Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

resolved
Conflicts:
	OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
avinationmerge
lcc 2010-04-10 23:52:10 +02:00
commit 7ecd9b3f1a
11 changed files with 201 additions and 78 deletions

View File

@ -5200,7 +5200,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Channel = ch;
args.From = String.Empty;
args.Message = Utils.BytesToString(msg);
args.Type = ChatTypeEnum.Shout;
args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
args.Position = new Vector3();
args.Scene = Scene;
args.Sender = this;

View File

@ -73,8 +73,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID);
/// <summary>
/// Stop all the scripts in this entity.
/// </summary>
@ -104,6 +102,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="stateSource"></param>
void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
/// <summary>
/// Stop a script which is in this prim's inventory.
/// </summary>

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@ -271,8 +271,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Needs to determine which engine was running it and use that
//
part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0);
errors = part.Inventory.GetScriptErrors(item.ItemID);
errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
}
else
{

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@ -158,6 +158,20 @@ namespace OpenSim.Region.Framework.Scenes
public IXfer XferManager;
protected ISnmpModule m_snmpService = null;
public ISnmpModule SnmpService
{
get
{
if (m_snmpService == null)
{
m_snmpService = RequestModuleInterface<ISnmpModule>();
}
return m_snmpService;
}
}
protected IAssetService m_AssetService;
protected IAuthorizationService m_AuthorizationService;

View File

@ -1032,7 +1032,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool WaitForCallback(UUID id)
{
int count = 200;
int count = 400;
while (m_agentsInTransit.Contains(id) && count-- > 0)
{
//m_log.Debug(" >>> Waiting... " + count);

View File

@ -46,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes
private string m_inventoryFileName = String.Empty;
private int m_inventoryFileNameSerial = 0;
private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
/// <value>
/// The part to which the inventory belongs.
@ -211,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public ArrayList GetScriptErrors(UUID itemID)
private ArrayList GetScriptErrors(UUID itemID)
{
ArrayList ret = new ArrayList();
@ -270,7 +272,10 @@ namespace OpenSim.Region.Framework.Scenes
// item.Name, item.ItemID, Name, UUID);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
{
StoreScriptError(item.ItemID, "no permission");
return;
}
m_part.AddFlag(PrimFlags.Scripted);
@ -285,6 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
m_items.LockItemsForWrite(false);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID));
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
return;
@ -294,11 +300,13 @@ namespace OpenSim.Region.Framework.Scenes
{
if (null == asset)
{
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
"Couldn't start script {0}, {1} at {2} in {3} since {4}",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
m_part.ParentGroup.Scene.RegionInfo.RegionName, msg);
}
else
{
@ -311,11 +319,16 @@ namespace OpenSim.Region.Framework.Scenes
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
StoreScriptErrors(item.ItemID, GetScriptErrors(item.ItemID));
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
}
});
}
else
{
StoreScriptError(item.ItemID, "scripts disabled");
}
}
private void RestoreSavedScriptState(UUID oldID, UUID newID)
@ -392,24 +405,71 @@ namespace OpenSim.Region.Framework.Scenes
else
{
m_items.LockItemsForRead(false);
string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
StoreScriptError(itemId, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
"Couldn't start script with ID {0} since it {1}", itemId, msg);
}
}
else
{
m_items.LockItemsForRead(false);
string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
StoreScriptError(itemId, msg);
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, m_part.Name, m_part.UUID);
"Couldn't start script with ID {0} since it {1}", itemId, msg);
}
}
public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{
ArrayList errors;
lock (m_scriptErrors)
{
m_scriptErrors.Remove(itemId);
}
CreateScriptInstance(itemId, startParam, postOnRez, engine, stateSource);
lock (m_scriptErrors)
{
while (!m_scriptErrors.TryGetValue(itemId, out errors))
{
if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"timedout waiting for script {0} errors", itemId);
if (!m_scriptErrors.TryGetValue(itemId, out errors))
{
errors = new ArrayList(1);
errors.Add("timedout waiting for errors");
}
break;
}
}
m_scriptErrors.Remove(itemId);
}
return errors;
}
private void StoreScriptErrors(UUID itemId, ArrayList errors)
{
lock (m_scriptErrors)
{
m_scriptErrors[itemId] = errors;
System.Threading.Monitor.PulseAll(m_scriptErrors);
}
}
private void StoreScriptError(UUID itemId, string message)
{
ArrayList errors = new ArrayList(1);
errors.Add(message);
StoreScriptErrors(itemId, errors);
}
/// <summary>
/// Stop a script which is in this prim's inventory.
/// </summary>

