ToSingle(row["CameraAtOffsetZ"])
|
||||
|
@ -1229,10 +1229,10 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
TaskInventoryItem taskItem = new TaskInventoryItem();
|
||||
|
||||
taskItem.ItemID = new LLUUID((String)row["itemID"]);
|
||||
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
|
||||
taskItem.AssetID = new LLUUID((String)row["assetID"]);
|
||||
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
|
||||
taskItem.ItemID = new UUID((String)row["itemID"]);
|
||||
taskItem.ParentPartID = new UUID((String)row["primID"]);
|
||||
taskItem.AssetID = new UUID((String)row["assetID"]);
|
||||
taskItem.ParentID = new UUID((String)row["parentFolderID"]);
|
||||
|
||||
taskItem.InvType = Convert.ToInt32(row["invType"]);
|
||||
taskItem.Type = Convert.ToInt32(row["assetType"]);
|
||||
|
@ -1240,10 +1240,10 @@ namespace OpenSim.Data.MySQL
|
|||
taskItem.Name = (String)row["name"];
|
||||
taskItem.Description = (String)row["description"];
|
||||
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
|
||||
taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
|
||||
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
|
||||
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
|
||||
taskItem.GroupID = new LLUUID((String)row["groupID"]);
|
||||
taskItem.CreatorID = new UUID((String)row["creatorID"]);
|
||||
taskItem.OwnerID = new UUID((String)row["ownerID"]);
|
||||
taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
|
||||
taskItem.GroupID = new UUID((String)row["groupID"]);
|
||||
|
||||
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
|
||||
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
|
||||
|
@ -1259,7 +1259,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
RegionSettings newSettings = new RegionSettings();
|
||||
|
||||
newSettings.RegionUUID = new LLUUID((string) row["regionUUID"]);
|
||||
newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
|
||||
newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
|
||||
newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
|
||||
newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
|
||||
|
@ -1273,10 +1273,10 @@ namespace OpenSim.Data.MySQL
|
|||
newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
|
||||
newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
|
||||
newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
|
||||
newSettings.TerrainTexture1 = new LLUUID((String) row["terrain_texture_1"]);
|
||||
newSettings.TerrainTexture2 = new LLUUID((String) row["terrain_texture_2"]);
|
||||
newSettings.TerrainTexture3 = new LLUUID((String) row["terrain_texture_3"]);
|
||||
newSettings.TerrainTexture4 = new LLUUID((String) row["terrain_texture_4"]);
|
||||
newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
|
||||
newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
|
||||
newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
|
||||
newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
|
||||
newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
|
||||
newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
|
||||
newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
|
||||
|
@ -1292,7 +1292,7 @@ namespace OpenSim.Data.MySQL
|
|||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
||||
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
||||
newSettings.Covenant = new LLUUID((String) row["covenant"]);
|
||||
newSettings.Covenant = new UUID((String) row["covenant"]);
|
||||
|
||||
return newSettings;
|
||||
}
|
||||
|
@ -1306,7 +1306,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
LandData newData = new LandData();
|
||||
|
||||
newData.GlobalID = new LLUUID((String) row["UUID"]);
|
||||
newData.GlobalID = new UUID((String) row["UUID"]);
|
||||
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
|
||||
|
||||
// Bitmap is a byte[512]
|
||||
|
@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL
|
|||
//Enum libsecondlife.Parcel.ParcelCategory
|
||||
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
|
||||
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
|
||||
newData.GroupID = new LLUUID((String) row["GroupUUID"]);
|
||||
newData.GroupID = new UUID((String) row["GroupUUID"]);
|
||||
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
|
||||
newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
|
||||
//Enum. libsecondlife.Parcel.ParcelStatus
|
||||
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
|
||||
newData.LandingType = Convert.ToByte(row["LandingType"]);
|
||||
newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
|
||||
newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]);
|
||||
newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
|
||||
newData.MediaURL = (String) row["MediaURL"];
|
||||
newData.MusicURL = (String) row["MusicURL"];
|
||||
newData.PassHours = Convert.ToSingle(row["PassHours"]);
|
||||
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
|
||||
LLUUID authedbuyer = LLUUID.Zero;
|
||||
LLUUID snapshotID = LLUUID.Zero;
|
||||
UUID authedbuyer = UUID.Zero;
|
||||
UUID snapshotID = UUID.Zero;
|
||||
|
||||
Helpers.TryParse((string)row["AuthBuyerID"], out authedbuyer);
|
||||
Helpers.TryParse((string)row["SnapshotUUID"], out snapshotID);
|
||||
UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
|
||||
UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
|
||||
|
||||
newData.AuthBuyerID = authedbuyer;
|
||||
newData.SnapshotID = snapshotID;
|
||||
try
|
||||
{
|
||||
newData.UserLocation =
|
||||
new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
Convert.ToSingle(row["UserLocationZ"]));
|
||||
newData.UserLookAt =
|
||||
new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
||||
new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
||||
Convert.ToSingle(row["UserLookAtZ"]));
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
newData.UserLocation = LLVector3.Zero;
|
||||
newData.UserLookAt = LLVector3.Zero;
|
||||
newData.UserLocation = Vector3.Zero;
|
||||
newData.UserLookAt = Vector3.Zero;
|
||||
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
||||
}
|
||||
|
||||
|
@ -1371,7 +1371,7 @@ namespace OpenSim.Data.MySQL
|
|||
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = new LLUUID((string) row["AccessUUID"]);
|
||||
entry.AgentID = new UUID((string) row["AccessUUID"]);
|
||||
entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]);
|
||||
entry.Time = new DateTime();
|
||||
return entry;
|
||||
|
@ -1408,7 +1408,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="prim"></param>
|
||||
/// <param name="sceneGroupID"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
||||
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
||||
|
@ -1456,12 +1456,12 @@ namespace OpenSim.Data.MySQL
|
|||
row["RotationW"] = prim.RotationOffset.W;
|
||||
|
||||
// Sit target
|
||||
LLVector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
Vector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
row["SitTargetOffsetX"] = sitTargetPos.X;
|
||||
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
||||
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
||||
|
||||
LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
row["SitTargetOrientW"] = sitTargetOrient.W;
|
||||
row["SitTargetOrientX"] = sitTargetOrient.X;
|
||||
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
||||
|
@ -1480,7 +1480,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
else
|
||||
{
|
||||
row["LoopedSound"] = LLUUID.Zero;
|
||||
row["LoopedSound"] = UUID.Zero;
|
||||
row["LoopedSoundGain"] = 0.0f;
|
||||
}
|
||||
|
||||
|
@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="row"></param>
|
||||
/// <param name="land"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
||||
private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(land.GlobalID);
|
||||
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
||||
|
@ -1642,7 +1642,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="row"></param>
|
||||
/// <param name="entry"></param>
|
||||
/// <param name="parcelID"></param>
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
|
||||
{
|
||||
row["LandUUID"] = Util.ToRawUuidString(parcelID);
|
||||
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
|
||||
|
@ -1657,7 +1657,7 @@ namespace OpenSim.Data.MySQL
|
|||
private PrimitiveBaseShape buildShape(DataRow row)
|
||||
{
|
||||
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
||||
s.Scale = new LLVector3(
|
||||
s.Scale = new Vector3(
|
||||
Convert.ToSingle(row["ScaleX"]),
|
||||
Convert.ToSingle(row["ScaleY"]),
|
||||
Convert.ToSingle(row["ScaleZ"])
|
||||
|
@ -1778,7 +1778,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="prim"></param>
|
||||
/// <param name="sceneGroupID"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
lock (m_dataSet)
|
||||
{
|
||||
|
@ -1816,7 +1816,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
||||
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
@ -221,15 +221,15 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
#region User Friends List Data
|
||||
|
||||
public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
int dtvalue = Util.UnixTimeSinceEpoch();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["?friendID"] = friend.UUID.ToString();
|
||||
param["?ownerID"] = friendlistowner.ToString();
|
||||
param["?friendID"] = friend.ToString();
|
||||
param["?friendPerms"] = perms.ToString();
|
||||
param["?datetimestamp"] = dtvalue.ToString();
|
||||
|
||||
|
@ -265,13 +265,13 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
|
||||
public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
|
||||
public override void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["?friendID"] = friend.UUID.ToString();
|
||||
param["?ownerID"] = friendlistowner.ToString();
|
||||
param["?friendID"] = friend.ToString();
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -299,13 +299,13 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
|
||||
public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["?friendID"] = friend.UUID.ToString();
|
||||
param["?ownerID"] = friendlistowner.ToString();
|
||||
param["?friendID"] = friend.ToString();
|
||||
param["?friendPerms"] = perms.ToString();
|
||||
|
||||
try
|
||||
|
@ -330,13 +330,13 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
|
||||
public override List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
public override List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
List<FriendListItem> Lfli = new List<FriendListItem>();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["?ownerID"] = friendlistowner.ToString();
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -352,8 +352,8 @@ namespace OpenSim.Data.MySQL
|
|||
while (reader.Read())
|
||||
{
|
||||
FriendListItem fli = new FriendListItem();
|
||||
fli.FriendListOwner = new LLUUID((string) reader["ownerID"]);
|
||||
fli.Friend = new LLUUID((string) reader["friendID"]);
|
||||
fli.FriendListOwner = new UUID((string) reader["ownerID"]);
|
||||
fli.Friend = new UUID((string) reader["friendID"]);
|
||||
fli.FriendPerms = (uint) Convert.ToInt32(reader["friendPerms"]);
|
||||
|
||||
// This is not a real column in the database table, it's a joined column from the opposite record
|
||||
|
@ -381,12 +381,12 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
#endregion
|
||||
|
||||
public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle)
|
||||
public override void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle)
|
||||
{
|
||||
//m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called");
|
||||
}
|
||||
|
||||
public override List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
|
||||
public override List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
|
@ -413,7 +413,7 @@ namespace OpenSim.Data.MySQL
|
|||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
user.AvatarID = new LLUUID((string) reader["UUID"]);
|
||||
user.AvatarID = new UUID((string) reader["UUID"]);
|
||||
user.firstName = (string) reader["username"];
|
||||
user.lastName = (string) reader["lastname"];
|
||||
returnlist.Add(user);
|
||||
|
@ -449,7 +449,7 @@ namespace OpenSim.Data.MySQL
|
|||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
user.AvatarID = new LLUUID((string) reader["UUID"]);
|
||||
user.AvatarID = new UUID((string) reader["UUID"]);
|
||||
user.firstName = (string) reader["username"];
|
||||
user.lastName = (string) reader["lastname"];
|
||||
returnlist.Add(user);
|
||||
|
@ -476,7 +476,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="uuid">User UUID</param>
|
||||
/// <returns>User profile data</returns>
|
||||
public override UserProfileData GetUserByUUID(LLUUID uuid)
|
||||
public override UserProfileData GetUserByUUID(UUID uuid)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
try
|
||||
|
@ -533,13 +533,13 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="AgentID"></param>
|
||||
/// <param name="WebLoginKey"></param>
|
||||
/// <remarks>is it still used ?</remarks>
|
||||
public override void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey)
|
||||
public override void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["?UUID"] = AgentID.UUID.ToString();
|
||||
param["?webLoginKey"] = WebLoginKey.UUID.ToString();
|
||||
param["?UUID"] = AgentID.ToString();
|
||||
param["?webLoginKey"] = WebLoginKey.ToString();
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -565,7 +565,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
/// <param name="uuid">The accounts UUID</param>
|
||||
/// <returns>The users session</returns>
|
||||
public override UserAgentData GetAgentByUUID(LLUUID uuid)
|
||||
public override UserAgentData GetAgentByUUID(UUID uuid)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
|
@ -682,7 +682,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="to">The receivers account ID</param>
|
||||
/// <param name="amount">The amount to transfer</param>
|
||||
/// <returns>Success?</returns>
|
||||
public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount)
|
||||
public override bool MoneyTransferRequest(UUID from, UUID to, uint amount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -695,7 +695,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="to">The receivers account ID</param>
|
||||
/// <param name="item">The item to transfer</param>
|
||||
/// <returns>Success?</returns>
|
||||
public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
|
||||
public override bool InventoryTransferRequest(UUID from, UUID to, UUID item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -705,7 +705,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// TODO: stubs for now to get us to a compiling state gently
|
||||
/// override
|
||||
/// </summary>
|
||||
public override AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
public override AvatarAppearance GetUserAppearance(UUID user)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
try
|
||||
|
@ -744,7 +744,7 @@ namespace OpenSim.Data.MySQL
|
|||
/// <param name="user">The user UUID</param>
|
||||
/// <param name="appearance">The avatar appearance</param>
|
||||
// override
|
||||
public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
|
||||
public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
try
|
||||
|
@ -783,7 +783,7 @@ namespace OpenSim.Data.MySQL
|
|||
get { return "0.1"; }
|
||||
}
|
||||
|
||||
public Hashtable GetUserAttachments(LLUUID agentID)
|
||||
public Hashtable GetUserAttachments(UUID agentID)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
|
@ -814,7 +814,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
|
||||
public void UpdateUserAttachments(LLUUID agentID, Hashtable data)
|
||||
public void UpdateUserAttachments(UUID agentID, Hashtable data)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
try
|
||||
|
@ -827,7 +827,7 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
}
|
||||
|
||||
public override void ResetAttachments(LLUUID userID)
|
||||
public override void ResetAttachments(UUID userID)
|
||||
{
|
||||
MySQLSuperManager dbm = GetLockedConnection();
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Data;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using NHibernate;
|
||||
using NHibernate.SqlTypes;
|
||||
using NHibernate.UserTypes;
|
||||
|
@ -35,7 +35,7 @@ using NHibernate.UserTypes;
|
|||
namespace OpenSim.Data.NHibernate
|
||||
{
|
||||
[Serializable]
|
||||
public class LLQuaternionUserType: IUserType
|
||||
public class QuaternionUserType: IUserType
|
||||
{
|
||||
public object Assemble(object cached, object owner)
|
||||
{
|
||||
|
@ -49,9 +49,8 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
public object DeepCopy(object quat)
|
||||
{
|
||||
// silly libsecondlife having no copy constructor
|
||||
LLQuaternion q = (LLQuaternion) quat;
|
||||
return new LLQuaternion(q.X, q.Y, q.Z, q.W);
|
||||
Quaternion q = (Quaternion)quat;
|
||||
return new Quaternion(q);
|
||||
}
|
||||
|
||||
public object Disassemble(object quat)
|
||||
|
@ -79,14 +78,14 @@ namespace OpenSim.Data.NHibernate
|
|||
int w = rs.GetOrdinal(names[3]);
|
||||
if (!rs.IsDBNull(x))
|
||||
{
|
||||
quat = new LLQuaternion((Single)rs[x], (Single)rs[y], (Single)rs[z], (Single)rs[w]);
|
||||
quat = new Quaternion((Single)rs[x], (Single)rs[y], (Single)rs[z], (Single)rs[w]);
|
||||
}
|
||||
return quat;
|
||||
}
|
||||
|
||||
public void NullSafeSet(IDbCommand cmd, object obj, int index)
|
||||
{
|
||||
LLQuaternion quat = (LLQuaternion)obj;
|
||||
Quaternion quat = (Quaternion)obj;
|
||||
((IDataParameter)cmd.Parameters[index]).Value = quat.X;
|
||||
((IDataParameter)cmd.Parameters[index + 1]).Value = quat.Y;
|
||||
((IDataParameter)cmd.Parameters[index + 2]).Value = quat.Z;
|
||||
|
@ -100,7 +99,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
public Type ReturnedType
|
||||
{
|
||||
get { return typeof(LLQuaternion); }
|
||||
get { return typeof(Quaternion); }
|
||||
}
|
||||
|
||||
public SqlType[] SqlTypes
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Data;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using NHibernate;
|
||||
using NHibernate.SqlTypes;
|
||||
using NHibernate.UserTypes;
|
||||
|
@ -35,7 +35,7 @@ using NHibernate.UserTypes;
|
|||
namespace OpenSim.Data.NHibernate
|
||||
{
|
||||
[Serializable]
|
||||
public class LLUUIDUserType: IUserType
|
||||
public class UUIDUserType: IUserType
|
||||
{
|
||||
public object Assemble(object cached, object owner)
|
||||
{
|
||||
|
@ -75,7 +75,7 @@ namespace OpenSim.Data.NHibernate
|
|||
if (!rs.IsDBNull(ord))
|
||||
{
|
||||
string first = (string)rs.GetString(ord);
|
||||
uuid = new LLUUID(first);
|
||||
uuid = new UUID(first);
|
||||
}
|
||||
|
||||
return uuid;
|
||||
|
@ -83,7 +83,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
public void NullSafeSet(IDbCommand cmd, object obj, int index)
|
||||
{
|
||||
LLUUID uuid = (LLUUID)obj;
|
||||
UUID uuid = (UUID)obj;
|
||||
((IDataParameter)cmd.Parameters[index]).Value = uuid.ToString();
|
||||
}
|
||||
|
||||
|
@ -94,7 +94,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
public Type ReturnedType
|
||||
{
|
||||
get { return typeof(LLUUID); }
|
||||
get { return typeof(UUID); }
|
||||
}
|
||||
|
||||
public SqlType[] SqlTypes
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Data;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using NHibernate;
|
||||
using NHibernate.SqlTypes;
|
||||
using NHibernate.UserTypes;
|
||||
|
@ -35,7 +35,7 @@ using NHibernate.UserTypes;
|
|||
namespace OpenSim.Data.NHibernate
|
||||
{
|
||||
[Serializable]
|
||||
public class LLVector3UserType: IUserType
|
||||
public class Vector3UserType: IUserType
|
||||
{
|
||||
public object Assemble(object cached, object owner)
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
public object DeepCopy(object vector)
|
||||
{
|
||||
return new LLVector3((LLVector3) vector);
|
||||
return new Vector3((Vector3) vector);
|
||||
}
|
||||
|
||||
public object Disassemble(object vector)
|
||||
|
@ -76,14 +76,14 @@ namespace OpenSim.Data.NHibernate
|
|||
int z = rs.GetOrdinal(names[2]);
|
||||
if (!rs.IsDBNull(x))
|
||||
{
|
||||
vector = new LLVector3((Single)rs[x], (Single)rs[y], (Single)rs[z]);
|
||||
vector = new Vector3((Single)rs[x], (Single)rs[y], (Single)rs[z]);
|
||||
}
|
||||
return vector;
|
||||
}
|
||||
|
||||
public void NullSafeSet(IDbCommand cmd, object obj, int index)
|
||||
{
|
||||
LLVector3 vector = (LLVector3)obj;
|
||||
Vector3 vector = (Vector3)obj;
|
||||
((IDataParameter)cmd.Parameters[index]).Value = vector.X;
|
||||
((IDataParameter)cmd.Parameters[index + 1]).Value = vector.Y;
|
||||
((IDataParameter)cmd.Parameters[index + 2]).Value = vector.Z;
|
||||
|
@ -96,7 +96,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
public Type ReturnedType
|
||||
{
|
||||
get { return typeof(LLVector3); }
|
||||
get { return typeof(Vector3); }
|
||||
}
|
||||
|
||||
public SqlType[] SqlTypes
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using NHibernate;
|
||||
using NHibernate.Cfg;
|
||||
|
@ -101,7 +101,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
}
|
||||
|
||||
override public AssetBase FetchAsset(LLUUID uuid)
|
||||
override public AssetBase FetchAsset(UUID uuid)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -163,13 +163,13 @@ namespace OpenSim.Data.NHibernate
|
|||
// asset.InvType, temporary, local, assetLength));
|
||||
// }
|
||||
|
||||
override public bool ExistsAsset(LLUUID uuid)
|
||||
override public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
|
||||
return (FetchAsset(uuid) != null);
|
||||
}
|
||||
|
||||
public void DeleteAsset(LLUUID uuid)
|
||||
public void DeleteAsset(UUID uuid)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using NHibernate;
|
||||
using NHibernate.Cfg;
|
||||
|
@ -105,7 +105,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="item">The UUID of the item to be returned</param>
|
||||
/// <returns>A class containing item information</returns>
|
||||
public InventoryItemBase getInventoryItem(LLUUID item)
|
||||
public InventoryItemBase getInventoryItem(UUID item)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -163,7 +163,7 @@ namespace OpenSim.Data.NHibernate
|
|||
///
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
public void deleteInventoryItem(LLUUID itemID)
|
||||
public void deleteInventoryItem(UUID itemID)
|
||||
{
|
||||
using (ITransaction transaction = session.BeginTransaction())
|
||||
{
|
||||
|
@ -177,7 +177,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="folder">The UUID of the folder to be returned</param>
|
||||
/// <returns>A class containing folder information</returns>
|
||||
public InventoryFolderBase getInventoryFolder(LLUUID folder)
|
||||
public InventoryFolderBase getInventoryFolder(UUID folder)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -235,7 +235,7 @@ namespace OpenSim.Data.NHibernate
|
|||
///
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
public void deleteInventoryFolder(LLUUID folderID)
|
||||
public void deleteInventoryFolder(UUID folderID)
|
||||
{
|
||||
using (ITransaction transaction = session.BeginTransaction())
|
||||
{
|
||||
|
@ -245,12 +245,12 @@ namespace OpenSim.Data.NHibernate
|
|||
}
|
||||
|
||||
// useful private methods
|
||||
private bool ExistsItem(LLUUID uuid)
|
||||
private bool ExistsItem(UUID uuid)
|
||||
{
|
||||
return (getInventoryItem(uuid) != null) ? true : false;
|
||||
}
|
||||
|
||||
private bool ExistsFolder(LLUUID uuid)
|
||||
private bool ExistsFolder(UUID uuid)
|
||||
{
|
||||
return (getInventoryFolder(uuid) != null) ? true : false;
|
||||
}
|
||||
|
@ -314,7 +314,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="folderID">The UUID of the target folder</param>
|
||||
/// <returns>A List of InventoryItemBase items</returns>
|
||||
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
|
||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
||||
{
|
||||
// try {
|
||||
ICriteria criteria = session.CreateCriteria(typeof(InventoryItemBase));
|
||||
|
@ -332,16 +332,16 @@ namespace OpenSim.Data.NHibernate
|
|||
// }
|
||||
}
|
||||
|
||||
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
|
||||
public List<InventoryFolderBase> getUserRootFolders(UUID user)
|
||||
{
|
||||
return new List<InventoryFolderBase>();
|
||||
}
|
||||
|
||||
// see InventoryItemBase.getUserRootFolder
|
||||
public InventoryFolderBase getUserRootFolder(LLUUID user)
|
||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
||||
{
|
||||
ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase));
|
||||
criteria.Add(Expression.Eq("ParentID", LLUUID.Zero));
|
||||
criteria.Add(Expression.Eq("ParentID", UUID.Zero));
|
||||
criteria.Add(Expression.Eq("Owner", user));
|
||||
foreach (InventoryFolderBase folder in criteria.List())
|
||||
{
|
||||
|
@ -356,7 +356,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="folders">list where folders will be appended</param>
|
||||
/// <param name="parentID">ID of parent</param>
|
||||
private void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
|
||||
private void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
|
||||
{
|
||||
ICriteria criteria = session.CreateCriteria(typeof(InventoryFolderBase));
|
||||
criteria.Add(Expression.Eq("ParentID", parentID));
|
||||
|
@ -371,7 +371,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="parentID">The folder to get subfolders for</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
|
||||
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
getInventoryFolders(ref folders, parentID);
|
||||
|
@ -379,7 +379,7 @@ namespace OpenSim.Data.NHibernate
|
|||
}
|
||||
|
||||
// See IInventoryDataPlugin
|
||||
public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
|
||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
getInventoryFolders(ref folders, parentID);
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using NHibernate;
|
||||
using NHibernate.Cfg;
|
||||
|
@ -109,7 +109,7 @@ namespace OpenSim.Data.NHibernate
|
|||
{
|
||||
}
|
||||
|
||||
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
@ -162,7 +162,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="obj">the object</param>
|
||||
/// <param name="regionUUID">the region UUID</param>
|
||||
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
|
||||
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -179,7 +179,7 @@ namespace OpenSim.Data.NHibernate
|
|||
}
|
||||
}
|
||||
|
||||
private SceneObjectGroup LoadObject(LLUUID uuid, LLUUID region)
|
||||
private SceneObjectGroup LoadObject(UUID uuid, UUID region)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup();
|
||||
|
||||
|
