Just committing this because I want my commit to be on the front page of www.opensimulator.org rather than lbsa71's being there.
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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# Visual C# Express 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data", "OpenSim\Framework\Data\OpenSim.Framework.Data.csproj", "{36B72A9B-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Data.DB4o", "OpenSim\Framework\Data.DB4o\OpenSim.Framework.Data.DB4o.csproj", "{FD2D303D-0000-0000-0000-000000000000}"
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@ -29,17 +29,6 @@ Global
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectDependencies) = postSolution
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({FD2D303D-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000})
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({17F7F694-0000-0000-0000-000000000000}).1 = ({36B72A9B-0000-0000-0000-000000000000})
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({17F7F6BE-0000-0000-0000-000000000000}).2 = ({36B72A9B-0000-0000-0000-000000000000})
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({6ECC56A9-0000-0000-0000-000000000000}).1 = ({36B72A9B-0000-0000-0000-000000000000})
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({586E2916-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
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({60FCC3A6-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
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({60FCC3A6-0000-0000-0000-000000000000}).7 = ({4B7BFD1C-0000-0000-0000-000000000000})
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({2FC96F92-0000-0000-0000-000000000000}).4 = ({36B72A9B-0000-0000-0000-000000000000})
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({2FC96F92-0000-0000-0000-000000000000}).7 = ({586E2916-0000-0000-0000-000000000000})
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{36B72A9B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
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@ -16,12 +16,13 @@ namespace OpenSim.Framework.Types
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Torus,
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Prism,
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Scuplted,
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Cylinder
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Cylinder,
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Unknown
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}
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public class PrimitiveBaseShape
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{
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private ShapeType type;
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private ShapeType type = ShapeType.Unknown;
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public byte PCode;
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public ushort PathBegin;
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@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public override void update()
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{
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if (this.updateFlag == 1) // is a new prim just been created/reloaded
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if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
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{
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this.SendFullUpdateToAllClients();
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this.updateFlag = 0;
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@ -151,7 +151,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.updateFlag = 1;
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}
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public void AddToChildren(SceneObject linkObject)
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public void AddNewChildren(SceneObject linkObject)
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{
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// Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
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//TODO check permissions
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@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
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linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
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this.m_world.DeleteEntity(linkObject.rootUUID);
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linkObject.rootPrimitive = null;
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linkObject.DeleteAllChildren();
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}
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public void SetNewParent(Primitive newParent, SceneObject rootParent)
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@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_regionHandle = regionHandle;
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m_world = world;
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this.Pos = addPacket.ObjectData.RayEnd;
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this.CreateFromPacket(addPacket, ownerID, localID);
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this.CreateRootFromPacket(addPacket, ownerID, localID);
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}
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/// <summary>
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@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="addPacket"></param>
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/// <param name="agentID"></param>
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/// <param name="localID"></param>
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
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public void CreateRootFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
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{
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this.rootPrimitive = new Primitive( this.m_regionHandle, this.m_world, addPacket, agentID, localID, true, this, this);
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this.children.Add(rootPrimitive);
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@ -99,6 +99,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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/// </summary>
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public void DeleteAllChildren()
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{
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this.children.Clear();
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this.ChildPrimitives.Clear();
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this.rootPrimitive = null;
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}
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/// <summary>
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///
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@ -106,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="primObject"></param>
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public void AddNewChildPrims(SceneObject primObject)
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{
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this.rootPrimitive.AddToChildren(primObject);
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this.rootPrimitive.AddNewChildren(primObject);
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}
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/// <summary>
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