* minor: thought up a better name for the last allocated local id

0.6.0-stable
Justin Clarke Casey 2008-07-12 21:07:42 +00:00
parent 000d5e8b93
commit 7d97169351
1 changed files with 2 additions and 2 deletions

View File

@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Scenes
/// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
/// dispenced.
/// </summary>
private uint m_localId = 720000;
private uint m_lastAllocatedLocalId = 720000;
private readonly Mutex _primAllocateMutex = new Mutex(false);
@ -1505,7 +1505,7 @@ namespace OpenSim.Region.Environment.Scenes
uint myID;
_primAllocateMutex.WaitOne();
myID = ++m_localId;
myID = ++m_lastAllocatedLocalId;
_primAllocateMutex.ReleaseMutex();
return myID;