@ -210,7 +210,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="obj">the object</param>
|
||||
/// <param name="regionUUID">the region UUID</param>
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
public void RemoveObject(UUID obj, UUID regionUUID)
|
||||
{
|
||||
SceneObjectGroup g = LoadObject(obj, regionUUID);
|
||||
foreach (SceneObjectPart p in g.Children.Values)
|
||||
|
@ -219,7 +219,7 @@ namespace OpenSim.Data.NHibernate
|
|||
}
|
||||
session.Flush();
|
||||
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
|
||||
|
||||
}
|
||||
|
||||
|
@ -228,9 +228,9 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="regionUUID">The region UUID</param>
|
||||
/// <returns>List of loaded groups</returns>
|
||||
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
|
||||
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
||||
{
|
||||
Dictionary<LLUUID, SceneObjectGroup> SOG = new Dictionary<LLUUID, SceneObjectGroup>();
|
||||
Dictionary<UUID, SceneObjectGroup> SOG = new Dictionary<UUID, SceneObjectGroup>();
|
||||
List<SceneObjectGroup> ret = new List<SceneObjectGroup>();
|
||||
|
||||
ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart));
|
||||
|
@ -276,7 +276,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="ter">terrain heightfield</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
public void StoreTerrain(double[,] ter, LLUUID regionID)
|
||||
public void StoreTerrain(double[,] ter, UUID regionID)
|
||||
{
|
||||
lock (this) {
|
||||
Terrain t = new Terrain(regionID, ter);
|
||||
|
@ -289,7 +289,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
public double[,] LoadTerrain(LLUUID regionID)
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -307,7 +307,7 @@ namespace OpenSim.Data.NHibernate
|
|||
///
|
||||
/// </summary>
|
||||
/// <param name="globalID"></param>
|
||||
public void RemoveLandObject(LLUUID globalID)
|
||||
public void RemoveLandObject(UUID globalID)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -326,7 +326,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="regionUUID"></param>
|
||||
/// <returns></returns>
|
||||
public List<LandData> LoadLandObjects(LLUUID regionUUID)
|
||||
public List<LandData> LoadLandObjects(UUID regionUUID)
|
||||
{
|
||||
List<LandData> landDataForRegion = new List<LandData>();
|
||||
|
||||
|
@ -347,7 +347,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="regionUUID">the region UUID</param>
|
||||
/// <returns>The banlist</returns>
|
||||
public List<EstateBan> LoadRegionBanList(LLUUID regionUUID)
|
||||
public List<EstateBan> LoadRegionBanList(UUID regionUUID)
|
||||
{
|
||||
List<EstateBan> regionbanlist = new List<EstateBan>();
|
||||
|
||||
|
@ -395,7 +395,7 @@ namespace OpenSim.Data.NHibernate
|
|||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
||||
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
ICriteria criteria = session.CreateCriteria(typeof(TaskInventoryItem));
|
||||
criteria.Add(Expression.Eq("ParentPartID", primID));
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using NHibernate;
|
||||
using NHibernate.Cfg;
|
||||
|
@ -90,7 +90,7 @@ namespace OpenSim.Data.NHibernate
|
|||
m.Update();
|
||||
}
|
||||
|
||||
private bool ExistsUser(LLUUID uuid)
|
||||
private bool ExistsUser(UUID uuid)
|
||||
{
|
||||
UserProfileData user = null;
|
||||
try
|
||||
|
@ -105,7 +105,7 @@ namespace OpenSim.Data.NHibernate
|
|||
return (user != null);
|
||||
}
|
||||
|
||||
override public UserProfileData GetUserByUUID(LLUUID uuid)
|
||||
override public UserProfileData GetUserByUUID(UUID uuid)
|
||||
{
|
||||
UserProfileData user;
|
||||
// TODO: I'm sure I'll have to do something silly here
|
||||
|
@ -136,7 +136,7 @@ namespace OpenSim.Data.NHibernate
|
|||
}
|
||||
}
|
||||
|
||||
private void SetAgentData(LLUUID uuid, UserAgentData agent)
|
||||
private void SetAgentData(UUID uuid, UserAgentData agent)
|
||||
{
|
||||
if (agent == null)
|
||||
{
|
||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Data.NHibernate
|
|||
session.Update(agent);
|
||||
}
|
||||
|
||||
override public UserAgentData GetAgentByUUID(LLUUID uuid)
|
||||
override public UserAgentData GetAgentByUUID(UUID uuid)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -225,7 +225,7 @@ namespace OpenSim.Data.NHibernate
|
|||
return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
|
||||
}
|
||||
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
|
||||
{
|
||||
List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>();
|
||||
string[] querysplit;
|
||||
|
@ -249,18 +249,18 @@ namespace OpenSim.Data.NHibernate
|
|||
}
|
||||
|
||||
// TODO: actually implement these
|
||||
public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) { return; }
|
||||
public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) { return; }
|
||||
public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) { return; }
|
||||
public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) { return; }
|
||||
public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) { return; }
|
||||
public override List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) { return new List<FriendListItem>(); }
|
||||
public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) { return true; }
|
||||
public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) { return true; }
|
||||
public override void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle) { return; }
|
||||
public override void StoreWebLoginKey(UUID agentID, UUID webLoginKey) { return; }
|
||||
public override void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { return; }
|
||||
public override void RemoveUserFriend(UUID friendlistowner, UUID friend) { return; }
|
||||
public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { return; }
|
||||
public override List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return new List<FriendListItem>(); }
|
||||
public override bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return true; }
|
||||
public override bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return true; }
|
||||
|
||||
/// Appearance
|
||||
/// TODO: stubs for now to get us to a compiling state gently
|
||||
public override AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
public override AvatarAppearance GetUserAppearance(UUID user)
|
||||
{
|
||||
AvatarAppearance appearance;
|
||||
// TODO: I'm sure I'll have to do something silly here
|
||||
|
@ -272,7 +272,7 @@ namespace OpenSim.Data.NHibernate
|
|||
return appearance;
|
||||
}
|
||||
|
||||
private bool ExistsAppearance(LLUUID uuid)
|
||||
private bool ExistsAppearance(UUID uuid)
|
||||
{
|
||||
AvatarAppearance appearance;
|
||||
try {
|
||||
|
@ -285,7 +285,7 @@ namespace OpenSim.Data.NHibernate
|
|||
}
|
||||
|
||||
|
||||
public override void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
|
||||
public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
|
||||
{
|
||||
if (appearance == null)
|
||||
return;
|
||||
|
@ -303,7 +303,7 @@ namespace OpenSim.Data.NHibernate
|
|||
}
|
||||
}
|
||||
|
||||
public override void ResetAttachments(LLUUID userID)
|
||||
public override void ResetAttachments(UUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
|
||||
<class name="OpenSim.Framework.AssetBase, OpenSim.Framework" table="Assets" lazy="false">
|
||||
<id name="FullID" column="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="FullID" column="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="Type" type="System.SByte" />
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
|
||||
<class name="OpenSim.Framework.InventoryFolderBase, OpenSim.Framework" table="InventoryFolders" lazy="false">
|
||||
<id name="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="Type" type="Int16" />
|
||||
<property name="Version" type="System.UInt16" />
|
||||
<property name="ParentID" index="folder_parent_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Owner" index="folder_owner_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ParentID" index="folder_parent_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Owner" index="folder_owner_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Name" type="String" length="64" />
|
||||
</class>
|
||||
</hibernate-mapping>
|
|
@ -1,22 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
|
||||
<class name="OpenSim.Framework.InventoryItemBase, OpenSim.Framework" table="InventoryItems" lazy="false">
|
||||
<id name="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="InvType" type="System.Int32" />
|
||||
<property name="AssetType" type="System.Int32" />
|
||||
<property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Folder" index="item_folder_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Owner" index="item_owner_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Creator" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="AssetID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Folder" index="item_folder_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Owner" index="item_owner_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Creator" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Name" type="String" length="64" />
|
||||
<property name="Description" type="String" length="64" />
|
||||
<property name="NextPermissions" type="System.UInt32" />
|
||||
<property name="CurrentPermissions" type="System.UInt32" />
|
||||
<property name="BasePermissions" type="System.UInt32" />
|
||||
<property name="EveryOnePermissions" type="System.UInt32" />
|
||||
<property name="GroupID" index="item_group_id" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="GroupID" index="item_group_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="GroupOwned" type="boolean" />
|
||||
<property name="SalePrice" type="System.Int32" />
|
||||
<property name="SaleType" type="System.Byte" />
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
|
||||
<class name="OpenSim.Region.Environment.Scenes.SceneObjectPart, OpenSim.Region.Environment" table="Prims" lazy="false">
|
||||
<id name="UUID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="UUID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="ParentID" type="System.UInt32"/>
|
||||
<property name="ParentUUID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="RegionID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ParentUUID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="RegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="CreationDate" type="System.Int32" />
|
||||
<property name="Name" type="String" length="255" />
|
||||
<property name="Text" type="String" length="255" />
|
||||
|
@ -15,10 +15,10 @@
|
|||
<property name="TouchName" type="String" length="255" />
|
||||
|
||||
<property name="ObjectFlags" type="System.UInt32" />
|
||||
<property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="CreatorID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="GroupID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="LastOwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
|
||||
<property name="OwnerMask" type="System.UInt32" />
|
||||
<property name="NextOwnerMask" type="System.UInt32" />
|
||||
|
@ -26,50 +26,50 @@
|
|||
<property name="EveryoneMask" type="System.UInt32" />
|
||||
<property name="BaseMask" type="System.UInt32" />
|
||||
|
||||
<property name="OffsetPosition" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
|
||||
<property name="OffsetPosition" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
|
||||
<column name="PositionX" />
|
||||
<column name="PositionY" />
|
||||
<column name="PositionZ" />
|
||||
</property>
|
||||
|
||||
<property name="GroupPosition" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
|
||||
<property name="GroupPosition" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
|
||||
<column name="GroupPositionX" />
|
||||
<column name="GroupPositionY" />
|
||||
<column name="GroupPositionZ" />
|
||||
</property>
|
||||
|
||||
<property name="Velocity" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
|
||||
<property name="Velocity" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
|
||||
<column name="VelocityX" />
|
||||
<column name="VelocityY" />
|
||||
<column name="VelocityZ" />
|
||||
</property>
|
||||
|
||||
<property name="AngularVelocity" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
|
||||
<property name="AngularVelocity" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
|
||||
<column name="AngularVelocityX" />
|
||||
<column name="AngularVelocityY" />
|
||||
<column name="AngularVelocityZ" />
|
||||
</property>
|
||||
|
||||
<property name="Acceleration" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
|
||||
<property name="Acceleration" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
|
||||
<column name="AccelerationX" />
|
||||
<column name="AccelerationY" />
|
||||
<column name="AccelerationZ" />
|
||||
</property>
|
||||
|
||||
<property name="SitTargetPositionLL" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
|
||||
<property name="SitTargetPositionLL" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
|
||||
<column name="SitTargetOffsetX" />
|
||||
<column name="SitTargetOffsetY" />
|
||||
<column name="SitTargetOffsetZ" />
|
||||
</property>
|
||||
|
||||
<property name="RotationOffset" type="OpenSim.Data.NHibernate.LLQuaternionUserType, OpenSim.Data.NHibernate" >
|
||||
<property name="RotationOffset" type="OpenSim.Data.NHibernate.QuaternionUserType, OpenSim.Data.NHibernate" >
|
||||
<column name="RotationX" />
|
||||
<column name="RotationY" />
|
||||
<column name="RotationZ" />
|
||||
<column name="RotationW" />
|
||||
</property>
|
||||
|
||||
<property name="SitTargetOrientationLL" type="OpenSim.Data.NHibernate.LLQuaternionUserType, OpenSim.Data.NHibernate" >
|
||||
<property name="SitTargetOrientationLL" type="OpenSim.Data.NHibernate.QuaternionUserType, OpenSim.Data.NHibernate" >
|
||||
<column name="SitTargetOrientX" />
|
||||
<column name="SitTargetOrientY" />
|
||||
<column name="SitTargetOrientZ" />
|
||||
|
@ -77,7 +77,7 @@
|
|||
</property>
|
||||
|
||||
<component name="Shape">
|
||||
<property name="Scale" type="OpenSim.Data.NHibernate.LLVector3UserType, OpenSim.Data.NHibernate" >
|
||||
<property name="Scale" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
|
||||
<column name="ScaleX" />
|
||||
<column name="ScaleY" />
|
||||
<column name="ScaleZ" />
|
||||
|
@ -105,22 +105,22 @@
|
|||
</component>
|
||||
</class>
|
||||
<class name="OpenSim.Data.NHibernate.Terrain, OpenSim.Data.NHibernate" table="Terrain" lazy="false">
|
||||
<id name="RegionID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="RegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="Map" type="System.Byte[]" />
|
||||
</class>
|
||||
<class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false">
|
||||
<id name="ItemID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="ItemID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="ParentPartID" column="PrimID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="ParentID" column="ParentFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="ParentPartID" column="PrimID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="AssetID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="ParentID" column="ParentFolderID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="CreatorID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="GroupID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="LastOwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
|
||||
<property name="CurrentPermissions" type="System.UInt32" />
|
||||
<property name="BasePermissions" type="System.UInt32" />
|
||||
<property name="EveryonePermissions" type="System.UInt32" />
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
|
||||
<class name="OpenSim.Framework.UserAgentData, OpenSim.Framework" table="UserAgents" lazy="false">
|
||||
<id name="ProfileID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="ProfileID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="AgentIP" type="String" length="24" />
|
||||
<property name="AgentPort" type="Int32" />
|
||||
<property name="AgentOnline" type="boolean" />
|
||||
<property name="SessionID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SecureSessionID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="InitialRegion" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Region" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SessionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SecureSessionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="InitialRegion" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Region" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="LoginTime" type="Int32" />
|
||||
<property name="LogoutTime" type="Int32" />
|
||||
<property name="Handle" type="Int64" />
|
||||
|
|
|
@ -1,35 +1,35 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
|
||||
<class name="OpenSim.Framework.AvatarAppearance, OpenSim.Framework" table="UserAppearances" lazy="false">
|
||||
<id name="Owner" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="Owner" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="BodyItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="BodyAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SkinItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SkinAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="HairItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="HairAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="EyesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="EyesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ShirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ShirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="PantsItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="PantsAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ShoesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ShoesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SocksItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SocksAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="JacketItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="JacketAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="GlovesItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="GlovesAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UnderShirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UnderShirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UnderPantsItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UnderPantsAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SkirtItem" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SkirtAsset" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="BodyItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="BodyAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SkinItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SkinAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="HairItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="HairAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="EyesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="EyesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ShirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ShirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="PantsItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="PantsAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ShoesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="ShoesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SocksItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SocksAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="JacketItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="JacketAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="GlovesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="GlovesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UnderShirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UnderShirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UnderPantsItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UnderPantsAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SkirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="SkirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Texture" type="OpenSim.Data.NHibernate.TextureUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="VisualParams" type="binary" />
|
||||
<property name="Serial" type="Int32" />
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
|
||||
<class name="OpenSim.Framework.UserProfileData, OpenSim.Framework" table="UserProfiles" lazy="false">
|
||||
<id name="ID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
|
||||
<id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
|
||||
<generator class="assigned" />
|
||||
</id>
|
||||
<property name="FirstName" index="user_firstname" type="String" length="32" />
|
||||
<property name="SurName" index="user_surname" type="String" length="32" />
|
||||
<property name="PasswordHash" type="String" length="32" />
|
||||
<property name="PasswordSalt" type="String" length="32" />
|
||||
<property name="WebLoginKey" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="WebLoginKey" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="HomeRegionX" type="System.UInt32" />
|
||||
<property name="HomeRegionY" type="System.UInt32" />
|
||||
<property name="HomeLocationX" type="Single" />
|
||||
|
@ -19,11 +19,11 @@
|
|||
<property name="HomeLookAtZ" type="Single" />
|
||||
<property name="Created" type="Int32" />
|
||||
<property name="LastLogin" type="Int32" />
|
||||
<property name="RootInventoryFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="RootInventoryFolderID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="UserInventoryURI" type="String" length="255"/>
|
||||
<property name="UserAssetURI" type="String" length="255"/>
|
||||
<property name="Image" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="FirstLifeImage" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="Image" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="FirstLifeImage" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
|
||||
<property name="AboutText" type="String" length="255" />
|
||||
<property name="FirstLifeAboutText" type="String" length="255" />
|
||||
</class>
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.IO;
|
|||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Data.NHibernate
|
||||
{
|
||||
|
@ -39,9 +39,9 @@ namespace OpenSim.Data.NHibernate
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private double[,] map;
|
||||
private LLUUID regionID;
|
||||
private UUID regionID;
|
||||
|
||||
public Terrain(LLUUID Region, double[,] array)
|
||||
public Terrain(UUID Region, double[,] array)
|
||||
{
|
||||
map = array;
|
||||
regionID = Region;
|
||||
|
@ -51,10 +51,10 @@ namespace OpenSim.Data.NHibernate
|
|||
{
|
||||
map = new double[Constants.RegionSize, Constants.RegionSize];
|
||||
map.Initialize();
|
||||
regionID = LLUUID.Zero;
|
||||
regionID = UUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID RegionID
|
||||
public UUID RegionID
|
||||
{
|
||||
get { return regionID; }
|
||||
set { regionID = value; }
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Data;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using NHibernate;
|
||||
using NHibernate.SqlTypes;
|
||||
|
@ -53,12 +53,12 @@ namespace OpenSim.Data.NHibernate
|
|||
if (texture == null)
|
||||
{
|
||||
// TODO: should parametrize this texture out
|
||||
return new LLObject.TextureEntry(new LLUUID(Constants.DefaultTexture));
|
||||
return new Primitive.TextureEntry(new UUID(Constants.DefaultTexture));
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] bytes = ((LLObject.TextureEntry)texture).ToBytes();
|
||||
return new LLObject.TextureEntry(bytes, 0, bytes.Length);
|
||||
byte[] bytes = ((Primitive.TextureEntry)texture).ToBytes();
|
||||
return new Primitive.TextureEntry(bytes, 0, bytes.Length);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,7 +85,7 @@ namespace OpenSim.Data.NHibernate
|
|||
if (!rs.IsDBNull(ord))
|
||||
{
|
||||
byte[] bytes = (byte[])rs[ord];
|
||||
texture = new LLObject.TextureEntry(bytes, 0, bytes.Length);
|
||||
texture = new Primitive.TextureEntry(bytes, 0, bytes.Length);
|
||||
}
|
||||
|
||||
return texture;
|
||||
|
@ -93,7 +93,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
public void NullSafeSet(IDbCommand cmd, object obj, int index)
|
||||
{
|
||||
LLObject.TextureEntry texture = (LLObject.TextureEntry)obj;
|
||||
Primitive.TextureEntry texture = (Primitive.TextureEntry)obj;
|
||||
((IDataParameter)cmd.Parameters[index]).Value = texture.ToBytes();
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,7 @@ namespace OpenSim.Data.NHibernate
|
|||
|
||||
public Type ReturnedType
|
||||
{
|
||||
get { return typeof(LLObject.TextureEntry); }
|
||||
get { return typeof(Primitive.TextureEntry); }
|
||||
}
|
||||
|
||||
public SqlType[] SqlTypes
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
@ -47,39 +47,39 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
}
|
||||
|
||||
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
|
||||
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
public void RemoveObject(UUID obj, UUID regionUUID)
|
||||
{
|
||||
}
|
||||
|
||||
// see IRegionDatastore
|
||||
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
|
||||
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
||||
{
|
||||
return new List<SceneObjectGroup>();
|
||||
}
|
||||
|
||||
public void StoreTerrain(double[,] ter, LLUUID regionID)
|
||||
public void StoreTerrain(double[,] ter, UUID regionID)
|
||||
{
|
||||
}
|
||||
|
||||
public double[,] LoadTerrain(LLUUID regionID)
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void RemoveLandObject(LLUUID globalID)
|
||||
public void RemoveLandObject(UUID globalID)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -87,7 +87,7 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
}
|
||||
|
||||
public List<LandData> LoadLandObjects(LLUUID regionUUID)
|
||||
public List<LandData> LoadLandObjects(UUID regionUUID)
|
||||
{
|
||||
return new List<LandData>();
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System.Data;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data.Base;
|
||||
|
||||
namespace OpenSim.Data
|
||||
|
@ -37,25 +37,25 @@ namespace OpenSim.Data
|
|||
{
|
||||
}
|
||||
|
||||
public LLVector3 GetVector(string s)
|
||||
public Vector3 GetVector(string s)
|
||||
{
|
||||
float x = GetFloat(s + "X");
|
||||
float y = GetFloat(s + "Y");
|
||||
