*test* just send default appearance ( something along path doesnt like
null there )avinationmerge
parent
0720c201b2
commit
7d967c37f4
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@ -722,7 +722,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agentCircuit.child = true;
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agentCircuit.child = true;
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// agentCircuit.Appearance = sp.Appearance;
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// agentCircuit.Appearance = sp.Appearance;
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agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false);
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// agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false);
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agentCircuit.Appearance = new AvatarAppearance();
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if (currentAgentCircuit != null)
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if (currentAgentCircuit != null)
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{
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{
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@ -1848,7 +1849,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.child = true;
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agent.child = true;
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//agent.Appearance = sp.Appearance;
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//agent.Appearance = sp.Appearance;
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agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); // guess this should be a lot less
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//agent.Appearance = new AvatarAppearance(sp.Appearance, true, false);
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agent.Appearance = new AvatarAppearance();
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agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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@ -1965,7 +1967,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour);
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agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour);
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agent.child = true;
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agent.child = true;
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// agent.Appearance = sp.Appearance;
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// agent.Appearance = sp.Appearance;
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agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); // guess this should be a lot less
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// agent.Appearance = new AvatarAppearance(sp.Appearance, true, false);
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agent.Appearance = new AvatarAppearance();
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if (currentAgentCircuit != null)
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if (currentAgentCircuit != null)
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{
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{
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agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
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agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
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