View File

@ -85,6 +85,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
}
/// <summary>
/// Like osGetAgents but returns enough info for a radar
/// </summary>
/// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
public LSL_List cmGetAvatarList()
{
LSL_List result = new LSL_List();
foreach (ScenePresence avatar in World.GetAvatars())
{
if (avatar.UUID != m_host.OwnerID)
{
if (avatar.IsChildAgent == false)
{
result.Add(avatar.UUID);
result.Add(avatar.PhysicsActor.Position);
result.Add(avatar.Name);
}
}
}
return result;
}
/// <summary>
/// Get the current Windlight scene
/// </summary>
@ -229,10 +251,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return values;
}
}
private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
{
{
RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
LSL_List values = new LSL_List();
@ -244,9 +266,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Types.Vector3 iV;
switch (rule)
{
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
idx++;
wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
idx++;
wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_AMBIENT:
idx++;
@ -419,58 +441,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CMShoutError("Careminster functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (Meta7WindlightModule.EnableWindlight)
{
RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
success = 1;
}
else
{
CMShoutError("Windlight module is disabled");
return 0;
m_host.AddScriptLPS(1);
if (Meta7WindlightModule.EnableWindlight)
{
RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
success = 1;
}
else
{
CMShoutError("Windlight module is disabled");
return 0;
}
return success;
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
{
if (!m_CMFunctionsEnabled)
{
CMShoutError("Careminster functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (Meta7WindlightModule.EnableWindlight)
{
RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
success = 1;
}
else
{
CMShoutError("Windlight module is disabled");
return 0;
}
return success;
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
{
if (!m_CMFunctionsEnabled)
{
CMShoutError("Careminster functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (Meta7WindlightModule.EnableWindlight)
{
RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
success = 1;
}
else
{
CMShoutError("Windlight module is disabled");
return 0;
}
return success;
}
}

View File

@ -2881,6 +2881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llLookAt(LSL_Vector target, double strength, double damping)
{
/*
m_host.AddScriptLPS(1);
// Determine where we are looking from
LSL_Vector from = llGetPos();
@ -2900,12 +2901,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// the angles of rotation in radians into rotation value
LSL_Types.Quaternion rot = llEuler2Rot(angle);
/*
Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
m_host.startLookAt(rotation, (float)damping, (float)strength);
This would only work if your physics system contains an APID controller */
// This would only work if your physics system contains an APID controller:
// Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
// m_host.startLookAt(rotation, (float)damping, (float)strength);
// Orient the object to the angle calculated
llSetRot(rot);
*/
//The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
//There's probably a smarter way of doing this, my rotation math-fu is weak.
// http://bugs.meta7.com/view.php?id=28
// - Tom
LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
}
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
@ -6195,6 +6207,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
break;
case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
break;
}
}

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@ -15,7 +15,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
// Windlight Functions
LSL_List cmGetWindlightScene(LSL_List rules);
int cmSetWindlightScene(LSL_List rules);
int cmSetWindlightScene(LSL_List rules);
int cmSetWindlightSceneTargeted(LSL_List rules, key target);
LSL_List cmGetAvatarList();
}
}

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@ -66,11 +66,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public int cmSetWindlightScene(LSL_List rules)
{
return m_CM_Functions.cmSetWindlightScene(rules);
}
public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
{
return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
}
public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
{
return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
}
public LSL_List cmGetAvatarList()
{
return m_CM_Functions.cmGetAvatarList();
}
}
}

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@ -274,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int CHANGED_ALLOWED_DROP = 64;
public const int CHANGED_OWNER = 128;
public const int CHANGED_REGION_RESTART = 256;
public const int CHANGED_REGION_START = 256; //LL Changed the constant from CHANGED_REGION_RESTART
public const int CHANGED_REGION = 512;
public const int CHANGED_TELEPORT = 1024;
public const int CHANGED_ANIMATION = 16384;