float z = GetFloat(s + "Z");
|
||||
|
||||
LLVector3 vector = new LLVector3(x, y, z);
|
||||
Vector3 vector = new Vector3(x, y, z);
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
public LLQuaternion GetQuaternion(string s)
|
||||
public Quaternion GetQuaternion(string s)
|
||||
{
|
||||
float x = GetFloat(s + "X");
|
||||
float y = GetFloat(s + "Y");
|
||||
float z = GetFloat(s + "Z");
|
||||
float w = GetFloat(s + "W");
|
||||
|
||||
LLQuaternion quaternion = new LLQuaternion(x, y, z, w);
|
||||
Quaternion quaternion = new Quaternion(x, y, z, w);
|
||||
|
||||
return quaternion;
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System.Data;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data.Base;
|
||||
|
||||
namespace OpenSim.Data
|
||||
|
@ -39,9 +39,9 @@ namespace OpenSim.Data
|
|||
|
||||
public override object ConvertToDbType(object value)
|
||||
{
|
||||
if (value is LLUUID)
|
||||
if (value is UUID)
|
||||
{
|
||||
return ((LLUUID) value).UUID.ToString();
|
||||
return ((UUID)value).ToString();
|
||||
}
|
||||
|
||||
return base.ConvertToDbType(value);
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Common;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data.Base;
|
||||
|
||||
namespace OpenSim.Data
|
||||
|
@ -47,17 +47,17 @@ namespace OpenSim.Data
|
|||
string fieldName = FieldName;
|
||||
object value = GetParamValue(obj);
|
||||
|
||||
if (ValueType == typeof(LLVector3))
|
||||
if (ValueType == typeof(Vector3))
|
||||
{
|
||||
LLVector3 vector = (LLVector3)value;
|
||||
Vector3 vector = (Vector3)value;
|
||||
|
||||
RawAddParam(command, fieldNames, fieldName + "X", vector.X);
|
||||
RawAddParam(command, fieldNames, fieldName + "Y", vector.Y);
|
||||
RawAddParam(command, fieldNames, fieldName + "Z", vector.Z);
|
||||
}
|
||||
else if (ValueType == typeof(LLQuaternion))
|
||||
else if (ValueType == typeof(Quaternion))
|
||||
{
|
||||
LLQuaternion quaternion = (LLQuaternion)value;
|
||||
Quaternion quaternion = (Quaternion)value;
|
||||
|
||||
RawAddParam(command, fieldNames, fieldName + "X", quaternion.X);
|
||||
RawAddParam(command, fieldNames, fieldName + "Y", quaternion.Y);
|
||||
|
@ -76,18 +76,18 @@ namespace OpenSim.Data
|
|||
|
||||
OpenSimDataReader osreader = (OpenSimDataReader) reader;
|
||||
|
||||
if (ValueType == typeof(LLVector3))
|
||||
if (ValueType == typeof(Vector3))
|
||||
{
|
||||
value = osreader.GetVector(FieldName);
|
||||
}
|
||||
else if (ValueType == typeof(LLQuaternion))
|
||||
else if (ValueType == typeof(Quaternion))
|
||||
{
|
||||
value = osreader.GetQuaternion(FieldName);
|
||||
}
|
||||
else if (ValueType == typeof(LLUUID))
|
||||
else if (ValueType == typeof(UUID))
|
||||
{
|
||||
Guid guid = reader.GetGuid(FieldName);
|
||||
value = new LLUUID(guid);
|
||||
value = new UUID(guid);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data.Base;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -89,9 +89,9 @@ namespace OpenSim.Data
|
|||
delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.ProfileEnd; },
|
||||
delegate(PrimitiveBaseShapeRowMapper shape, ushort value) { shape.Object.ProfileEnd = value; });
|
||||
|
||||
rowMapperSchema.AddMapping<LLVector3>("Scale",
|
||||
rowMapperSchema.AddMapping<Vector3>("Scale",
|
||||
delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.Scale; },
|
||||
delegate(PrimitiveBaseShapeRowMapper shape, LLVector3 value) { shape.Object.Scale = value; });
|
||||
delegate(PrimitiveBaseShapeRowMapper shape, Vector3 value) { shape.Object.Scale = value; });
|
||||
|
||||
rowMapperSchema.AddMapping<sbyte>("PathTaperX",
|
||||
delegate(PrimitiveBaseShapeRowMapper shape) { return shape.Object.PathTaperX; },
|
||||
|
@ -143,7 +143,7 @@ namespace OpenSim.Data
|
|||
PrimitiveBaseShape shape = new PrimitiveBaseShape();
|
||||
|
||||
PrimitiveBaseShapeRowMapper mapper = new PrimitiveBaseShapeRowMapper(m_schema, shape);
|
||||
mapper.FillObject(reader);
|
||||
mapper.FiPrimitive(reader);
|
||||
|
||||
return mapper;
|
||||
}
|
||||
|
|
|
@ -27,9 +27,10 @@
|
|||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
|
@ -51,7 +52,7 @@ namespace OpenSim.Data
|
|||
/// <summary>
|
||||
/// OGS/OpenSim Specific ID for a region
|
||||
/// </summary>
|
||||
public LLUUID UUID;
|
||||
public UUID UUID;
|
||||
|
||||
/// <summary>
|
||||
/// Coordinates of the region
|
||||
|
@ -117,18 +118,18 @@ namespace OpenSim.Data
|
|||
/// <summary>
|
||||
/// Region Map Texture Asset
|
||||
/// </summary>
|
||||
public LLUUID regionMapTextureID = new LLUUID("00000000-0000-1111-9999-000000000006");
|
||||
public UUID regionMapTextureID = new UUID("00000000-0000-1111-9999-000000000006");
|
||||
|
||||
/// <summary>
|
||||
/// this particular mod to the file provides support within the spec for RegionProfileData for the
|
||||
/// owner_uuid for the region
|
||||
/// </summary>
|
||||
public LLUUID owner_uuid = LLUUID.Zero;
|
||||
public UUID owner_uuid = UUID.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// OGS/OpenSim Specific original ID for a region after move/split
|
||||
/// </summary>
|
||||
public LLUUID originUUID;
|
||||
public UUID originUUID;
|
||||
|
||||
/// <summary>
|
||||
/// Request sim data based on arbitrary key/value
|
||||
|
@ -161,7 +162,7 @@ namespace OpenSim.Data
|
|||
simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
|
||||
simData.serverURI = (string) responseData["server_uri"];
|
||||
simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
|
||||
simData.UUID = new LLUUID((string) responseData["region_UUID"]);
|
||||
simData.UUID = new UUID((string) responseData["region_UUID"]);
|
||||
simData.regionName = (string) responseData["region_name"];
|
||||
}
|
||||
|
||||
|
@ -177,10 +178,10 @@ namespace OpenSim.Data
|
|||
/// <param name="gridserver_recvkey"></param>
|
||||
/// <returns>The sim profile. Null if there was a request failure</returns>
|
||||
/// <remarks>This method should be statics</remarks>
|
||||
public static RegionProfileData RequestSimProfileData(LLUUID region_uuid, Uri gridserver_url,
|
||||
public static RegionProfileData RequestSimProfileData(UUID region_uuid, Uri gridserver_url,
|
||||
string gridserver_sendkey, string gridserver_recvkey)
|
||||
{
|
||||
return RequestSimData(gridserver_url, gridserver_sendkey, "region_UUID", region_uuid.UUID.ToString());
|
||||
return RequestSimData(gridserver_url, gridserver_sendkey, "region_UUID", region_uuid.Guid.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -26,13 +26,13 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
public class ReservationData
|
||||
{
|
||||
public LLUUID userUUID = LLUUID.Zero;
|
||||
public UUID userUUID = UUID.Zero;
|
||||
public int reservationMinX = 0;
|
||||
public int reservationMinY = 0;
|
||||
public int reservationMaxX = 65536;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
using System;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="uuid">UUID of ... ?</param>
|
||||
/// <returns>Asset base</returns>
|
||||
override public AssetBase FetchAsset(LLUUID uuid)
|
||||
override public AssetBase FetchAsset(UUID uuid)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="uuid">The asset UUID</param>
|
||||
/// <returns>True if exist, or false.</returns>
|
||||
override public bool ExistsAsset(LLUUID uuid)
|
||||
override public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
lock (this) {
|
||||
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
|
||||
|
@ -217,7 +217,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// Delete an asset from database
|
||||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
public void DeleteAsset(LLUUID uuid)
|
||||
public void DeleteAsset(UUID uuid)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
|
||||
{
|
||||
|
@ -239,7 +239,7 @@ namespace OpenSim.Data.SQLite
|
|||
// back out. Not enough time to figure it out yet.
|
||||
AssetBase asset = new AssetBase();
|
||||
|
||||
asset.FullID = new LLUUID((String) row["UUID"]);
|
||||
asset.FullID = new UUID((String) row["UUID"]);
|
||||
asset.Name = (String) row["Name"];
|
||||
asset.Description = (String) row["Description"];
|
||||
asset.Type = Convert.ToSByte(row["Type"]);
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Data;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Mono.Data.SqliteClient;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
@ -83,7 +83,7 @@ namespace OpenSim.Data.SQLite
|
|||
get { return new List<string>(m_FieldMap.Keys).ToArray(); }
|
||||
}
|
||||
|
||||
public EstateSettings LoadEstateSettings(LLUUID regionID)
|
||||
public EstateSettings LoadEstateSettings(UUID regionID)
|
||||
{
|
||||
EstateSettings es = new EstateSettings();
|
||||
es.OnSave += StoreEstateSettings;
|
||||
|
@ -109,11 +109,11 @@ namespace OpenSim.Data.SQLite
|
|||
else
|
||||
m_FieldMap[name].SetValue(es, false);
|
||||
}
|
||||
else if (m_FieldMap[name].GetValue(es) is libsecondlife.LLUUID)
|
||||
else if(m_FieldMap[name].GetValue(es) is OpenMetaverse.UUID)
|
||||
{
|
||||
LLUUID uuid = LLUUID.Zero;
|
||||
UUID uuid = UUID.Zero;
|
||||
|
||||
LLUUID.TryParse(r[name].ToString(), out uuid);
|
||||
UUID.TryParse(r[name].ToString(), out uuid);
|
||||
m_FieldMap[name].SetValue(es, uuid);
|
||||
}
|
||||
else
|
||||
|
@ -258,8 +258,8 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
EstateBan eb = new EstateBan();
|
||||
|
||||
LLUUID uuid = new LLUUID();
|
||||
LLUUID.TryParse(r["bannedUUID"].ToString(), out uuid);
|
||||
UUID uuid = new UUID();
|
||||
UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
|
||||
|
||||
eb.bannedUUID = uuid;
|
||||
eb.bannedIP = "0.0.0.0";
|
||||
|
@ -292,7 +292,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
}
|
||||
|
||||
void SaveUUIDList(uint EstateID, string table, LLUUID[] data)
|
||||
void SaveUUIDList(uint EstateID, string table, UUID[] data)
|
||||
{
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
|
@ -305,7 +305,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
|
||||
|
||||
foreach (LLUUID uuid in data)
|
||||
foreach (UUID uuid in data)
|
||||
{
|
||||
cmd.Parameters.Add(":EstateID", EstateID.ToString());
|
||||
cmd.Parameters.Add(":uuid", uuid.ToString());
|
||||
|
@ -315,9 +315,9 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
}
|
||||
|
||||
LLUUID[] LoadUUIDList(uint EstateID, string table)
|
||||
UUID[] LoadUUIDList(uint EstateID, string table)
|
||||
{
|
||||
List<LLUUID> uuids = new List<LLUUID>();
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
|
@ -330,8 +330,8 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
// EstateBan eb = new EstateBan();
|
||||
|
||||
LLUUID uuid = new LLUUID();
|
||||
LLUUID.TryParse(r["uuid"].ToString(), out uuid);
|
||||
UUID uuid = new UUID();
|
||||
UUID.TryParse(r["uuid"].ToString(), out uuid);
|
||||
|
||||
uuids.Add(uuid);
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Data;
|
|||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -162,7 +162,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="uuid">The region UUID</param>
|
||||
/// <returns>The sim profile</returns>
|
||||
override public RegionProfileData GetProfileByLLUUID(LLUUID uuid)
|
||||
override public RegionProfileData GetProfileByUUID(UUID uuid)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["uuid"] = uuid.ToString();
|
||||
|
@ -181,7 +181,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// Returns a list of avatar and UUIDs that match the query
|
||||
/// </summary>
|
||||
/// <remarks>do nothing yet</remarks>
|
||||
public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
|
||||
public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
|
||||
{
|
||||
//Do nothing yet
|
||||
List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
|
||||
|
@ -217,14 +217,14 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="handle">The attempted regionHandle of the challenger</param>
|
||||
/// <param name="authkey">The secret</param>
|
||||
/// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
|
||||
override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
|
||||
override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey)
|
||||
{
|
||||
bool throwHissyFit = false; // Should be true by 1.0
|
||||
|
||||
if (throwHissyFit)
|
||||
throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
|
||||
|
||||
RegionProfileData data = GetProfileByLLUUID(uuid);
|
||||
RegionProfileData data = GetProfileByUUID(uuid);
|
||||
|
||||
return (handle == data.regionHandle && authkey == data.regionSecret);
|
||||
}
|
||||
|
@ -238,7 +238,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="authhash"></param>
|
||||
/// <param name="challenge"></param>
|
||||
/// <returns></returns>
|
||||
public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
|
||||
public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge)
|
||||
{
|
||||
// SHA512Managed HashProvider = new SHA512Managed();
|
||||
// Encoding TextProvider = new UTF8Encoding();
|
||||
|
|
|
@ -29,7 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -109,13 +109,13 @@ namespace OpenSim.Data.SQLite
|
|||
public InventoryItemBase buildItem(DataRow row)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.ID = new LLUUID((string) row["UUID"]);
|
||||
item.AssetID = new LLUUID((string) row["assetID"]);
|
||||
item.ID = new UUID((string) row["UUID"]);
|
||||
item.AssetID = new UUID((string) row["assetID"]);
|
||||
item.AssetType = Convert.ToInt32(row["assetType"]);
|
||||
item.InvType = Convert.ToInt32(row["invType"]);
|
||||
item.Folder = new LLUUID((string) row["parentFolderID"]);
|
||||
item.Owner = new LLUUID((string) row["avatarID"]);
|
||||
item.Creator = new LLUUID((string) row["creatorsID"]);
|
||||
item.Folder = new UUID((string) row["parentFolderID"]);
|
||||
item.Owner = new UUID((string) row["avatarID"]);
|
||||
item.Creator = new UUID((string) row["creatorsID"]);
|
||||
item.Name = (string) row["inventoryName"];
|
||||
item.Description = (string) row["inventoryDescription"];
|
||||
|
||||
|
@ -135,7 +135,7 @@ namespace OpenSim.Data.SQLite
|
|||
item.CreationDate = Convert.ToInt32(row["creationDate"]);
|
||||
|
||||
if (!Convert.IsDBNull(row["groupID"]))
|
||||
item.GroupID = new LLUUID((string)row["groupID"]);
|
||||
item.GroupID = new UUID((string)row["groupID"]);
|
||||
|
||||
if (!Convert.IsDBNull(row["groupOwned"]))
|
||||
item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
|
||||
|
@ -317,7 +317,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="folderID">The UUID of the target folder</param>
|
||||
/// <returns>A List of InventoryItemBase items</returns>
|
||||
public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
|
||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -339,20 +339,20 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="user">The user whos inventory is to be searched</param>
|
||||
/// <returns>A list of folder objects</returns>
|
||||
public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
|
||||
public List<InventoryFolderBase> getUserRootFolders(UUID user)
|
||||
{
|
||||
return new List<InventoryFolderBase>();
|
||||
}
|
||||
|
||||
// see InventoryItemBase.getUserRootFolder
|
||||
public InventoryFolderBase getUserRootFolder(LLUUID user)
|
||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
string selectExp = "agentID = '" + Util.ToRawUuidString(user) + "' AND parentID = '" +
|
||||
Util.ToRawUuidString(LLUUID.Zero) + "'";
|
||||
Util.ToRawUuidString(UUID.Zero) + "'";
|
||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
{
|
||||
|
@ -378,7 +378,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="folders">list where folders will be appended</param>
|
||||
/// <param name="parentID">ID of parent</param>
|
||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
|
||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -398,7 +398,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="parentID">The folder to get subfolders for</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
|
||||
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
getInventoryFolders(ref folders, Util.ToRawUuidString(parentID));
|
||||
|
@ -410,7 +410,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="parentID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
|
||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
|
||||
{
|
||||
/* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one
|
||||
* - We will only need to hit the database twice instead of n times.
|
||||
|
@ -441,7 +441,7 @@ namespace OpenSim.Data.SQLite
|
|||
if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist
|
||||
{
|
||||
parentFolder = buildFolder(parentRow[0]);
|
||||
LLUUID agentID = parentFolder.Owner;
|
||||
UUID agentID = parentFolder.Owner;
|
||||
selectExp = "agentID = '" + Util.ToRawUuidString(agentID) + "'";
|
||||
folderRows = inventoryFolderTable.Select(selectExp);
|
||||
}
|
||||
|
@ -451,7 +451,7 @@ namespace OpenSim.Data.SQLite
|
|||
/* if we're querying the root folder, just return an unordered list of all folders in the user's
|
||||
* inventory
|
||||
*/
|
||||
if (parentFolder.ParentID == LLUUID.Zero)
|
||||
if (parentFolder.ParentID == UUID.Zero)
|
||||
{
|
||||
foreach (DataRow row in folderRows)
|
||||
{
|
||||
|
@ -470,13 +470,13 @@ namespace OpenSim.Data.SQLite
|
|||
{ // Querying a non-root folder
|
||||
|
||||
// Build a hash table of all user's inventory folders, indexed by each folder's parent ID
|
||||
Dictionary<LLUUID, List<InventoryFolderBase>> hashtable =
|
||||
new Dictionary<LLUUID, List<InventoryFolderBase>>(folderRows.GetLength(0));
|
||||
Dictionary<UUID, List<InventoryFolderBase>> hashtable =
|
||||
new Dictionary<UUID, List<InventoryFolderBase>>(folderRows.GetLength(0));
|
||||
|
||||
foreach (DataRow row in folderRows)
|
||||
{
|
||||
InventoryFolderBase curFolder = buildFolder(row);
|
||||
if (curFolder.ParentID != LLUUID.Zero) // Discard root of tree - not needed
|
||||
if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed
|
||||
{
|
||||
if (hashtable.ContainsKey(curFolder.ParentID))
|
||||
{
|
||||
|
@ -514,7 +514,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="item">The UUID of the item to be returned</param>
|
||||
/// <returns>A class containing item information</returns>
|
||||
public InventoryItemBase getInventoryItem(LLUUID item)
|
||||
public InventoryItemBase getInventoryItem(UUID item)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -535,7 +535,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="folder">The UUID of the folder to be returned</param>
|
||||
/// <returns>A class containing folder information</returns>
|
||||
public InventoryFolderBase getInventoryFolder(LLUUID folder)
|
||||
public InventoryFolderBase getInventoryFolder(UUID folder)
|
||||
{
|
||||
// TODO: Deep voodoo here. If you enable this code then
|
||||
// multi region breaks. No idea why, but I figured it was
|
||||
|
@ -578,7 +578,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// Delete an inventory item
|
||||
/// </summary>
|
||||
/// <param name="item">The item UUID</param>
|
||||
public void deleteInventoryItem(LLUUID itemID)
|
||||
public void deleteInventoryItem(UUID itemID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -599,7 +599,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="folderId">id of the folder, whose item content should be deleted</param>
|
||||
/// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo>
|
||||
private void deleteItemsInFolder(LLUUID folderId)
|
||||
private void deleteItemsInFolder(UUID folderId)
|
||||
{
|
||||
List<InventoryItemBase> items = getInventoryInFolder(Util.ToRawUuidString(folderId));
|
||||
|
||||
|
@ -641,7 +641,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// This will clean-up any child folders and child items as well
|
||||
/// </remarks>
|
||||
/// <param name="folderID">the folder UUID</param>
|
||||
public void deleteInventoryFolder(LLUUID folderID)
|
||||
public void deleteInventoryFolder(UUID folderID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -791,10 +791,10 @@ namespace OpenSim.Data.SQLite
|
|||
private static InventoryFolderBase buildFolder(DataRow row)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.ID = new LLUUID((string) row["UUID"]);
|
||||
folder.ID = new UUID((string) row["UUID"]);
|
||||
folder.Name = (string) row["name"];
|
||||
folder.Owner = new LLUUID((string) row["agentID"]);
|
||||
folder.ParentID = new LLUUID((string) row["parentID"]);
|
||||
folder.Owner = new UUID((string) row["agentID"]);
|
||||
folder.ParentID = new UUID((string) row["parentID"]);
|
||||
folder.Type = Convert.ToInt16(row["type"]);
|
||||
folder.Version = Convert.ToUInt16(row["version"]);
|
||||
return folder;
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Data.SQLite;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Data.SQLite
|
||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Data.SQLite
|
|||
// Region Main
|
||||
retval.regionHandle = (ulong) reader["regionHandle"];
|
||||
retval.regionName = (string) reader["regionName"];
|
||||
retval.UUID = new LLUUID((string) reader["uuid"]);
|
||||
retval.UUID = new UUID((string) reader["uuid"]);
|
||||
|
||||
// Secrets
|
||||
retval.regionRecvKey = (string) reader["regionRecvKey"];
|
||||
|
@ -182,7 +182,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
parameters["regionHandle"] = profile.regionHandle.ToString();
|
||||
parameters["regionName"] = profile.regionName;
|
||||
parameters["uuid"] = profile.UUID.ToString();
|
||||
parameters["uuid"] = profile.ToString();
|
||||
parameters["regionRecvKey"] = profile.regionRecvKey;
|
||||
parameters["regionSendKey"] = profile.regionSendKey;
|
||||
parameters["regionDataURI"] = profile.regionDataURI;
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Data;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
}
|
||||
|
||||
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
@ -200,15 +200,15 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="obj">the object</param>
|
||||
/// <param name="regionUUID">the region UUID</param>
|
||||
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
|
||||
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
foreach (SceneObjectPart prim in obj.Children.Values)
|
||||
{
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
|
||||
{
|
||||
//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
|
||||
addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
|
||||
|
@ -235,9 +235,9 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="obj">the object</param>
|
||||
/// <param name="regionUUID">the region UUID</param>
|
||||
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
|
||||
public void RemoveObject(UUID obj, UUID regionUUID)
|
||||
{
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
|
||||
m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
|
||||
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
|
@ -249,7 +249,7 @@ namespace OpenSim.Data.SQLite
|
|||
foreach (DataRow row in primRows)
|
||||
{
|
||||
// Remove shape rows
|
||||
LLUUID uuid = new LLUUID((string) row["UUID"]);
|
||||
UUID uuid = new UUID((string) row["UUID"]);
|
||||
DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
|
||||
if (shapeRow != null)
|
||||
{
|
||||
|
@ -271,7 +271,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
|
||||
/// </summary>
|
||||
/// <param name="uuid">The item UUID</param>
|
||||
private void RemoveItems(LLUUID uuid)
|
||||
private void RemoveItems(UUID uuid)
|
||||
{
|
||||
DataTable items = ds.Tables["primitems"];
|
||||
|
||||
|
@ -289,9 +289,9 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="regionUUID">The region UUID</param>
|
||||
/// <returns>List of loaded groups</returns>
|
||||
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
|
||||
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
||||
{
|
||||
Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
|
||||
Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
|
||||
|
||||
|
@ -350,7 +350,7 @@ namespace OpenSim.Data.SQLite
|
|||
"[REGION DB]: No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
createdObjects[new LLUUID(objID)].AddPart(prim);
|
||||
createdObjects[new UUID(objID)].AddPart(prim);
|
||||
}
|
||||
|
||||
LoadItems(prim);
|
||||
|
@ -379,7 +379,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
|
||||
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
||||
String sql = String.Format("primID = '{0}'", prim.ToString());
|
||||
DataRow[] dbItemRows = dbItems.Select(sql);
|
||||
|
||||
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
||||
|
@ -407,7 +407,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="ter">terrain heightfield</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
public void StoreTerrain(double[,] ter, LLUUID regionID)
|
||||
public void StoreTerrain(double[,] ter, UUID regionID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -451,7 +451,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
public double[,] LoadTerrain(LLUUID regionID)
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -499,7 +499,7 @@ namespace OpenSim.Data.SQLite
|
|||
///
|
||||
/// </summary>
|
||||
/// <param name="globalID"></param>
|
||||
public void RemoveLandObject(LLUUID globalID)
|
||||
public void RemoveLandObject(UUID globalID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -563,7 +563,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="regionUUID"></param>
|
||||
/// <returns></returns>
|
||||
public List<LandData> LoadLandObjects(LLUUID regionUUID)
|
||||
public List<LandData> LoadLandObjects(UUID regionUUID)
|
||||
{
|
||||
List<LandData> landDataForRegion = new List<LandData>();
|
||||
lock (ds)
|
||||
|
@ -821,12 +821,12 @@ namespace OpenSim.Data.SQLite
|
|||
createCol(land, "IsGroupOwned", typeof (Boolean));
|
||||
createCol(land, "Area", typeof (Int32));
|
||||
createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
|
||||
createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
|
||||
createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
|
||||
createCol(land, "ClaimDate", typeof (Int32));
|
||||
createCol(land, "ClaimPrice", typeof (Int32));
|
||||
createCol(land, "GroupUUID", typeof (string));
|
||||
createCol(land, "SalePrice", typeof (Int32));
|
||||
createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
|
||||
createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
|
||||
createCol(land, "LandFlags", typeof (UInt32));
|
||||
createCol(land, "LandingType", typeof (Byte));
|
||||
createCol(land, "MediaAutoScale", typeof (Byte));
|
||||
|
@ -882,7 +882,7 @@ namespace OpenSim.Data.SQLite
|
|||
// interesting has to be done to actually get these values
|
||||
// back out. Not enough time to figure it out yet.
