Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
0.6.0-stable
Melanie Thielker 2008-10-03 12:00:13 +00:00
parent 8de395d379
commit 7f007d8ed0
7 changed files with 46 additions and 12 deletions

View File

@ -422,6 +422,7 @@ namespace OpenSim.Framework
event GenericCall7 OnObjectDescription;
event GenericCall7 OnObjectName;
event GenericCall7 OnObjectClickAction;
event GenericCall7 OnObjectMaterial;
event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
event UpdatePrimFlags OnUpdatePrimFlags;
event UpdatePrimTexture OnUpdatePrimTexture;
@ -593,13 +594,13 @@ namespace OpenSim.Framework
Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
uint flags,
UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius);
byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, byte clickAction);
uint parentID, byte[] particleSystem, byte clickAction, byte material);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,

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@ -172,6 +172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private GenericCall7 handlerObjectDescription = null;
private GenericCall7 handlerObjectName = null;
private GenericCall7 handlerObjectClickAction = null;
private GenericCall7 handlerObjectMaterial = null;
private ObjectPermissions handlerObjectPermissions = null;
private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily;
private TextureRequest handlerTextureRequest = null;
@ -870,6 +871,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event GenericCall7 OnObjectClickAction;
public event GenericCall7 OnObjectMaterial;
public event ObjectIncludeInSearch OnObjectIncludeInSearch;
public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
public event UpdatePrimFlags OnUpdatePrimFlags;
@ -2395,14 +2397,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, byte clickAction)
uint parentID, byte[] particleSystem, byte clickAction, byte material)
{
byte[] textureanim = new byte[0];
SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, vel,
acc, rotation, rvel, flags,
objectID, ownerID, text, color, parentID, particleSystem,
clickAction, textureanim, false, (uint)0, UUID.Zero, UUID.Zero, 0, 0, 0);
clickAction, material, textureanim, false, (uint)0, UUID.Zero, UUID.Zero, 0, 0, 0);
}
public void SendPrimitiveToClient(
@ -2410,7 +2412,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Vector3 pos, Vector3 velocity, Vector3 acceleration, Quaternion rotation, Vector3 rotational_velocity,
uint flags,
UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius)
byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius)
{
if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
@ -2447,6 +2449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
outPacket.ObjectData[0].ParentID = parentID;
outPacket.ObjectData[0].PSBlock = particleSystem;
outPacket.ObjectData[0].ClickAction = clickAction;
outPacket.ObjectData[0].Material = material;
outPacket.ObjectData[0].Flags = 0;
if (attachment)
@ -4865,6 +4868,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
break;
case PacketType.ObjectMaterial:
ObjectMaterialPacket ompacket = (ObjectMaterialPacket)Pack;
handlerObjectMaterial = OnObjectMaterial;
if (handlerObjectMaterial != null)
{
foreach (ObjectMaterialPacket.ObjectDataBlock odata in ompacket.ObjectData)
{
byte material = odata.Material;
uint localID = odata.ObjectLocalID;
handlerObjectMaterial(this, localID, material.ToString());
}
}
break;
#endregion
#region Inventory/Asset/Other related packets

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@ -212,6 +212,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event GenericCall7 OnObjectClickAction;
public event GenericCall7 OnObjectMaterial;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
@ -559,7 +560,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, byte clickAction)
byte[] particleSystem, byte clickAction, byte material)
{
}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
@ -567,7 +568,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, byte clickAction, byte[] textureanimation,
byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
{
}

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@ -1258,7 +1258,19 @@ namespace OpenSim.Region.Environment.Scenes
}
}
protected internal void PrimMaterial(IClientAPI remoteClient, uint primLocalID, string material)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
if (group != null)
{
if (m_parentScene.ExternalChecks.ExternalChecksCanEditObject(group.UUID, remoteClient.AgentId))
{
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID);
part.Material = Convert.ToByte(material);
group.HasGroupChanged = true;
}
}
}
protected internal void UpdateExtraParam(UUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data)
{

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@ -2158,6 +2158,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectDescription += m_innerScene.PrimDescription;
client.OnObjectName += m_innerScene.PrimName;
client.OnObjectClickAction += m_innerScene.PrimClickAction;
client.OnObjectMaterial += m_innerScene.PrimMaterial;
client.OnLinkObjects += m_innerScene.LinkObjects;
client.OnDelinkObjects += m_innerScene.DelinkObjects;
client.OnObjectDuplicate += m_innerScene.DuplicateObject;

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@ -181,7 +181,7 @@ namespace OpenSim.Region.Environment.Scenes
//unkown if this will be kept, added as a way of removing the group position from the group class
protected Vector3 m_groupPosition;
protected uint m_localId;
protected Material m_material = 0;
protected Material m_material = (Material)3; // Wood
protected string m_name;
protected Vector3 m_offsetPosition;
@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Environment.Scenes
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape,
lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID,
m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, IsAttachment,
m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
AttachmentPoint,FromAssetID, Sound, SoundGain, SoundFlags, SoundRadius);
}

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@ -107,6 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event GenericCall7 OnObjectClickAction;
public event GenericCall7 OnObjectMaterial;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
@ -473,7 +474,7 @@ namespace OpenSim.Region.Examples.SimpleModule
Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, byte clickAction)
byte[] particleSystem, byte clickAction, byte material)
{
}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
@ -481,7 +482,7 @@ namespace OpenSim.Region.Examples.SimpleModule
Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, byte clickAction, byte[] textureanimation,
byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
{
}