*test* just send default appearance ( something along path doesnt like

null there )
avinationmerge
UbitUmarov 2014-08-16 00:25:27 +01:00
parent 0720c201b2
commit 7d967c37f4
1 changed files with 6 additions and 3 deletions

View File

@ -722,7 +722,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agentCircuit.child = true; agentCircuit.child = true;
// agentCircuit.Appearance = sp.Appearance; // agentCircuit.Appearance = sp.Appearance;
agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false); // agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false);
agentCircuit.Appearance = new AvatarAppearance();
if (currentAgentCircuit != null) if (currentAgentCircuit != null)
{ {
@ -1848,7 +1849,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.child = true; agent.child = true;
//agent.Appearance = sp.Appearance; //agent.Appearance = sp.Appearance;
agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); // guess this should be a lot less //agent.Appearance = new AvatarAppearance(sp.Appearance, true, false);
agent.Appearance = new AvatarAppearance();
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
@ -1965,7 +1967,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour); agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour);
agent.child = true; agent.child = true;
// agent.Appearance = sp.Appearance; // agent.Appearance = sp.Appearance;
agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); // guess this should be a lot less // agent.Appearance = new AvatarAppearance(sp.Appearance, true, false);
agent.Appearance = new AvatarAppearance();
if (currentAgentCircuit != null) if (currentAgentCircuit != null)
{ {
agent.ServiceURLs = currentAgentCircuit.ServiceURLs; agent.ServiceURLs = currentAgentCircuit.ServiceURLs;