|
||||
SceneObjectPart prim = new SceneObjectPart();
|
||||
prim.UUID = new LLUUID((String) row["UUID"]);
|
||||
prim.UUID = new UUID((String) row["UUID"]);
|
||||
// explicit conversion of integers is required, which sort
|
||||
// of sucks. No idea if there is a shortcut here or not.
|
||||
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
||||
|
@ -895,43 +895,43 @@ namespace OpenSim.Data.SQLite
|
|||
prim.TouchName = (String) row["TouchName"];
|
||||
// permissions
|
||||
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
||||
prim.CreatorID = new LLUUID((String) row["CreatorID"]);
|
||||
prim.OwnerID = new LLUUID((String) row["OwnerID"]);
|
||||
prim.GroupID = new LLUUID((String) row["GroupID"]);
|
||||
prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
|
||||
prim.CreatorID = new UUID((String) row["CreatorID"]);
|
||||
prim.OwnerID = new UUID((String) row["OwnerID"]);
|
||||
prim.GroupID = new UUID((String) row["GroupID"]);
|
||||
prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
|
||||
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
||||
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
||||
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
||||
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
||||
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
||||
// vectors
|
||||
prim.OffsetPosition = new LLVector3(
|
||||
prim.OffsetPosition = new Vector3(
|
||||
Convert.ToSingle(row["PositionX"]),
|
||||
Convert.ToSingle(row["PositionY"]),
|
||||
Convert.ToSingle(row["PositionZ"])
|
||||
);
|
||||
prim.GroupPosition = new LLVector3(
|
||||
prim.GroupPosition = new Vector3(
|
||||
Convert.ToSingle(row["GroupPositionX"]),
|
||||
Convert.ToSingle(row["GroupPositionY"]),
|
||||
Convert.ToSingle(row["GroupPositionZ"])
|
||||
);
|
||||
prim.Velocity = new LLVector3(
|
||||
prim.Velocity = new Vector3(
|
||||
Convert.ToSingle(row["VelocityX"]),
|
||||
Convert.ToSingle(row["VelocityY"]),
|
||||
Convert.ToSingle(row["VelocityZ"])
|
||||
);
|
||||
prim.AngularVelocity = new LLVector3(
|
||||
prim.AngularVelocity = new Vector3(
|
||||
Convert.ToSingle(row["AngularVelocityX"]),
|
||||
Convert.ToSingle(row["AngularVelocityY"]),
|
||||
Convert.ToSingle(row["AngularVelocityZ"])
|
||||
);
|
||||
prim.Acceleration = new LLVector3(
|
||||
prim.Acceleration = new Vector3(
|
||||
Convert.ToSingle(row["AccelerationX"]),
|
||||
Convert.ToSingle(row["AccelerationY"]),
|
||||
Convert.ToSingle(row["AccelerationZ"])
|
||||
);
|
||||
// quaternions
|
||||
prim.RotationOffset = new LLQuaternion(
|
||||
prim.RotationOffset = new Quaternion(
|
||||
Convert.ToSingle(row["RotationX"]),
|
||||
Convert.ToSingle(row["RotationY"]),
|
||||
Convert.ToSingle(row["RotationZ"]),
|
||||
|
@ -940,11 +940,11 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
try
|
||||
{
|
||||
prim.SitTargetPositionLL = new LLVector3(
|
||||
prim.SitTargetPositionLL = new Vector3(
|
||||
Convert.ToSingle(row["SitTargetOffsetX"]),
|
||||
Convert.ToSingle(row["SitTargetOffsetY"]),
|
||||
Convert.ToSingle(row["SitTargetOffsetZ"]));
|
||||
prim.SitTargetOrientationLL = new LLQuaternion(
|
||||
prim.SitTargetOrientationLL = new Quaternion(
|
||||
Convert.ToSingle(
|
||||
row["SitTargetOrientX"]),
|
||||
Convert.ToSingle(
|
||||
|
@ -993,10 +993,10 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
TaskInventoryItem taskItem = new TaskInventoryItem();
|
||||
|
||||
taskItem.ItemID = new LLUUID((String)row["itemID"]);
|
||||
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
|
||||
taskItem.AssetID = new LLUUID((String)row["assetID"]);
|
||||
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
|
||||
taskItem.ItemID = new UUID((String)row["itemID"]);
|
||||
taskItem.ParentPartID = new UUID((String)row["primID"]);
|
||||
taskItem.AssetID = new UUID((String)row["assetID"]);
|
||||
taskItem.ParentID = new UUID((String)row["parentFolderID"]);
|
||||
|
||||
taskItem.InvType = Convert.ToInt32(row["invType"]);
|
||||
taskItem.Type = Convert.ToInt32(row["assetType"]);
|
||||
|
@ -1004,10 +1004,10 @@ namespace OpenSim.Data.SQLite
|
|||
taskItem.Name = (String)row["name"];
|
||||
taskItem.Description = (String)row["description"];
|
||||
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
|
||||
taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
|
||||
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
|
||||
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
|
||||
taskItem.GroupID = new LLUUID((String)row["groupID"]);
|
||||
taskItem.CreatorID = new UUID((String)row["creatorID"]);
|
||||
taskItem.OwnerID = new UUID((String)row["ownerID"]);
|
||||
taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
|
||||
taskItem.GroupID = new UUID((String)row["groupID"]);
|
||||
|
||||
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
|
||||
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
|
||||
|
@ -1028,7 +1028,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
LandData newData = new LandData();
|
||||
|
||||
newData.GlobalID = new LLUUID((String) row["UUID"]);
|
||||
newData.GlobalID = new UUID((String) row["UUID"]);
|
||||
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
|
||||
|
||||
// Bitmap is a byte[512]
|
||||
|
@ -1041,17 +1041,17 @@ namespace OpenSim.Data.SQLite
|
|||
newData.Area = Convert.ToInt32(row["Area"]);
|
||||
newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
|
||||
newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
|
||||
//Enum libsecondlife.Parcel.ParcelCategory
|
||||
//Enum OpenMetaverse.Parcel.ParcelCategory
|
||||
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
|
||||
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
|
||||
newData.GroupID = new LLUUID((String) row["GroupUUID"]);
|
||||
newData.GroupID = new UUID((String) row["GroupUUID"]);
|
||||
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
|
||||
newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
|
||||
//Enum. libsecondlife.Parcel.ParcelStatus
|
||||
//Enum. OpenMetaverse.Parcel.ParcelStatus
|
||||
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
|
||||
newData.LandingType = (Byte) row["LandingType"];
|
||||
newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
|
||||
newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]);
|
||||
newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
|
||||
newData.MediaURL = (String) row["MediaURL"];
|
||||
newData.MusicURL = (String) row["MusicURL"];
|
||||
newData.PassHours = Convert.ToSingle(row["PassHours"]);
|
||||
|
@ -1061,25 +1061,25 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
|
||||
newData.UserLocation =
|
||||
new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
Convert.ToSingle(row["UserLocationZ"]));
|
||||
newData.UserLookAt =
|
||||
new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
||||
new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
||||
Convert.ToSingle(row["UserLookAtZ"]));
|
||||
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
||||
newData.UserLocation = LLVector3.Zero;
|
||||
newData.UserLookAt = LLVector3.Zero;
|
||||
newData.UserLocation = Vector3.Zero;
|
||||
newData.UserLookAt = Vector3.Zero;
|
||||
}
|
||||
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
|
||||
LLUUID authBuyerID = LLUUID.Zero;
|
||||
UUID authBuyerID = UUID.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
Helpers.TryParse((string)row["AuthbuyerID"], out authBuyerID);
|
||||
UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
|
@ -1120,7 +1120,7 @@ namespace OpenSim.Data.SQLite
|
|||
private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = new LLUUID((string) row["AccessUUID"]);
|
||||
entry.AgentID = new UUID((string) row["AccessUUID"]);
|
||||
entry.Flags = (ParcelManager.AccessList) row["Flags"];
|
||||
entry.Time = new DateTime();
|
||||
return entry;
|
||||
|
@ -1144,7 +1144,7 @@ namespace OpenSim.Data.SQLite
|
|||
return str.ToArray();
|
||||
}
|
||||
|
||||
// private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
|
||||
// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
|
||||
// {
|
||||
// row["RegionUUID"] = regionUUID;
|
||||
// row["Revision"] = rev;
|
||||
|
@ -1167,7 +1167,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="prim"></param>
|
||||
/// <param name="sceneGroupID"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
||||
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
||||
|
@ -1215,12 +1215,12 @@ namespace OpenSim.Data.SQLite
|
|||
row["RotationW"] = prim.RotationOffset.W;
|
||||
|
||||
// Sit target
|
||||
LLVector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
Vector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
row["SitTargetOffsetX"] = sitTargetPos.X;
|
||||
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
||||
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
||||
|
||||
LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
row["SitTargetOrientW"] = sitTargetOrient.W;
|
||||
row["SitTargetOrientX"] = sitTargetOrient.X;
|
||||
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
||||
|
@ -1263,7 +1263,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="row"></param>
|
||||
/// <param name="land"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
||||
private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(land.GlobalID);
|
||||
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
||||
|
@ -1278,12 +1278,12 @@ namespace OpenSim.Data.SQLite
|
|||
row["IsGroupOwned"] = land.IsGroupOwned;
|
||||
row["Area"] = land.Area;
|
||||
row["AuctionID"] = land.AuctionID; //Unemplemented
|
||||
row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
|
||||
row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
|
||||
row["ClaimDate"] = land.ClaimDate;
|
||||
row["ClaimPrice"] = land.ClaimPrice;
|
||||
row["GroupUUID"] = Util.ToRawUuidString(land.GroupID);
|
||||
row["SalePrice"] = land.SalePrice;
|
||||
row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
|
||||
row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
|
||||
row["LandFlags"] = land.Flags;
|
||||
row["LandingType"] = land.LandingType;
|
||||
row["MediaAutoScale"] = land.MediaAutoScale;
|
||||
|
@ -1308,7 +1308,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="row"></param>
|
||||
/// <param name="entry"></param>
|
||||
/// <param name="parcelID"></param>
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
|
||||
{
|
||||
row["LandUUID"] = Util.ToRawUuidString(parcelID);
|
||||
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
|
||||
|
@ -1323,7 +1323,7 @@ namespace OpenSim.Data.SQLite
|
|||
private PrimitiveBaseShape buildShape(DataRow row)
|
||||
{
|
||||
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
||||
s.Scale = new LLVector3(
|
||||
s.Scale = new Vector3(
|
||||
Convert.ToSingle(row["ScaleX"]),
|
||||
Convert.ToSingle(row["ScaleY"]),
|
||||
Convert.ToSingle(row["ScaleZ"])
|
||||
|
@ -1418,7 +1418,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="prim"></param>
|
||||
/// <param name="sceneGroupID"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
|
@ -1453,7 +1453,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
||||
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenSim.Framework;
|
||||
|
@ -59,7 +59,7 @@ namespace OpenSim.Data.SQLite
|
|||
private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname";
|
||||
private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname";
|
||||
|
||||
private Dictionary<LLUUID, AvatarAppearance> aplist = new Dictionary<LLUUID, AvatarAppearance>();
|
||||
private Dictionary<UUID, AvatarAppearance> aplist = new Dictionary<UUID, AvatarAppearance>();
|
||||
private DataSet ds;
|
||||
private SqliteDataAdapter da;
|
||||
private SqliteDataAdapter daf;
|
||||
|
@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="uuid">User UUID</param>
|
||||
/// <returns>user profile data</returns>
|
||||
override public UserProfileData GetUserByUUID(LLUUID uuid)
|
||||
override public UserProfileData GetUserByUUID(UUID uuid)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
|
@ -184,21 +184,21 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">UUID of the friend to add</param>
|
||||
/// <param name="perms">permission flag</param>
|
||||
override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
string InsertFriends = "insert into userfriends(ownerID, friendID, friendPerms) values(:ownerID, :friendID, :perms)";
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friend.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":friendID", friendlistowner.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friend.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":friendID", friendlistowner.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
@ -209,13 +209,13 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">UUID of the friend to remove</param>
|
||||
override public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
|
||||
override public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
||||
{
|
||||
string DeletePerms = "delete from friendlist where (ownerID=:ownerID and friendID=:friendID) or (ownerID=:friendID and friendID=:ownerID)";
|
||||
using (SqliteCommand cmd = new SqliteCommand(DeletePerms, g_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
@ -226,14 +226,14 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">UUID of the friend to modify</param>
|
||||
/// <param name="perms">updated permission flag</param>
|
||||
override public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
string UpdatePerms = "update friendlist set perms=:perms where ownerID=:ownerID and friendID=:friendID";
|
||||
using (SqliteCommand cmd = new SqliteCommand(UpdatePerms, g_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
@ -243,13 +243,13 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <returns>The friendlist list</returns>
|
||||
override public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
override public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
List<FriendListItem> returnlist = new List<FriendListItem>();
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand(SelectFriendsByUUID, g_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.UUID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -259,7 +259,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
FriendListItem user = new FriendListItem();
|
||||
user.FriendListOwner = friendlistowner;
|
||||
user.Friend = new LLUUID((string)reader[0]);
|
||||
user.Friend = new UUID((string)reader[0]);
|
||||
user.FriendPerms = Convert.ToUInt32(reader[1]);
|
||||
user.FriendListOwnerPerms = Convert.ToUInt32(reader[2]);
|
||||
returnlist.Add(user);
|
||||
|
@ -288,7 +288,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="regionuuid">UUID of the region</param>
|
||||
/// <param name="regionhandle">region handle</param>
|
||||
/// <remarks>DO NOTHING</remarks>
|
||||
override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle)
|
||||
override public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle)
|
||||
{
|
||||
//m_log.Info("[USER DB]: Stub UpdateUserCUrrentRegion called");
|
||||
}
|
||||
|
@ -299,7 +299,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="queryID"></param>
|
||||
/// <param name="query"></param>
|
||||
/// <returns></returns>
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
|
||||
{
|
||||
List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
|
||||
string[] querysplit;
|
||||
|
@ -316,7 +316,7 @@ namespace OpenSim.Data.SQLite
|
|||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
user.AvatarID = new LLUUID((string) reader["UUID"]);
|
||||
user.AvatarID = new UUID((string) reader["UUID"]);
|
||||
user.firstName = (string) reader["username"];
|
||||
user.lastName = (string) reader["surname"];
|
||||
returnlist.Add(user);
|
||||
|
@ -337,7 +337,7 @@ namespace OpenSim.Data.SQLite
|
|||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
user.AvatarID = new LLUUID((string) reader["UUID"]);
|
||||
user.AvatarID = new UUID((string) reader["UUID"]);
|
||||
user.firstName = (string) reader["username"];
|
||||
user.lastName = (string) reader["surname"];
|
||||
returnlist.Add(user);
|
||||
|
@ -354,7 +354,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="uuid">The user's account ID</param>
|
||||
/// <returns>A matching user profile</returns>
|
||||
override public UserAgentData GetAgentByUUID(LLUUID uuid)
|
||||
override public UserAgentData GetAgentByUUID(UUID uuid)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -399,7 +399,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="AgentID">UUID of the user</param>
|
||||
/// <param name="WebLoginKey">UUID of the weblogin</param>
|
||||
override public void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey)
|
||||
override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey)
|
||||
{
|
||||
DataTable users = ds.Tables["users"];
|
||||
lock (ds)
|
||||
|
@ -520,7 +520,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="to">End account</param>
|
||||
/// <param name="amount">The amount to move</param>
|
||||
/// <returns>Success?</returns>
|
||||
override public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount)
|
||||
override public bool MoneyTransferRequest(UUID from, UUID to, uint amount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -533,7 +533,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="to">Receivers account</param>
|
||||
/// <param name="item">Inventory item</param>
|
||||
/// <returns>Success?</returns>
|
||||
override public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
|
||||
override public bool InventoryTransferRequest(UUID from, UUID to, UUID item)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -545,7 +545,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="user">The user UUID</param>
|
||||
/// <returns>Avatar Appearence</returns>
|
||||
override public AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
override public AvatarAppearance GetUserAppearance(UUID user)
|
||||
{
|
||||
AvatarAppearance aa = null;
|
||||
try {
|
||||
|
@ -562,7 +562,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="user">the user UUID</param>
|
||||
/// <param name="appearance">appearence</param>
|
||||
override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
|
||||
override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
|
||||
{
|
||||
appearance.Owner = user;
|
||||
aplist[user] = appearance;
|
||||
|
@ -707,8 +707,8 @@ namespace OpenSim.Data.SQLite
|
|||
private static UserProfileData buildUserProfile(DataRow row)
|
||||
{
|
||||
UserProfileData user = new UserProfileData();
|
||||
LLUUID tmp;
|
||||
LLUUID.TryParse((String)row["UUID"], out tmp);
|
||||
UUID tmp;
|
||||
UUID.TryParse((String)row["UUID"], out tmp);
|
||||
user.ID = tmp;
|
||||
user.FirstName = (String) row["username"];
|
||||
user.SurName = (String) row["surname"];
|
||||
|
@ -717,39 +717,39 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
user.HomeRegionX = Convert.ToUInt32(row["homeRegionX"]);
|
||||
user.HomeRegionY = Convert.ToUInt32(row["homeRegionY"]);
|
||||
user.HomeLocation = new LLVector3(
|
||||
user.HomeLocation = new Vector3(
|
||||
Convert.ToSingle(row["homeLocationX"]),
|
||||
Convert.ToSingle(row["homeLocationY"]),
|
||||
Convert.ToSingle(row["homeLocationZ"])
|
||||
);
|
||||
user.HomeLookAt = new LLVector3(
|
||||
user.HomeLookAt = new Vector3(
|
||||
Convert.ToSingle(row["homeLookAtX"]),
|
||||
Convert.ToSingle(row["homeLookAtY"]),
|
||||
Convert.ToSingle(row["homeLookAtZ"])
|
||||
);
|
||||
|
||||
LLUUID regionID = LLUUID.Zero;
|
||||
LLUUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use LLUUID.Zero
|
||||
UUID regionID = UUID.Zero;
|
||||
UUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use UUID.Zero
|
||||
user.HomeRegionID = regionID;
|
||||
|
||||
user.Created = Convert.ToInt32(row["created"]);
|
||||
user.LastLogin = Convert.ToInt32(row["lastLogin"]);
|
||||
user.RootInventoryFolderID = new LLUUID((String) row["rootInventoryFolderID"]);
|
||||
user.RootInventoryFolderID = new UUID((String) row["rootInventoryFolderID"]);
|
||||
user.UserInventoryURI = (String) row["userInventoryURI"];
|
||||
user.UserAssetURI = (String) row["userAssetURI"];
|
||||
user.CanDoMask = Convert.ToUInt32(row["profileCanDoMask"]);
|
||||
user.WantDoMask = Convert.ToUInt32(row["profileWantDoMask"]);
|
||||
user.AboutText = (String) row["profileAboutText"];
|
||||
user.FirstLifeAboutText = (String) row["profileFirstText"];
|
||||
LLUUID.TryParse((String)row["profileImage"], out tmp);
|
||||
UUID.TryParse((String)row["profileImage"], out tmp);
|
||||
user.Image = tmp;
|
||||
LLUUID.TryParse((String)row["profileFirstImage"], out tmp);
|
||||
UUID.TryParse((String)row["profileFirstImage"], out tmp);
|
||||
user.FirstLifeImage = tmp;
|
||||
user.WebLoginKey = new LLUUID((String) row["webLoginKey"]);
|
||||
user.WebLoginKey = new UUID((String) row["webLoginKey"]);
|
||||
user.UserFlags = Convert.ToInt32(row["userFlags"]);
|
||||
user.GodLevel = Convert.ToInt32(row["godLevel"]);
|
||||
user.CustomType = row["customType"].ToString();
|
||||
user.Partner = new LLUUID((String) row["partner"]);
|
||||
user.Partner = new UUID((String) row["partner"]);
|
||||
|
||||
return user;
|
||||
}
|
||||
|
@ -814,18 +814,18 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
UserAgentData ua = new UserAgentData();
|
||||
|
||||
ua.ProfileID = new LLUUID((String) row["UUID"]);
|
||||
ua.ProfileID = new UUID((String) row["UUID"]);
|
||||
ua.AgentIP = (String) row["agentIP"];
|
||||
ua.AgentPort = Convert.ToUInt32(row["agentPort"]);
|
||||
ua.AgentOnline = Convert.ToBoolean(row["agentOnline"]);
|
||||
ua.SessionID = new LLUUID((String) row["sessionID"]);
|
||||
ua.SecureSessionID = new LLUUID((String) row["secureSessionID"]);
