Fix issue just introduced in 8efe4bfc2e where I accidentally left in a test line to force very quick client unack

TeleportWork
Justin Clark-Casey (justincc) 2013-07-29 23:38:54 +01:00
parent 8efe4bfc2e
commit 8004e6f31c
1 changed files with 1 additions and 1 deletions

View File

@ -1053,7 +1053,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
timeoutTicks = m_pausedAckTimeout; timeoutTicks = m_pausedAckTimeout;
if (client.IsActive && if (client.IsActive &&
(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > -1) (Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
{ {
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even // We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
// though it's set later on by LLClientView.Close() // though it's set later on by LLClientView.Close()