|
||||
ua.InitialRegion = new LLUUID((String) row["regionID"]);
|
||||
ua.SessionID = new UUID((String) row["sessionID"]);
|
||||
ua.SecureSessionID = new UUID((String) row["secureSessionID"]);
|
||||
ua.InitialRegion = new UUID((String) row["regionID"]);
|
||||
ua.LoginTime = Convert.ToInt32(row["loginTime"]);
|
||||
ua.LogoutTime = Convert.ToInt32(row["logoutTime"]);
|
||||
ua.Region = new LLUUID((String) row["currentRegion"]);
|
||||
ua.Region = new UUID((String) row["currentRegion"]);
|
||||
ua.Handle = Convert.ToUInt64(row["currentHandle"]);
|
||||
ua.Position = new LLVector3(
|
||||
ua.Position = new Vector3(
|
||||
Convert.ToSingle(row["currentPosX"]),
|
||||
Convert.ToSingle(row["currentPosY"]),
|
||||
Convert.ToSingle(row["currentPosZ"])
|
||||
|
@ -906,7 +906,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
}
|
||||
|
||||
override public void ResetAttachments(LLUUID userID)
|
||||
override public void ResetAttachments(UUID userID)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -37,28 +37,28 @@ namespace OpenSim.Data
|
|||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// private Dictionary<LLUUID, AvatarAppearance> aplist = new Dictionary<LLUUID, AvatarAppearance>();
|
||||
// private Dictionary<UUID, AvatarAppearance> aplist = new Dictionary<UUID, AvatarAppearance>();
|
||||
|
||||
public abstract UserProfileData GetUserByUUID(LLUUID user);
|
||||
public abstract UserProfileData GetUserByUUID(UUID user);
|
||||
public abstract UserProfileData GetUserByName(string fname, string lname);
|
||||
public abstract UserAgentData GetAgentByUUID(LLUUID user);
|
||||
public abstract UserAgentData GetAgentByUUID(UUID user);
|
||||
public abstract UserAgentData GetAgentByName(string name);
|
||||
public abstract UserAgentData GetAgentByName(string fname, string lname);
|
||||
public abstract void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey);
|
||||
public abstract void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
|
||||
public abstract void AddNewUserProfile(UserProfileData user);
|
||||
public abstract bool UpdateUserProfile(UserProfileData user);
|
||||
public abstract void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle);
|
||||
public abstract void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle);
|
||||
public abstract void AddNewUserAgent(UserAgentData agent);
|
||||
public abstract void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
|
||||
public abstract void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
|
||||
public abstract void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
|
||||
public abstract List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
|
||||
public abstract bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
|
||||
public abstract bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
|
||||
public abstract List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
|
||||
public abstract AvatarAppearance GetUserAppearance(LLUUID user);
|
||||
public abstract void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance);
|
||||
// public virtual AvatarAppearance GetUserAppearance(LLUUID user) {
|
||||
public abstract void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
|
||||
public abstract void RemoveUserFriend(UUID friendlistowner, UUID friend);
|
||||
public abstract void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
|
||||
public abstract List<FriendListItem> GetUserFriendList(UUID friendlistowner);
|
||||
public abstract bool MoneyTransferRequest(UUID from, UUID to, uint amount);
|
||||
public abstract bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
|
||||
public abstract List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
|
||||
public abstract AvatarAppearance GetUserAppearance(UUID user);
|
||||
public abstract void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
|
||||
// public virtual AvatarAppearance GetUserAppearance(UUID user) {
|
||||
// AvatarAppearance aa = null;
|
||||
// try {
|
||||
// aa = aplist[user];
|
||||
|
@ -68,11 +68,11 @@ namespace OpenSim.Data
|
|||
// }
|
||||
// return aa;
|
||||
// }
|
||||
// public virtual void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) {
|
||||
// public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {
|
||||
// aplist[user] = appearance;
|
||||
// m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString());
|
||||
// }
|
||||
public abstract void ResetAttachments(LLUUID userID);
|
||||
public abstract void ResetAttachments(UUID userID);
|
||||
|
||||
public abstract string Version {get;}
|
||||
public abstract string Name {get;}
|
||||
|
|
|
@ -26,23 +26,23 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AgentCircuitData
|
||||
{
|
||||
public LLUUID AgentID;
|
||||
public LLUUID BaseFolder;
|
||||
public UUID AgentID;
|
||||
public UUID BaseFolder;
|
||||
public string CapsPath = String.Empty;
|
||||
public bool child;
|
||||
public uint circuitcode;
|
||||
public string firstname;
|
||||
public LLUUID InventoryFolder;
|
||||
public UUID InventoryFolder;
|
||||
public string lastname;
|
||||
public LLUUID SecureSessionID;
|
||||
public LLUUID SessionID;
|
||||
public LLVector3 startpos;
|
||||
public UUID SecureSessionID;
|
||||
public UUID SessionID;
|
||||
public Vector3 startpos;
|
||||
|
||||
public AgentCircuitData()
|
||||
{
|
||||
|
@ -50,16 +50,16 @@ namespace OpenSim.Framework
|
|||
|
||||
public AgentCircuitData(sAgentCircuitData cAgent)
|
||||
{
|
||||
AgentID = new LLUUID(cAgent.AgentID);
|
||||
SessionID = new LLUUID(cAgent.SessionID);
|
||||
SecureSessionID = new LLUUID(cAgent.SecureSessionID);
|
||||
startpos = new LLVector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
|
||||
AgentID = new UUID(cAgent.AgentID);
|
||||
SessionID = new UUID(cAgent.SessionID);
|
||||
SecureSessionID = new UUID(cAgent.SecureSessionID);
|
||||
startpos = new Vector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
|
||||
firstname = cAgent.firstname;
|
||||
lastname = cAgent.lastname;
|
||||
circuitcode = cAgent.circuitcode;
|
||||
child = cAgent.child;
|
||||
InventoryFolder = new LLUUID(cAgent.InventoryFolder);
|
||||
BaseFolder = new LLUUID(cAgent.BaseFolder);
|
||||
InventoryFolder = new UUID(cAgent.InventoryFolder);
|
||||
BaseFolder = new UUID(cAgent.BaseFolder);
|
||||
CapsPath = cAgent.CapsPath;
|
||||
}
|
||||
}
|
||||
|
@ -87,9 +87,9 @@ namespace OpenSim.Framework
|
|||
|
||||
public sAgentCircuitData(AgentCircuitData cAgent)
|
||||
{
|
||||
AgentID = cAgent.AgentID.UUID;
|
||||
SessionID = cAgent.SessionID.UUID;
|
||||
SecureSessionID = cAgent.SecureSessionID.UUID;
|
||||
AgentID = cAgent.AgentID.Guid;
|
||||
SessionID = cAgent.SessionID.Guid;
|
||||
SecureSessionID = cAgent.SecureSessionID.Guid;
|
||||
startposx = cAgent.startpos.X;
|
||||
startposy = cAgent.startpos.Y;
|
||||
startposz = cAgent.startpos.Z;
|
||||
|
@ -97,8 +97,8 @@ namespace OpenSim.Framework
|
|||
lastname = cAgent.lastname;
|
||||
circuitcode = cAgent.circuitcode;
|
||||
child = cAgent.child;
|
||||
InventoryFolder = cAgent.InventoryFolder.UUID;
|
||||
BaseFolder = cAgent.BaseFolder.UUID;
|
||||
InventoryFolder = cAgent.InventoryFolder.Guid;
|
||||
BaseFolder = cAgent.BaseFolder.Guid;
|
||||
CapsPath = cAgent.CapsPath;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -38,7 +38,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
}
|
||||
|
||||
public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
|
||||
public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
|
||||
{
|
||||
AgentCircuitData validcircuit = null;
|
||||
if (AgentCircuits.ContainsKey(circuitcode))
|
||||
|
@ -86,9 +86,9 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
|
||||
public LLVector3 GetPosition(uint circuitCode)
|
||||
public Vector3 GetPosition(uint circuitCode)
|
||||
{
|
||||
LLVector3 vec = new LLVector3();
|
||||
Vector3 vec = new Vector3();
|
||||
if (AgentCircuits.ContainsKey(circuitCode))
|
||||
{
|
||||
vec = AgentCircuits[circuitCode].startpos;
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AgentUpdateArgs : EventArgs
|
||||
{
|
||||
public LLUUID AgentID;
|
||||
public LLQuaternion BodyRotation;
|
||||
public LLVector3 CameraAtAxis;
|
||||
public LLVector3 CameraCenter;
|
||||
public LLVector3 CameraLeftAxis;
|
||||
public LLVector3 CameraUpAxis;
|
||||
public UUID AgentID;
|
||||
public Quaternion BodyRotation;
|
||||
public Vector3 CameraAtAxis;
|
||||
public Vector3 CameraCenter;
|
||||
public Vector3 CameraLeftAxis;
|
||||
public Vector3 CameraUpAxis;
|
||||
public uint ControlFlags;
|
||||
public float Far;
|
||||
public byte Flags;
|
||||
public LLQuaternion HeadRotation;
|
||||
public LLUUID SessionID;
|
||||
public Quaternion HeadRotation;
|
||||
public UUID SessionID;
|
||||
public byte State;
|
||||
}
|
||||
}
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
private byte[] _data;
|
||||
private string _description = String.Empty;
|
||||
private LLUUID _fullid;
|
||||
private UUID _fullid;
|
||||
private bool _local = false;
|
||||
private string _name = String.Empty;
|
||||
private bool _temporary = false;
|
||||
|
@ -45,13 +45,13 @@ namespace OpenSim.Framework
|
|||
{
|
||||
}
|
||||
|
||||
public AssetBase(LLUUID assetId, string name)
|
||||
public AssetBase(UUID assetId, string name)
|
||||
{
|
||||
FullID = assetId;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public virtual LLUUID FullID
|
||||
public virtual UUID FullID
|
||||
{
|
||||
get { return _fullid; }
|
||||
set { _fullid = value; }
|
||||
|
@ -60,7 +60,7 @@ namespace OpenSim.Framework
|
|||
public virtual string ID
|
||||
{
|
||||
get { return _fullid.ToString(); }
|
||||
set { _fullid = new LLUUID(value); }
|
||||
set { _fullid = new UUID(value); }
|
||||
}
|
||||
|
||||
public virtual byte[] Data
|
||||
|
|
|
@ -26,15 +26,15 @@
|
|||
*/
|
||||
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AssetLandmark : AssetBase
|
||||
{
|
||||
public LLVector3 Position;
|
||||
public Vector3 Position;
|
||||
public ulong RegionHandle;
|
||||
public LLUUID RegionID;
|
||||
public UUID RegionID;
|
||||
public int Version;
|
||||
|
||||
public AssetLandmark(AssetBase a)
|
||||
|
@ -52,8 +52,8 @@ namespace OpenSim.Framework
|
|||
string temp = Encoding.UTF8.GetString(Data).Trim();
|
||||
string[] parts = temp.Split('\n');
|
||||
int.TryParse(parts[0].Substring(17, 1), out Version);
|
||||
LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
|
||||
LLVector3.TryParse(parts[2].Substring(10, parts[2].Length - 10), out Position);
|
||||
UUID.TryParse(parts[1].Substring(10, 36), out RegionID);
|
||||
Vector3.TryParse(parts[2].Substring(10, parts[2].Length - 10), out Position);
|
||||
ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
|
||||
|
@ -46,7 +46,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
|
||||
{
|
||||
AssetBase asset = new AssetBase(
|
||||
new LLUUID(assetIdStr),
|
||||
new UUID(assetIdStr),
|
||||
name
|
||||
);
|
||||
|
||||
|
@ -88,7 +88,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
|
||||
public void ForEachDefaultXmlAsset(Action<AssetBase> action)
|
||||
{
|
||||
string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml");
|
||||
string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.Xml");
|
||||
|
||||
ForEachDefaultXmlAsset(assetSetFilename, action);
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
|
||||
m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.Xml does not exist! No assets loaded.");
|
||||
}
|
||||
|
||||
assets.ForEach(action);
|
||||
|
@ -142,7 +142,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
|
|||
|
||||
for (int i = 0; i < source.Configs.Count; i++)
|
||||
{
|
||||
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
|
||||
string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString());
|
||||
string name = source.Configs[i].GetString("name", String.Empty);
|
||||
sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
|
||||
string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));
|
||||
|
|
|
@ -25,13 +25,13 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public struct AssetRequest
|
||||
{
|
||||
public LLUUID AssetID;
|
||||
public UUID AssetID;
|
||||
public bool IsTexture;
|
||||
}
|
||||
}
|
|
@ -28,7 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -42,10 +42,10 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
public class AssetRequestToClient
|
||||
{
|
||||
public LLUUID RequestAssetID;
|
||||
public UUID RequestAssetID;
|
||||
public AssetBase AssetInf;
|
||||
public AssetBase ImageInfo;
|
||||
public LLUUID TransferRequestID;
|
||||
public UUID TransferRequestID;
|
||||
public long DataPointer = 0;
|
||||
public int NumPackets = 0;
|
||||
public int PacketCounter = 0;
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -34,13 +34,13 @@ namespace OpenSim.Framework
|
|||
public byte[] Data;
|
||||
public string Name;
|
||||
public sbyte Type;
|
||||
public LLUUID UUID;
|
||||
public UUID UUID;
|
||||
|
||||
public AssetStorage()
|
||||
{
|
||||
}
|
||||
|
||||
public AssetStorage(LLUUID assetUUID)
|
||||
public AssetStorage(UUID assetUUID)
|
||||
{
|
||||
UUID = assetUUID;
|
||||
}
|
||||
|
|
|
@ -30,8 +30,8 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Security.Permissions;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
|
@ -58,20 +58,20 @@ namespace OpenSim.Framework
|
|||
|
||||
private readonly static int MAX_WEARABLES = 13;
|
||||
|
||||
private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
||||
private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110");
|
||||
private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
|
||||
private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
|
||||
private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
||||
private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
|
||||
private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
|
||||
private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
|
||||
private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
|
||||
public readonly static int VISUALPARAM_COUNT = 218;
|
||||
|
||||
protected LLUUID m_owner;
|
||||
protected UUID m_owner;
|
||||
|
||||
public virtual LLUUID Owner
|
||||
public virtual UUID Owner
|
||||
{
|
||||
get { return m_owner; }
|
||||
set { m_owner = value; }
|
||||
|
@ -100,107 +100,107 @@ namespace OpenSim.Framework
|
|||
set { m_wearables = value; }
|
||||
}
|
||||
|
||||
public virtual LLUUID BodyItem {
|
||||
public virtual UUID BodyItem {
|
||||
get { return m_wearables[BODY].ItemID; }
|
||||
set { m_wearables[BODY].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID BodyAsset {
|
||||
public virtual UUID BodyAsset {
|
||||
get { return m_wearables[BODY].AssetID; }
|
||||
set { m_wearables[BODY].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID SkinItem {
|
||||
public virtual UUID SkinItem {
|
||||
get { return m_wearables[SKIN].ItemID; }
|
||||
set { m_wearables[SKIN].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID SkinAsset {
|
||||
public virtual UUID SkinAsset {
|
||||
get { return m_wearables[SKIN].AssetID; }
|
||||
set { m_wearables[SKIN].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID HairItem {
|
||||
public virtual UUID HairItem {
|
||||
get { return m_wearables[HAIR].ItemID; }
|
||||
set { m_wearables[HAIR].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID HairAsset {
|
||||
public virtual UUID HairAsset {
|
||||
get { return m_wearables[HAIR].AssetID; }
|
||||
set { m_wearables[HAIR].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID EyesItem {
|
||||
public virtual UUID EyesItem {
|
||||
get { return m_wearables[EYES].ItemID; }
|
||||
set { m_wearables[EYES].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID EyesAsset {
|
||||
public virtual UUID EyesAsset {
|
||||
get { return m_wearables[EYES].AssetID; }
|
||||
set { m_wearables[EYES].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID ShirtItem {
|
||||
public virtual UUID ShirtItem {
|
||||
get { return m_wearables[SHIRT].ItemID; }
|
||||
set { m_wearables[SHIRT].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID ShirtAsset {
|
||||
public virtual UUID ShirtAsset {
|
||||
get { return m_wearables[SHIRT].AssetID; }
|
||||
set { m_wearables[SHIRT].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID PantsItem {
|
||||
public virtual UUID PantsItem {
|
||||
get { return m_wearables[PANTS].ItemID; }
|
||||
set { m_wearables[PANTS].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID PantsAsset {
|
||||
public virtual UUID PantsAsset {
|
||||
get { return m_wearables[PANTS].AssetID; }
|
||||
set { m_wearables[PANTS].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID ShoesItem {
|
||||
public virtual UUID ShoesItem {
|
||||
get { return m_wearables[SHOES].ItemID; }
|
||||
set { m_wearables[SHOES].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID ShoesAsset {
|
||||
public virtual UUID ShoesAsset {
|
||||
get { return m_wearables[SHOES].AssetID; }
|
||||
set { m_wearables[SHOES].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID SocksItem {
|
||||
public virtual UUID SocksItem {
|
||||
get { return m_wearables[SOCKS].ItemID; }
|
||||
set { m_wearables[SOCKS].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID SocksAsset {
|
||||
public virtual UUID SocksAsset {
|
||||
get { return m_wearables[SOCKS].AssetID; }
|
||||
set { m_wearables[SOCKS].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID JacketItem {
|
||||
public virtual UUID JacketItem {
|
||||
get { return m_wearables[JACKET].ItemID; }
|
||||
set { m_wearables[JACKET].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID JacketAsset {
|
||||
public virtual UUID JacketAsset {
|
||||
get { return m_wearables[JACKET].AssetID; }
|
||||
set { m_wearables[JACKET].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID GlovesItem {
|
||||
public virtual UUID GlovesItem {
|
||||
get { return m_wearables[GLOVES].ItemID; }
|
||||
set { m_wearables[GLOVES].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID GlovesAsset {
|
||||
public virtual UUID GlovesAsset {
|
||||
get { return m_wearables[GLOVES].AssetID; }
|
||||
set { m_wearables[GLOVES].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID UnderShirtItem {
|
||||
public virtual UUID UnderShirtItem {
|
||||
get { return m_wearables[UNDERSHIRT].ItemID; }
|
||||
set { m_wearables[UNDERSHIRT].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID UnderShirtAsset {
|
||||
public virtual UUID UnderShirtAsset {
|
||||
get { return m_wearables[UNDERSHIRT].AssetID; }
|
||||
set { m_wearables[UNDERSHIRT].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID UnderPantsItem {
|
||||
public virtual UUID UnderPantsItem {
|
||||
get { return m_wearables[UNDERPANTS].ItemID; }
|
||||
set { m_wearables[UNDERPANTS].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID UnderPantsAsset {
|
||||
public virtual UUID UnderPantsAsset {
|
||||
get { return m_wearables[UNDERPANTS].AssetID; }
|
||||
set { m_wearables[UNDERPANTS].AssetID = value; }
|
||||
}
|
||||
public virtual LLUUID SkirtItem {
|
||||
public virtual UUID SkirtItem {
|
||||
get { return m_wearables[SKIRT].ItemID; }
|
||||
set { m_wearables[SKIRT].ItemID = value; }
|
||||
}
|
||||
public virtual LLUUID SkirtAsset {
|
||||
public virtual UUID SkirtAsset {
|
||||
get { return m_wearables[SKIRT].AssetID; }
|
||||
set { m_wearables[SKIRT].AssetID = value; }
|
||||
}
|
||||
|
@ -217,9 +217,9 @@ namespace OpenSim.Framework
|
|||
m_wearables[PANTS].ItemID = PANTS_ITEM;
|
||||
}
|
||||
|
||||
protected LLObject.TextureEntry m_texture;
|
||||
protected Primitive.TextureEntry m_texture;
|
||||
|
||||
public virtual LLObject.TextureEntry Texture
|
||||
public virtual Primitive.TextureEntry Texture
|
||||
{
|
||||
get { return m_texture; }
|
||||
set { m_texture = value; }
|
||||
|
@ -242,13 +242,13 @@ namespace OpenSim.Framework
|
|||
m_wearables[i] = new AvatarWearable();
|
||||
}
|
||||
m_serial = 0;
|
||||
m_owner = LLUUID.Zero;
|
||||
m_owner = UUID.Zero;
|
||||
m_visualparams = new byte[VISUALPARAM_COUNT];
|
||||
SetDefaultWearables();
|
||||
m_texture = GetDefaultTexture();
|
||||
}
|
||||
|
||||
public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
|
||||
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
|
||||
{
|
||||
m_owner = avatarID;
|
||||
m_serial = 1;
|
||||
|
@ -264,7 +264,7 @@ namespace OpenSim.Framework
|
|||
/// <param name="visualParam"></param>
|
||||
public virtual void SetAppearance(byte[] texture, List<byte> visualParam)
|
||||
{
|
||||
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
|
||||
Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length);
|
||||
m_texture = textureEnt;
|
||||
|
||||
m_visualparams = visualParam.ToArray();
|
||||
|
@ -281,16 +281,16 @@ namespace OpenSim.Framework
|
|||
m_wearables[wearableId] = wearable;
|
||||
}
|
||||
|
||||
public static LLObject.TextureEntry GetDefaultTexture()
|
||||
public static Primitive.TextureEntry GetDefaultTexture()
|
||||
{
|
||||
LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
|
||||
textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
|
||||
textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
|
||||
textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
|
||||
textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
|
||||
textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
|
||||
textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
|
||||
textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
|
||||
Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
|
||||
textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012");
|
||||
textu.CreateFace(1).TextureID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
|
||||
textu.CreateFace(2).TextureID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
|
||||
textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
|
||||
textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
|
||||
textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
|
||||
textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
|
||||
return textu;
|
||||
}
|
||||
|
||||
|
@ -313,13 +313,13 @@ namespace OpenSim.Framework
|
|||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
m_owner = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
|
||||
m_owner = new UUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
|
||||
m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int));
|
||||
m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
|
||||
m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
|
||||
|
||||
byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
|
||||
m_texture = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
|
||||
m_texture = new Primitive.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
|
||||
|
||||
m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
|
||||
|
||||
|
@ -371,10 +371,10 @@ namespace OpenSim.Framework
|
|||
|
||||
public AvatarAppearance(Hashtable h)
|
||||
{
|
||||
Owner = new LLUUID((string)h["owner"]);
|
||||
Owner = new UUID((string)h["owner"]);
|
||||
Serial = Convert.ToInt32((string)h["serial"]);
|
||||
VisualParams = (byte[])h["visual_params"];
|
||||
Texture = new LLObject.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
|
||||
Texture = new Primitive.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
|
||||
AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
|
||||
|
||||
m_wearables = new AvatarWearable[MAX_WEARABLES];
|
||||
|
@ -384,32 +384,32 @@ namespace OpenSim.Framework
|
|||
m_wearables[i] = new AvatarWearable();
|
||||
}
|
||||
|
||||
BodyItem = new LLUUID((string)h["body_item"]);
|
||||
BodyAsset = new LLUUID((string)h["body_asset"]);
|
||||
SkinItem = new LLUUID((string)h["skin_item"]);
|
||||
SkinAsset = new LLUUID((string)h["skin_asset"]);
|
||||
HairItem = new LLUUID((string)h["hair_item"]);
|
||||
HairAsset = new LLUUID((string)h["hair_asset"]);
|
||||
EyesItem = new LLUUID((string)h["eyes_item"]);
|
||||
EyesAsset = new LLUUID((string)h["eyes_asset"]);
|
||||
ShirtItem = new LLUUID((string)h["shirt_item"]);
|
||||
ShirtAsset = new LLUUID((string)h["shirt_asset"]);
|
||||
PantsItem = new LLUUID((string)h["pants_item"]);
|
||||
PantsAsset = new LLUUID((string)h["pants_asset"]);
|
||||
ShoesItem = new LLUUID((string)h["shoes_item"]);
|
||||
ShoesAsset = new LLUUID((string)h["shoes_asset"]);
|
||||
SocksItem = new LLUUID((string)h["socks_item"]);
|
||||
SocksAsset = new LLUUID((string)h["socks_asset"]);
|
||||
JacketItem = new LLUUID((string)h["jacket_item"]);
|
||||
JacketAsset = new LLUUID((string)h["jacket_asset"]);
|
||||
GlovesItem = new LLUUID((string)h["gloves_item"]);
|
||||
GlovesAsset = new LLUUID((string)h["gloves_asset"]);
|
||||
UnderShirtItem = new LLUUID((string)h["undershirt_item"]);
|
||||
UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]);
|
||||
UnderPantsItem = new LLUUID((string)h["underpants_item"]);
|
||||
UnderPantsAsset = new LLUUID((string)h["underpants_asset"]);
|
||||
SkirtItem = new LLUUID((string)h["skirt_item"]);
|
||||
SkirtAsset = new LLUUID((string)h["skirt_asset"]);
|
||||
BodyItem = new UUID((string)h["body_item"]);
|
||||
BodyAsset = new UUID((string)h["body_asset"]);
|
||||
SkinItem = new UUID((string)h["skin_item"]);
|
||||
SkinAsset = new UUID((string)h["skin_asset"]);
|
||||
HairItem = new UUID((string)h["hair_item"]);
|
||||
HairAsset = new UUID((string)h["hair_asset"]);
|
||||
EyesItem = new UUID((string)h["eyes_item"]);
|
||||
EyesAsset = new UUID((string)h["eyes_asset"]);
|
||||
ShirtItem = new UUID((string)h["shirt_item"]);
|
||||
ShirtAsset = new UUID((string)h["shirt_asset"]);
|
||||
PantsItem = new UUID((string)h["pants_item"]);
|
||||
PantsAsset = new UUID((string)h["pants_asset"]);
|
||||
ShoesItem = new UUID((string)h["shoes_item"]);
|
||||
ShoesAsset = new UUID((string)h["shoes_asset"]);
|
||||
SocksItem = new UUID((string)h["socks_item"]);
|
||||
SocksAsset = new UUID((string)h["socks_asset"]);
|
||||
JacketItem = new UUID((string)h["jacket_item"]);
|
||||
JacketAsset = new UUID((string)h["jacket_asset"]);
|
||||
GlovesItem = new UUID((string)h["gloves_item"]);
|
||||
GlovesAsset = new UUID((string)h["gloves_asset"]);
|
||||
UnderShirtItem = new UUID((string)h["undershirt_item"]);
|
||||
UnderShirtAsset = new UUID((string)h["undershirt_asset"]);
|
||||
UnderPantsItem = new UUID((string)h["underpants_item"]);
|
||||
UnderPantsAsset = new UUID((string)h["underpants_asset"]);
|
||||
SkirtItem = new UUID((string)h["skirt_item"]);
|
||||
SkirtAsset = new UUID((string)h["skirt_asset"]);
|
||||
|
||||
if (h.ContainsKey("attachments"))
|
||||
{
|
||||
|
@ -427,7 +427,7 @@ namespace OpenSim.Framework
|
|||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
info.AddValue("m_scenePresenceID", m_owner.UUID);
|
||||
info.AddValue("m_scenePresenceID", m_owner.Guid);
|
||||
info.AddValue("m_wearablesSerial", m_serial);
|
||||
info.AddValue("m_visualParams", m_visualparams);
|
||||
info.AddValue("m_wearables", m_wearables);
|
||||
|
@ -435,7 +435,7 @@ namespace OpenSim.Framework
|
|||
info.AddValue("m_avatarHeight", m_avatarHeight);
|
||||
}
|
||||
|
||||
private Dictionary<int, LLUUID[]> m_attachments = new Dictionary<int, LLUUID[]>();
|
||||
private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>();
|
||||
|
||||
public void SetAttachments(Hashtable data)
|
||||
{
|
||||
|
@ -451,14 +451,14 @@ namespace OpenSim.Framework
|
|||
if (m_attachments.ContainsKey(attachpoint))
|
||||
continue;
|
||||
|
||||
LLUUID item;
|
||||
LLUUID asset;
|
||||
UUID item;
|
||||
UUID asset;
|
||||
|
||||
Hashtable uuids = (Hashtable) e.Value;
|
||||
LLUUID.TryParse(uuids["item"].ToString(), out item);
|
||||
LLUUID.TryParse(uuids["asset"].ToString(), out asset);
|
||||
UUID.TryParse(uuids["item"].ToString(), out item);
|
||||
UUID.TryParse(uuids["asset"].ToString(), out asset);
|
||||
|
||||
LLUUID[] attachment = new LLUUID[2];
|
||||
UUID[] attachment = new UUID[2];
|
||||
attachment[0] = item;
|
||||
attachment[1] = asset;
|
||||
|
||||
|
@ -473,10 +473,10 @@ namespace OpenSim.Framework
|
|||
|
||||
Hashtable ret = new Hashtable();
|
||||
|
||||
foreach (KeyValuePair<int, LLUUID[]> kvp in m_attachments)
|
||||
foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
|
||||
{
|
||||
int attachpoint = kvp.Key;
|
||||
LLUUID[] uuids = kvp.Value;
|
||||
UUID[] uuids = kvp.Value;
|
||||
|
||||
Hashtable data = new Hashtable();
|
||||
data["item"] = uuids[0].ToString();
|
||||
|
@ -493,28 +493,28 @@ namespace OpenSim.Framework
|
|||
return new List<int>(m_attachments.Keys);
|
||||
}
|
||||
|
||||
public LLUUID GetAttachedItem(int attachpoint)
|
||||
public UUID GetAttachedItem(int attachpoint)
|
||||
{
|
||||
if (!m_attachments.ContainsKey(attachpoint))
|
||||
return LLUUID.Zero;
|
||||
return UUID.Zero;
|
||||
|
||||
return m_attachments[attachpoint][0];
|
||||
}
|
||||
|
||||
public LLUUID GetAttachedAsset(int attachpoint)
|
||||
public UUID GetAttachedAsset(int attachpoint)
|
||||
{
|
||||
if (!m_attachments.ContainsKey(attachpoint))
|
||||
return LLUUID.Zero;
|
||||
return UUID.Zero;
|
||||
|
||||
return m_attachments[attachpoint][1];
|
||||
}
|
||||
|
||||
public void SetAttachment(int attachpoint, LLUUID item, LLUUID asset)
|
||||
public void SetAttachment(int attachpoint, UUID item, UUID asset)
|
||||
{
|
||||
if (attachpoint == 0)
|
||||
return;
|
||||
|
||||
if (item == LLUUID.Zero)
|
||||
if (item == UUID.Zero)
|
||||
{
|
||||
if (m_attachments.ContainsKey(attachpoint))
|
||||
m_attachments.Remove(attachpoint);
|
||||
|
@ -522,15 +522,15 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
if (!m_attachments.ContainsKey(attachpoint))
|
||||
m_attachments[attachpoint] = new LLUUID[2];
|
||||
m_attachments[attachpoint] = new UUID[2];
|
||||
|
||||
m_attachments[attachpoint][0] = item;
|
||||
m_attachments[attachpoint][1] = asset;
|
||||
}
|
||||
|
||||
public int GetAttachpoint(LLUUID itemID)
|
||||
public int GetAttachpoint(UUID itemID)
|
||||
{
|
||||
foreach (KeyValuePair<int, LLUUID[]> kvp in m_attachments)
|
||||
foreach (KeyValuePair<int, UUID[]> kvp in m_attachments)
|
||||
{
|
||||
if (kvp.Value[0] == itemID)
|
||||
{
|
||||
|
@ -540,7 +540,7 @@ namespace OpenSim.Framework
|
|||
return 0;
|
||||
}
|
||||
|
||||
public void DetachAttachment(LLUUID itemID)
|
||||
public void DetachAttachment(UUID itemID)
|
||||
{
|
||||
int attachpoint = GetAttachpoint(itemID);
|
||||
|
||||
|
@ -552,7 +552,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
List<string> strings = new List<string>();
|
||||
|
||||
foreach (KeyValuePair<int, LLUUID[]> e in m_attachments)
|
||||
foreach (KeyValuePair<int, UUID[]> e in m_attachments)
|
||||
{
|
||||
strings.Add(e.Key.ToString());
|
||||
strings.Add(e.Value[0].ToString());
|
||||
|
@ -572,13 +572,13 @@ namespace OpenSim.Framework
|
|||
while (strings.Length - i > 2)
|
||||
{
|
||||
int attachpoint = Int32.Parse(strings[i]);
|
||||
LLUUID item = new LLUUID(strings[i+1]);
|
||||
LLUUID asset = new LLUUID(strings[i+2]);
|
||||
UUID item = new UUID(strings[i+1]);
|
||||
UUID asset = new UUID(strings[i+2]);
|
||||
i += 3;
|
||||
|
||||
if (!m_attachments.ContainsKey(attachpoint))
|
||||
{
|
||||
m_attachments[attachpoint] = new LLUUID[2];
|
||||
m_attachments[attachpoint] = new UUID[2];
|
||||
m_attachments[attachpoint][0] = item;
|
||||
m_attachments[attachpoint][1] = asset;
|
||||
}
|
||||
|
|
|
@ -25,13 +25,13 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AvatarPickerAvatar
|
||||
{
|
||||
public LLUUID AvatarID;
|
||||
public UUID AvatarID;
|
||||
public string firstName;
|
||||
public string lastName;
|
||||
}
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AvatarPickerReplyAgentDataArgs : EventArgs
|
||||
{
|
||||
public LLUUID AgentID;
|
||||
public LLUUID QueryID;
|
||||
public UUID AgentID;
|
||||
public UUID QueryID;
|
||||
}
|
||||
}
|
|
@ -1,11 +1,11 @@
|
|||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AvatarPickerReplyDataArgs : EventArgs
|
||||
{
|
||||
public LLUUID AvatarID;
|
||||
public UUID AvatarID;
|
||||
public byte[] FirstName;
|
||||
public byte[] LastName;
|
||||
}
|
||||
|
|
|
@ -28,21 +28,21 @@
|
|||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Security.Permissions;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
[Serializable]
|
||||
public class AvatarWearable : ISerializable
|
||||
{
|
||||
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
public UUID AssetID = new UUID("00000000-0000-0000-0000-000000000000");
|
||||
public UUID ItemID = new UUID("00000000-0000-0000-0000-000000000000");
|
||||
|
||||
public AvatarWearable()
|
||||
{
|
||||
}
|
||||
|
||||
public AvatarWearable(LLUUID itemId, LLUUID assetId)
|
||||
public AvatarWearable(UUID itemId, UUID assetId)
|
||||
{
|
||||
AssetID = assetId;
|
||||
ItemID = itemId;
|
||||
|
@ -56,8 +56,8 @@ namespace OpenSim.Framework
|
|||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
AssetID = new LLUUID((Guid) info.GetValue("AssetID", typeof (Guid)));
|
||||
ItemID = new LLUUID((Guid) info.GetValue("ItemID", typeof (Guid)));
|
||||
AssetID = new UUID((Guid) info.GetValue("AssetID", typeof (Guid)));
|
||||
ItemID = new UUID((Guid) info.GetValue("ItemID", typeof (Guid)));
|
||||
|
||||
//System.Console.WriteLine("AvatarWearable Deserialize END");
|
||||
}
|
||||
|
@ -71,17 +71,17 @@ namespace OpenSim.Framework
|
|||
{
|
||||
defaultWearables[i] = new AvatarWearable();
|
||||
}
|
||||
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||
|
||||
defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
||||
defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
||||
defaultWearables[1].AssetID = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||
|
||||
defaultWearables[4].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
|
||||
defaultWearables[4].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
|
||||
defaultWearables[4].ItemID = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
|
||||
defaultWearables[4].AssetID = new UUID("00000000-38f9-1111-024e-222222111110");
|
||||
|
||||
defaultWearables[5].ItemID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
defaultWearables[5].AssetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
|
||||
defaultWearables[5].ItemID = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||
defaultWearables[5].AssetID = new UUID("00000000-38f9-1111-024e-222222111120");
|
||||
return defaultWearables;
|
||||
}
|
||||
}
|
||||
|
@ -98,8 +98,8 @@ namespace OpenSim.Framework
|
|||
throw new ArgumentNullException("info");
|
||||
}
|
||||
|
||||
info.AddValue("AssetID", AssetID.UUID);
|
||||
info.AddValue("ItemID", ItemID.UUID);
|
||||
info.AddValue("AssetID", AssetID.Guid);
|
||||
info.AddValue("ItemID", ItemID.Guid);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -21,10 +21,10 @@ namespace OpenSim.Framework
|
|||
|
||||
public class Wearable
|
||||
{
|
||||
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
public UUID ItemID = new UUID("00000000-0000-0000-0000-000000000000");
|
||||
public byte Type = 0;
|
||||
|
||||
public Wearable(LLUUID itemId, byte type)
|
||||
public Wearable(UUID itemId, byte type)
|
||||
{
|
||||
ItemID = itemId;
|
||||
Type = type;
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace Opensim.Framework
|
||||
{
|
||||
// The delegate we will use for performing fetch from backing store
|
||||
//
|
||||
public delegate Object FetchDelegate(LLUUID index);
|
||||
public delegate bool ExpireDelegate(LLUUID index);
|
||||
public delegate Object FetchDelegate(UUID index);
|
||||
public delegate bool ExpireDelegate(UUID index);
|
||||
|
||||
// Strategy
|
||||
//
|
||||
|
@ -37,14 +37,14 @@ namespace Opensim.Framework
|
|||
}
|
||||
|
||||
// The base class of all cache objects. Implements comparison and sorting
|
||||
// by the LLUUID member.
|
||||
// by the UUID member.
|
||||
//
|
||||
// This is not abstract because we need to instantiate it briefly as a
|
||||
// method parameter
|
||||
//
|
||||
public class CacheItemBase : IEquatable<CacheItemBase>, IComparable<CacheItemBase>
|
||||
{
|
||||
public LLUUID uuid;
|
||||
public UUID uuid;
|
||||
public DateTime entered;
|
||||
public DateTime lastUsed;
|
||||
public DateTime expires = new DateTime(0);
|
||||
|
@ -59,14 +59,14 @@ namespace Opensim.Framework
|
|||
{
|
||||
}
|
||||
|
||||
public CacheItemBase(LLUUID index)
|
||||
public CacheItemBase(UUID index)
|
||||
{
|
||||
uuid = index;
|
||||
entered = DateTime.Now;
|
||||
lastUsed = entered;
|
||||
}
|
||||
|
||||
public CacheItemBase(LLUUID index, DateTime ttl)
|
||||
public CacheItemBase(UUID index, DateTime ttl)
|
||||
{
|
||||
uuid = index;
|
||||
entered = DateTime.Now;
|
||||
|
@ -96,23 +96,23 @@ namespace Opensim.Framework
|
|||
{
|
||||
private Object m_Data;
|
||||
|
||||
public MemoryCacheItem(LLUUID index) :
|
||||
public MemoryCacheItem(UUID index) :
|
||||
base(index)
|
||||
{
|
||||
}
|
||||
|
||||
public MemoryCacheItem(LLUUID index, DateTime ttl) :
|
||||
public MemoryCacheItem(UUID index, DateTime ttl) :
|
||||
base(index, ttl)
|
||||
{
|
||||
}
|
||||
|
||||
public MemoryCacheItem(LLUUID index, Object data) :
|
||||
public MemoryCacheItem(UUID index, Object data) :
|
||||
base(index)
|
||||
{
|
||||
Store(data);
|
||||
}
|
||||
|
||||
public MemoryCacheItem(LLUUID index, DateTime ttl, Object data) :
|
||||
public MemoryCacheItem(UUID index, DateTime ttl, Object data) :
|
||||
base(index, ttl)
|
||||
{
|
||||
Store(data);
|
||||
|
@ -133,23 +133,23 @@ namespace Opensim.Framework
|
|||
//
|
||||
public class FileCacheItem : CacheItemBase
|
||||
{
|
||||
public FileCacheItem(LLUUID index) :
|
||||
public FileCacheItem(UUID index) :
|
||||
base(index)
|
||||
{
|
||||
}
|
||||
|
||||
public FileCacheItem(LLUUID index, DateTime ttl) :
|
||||
public FileCacheItem(UUID index, DateTime ttl) :
|
||||
base(index, ttl)
|
||||
{
|
||||
}
|
||||
|
||||
public FileCacheItem(LLUUID index, Object data) :
|
||||
public FileCacheItem(UUID index, Object data) :
|
||||
base(index)
|
||||
{
|
||||
Store(data);
|
||||
}
|
||||
|
||||
public FileCacheItem(LLUUID index, DateTime ttl, Object data) :
|
||||
public FileCacheItem(UUID index, DateTime ttl, Object data) :
|
||||
base(index, ttl)
|
||||
{
|
||||
Store(data);
|
||||
|
@ -173,8 +173,8 @@ namespace Opensim.Framework
|
|||
public class Cache
|
||||
{
|
||||
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
|
||||
private Dictionary<LLUUID, CacheItemBase> m_Lookup =
|
||||
new Dictionary<LLUUID, CacheItemBase>();
|
||||
private Dictionary<UUID, CacheItemBase> m_Lookup =
|
||||
new Dictionary<UUID, CacheItemBase>();
|
||||
|
||||
private CacheStrategy m_Strategy;
|
||||
private CacheMedium m_Medium;
|
||||
|
@ -285,7 +285,7 @@ namespace Opensim.Framework
|
|||
|
||||
// Get an item from cache. Return the raw item, not it's data
|
||||
//
|
||||
protected virtual CacheItemBase GetItem(LLUUID index)
|
||||
protected virtual CacheItemBase GetItem(UUID index)
|
||||
{
|
||||
CacheItemBase item = null;
|
||||
|
||||
|
@ -312,7 +312,7 @@ namespace Opensim.Framework
|
|||
// Get an item from cache. Do not try to fetch from source if not
|
||||
// present. Just return null
|
||||
//
|
||||
public virtual Object Get(LLUUID index)
|
||||
public virtual Object Get(UUID index)
|
||||
{
|
||||
CacheItemBase item = GetItem(index);
|
||||
|
||||
|
@ -325,7 +325,7 @@ namespace Opensim.Framework
|
|||
// Fetch an object from backing store if not cached, serve from
|
||||
// cache if it is.
|
||||
//
|
||||
public virtual Object Get(LLUUID index, FetchDelegate fetch)
|
||||
public virtual Object Get(UUID index, FetchDelegate fetch)
|
||||
{
|
||||
Object item = Get(index);
|
||||
if (item != null)
|
||||
|
@ -366,7 +366,7 @@ namespace Opensim.Framework
|
|||
return item.Retrieve();
|
||||
}
|
||||
|
||||
public virtual void Store(LLUUID index, Object data)
|
||||
public virtual void Store(UUID index, Object data)
|
||||
{
|
||||
Type container;
|
||||
|
||||
|
@ -384,12 +384,12 @@ namespace Opensim.Framework
|
|||
Store(index, data, container);
|
||||
}
|
||||
|
||||
public virtual void Store(LLUUID index, Object data, Type container)
|
||||
public virtual void Store(UUID index, Object data, Type container)
|
||||
{
|
||||
Store(index, data, container, new Object[] { index });
|
||||
}
|
||||
|
||||
public virtual void Store(LLUUID index, Object data, Type container,
|
||||
public virtual void Store(UUID index, Object data, Type container,
|
||||
Object[] parameters)
|
||||
{
|
||||
Expire(false);
|
||||
|
@ -493,7 +493,7 @@ namespace Opensim.Framework
|
|||
}
|
||||
}
|
||||
|
||||
public void Invalidate(LLUUID uuid)
|
||||
public void Invalidate(UUID uuid)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
@ -36,14 +37,14 @@ namespace OpenSim.Framework
|
|||
public Guid AgentID;
|
||||
public bool alwaysrun;
|
||||
public float AVHeight;
|
||||
public sLLVector3 cameraPosition;
|
||||
public Vector3 cameraPosition;
|
||||
public float drawdistance;
|
||||
public float godlevel;
|
||||
public uint GroupAccess;
|
||||
public sLLVector3 Position;
|
||||
public Vector3 Position;
|
||||
public ulong regionHandle;
|
||||
public byte[] throttles;
|
||||
public sLLVector3 Velocity;
|
||||
public Vector3 Velocity;
|
||||
|
||||
public ChildAgentDataUpdate()
|
||||
{
|
||||
|
|
|
@ -28,8 +28,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
|
||||
public void CloseAllCircuits(LLUUID agentId)
|
||||
public void CloseAllCircuits(UUID agentId)
|
||||
{
|
||||
uint[] circuits = GetAllCircuits(agentId);
|
||||
// We're using a for loop here so changes to the circuits don't cause it to completely fail.
|
||||
|
@ -144,7 +144,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
// [Obsolete("Using Obsolete to drive development is invalid. Obsolete presumes that something new has already been created to replace this.")]
|
||||
public uint[] GetAllCircuits(LLUUID agentId)
|
||||
public uint[] GetAllCircuits(UUID agentId)
|
||||
{
|
||||
List<uint> circuits = new List<uint>();
|
||||
// Wasteful, I know
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
|
@ -35,12 +35,12 @@ namespace OpenSim.Framework
|
|||
public class DetectedObject
|
||||
{
|
||||
public DetectedObject() { }
|
||||
public LLUUID groupUUID = LLUUID.Zero;
|
||||
public LLUUID ownerUUID = LLUUID.Zero;
|
||||
public LLUUID keyUUID = LLUUID.Zero;
|
||||
public LLVector3 posVector = LLVector3.Zero;
|
||||
public LLQuaternion rotQuat = LLQuaternion.Identity;
|
||||
public LLVector3 velVector = LLVector3.Zero;
|
||||
public UUID groupUUID = UUID.Zero;
|
||||
public UUID ownerUUID = UUID.Zero;
|
||||
public UUID keyUUID = UUID.Zero;
|
||||
public Vector3 posVector = Vector3.Zero;
|
||||
public Quaternion rotQuat = Quaternion.Identity;
|
||||
public Vector3 velVector = Vector3.Zero;
|
||||
public string nameStr = String.Empty;
|
||||
public int colliderType = 0;
|
||||
}
|
||||
|
|
|
@ -29,14 +29,14 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Statistics;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset);
|
||||
public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
|
||||
|
||||
/// <summary>
|
||||
/// Manages local cache of assets and their sending to viewers.
|
||||
|
@ -58,17 +58,17 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <summary>
|
||||
/// The cache of assets. This does not include textures.
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, AssetInfo> Assets;
|
||||
private Dictionary<UUID, AssetInfo> Assets;
|
||||
|
||||
/// <summary>
|
||||
/// The cache of textures.
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, TextureImage> Textures;
|
||||
private Dictionary<UUID, TextureImage> Textures;
|
||||
|
||||
/// <summary>
|
||||
/// Assets requests which are waiting for asset server data. This includes texture requests
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, AssetRequest> RequestedAssets;
|
||||
private Dictionary<UUID, AssetRequest> RequestedAssets;
|
||||
|
||||
/// <summary>
|
||||
/// Asset requests with data which are ready to be sent back to requesters. This includes textures.
|
||||
|
@ -78,7 +78,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <summary>
|
||||
/// Until the asset request is fulfilled, each asset request is associated with a list of requesters
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, AssetRequestsList> RequestLists;
|
||||
private Dictionary<UUID, AssetRequestsList> RequestLists;
|
||||
|
||||
private readonly IAssetServer m_assetServer;
|
||||
|
||||
|
@ -155,12 +155,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
private void Initialize()
|
||||
{
|
||||
Assets = new Dictionary<LLUUID, AssetInfo>();
|
||||
Textures = new Dictionary<LLUUID, TextureImage>();
|
||||
Assets = new Dictionary<UUID, AssetInfo>();
|
||||
Textures = new Dictionary<UUID, TextureImage>();
|
||||
AssetRequests = new List<AssetRequest>();
|
||||
|
||||
RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
|
||||
RequestLists = new Dictionary<LLUUID, AssetRequestsList>();
|
||||
RequestedAssets = new Dictionary<UUID, AssetRequest>();
|
||||
RequestLists = new Dictionary<UUID, AssetRequestsList>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -207,7 +207,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="assetId"></param></param>
|
||||
/// <returns></returns>
|
||||
//private AssetBase GetCachedAsset(LLUUID assetId)
|
||||
//private AssetBase GetCachedAsset(UUID assetId)
|
||||
//{
|
||||
// AssetBase asset = null;
|
||||
|
||||
|
@ -223,7 +223,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
// return asset;
|
||||
//}
|
||||
|
||||
private bool TryGetCachedAsset(LLUUID assetId, out AssetBase asset)
|
||||
private bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
|
||||
{
|
||||
if (Textures.ContainsKey(assetId))
|
||||
{
|
||||
|
@ -248,7 +248,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// A callback invoked when the asset has either been found or not found.
|
||||
/// If the asset was found this is called with the asset UUID and the asset data
|
||||
/// If the asset was not found this is still called with the asset UUID but with a null asset data reference</param>
|
||||
public void GetAsset(LLUUID assetId, AssetRequestCallback callback, bool isTexture)
|
||||
public void GetAsset(UUID assetId, AssetRequestCallback callback, bool isTexture)
|
||||
{
|
||||
//m_log.DebugFormat("[ASSET CACHE]: Requesting {0} {1}", isTexture ? "texture" : "asset", assetId);
|
||||
|
||||
|
@ -308,7 +308,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="assetID"></param>
|
||||
/// <param name="isTexture"></param>
|
||||
/// <returns>null if the asset could not be retrieved</returns>
|
||||
public AssetBase GetAsset(LLUUID assetID, bool isTexture)
|
||||
public AssetBase GetAsset(UUID assetID, bool isTexture)
|
||||
{
|
||||
// I'm not going over 3 seconds since this will be blocking processing of all the other inbound
|
||||
// packets from the client.
|
||||
|
@ -390,7 +390,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// this is a stop gap measure until we have such a thing.
|
||||
/// </summary>
|
||||
|
||||
public void ExpireAsset(LLUUID uuid)
|
||||
public void ExpireAsset(UUID uuid)
|
||||
{
|
||||
// uuid is unique, so no need to worry about it showing up
|
||||
// in the 2 caches differently. Also, locks are probably
|
||||
|
@ -495,7 +495,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
|
||||
// See IAssetReceiver
|
||||
public void AssetNotFound(LLUUID assetID, bool IsTexture)
|
||||
public void AssetNotFound(UUID assetID, bool IsTexture)
|
||||
{
|
||||
//m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
|
||||
|
||||
|
@ -567,17 +567,17 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="transferRequest"></param>
|
||||
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
|
||||
{
|
||||
LLUUID requestID = null;
|
||||
UUID requestID = null;
|
||||
byte source = 2;
|
||||
if (transferRequest.TransferInfo.SourceType == 2)
|
||||
{
|
||||
//direct asset request
|
||||
requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 0);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == 3)
|
||||
{
|
||||
//inventory asset request
|
||||
requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
|
||||
source = 3;
|
||||
//Console.WriteLine("asset request " + requestID);
|
||||
}
|
||||
|
@ -678,10 +678,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
public class AssetRequest
|
||||
{
|
||||
public IClientAPI RequestUser;
|
||||
public LLUUID RequestAssetID;
|
||||
public UUID RequestAssetID;
|
||||
public AssetInfo AssetInf;
|
||||
public TextureImage ImageInfo;
|
||||
public LLUUID TransferRequestID;
|
||||
public UUID TransferRequestID;
|
||||
public long DataPointer = 0;
|
||||
public int NumPackets = 0;
|
||||
public int PacketCounter = 0;
|
||||
|
@ -731,10 +731,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
public class AssetRequestsList
|
||||
{
|
||||
public LLUUID AssetID;
|
||||
public UUID AssetID;
|
||||
public List<NewAssetRequest> Requests = new List<NewAssetRequest>();
|
||||
|
||||
public AssetRequestsList(LLUUID assetID)
|
||||
public AssetRequestsList(UUID assetID)
|
||||
{
|
||||
AssetID = assetID;
|
||||
}
|
||||
|
@ -742,10 +742,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
public class NewAssetRequest
|
||||
{
|
||||
public LLUUID AssetID;
|
||||
public UUID AssetID;
|
||||
public AssetRequestCallback Callback;
|
||||
|
||||
public NewAssetRequest(LLUUID assetID, AssetRequestCallback callback)
|
||||
public NewAssetRequest(UUID assetID, AssetRequestCallback callback)
|
||||
{
|
||||
AssetID = assetID;
|
||||
Callback = callback;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework.AssetLoader.Filesystem;
|
||||
using OpenSim.Framework.Statistics;
|
||||
|
@ -146,7 +146,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
m_receiver = receiver;
|
||||
}
|
||||
|
||||
public void RequestAsset(LLUUID assetID, bool isTexture)
|
||||
public void RequestAsset(UUID assetID, bool isTexture)
|
||||
{
|
||||
AssetRequest req = new AssetRequest();
|
||||
req.AssetID = assetID;
|
||||
|
|
|
@ -30,24 +30,24 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
internal delegate void AddItemDelegate(InventoryItemBase itemInfo);
|
||||
internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo);
|
||||
internal delegate void DeleteItemDelegate(LLUUID itemID);
|
||||
internal delegate void DeleteItemDelegate(UUID itemID);
|
||||
|
||||
internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
|
||||
internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID);
|
||||
internal delegate void PurgeFolderDelegate(LLUUID folderID);
|
||||
internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID);
|
||||
internal delegate void CreateFolderDelegate(string folderName, UUID folderID, ushort folderType, UUID parentID);
|
||||
internal delegate void MoveFolderDelegate(UUID folderID, UUID parentID);
|
||||
internal delegate void PurgeFolderDelegate(UUID folderID);
|
||||
internal delegate void UpdateFolderDelegate(string name, UUID folderID, ushort type, UUID parentID);
|
||||
|
||||
internal delegate void SendInventoryDescendentsDelegate(
|
||||
IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems);
|
||||
IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems);
|
||||
|
||||
public delegate void OnItemReceivedDelegate(LLUUID itemID);
|
||||
public delegate void OnItemReceivedDelegate(UUID itemID);
|
||||
|
||||
/// <summary>
|
||||
/// Stores user profile and inventory data received from backend services for a particular user.
|
||||
|
@ -84,12 +84,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
public InventoryFolderImpl RootFolder { get { return m_rootFolder; } }
|
||||
private InventoryFolderImpl m_rootFolder;
|
||||
|
||||
public LLUUID SessionID
|
||||
public UUID SessionID
|
||||
{
|
||||
get { return m_session_id; }
|
||||
set { m_session_id = value; }
|
||||
}
|
||||
private LLUUID m_session_id = LLUUID.Zero;
|
||||
private UUID m_session_id = UUID.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
|
@ -127,9 +127,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// Helper function for InventoryReceive() - Store a folder temporarily until we've received entire folder list
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
private void AddFolderToDictionary(InventoryFolderImpl folder, IDictionary<LLUUID, IList<InventoryFolderImpl>> dictionary)
|
||||
private void AddFolderToDictionary(InventoryFolderImpl folder, IDictionary<UUID, IList<InventoryFolderImpl>> dictionary)
|
||||
{
|
||||
LLUUID parentFolderId = folder.ParentID;
|
||||
UUID parentFolderId = folder.ParentID;
|
||||
|
||||
if (dictionary.ContainsKey(parentFolderId))
|
||||
dictionary[parentFolderId].Add(folder);
|
||||
|
@ -148,9 +148,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// heirarchy
|
||||
/// </summary>
|
||||
/// <param name="parentId">
|
||||
/// A <see cref="LLUUID"/>
|
||||
/// A <see cref="UUID"/>
|
||||
/// </param>
|
||||
private void ResolveReceivedFolders(InventoryFolderImpl parentFolder, IDictionary<LLUUID, IList<InventoryFolderImpl>> folderDictionary)
|
||||
private void ResolveReceivedFolders(InventoryFolderImpl parentFolder, IDictionary<UUID, IList<InventoryFolderImpl>> folderDictionary)
|
||||
{
|
||||
if (folderDictionary.ContainsKey(parentFolder.ID))
|
||||
{
|
||||
|
@ -208,19 +208,19 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
try
|
||||
{
|
||||
// collection of all received folders, indexed by their parent ID
|
||||
IDictionary<LLUUID, IList<InventoryFolderImpl>> receivedFolders =
|
||||
new Dictionary<LLUUID, IList<InventoryFolderImpl>>();
|
||||
IDictionary<UUID, IList<InventoryFolderImpl>> receivedFolders =
|
||||
new Dictionary<UUID, IList<InventoryFolderImpl>>();
|
||||
|
||||
// Take all received folders, find the root folder, and put ther rest into
|
||||
// the pendingCategorizationFolders collection
|
||||
foreach (InventoryFolderImpl folder in folders)
|
||||
AddFolderToDictionary(folder, receivedFolders);
|
||||
|
||||
if (!receivedFolders.ContainsKey(LLUUID.Zero))
|
||||
if (!receivedFolders.ContainsKey(UUID.Zero))
|
||||
throw new Exception("Database did not return a root inventory folder");
|
||||
else
|
||||
{
|
||||
IList<InventoryFolderImpl> rootFolderList = receivedFolders[LLUUID.Zero];
|
||||
IList<InventoryFolderImpl> rootFolderList = receivedFolders[UUID.Zero];
|
||||
m_rootFolder = rootFolderList[0];
|
||||
if (rootFolderList.Count > 1)
|
||||
{
|
||||
|
@ -231,7 +231,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
rootFolderList[i].ID, RootFolder.ID);
|
||||
}
|
||||
}
|
||||
receivedFolders.Remove(LLUUID.Zero);
|
||||
receivedFolders.Remove(UUID.Zero);
|
||||
}
|
||||
|
||||
// Now take the pendingCategorizationFolders collection, and turn that into a tree,
|
||||
|
@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
ResolveReceivedFolders(RootFolder, receivedFolders);
|
||||
|
||||
// Generate a warning for folders that are not part of the heirarchy
|
||||
foreach (KeyValuePair<LLUUID, IList<InventoryFolderImpl>> folderList in receivedFolders)
|
||||
foreach (KeyValuePair<UUID, IList<InventoryFolderImpl>> folderList in receivedFolders)
|
||||
{
|
||||
foreach (InventoryFolderImpl folder in folderList.Value)
|
||||
m_log.WarnFormat("[INVENTORY CACHE]: Malformed Database: Unresolved Pending Folder {0}", folder.Name);
|
||||
|
@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="parentID"></param>
|
||||
/// <returns></returns>
|
||||
public bool CreateFolder(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID)
|
||||
public bool CreateFolder(string folderName, UUID folderID, ushort folderType, UUID parentID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId);
|
||||
|
@ -389,7 +389,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="type"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="parentID"></param>
|
||||
public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID)
|
||||
public bool UpdateFolder(string name, UUID folderID, ushort type, UUID parentID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
|
||||
|
@ -440,7 +440,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
///
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="parentID"></param>
|
||||
public bool MoveFolder(LLUUID folderID, LLUUID parentID)
|
||||
public bool MoveFolder(UUID folderID, UUID parentID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}",
|
||||
|
@ -487,7 +487,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
///
|
||||
/// <param name="folderID"></param>
|
||||
public bool PurgeFolder(LLUUID folderID)
|
||||
public bool PurgeFolder(UUID folderID)
|
||||
{
|
||||
// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
|
||||
// folderID, remoteClient.Name, remoteClient.AgentId);
|
||||
|
@ -542,7 +542,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
if (m_hasReceivedInventory)
|
||||
{
|
||||
if (item.Folder == LLUUID.Zero)
|
||||
if (item.Folder == UUID.Zero)
|
||||
{
|
||||
InventoryFolderImpl f = FindFolderForType(item.AssetType);
|
||||
if (f != null)
|
||||
|
@ -607,7 +607,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// true on a successful delete or a if the request is queued.
|
||||
/// Returns false on an immediate failure
|
||||
/// </returns>
|
||||
public bool DeleteItem(LLUUID itemID)
|
||||
public bool DeleteItem(UUID itemID)
|
||||
{
|
||||
if (m_hasReceivedInventory)
|
||||
{
|
||||
|
@ -655,7 +655,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="fetchFolders"></param>
|
||||
/// <param name="fetchItems"></param>
|
||||
/// <returns>true if the request was queued or successfully processed, false otherwise</returns>
|
||||
public bool SendInventoryDecendents(IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems)
|
||||
public bool SendInventoryDecendents(IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems)
|
||||
{
|
||||
if (m_hasReceivedInventory)
|
||||
{
|
||||
|
|
|
@ -18,11 +18,13 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
public override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
string cdir = m_dir + Path.DirectorySeparatorChar + asset.FullID.Data[0]
|
||||
+ Path.DirectorySeparatorChar + asset.FullID.Data[1];
|
||||
byte[] idBytes = asset.FullID.Guid.ToByteArray();
|
||||
|
||||
if (!Directory.Exists(m_dir + Path.DirectorySeparatorChar + asset.FullID.Data[0]))
|
||||
Directory.CreateDirectory(m_dir + Path.DirectorySeparatorChar + asset.FullID.Data[0]);
|
||||
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
|
||||
+ Path.DirectorySeparatorChar + idBytes[1];
|
||||
|
||||
if (!Directory.Exists(m_dir + Path.DirectorySeparatorChar + idBytes[0]))
|
||||
Directory.CreateDirectory(m_dir + Path.DirectorySeparatorChar + idBytes[0]);
|
||||
|
||||
if (!Directory.Exists(cdir))
|
||||
Directory.CreateDirectory(cdir);
|
||||
|
@ -41,8 +43,10 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
protected override AssetBase GetAsset(AssetRequest req)
|
||||
{
|
||||
string cdir = m_dir + Path.DirectorySeparatorChar + req.AssetID.Data[0]
|
||||
+ Path.DirectorySeparatorChar + req.AssetID.Data[1];
|
||||
byte[] idBytes = req.AssetID.Guid.ToByteArray();
|
||||
|
||||
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
|
||||
+ Path.DirectorySeparatorChar + idBytes[1];
|
||||
if (File.Exists(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml"))
|
||||
{
|
||||
FileStream x = File.OpenRead(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml");
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
//using System.Reflection;
|
||||
|
||||
//using log4net;
|
||||
|
@ -43,12 +43,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <summary>
|
||||
/// Items that are contained in this folder
|
||||
/// </summary>
|
||||
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
|
||||
public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Child folders that are contained in this folder
|
||||
/// </summary>
|
||||
public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>();
|
||||
public Dictionary<UUID, InventoryFolderImpl> SubFolders = new Dictionary<UUID, InventoryFolderImpl>();
|
||||
|
||||
// Constructors
|
||||
public InventoryFolderImpl(InventoryFolderBase folderbase)
|
||||
|
@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="folderName"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns>The newly created subfolder. Returns null if the folder already exists</returns>
|
||||
public InventoryFolderImpl CreateChildFolder(LLUUID folderID, string folderName, ushort type)
|
||||
public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
|
||||
{
|
||||
lock (SubFolders)
|
||||
{
|
||||
|
@ -112,7 +112,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="itemID"></param>
|
||||
/// <returns>null if the item is not found</returns>
|
||||
public InventoryItemBase FindItem(LLUUID itemID)
|
||||
public InventoryItemBase FindItem(UUID itemID)
|
||||
{
|
||||
lock (Items)
|
||||
{
|
||||
|
@ -143,7 +143,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public bool DeleteItem(LLUUID itemID)
|
||||
public bool DeleteItem(UUID itemID)
|
||||
{
|
||||
bool found = false;
|
||||
|
||||
|
@ -177,7 +177,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// first.
|
||||
/// </summary>
|
||||
/// <returns>The requested folder if it exists, null if it does not.</returns>
|
||||
public InventoryFolderImpl FindFolder(LLUUID folderID)
|
||||
public InventoryFolderImpl FindFolder(UUID folderID)
|
||||
{
|
||||
if (folderID == ID)
|
||||
return this;
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
|
||||
|
@ -44,29 +44,29 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
|
||||
private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
|
||||
|
||||
/// <summary>
|
||||
/// Holds the root library folder and all its descendents. This is really only used during inventory
|
||||
/// setup so that we don't have to repeatedly search the tree of library folders.
|
||||
/// </summary>
|
||||
protected Dictionary<LLUUID, InventoryFolderImpl> libraryFolders
|
||||
= new Dictionary<LLUUID, InventoryFolderImpl>();
|
||||
protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
|
||||
= new Dictionary<UUID, InventoryFolderImpl>();
|
||||
|
||||
public LibraryRootFolder()
|
||||
{
|
||||
m_log.Info("[LIBRARY INVENTORY]: Loading library inventory");
|
||||
|
||||
Owner = libOwner;
|
||||
ID = new LLUUID("00000112-000f-0000-0000-000100bba000");
|
||||
ID = new UUID("00000112-000f-0000-0000-000100bba000");
|
||||
Name = "OpenSim Library";
|
||||
ParentID = LLUUID.Zero;
|
||||
ParentID = UUID.Zero;
|
||||
Type = (short) 8;
|
||||
Version = (ushort) 1;
|
||||
|
||||
libraryFolders.Add(ID, this);
|
||||
|
||||
LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
|
||||
LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.Xml"));
|
||||
|
||||
// CreateLibraryItems();
|
||||
}
|
||||
|
@ -81,40 +81,40 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
//private void CreateLibraryItems()
|
||||
//{
|
||||
// InventoryItemBase item =
|
||||
// CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
|
||||
// new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
|
||||
// CreateItem(new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"),
|
||||
// new UUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape",
|
||||
// (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
|
||||
// item.inventoryCurrentPermissions = 0;
|
||||
// item.inventoryNextPermissions = 0;
|
||||
// Items.Add(item.inventoryID, item);
|
||||
|
||||
// item =
|
||||
// CreateItem(new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
|
||||
// new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
|
||||
// CreateItem(new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"),
|
||||
// new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"), "Default Skin", "Default Skin",
|
||||
// (int) AssetType.Bodypart, (int) InventoryType.Wearable, folderID);
|
||||
// item.inventoryCurrentPermissions = 0;
|
||||
// item.inventoryNextPermissions = 0;
|
||||
// Items.Add(item.inventoryID, item);
|
||||
|
||||
// item =
|
||||
// CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"),
|
||||
// new LLUUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
|
||||
// CreateItem(new UUID("77c41e39-38f9-f75a-0000-585989bf0000"),
|
||||
// new UUID("00000000-38f9-1111-024e-222222111110"), "Default Shirt", "Default Shirt",
|
||||
// (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
|
||||
// item.inventoryCurrentPermissions = 0;
|
||||
// item.inventoryNextPermissions = 0;
|
||||
// Items.Add(item.inventoryID, item);
|
||||
|
||||
// item =
|
||||
// CreateItem(new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"),
|
||||
// new LLUUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
|
||||
// CreateItem(new UUID("77c41e39-38f9-f75a-0000-5859892f1111"),
|
||||
// new UUID("00000000-38f9-1111-024e-222222111120"), "Default Pants", "Default Pants",
|
||||
// (int) AssetType.Clothing, (int) InventoryType.Wearable, folderID);
|
||||
// item.inventoryCurrentPermissions = 0;
|
||||
// item.inventoryNextPermissions = 0;
|
||||
// Items.Add(item.inventoryID, item);
|
||||
//}
|
||||
|
||||
public InventoryItemBase CreateItem(LLUUID inventoryID, LLUUID assetID, string name, string description,
|
||||
int assetType, int invType, LLUUID parentFolderID)
|
||||
public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
|
||||
int assetType, int invType, UUID parentFolderID)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = libOwner;
|
||||
|
@ -173,9 +173,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
InventoryFolderImpl folderInfo = new InventoryFolderImpl();
|
||||
|
||||
folderInfo.ID = new LLUUID(config.GetString("folderID", ID.ToString()));
|
||||
folderInfo.ID = new UUID(config.GetString("folderID", ID.ToString()));
|
||||
folderInfo.Name = config.GetString("name", "unknown");
|
||||
folderInfo.ParentID = new LLUUID(config.GetString("parentFolderID", ID.ToString()));
|
||||
folderInfo.ParentID = new UUID(config.GetString("parentFolderID", ID.ToString()));
|
||||
folderInfo.Type = (short)config.GetInt("type", 8);
|
||||
|
||||
folderInfo.Owner = libOwner;
|
||||
|
@ -207,9 +207,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = libOwner;
|
||||
item.Creator = libOwner;
|
||||
item.ID = new LLUUID(config.GetString("inventoryID", ID.ToString()));
|
||||
item.AssetID = new LLUUID(config.GetString("assetID", item.ID.ToString()));
|
||||
item.Folder = new LLUUID(config.GetString("folderID", ID.ToString()));
|
||||
item.ID = new UUID(config.GetString("inventoryID", ID.ToString()));
|
||||
item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
|
||||
item.Folder = new UUID(config.GetString("folderID", ID.ToString()));
|
||||
item.Name = config.GetString("name", String.Empty);
|
||||
item.Description = config.GetString("description", item.Name);
|
||||
item.InvType = config.GetInt("inventoryType", 0);
|
||||
|
@ -270,7 +270,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// methods in the superclass
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Dictionary<LLUUID, InventoryFolderImpl> RequestSelfAndDescendentFolders()
|
||||
public Dictionary<UUID, InventoryFolderImpl> RequestSelfAndDescendentFolders()
|
||||
{
|
||||
return libraryFolders;
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
|
@ -49,7 +49,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <summary>
|
||||
/// Each user has a cached profile.
|
||||
/// </summary>
|
||||
private readonly Dictionary<LLUUID, CachedUserInfo> m_userProfiles = new Dictionary<LLUUID, CachedUserInfo>();
|
||||
private readonly Dictionary<UUID, CachedUserInfo> m_userProfiles = new Dictionary<UUID, CachedUserInfo>();
|
||||
|
||||
public readonly LibraryRootFolder libraryRoot = new LibraryRootFolder();
|
||||
|
||||
|
@ -63,9 +63,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// A new user has moved into a region in this instance so retrieve their profile from the user service.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
public void AddNewUser(LLUUID userID)
|
||||
public void AddNewUser(UUID userID)
|
||||
{
|
||||
if (userID == LLUUID.Zero)
|
||||
if (userID == UUID.Zero)
|
||||
return;
|
||||
m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID);
|
||||
GetUserDetails(userID);
|
||||
|
@ -76,7 +76,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>true if the user was successfully removed, false otherwise</returns>
|
||||
public bool RemoveUser(LLUUID userId)
|
||||
public bool RemoveUser(UUID userId)
|
||||
{
|
||||
lock (m_userProfiles)
|
||||
{
|
||||
|
@ -99,7 +99,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="userInfo"></param>
|
||||
public void RequestInventoryForUser(LLUUID userID)
|
||||
public void RequestInventoryForUser(UUID userID)
|
||||
{
|
||||
CachedUserInfo userInfo = GetUserDetails(userID);
|
||||
if (userInfo != null)
|
||||
|
@ -130,9 +130,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no user details are found</returns>
|
||||
public CachedUserInfo GetUserDetails(LLUUID userID)
|
||||
public CachedUserInfo GetUserDetails(UUID userID)
|
||||
{
|
||||
if (userID == LLUUID.Zero)
|
||||
if (userID == UUID.Zero)
|
||||
return null;
|
||||
|
||||
lock (m_userProfiles)
|
||||
|
@ -164,9 +164,9 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="userData"></param>
|
||||
public void PreloadUserCache(LLUUID userID, UserProfileData userData)
|
||||
public void PreloadUserCache(UUID userID, UserProfileData userData)
|
||||
{
|
||||
if (userID == LLUUID.Zero)
|
||||
if (userID == UUID.Zero)
|
||||
return;
|
||||
|
||||
lock (m_userProfiles)
|
||||
|
@ -192,8 +192,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="folderType"></param>
|
||||
/// <param name="folderName"></param>
|
||||
/// <param name="parentID"></param>
|
||||
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
|
||||
string folderName, LLUUID parentID)
|
||||
public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType,
|
||||
string folderName, UUID parentID)
|
||||
{
|
||||
CachedUserInfo userProfile;
|
||||
|
||||
|
@ -226,8 +226,8 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="type"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="parentID"></param>
|
||||
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort type, string name,
|
||||
LLUUID parentID)
|
||||
public void HandleUpdateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort type, string name,
|
||||
UUID parentID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
|
||||
|
@ -257,7 +257,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="parentID"></param>
|
||||
public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID)
|
||||
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
|
||||
{
|
||||
CachedUserInfo userProfile;
|
||||
|
||||
|
@ -287,7 +287,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="fetchFolders"></param>
|
||||
/// <param name="fetchItems"></param>
|
||||
/// <param name="sortOrder"></param>
|
||||
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
|
||||
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
|
||||
bool fetchFolders, bool fetchItems, int sortOrder)
|
||||
{
|
||||
// FIXME MAYBE: We're not handling sortOrder!
|
||||
|
@ -327,7 +327,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// <param name="fetchItems"></param>
|
||||
/// <param name="sortOrder"></param>
|
||||
/// <returns>null if the inventory look up failed</returns>
|
||||
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
|
||||
public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
|
||||
bool fetchFolders, bool fetchItems, int sortOrder)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
|
@ -405,7 +405,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID)
|
||||
public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID)
|
||||
{
|
||||
CachedUserInfo userProfile;
|
||||
|
||||
|
@ -426,7 +426,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
}
|
||||
|
||||
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
|
||||
public void HandleFetchInventory(IClientAPI remoteClient, UUID itemID, UUID ownerID)
|
||||
{
|
||||
if (ownerID == libraryRoot.Owner)
|
||||
{
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
@ -40,21 +40,21 @@ using OpenSim.Region.Interfaces;
|
|||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
public delegate void UpLoadedAsset(
|
||||
string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder,
|
||||
string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
|
||||
byte[] data, string inventoryType, string assetType);
|
||||
|
||||
public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
|
||||
public delegate UUID UpdateItem(UUID itemID, byte[] data);
|
||||
|
||||
public delegate void UpdateTaskScript(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data);
|
||||
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data);
|
||||
|
||||
public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
|
||||
public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
|
||||
|
||||
public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
|
||||
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
|
||||
|
||||
public delegate void TaskScriptUpdatedCallback(LLUUID userID, LLUUID itemID, LLUUID primID,
|
||||
public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
|
||||
bool isScriptRunning, byte[] data);
|
||||
|
||||
public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
|
||||
public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
|
||||
bool fetchFolders, bool fetchItems, int sortOrder);
|
||||
|
||||
/// <summary>
|
||||
|
@ -62,7 +62,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
|
||||
/// to just pass the whole Scene into CAPS.
|
||||
/// </summary>
|
||||
public delegate IClientAPI GetClientDelegate(LLUUID agentID);
|
||||
public delegate IClientAPI GetClientDelegate(UUID agentID);
|
||||
|
||||
public class Caps
|
||||
{
|
||||
|
@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
|
||||
//private string eventQueue = "0100/";
|
||||
private BaseHttpServer m_httpListener;
|
||||
private LLUUID m_agentID;
|
||||
private UUID m_agentID;
|
||||
private AssetCache m_assetCache;
|
||||
private int m_eventQueueCount = 1;
|
||||
private Queue<string> m_capsEventQueue = new Queue<string>();
|
||||
|
@ -113,7 +113,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
public GetClientDelegate GetClient = null;
|
||||
|
||||
public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
|
||||
LLUUID agent, bool dumpAssetsToFile, string regionName)
|
||||
UUID agent, bool dumpAssetsToFile, string regionName)
|
||||
{
|
||||
m_assetCache = assetCache;
|
||||
m_capsObjectPath = capsPath;
|
||||
|
@ -258,7 +258,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
Hashtable hash = new Hashtable();
|
||||
try
|
||||
{
|
||||
hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
|
||||
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
||||
}
|
||||
catch (LLSD.LLSDParseException pe)
|
||||
{
|
||||
|
@ -388,7 +388,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
llsdItem.permissions.creator_id = invItem.Creator;
|
||||
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
|
||||
llsdItem.permissions.group_id = LLUUID.Zero;
|
||||
llsdItem.permissions.group_id = UUID.Zero;
|
||||
llsdItem.permissions.group_mask = 0;
|
||||
llsdItem.permissions.is_owner_group = false;
|
||||
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
|
||||
|
@ -423,7 +423,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
LLSDMapLayer mapLayer = new LLSDMapLayer();
|
||||
mapLayer.Right = 5000;
|
||||
mapLayer.Top = 5000;
|
||||
mapLayer.ImageID = new LLUUID("00000000-0000-1111-9999-000000000006");
|
||||
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
|
||||
|
||||
return mapLayer;
|
||||
}
|
||||
|
@ -522,7 +522,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
|
||||
//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
|
||||
|
||||
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request));
|
||||
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
||||
LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
|
||||
LLSDHelpers.DeserialiseLLSDMap(hash, llsdUpdateRequest);
|
||||
|
||||
|
@ -573,8 +573,8 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName);
|
||||
//libsecondlife.StructuredData.LLSDMap hash = (libsecondlife.StructuredData.LLSDMap)libsecondlife.StructuredData.LLSDParser.DeserializeBinary(Helpers.StringToField(request));
|
||||
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request));
|
||||
//OpenMetaverse.StructuredData.LLSDMap hash = (OpenMetaverse.StructuredData.LLSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
|
||||
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
||||
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
|
||||
LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest);
|
||||
|
||||
|
@ -636,9 +636,9 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
string assetName = llsdRequest.name;
|
||||
string assetDes = llsdRequest.description;
|
||||
string capsBase = "/CAPS/" + m_capsObjectPath;
|
||||
LLUUID newAsset = LLUUID.Random();
|
||||
LLUUID newInvItem = LLUUID.Random();
|
||||
LLUUID parentFolder = llsdRequest.folder_id;
|
||||
UUID newAsset = UUID.Random();
|
||||
UUID newInvItem = UUID.Random();
|
||||
UUID parentFolder = llsdRequest.folder_id;
|
||||
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
||||
|
||||
AssetUploader uploader =
|
||||
|
@ -662,8 +662,8 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <param name="assetID"></param>
|
||||
/// <param name="inventoryItem"></param>
|
||||
/// <param name="data"></param>
|
||||
public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID,
|
||||
LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType,
|
||||
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
|
||||
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
|
||||
string assetType)
|
||||
{
|
||||
sbyte assType = 0;
|
||||
|
@ -728,14 +728,14 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <param name="itemID">Item to update</param>
|
||||
/// <param name="data">New asset data</param>
|
||||
/// <returns></returns>
|
||||
public LLUUID ItemUpdated(LLUUID itemID, byte[] data)
|
||||
public UUID ItemUpdated(UUID itemID, byte[] data)
|
||||
{
|
||||
if (ItemUpdatedCall != null)
|
||||
{
|
||||
return ItemUpdatedCall(m_agentID, itemID, data);
|
||||
}
|
||||
|
||||
return LLUUID.Zero;
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -745,7 +745,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <param name="primID">Prim containing item to update</param>
|
||||
/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
|
||||
/// <param name="data">New asset data</param>
|
||||
public void TaskScriptUpdated(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data)
|
||||
public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data)
|
||||
{
|
||||
if (TaskScriptUpdatedCall != null)
|
||||
{
|
||||
|
@ -759,9 +759,9 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
private UpLoadedAsset handlerUpLoad = null;
|
||||
|
||||
private string uploaderPath = String.Empty;
|
||||
private LLUUID newAssetID;
|
||||
private LLUUID inventoryItemID;
|
||||
private LLUUID parentFolder;
|
||||
private UUID newAssetID;
|
||||
private UUID inventoryItemID;
|
||||
private UUID parentFolder;
|
||||
private BaseHttpServer httpListener;
|
||||
private bool m_dumpAssetsToFile;
|
||||
private string m_assetName = String.Empty;
|
||||
|
@ -770,8 +770,8 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
private string m_invType = String.Empty;
|
||||
private string m_assetType = String.Empty;
|
||||
|
||||
public AssetUploader(string assetName, string description, LLUUID assetID, LLUUID inventoryItem,
|
||||
LLUUID parentFolderID, string invType, string assetType, string path,
|
||||
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
|
||||
UUID parentFolderID, string invType, string assetType, string path,
|
||||
BaseHttpServer httpServer, bool dumpAssetsToFile)
|
||||
{
|
||||
m_assetName = assetName;
|
||||
|
@ -795,7 +795,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <returns></returns>
|
||||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
LLUUID inv = inventoryItemID;
|
||||
UUID inv = inventoryItemID;
|
||||
string res = String.Empty;
|
||||
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
||||
uploadComplete.new_asset = newAssetID.ToString();
|
||||
|
@ -860,11 +860,11 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
private UpdateItem handlerUpdateItem = null;
|
||||
|
||||
private string uploaderPath = String.Empty;
|
||||
private LLUUID inventoryItemID;
|
||||
private UUID inventoryItemID;
|
||||
private BaseHttpServer httpListener;
|
||||
private bool m_dumpAssetToFile;
|
||||
|
||||
public ItemUpdater(LLUUID inventoryItem, string path, BaseHttpServer httpServer, bool dumpAssetToFile)
|
||||
public ItemUpdater(UUID inventoryItem, string path, BaseHttpServer httpServer, bool dumpAssetToFile)
|
||||
{
|
||||
m_dumpAssetToFile = dumpAssetToFile;
|
||||
|
||||
|
@ -882,10 +882,10 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <returns></returns>
|
||||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
LLUUID inv = inventoryItemID;
|
||||
UUID inv = inventoryItemID;
|
||||
string res = String.Empty;
|
||||
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
||||
LLUUID assetID = LLUUID.Zero;
|
||||
UUID assetID = UUID.Zero;
|
||||
handlerUpdateItem = OnUpLoad;
|
||||
if (handlerUpdateItem != null)
|
||||
{
|
||||
|
@ -942,13 +942,13 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
private UpdateTaskScript handlerUpdateTaskScript = null;
|
||||
|
||||
private string uploaderPath = String.Empty;
|
||||
private LLUUID inventoryItemID;
|
||||
private LLUUID primID;
|
||||
private UUID inventoryItemID;
|
||||
private UUID primID;
|
||||
private bool isScriptRunning;
|
||||
private BaseHttpServer httpListener;
|
||||
private bool m_dumpAssetToFile;
|
||||
|
||||
public TaskInventoryScriptUpdater(LLUUID inventoryItemID, LLUUID primID, int isScriptRunning,
|
||||
public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
|
||||
string path, BaseHttpServer httpServer, bool dumpAssetToFile)
|
||||
{
|
||||
m_dumpAssetToFile = dumpAssetToFile;
|
||||
|
|
|
@ -32,7 +32,7 @@ using System.IO;
|
|||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
|
@ -158,9 +158,9 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
{
|
||||
throw new Exception("ulong in LLSD is currently not implemented, fix me!");
|
||||
}
|
||||
else if (obj is LLUUID)
|
||||
else if (obj is UUID)
|
||||
{
|
||||
LLUUID u = (LLUUID) obj;
|
||||
UUID u = (UUID) obj;
|
||||
writer.WriteStartElement(String.Empty, "uuid", String.Empty);
|
||||
writer.WriteString(u.ToString());
|
||||
writer.WriteEndElement();
|
||||
|
@ -294,11 +294,11 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
if (reader.IsEmptyElement)
|
||||
{
|
||||
reader.Read();
|
||||
return LLUUID.Zero;
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
reader.Read();
|
||||
ret = new LLUUID(reader.ReadString().Trim());
|
||||
ret = new UUID(reader.ReadString().Trim());
|
||||
break;
|
||||
}
|
||||
case "string":
|
||||
|
@ -476,9 +476,9 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
{
|
||||
return GetSpaces(indent) + "- float " + obj.ToString() + "\n";
|
||||
}
|
||||
else if (obj is LLUUID)
|
||||
else if (obj is UUID)
|
||||
{
|
||||
return GetSpaces(indent) + "- uuid " + ((LLUUID) obj).ToString() + Environment.NewLine;
|
||||
return GetSpaces(indent) + "- uuid " + ((UUID) obj).ToString() + Environment.NewLine;
|
||||
}
|
||||
else if (obj is Hashtable)
|
||||
{
|
||||
|
@ -509,7 +509,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
}
|
||||
else if (obj is byte[])
|
||||
{
|
||||
return GetSpaces(indent) + "- binary\n" + Helpers.FieldToHexString((byte[]) obj, GetSpaces(indent)) +
|
||||
return GetSpaces(indent) + "- binary\n" + Utils.BytesToHexString((byte[]) obj, GetSpaces(indent)) +
|
||||
Environment.NewLine;
|
||||
}
|
||||
else
|
||||
|
@ -568,14 +568,14 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
}
|
||||
case 'u':
|
||||
{
|
||||
if (llsd.Length < 17) throw new LLSDParseException("LLUUID value type with no value");
|
||||
LLUUID value;
|
||||
if (llsd.Length < 17) throw new LLSDParseException("UUID value type with no value");
|
||||
UUID value;
|
||||
endPos = FindEnd(llsd, 1);
|
||||
|
||||
if (LLUUID.TryParse(llsd.Substring(1, endPos - 1), out value))
|
||||
if (UUID.TryParse(llsd.Substring(1, endPos - 1), out value))
|
||||
return value;
|
||||
else
|
||||
throw new LLSDParseException("Failed to parse LLUUID value type");
|
||||
throw new LLSDParseException("Failed to parse UUID value type");
|
||||
}
|
||||
case 'b':
|
||||
//byte[] value = new byte[llsd.Length - 1];
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
|
@ -34,7 +34,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
public class LLSDAssetUploadComplete
|
||||
{
|
||||
public string new_asset = String.Empty;
|
||||
public LLUUID new_inventory_item = LLUUID.Zero;
|
||||
public UUID new_inventory_item = UUID.Zero;
|
||||
public string state = String.Empty;
|
||||
//public bool success = false;
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
{
|
||||
public string asset_type = String.Empty;
|
||||
public string description = String.Empty;
|
||||
public LLUUID folder_id = LLUUID.Zero;
|
||||
public UUID folder_id = UUID.Zero;
|
||||
public string inventory_type = String.Empty;
|
||||
public string name = String.Empty;
|
||||
|
||||
|
|
|
@ -86,8 +86,8 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
writer.WriteString(fieldName);
|
||||
writer.WriteEndElement();
|
||||
LLSD.LLSDWriteOne(writer, fieldValue);
|
||||
// libsecondlife.StructuredData.LLSDParser.SerializeXmlElement(
|
||||
// writer, libsecondlife.StructuredData.LLSD.FromObject(fieldValue));
|
||||
// OpenMetaverse.StructuredData.LLSDParser.SerializeXmlElement(
|
||||
// writer, OpenMetaverse.StructuredData.LLSD.FromObject(fieldValue));
|
||||
}
|
||||
}
|
||||
writer.WriteEndElement();
|
||||
|
@ -111,8 +111,8 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
else
|
||||
{
|
||||
LLSD.LLSDWriteOne(writer, obj);
|
||||
//libsecondlife.StructuredData.LLSDParser.SerializeXmlElement(
|
||||
// writer, libsecondlife.StructuredData.LLSD.FromObject(obj));
|
||||
//OpenMetaverse.StructuredData.LLSDParser.SerializeXmlElement(
|
||||
// writer, OpenMetaverse.StructuredData.LLSD.FromObject(obj));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -133,12 +133,12 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
FieldInfo field = myType.GetField(keyName);
|
||||
if (field != null)
|
||||
{
|
||||
// if (enumerator.Value is libsecondlife.StructuredData.LLSDMap)
|
||||
// if (enumerator.Value is OpenMetaverse.StructuredData.LLSDMap)
|
||||
if (enumerator.Value is Hashtable)
|
||||
{
|
||||
object fieldValue = field.GetValue(obj);
|
||||
DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue);
|
||||
// DeserialiseLLSDMap((libsecondlife.StructuredData.LLSDMap) enumerator.Value, fieldValue);
|
||||
// DeserialiseLLSDMap((OpenMetaverse.StructuredData.LLSDMap) enumerator.Value, fieldValue);
|
||||
}
|
||||
else if (enumerator.Value is ArrayList)
|
||||
{
|
||||
|
|
|
@ -25,17 +25,17 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
[LLSDMap]
|
||||
public class LLSDInventoryItem
|
||||
{
|
||||
public LLUUID parent_id;
|
||||
public UUID parent_id;
|
||||
|
||||
public LLUUID asset_id;
|
||||
public LLUUID item_id;
|
||||
public UUID asset_id;
|
||||
public UUID item_id;
|
||||
public LLSDPermissions permissions;
|
||||
public string type;
|
||||
public string inv_type;
|
||||
|
@ -50,9 +50,9 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
[LLSDMap]
|
||||
public class LLSDPermissions
|
||||
{
|
||||
public LLUUID creator_id;
|
||||
public LLUUID owner_id;
|
||||
public LLUUID group_id;
|
||||
public UUID creator_id;
|
||||
public UUID owner_id;
|
||||
public UUID group_id;
|
||||
public int base_mask;
|
||||
public int owner_mask;
|
||||
public int group_mask;
|
||||
|
@ -77,8 +77,8 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
[LLSDMap]
|
||||
public class LLSDFetchInventoryDescendents
|
||||
{
|
||||
public LLUUID folder_id;
|
||||
public LLUUID owner_id;
|
||||
public UUID folder_id;
|
||||
public UUID owner_id;
|
||||
public int sort_order;
|
||||
public bool fetch_folders;
|
||||
public bool fetch_items;
|
||||
|
@ -87,11 +87,11 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
[LLSDMap]
|
||||
public class LLSDInventoryFolderContents
|
||||
{
|
||||
public LLUUID agent___id; // the (three "_") "___" so the serialising knows to change this to a "-"
|
||||
public UUID agent___id; // the (three "_") "___" so the serialising knows to change this to a "-"
|
||||
public int descendents;
|
||||
public LLUUID folder___id; //as LL can't decide if they are going to use "_" or "-" to separate words in the field names
|
||||
public UUID folder___id; //as LL can't decide if they are going to use "_" or "-" to separate words in the field names
|
||||
public LLSDArray items = new LLSDArray();
|
||||
public LLUUID owner___id; // and of course we can't have field names with "-" in
|
||||
public UUID owner___id; // and of course we can't have field names with "-" in
|
||||
public int version;
|
||||
}
|
||||
}
|
|
@ -25,14 +25,14 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
[LLSDMap]
|
||||
public class LLSDItemUpdate
|
||||
{
|
||||
public LLUUID item_id;
|
||||
public UUID item_id;
|
||||
|
||||
public LLSDItemUpdate()
|
||||
{
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
public int Right = 0;
|
||||
public int Top = 0;
|
||||
public int Bottom = 0;
|
||||
public LLUUID ImageID = LLUUID.Zero;
|
||||
public UUID ImageID = UUID.Zero;
|
||||
|
||||
public LLSDMapLayer()
|
||||
{
|
||||
|
|
|
@ -26,14 +26,14 @@
|
|||
*
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
[LLSDType("MAP")]
|
||||
public class LLSDRemoteParcelResponse
|
||||
{
|
||||
public LLUUID parcel_id;
|
||||
public UUID parcel_id;
|
||||
|
||||
public LLSDRemoteParcelResponse()
|
||||
{
|
||||
|
|
|
@ -53,8 +53,8 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
//string requestBody = streamReader.ReadToEnd();
|
||||
//streamReader.Close();
|
||||
|
||||
// libsecondlife.StructuredData.LLSDMap hash = (libsecondlife.StructuredData.LLSDMap)
|
||||
// libsecondlife.StructuredData.LLSDParser.DeserializeXml(new XmlTextReader(request));
|
||||
// OpenMetaverse.StructuredData.LLSDMap hash = (OpenMetaverse.StructuredData.LLSDMap)
|
||||
// OpenMetaverse.StructuredData.LLSDParser.DeserializeXml(new XmlTextReader(request));
|
||||
|
||||
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(request);
|
||||
TRequest llsdRequest = new TRequest();
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
|
@ -35,12 +35,12 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <summary>
|
||||
/// The task inventory item that was updated
|
||||
/// </summary>
|
||||
public LLUUID item_id;
|
||||
public UUID item_id;
|
||||
|
||||
/// <summary>
|
||||
/// The task that was updated
|
||||
/// </summary>
|
||||
public LLUUID task_id;
|
||||
public UUID task_id;
|
||||
|
||||
/// <summary>
|
||||
/// State of the upload. So far have only even seen this set to "complete"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Capabilities
|
||||
{
|
||||
|
@ -35,12 +35,12 @@ namespace OpenSim.Framework.Communications.Capabilities
|
|||
/// <summary>
|
||||
/// The item containing the script to update
|
||||
/// </summary>
|
||||
public LLUUID item_id;
|
||||
public UUID item_id;
|
||||
|
||||
/// <summary>
|
||||
/// The task containing the script
|
||||
/// </summary>
|
||||
public LLUUID task_id;
|
||||
public UUID task_id;
|
||||
|
||||
/// <summary>
|
||||
/// Signals whether the script is currently active
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue