Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager

This reflects the actual use of this stat - it hasn't recorded general exceptions for some time.
Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself.
TeleportWork
Justin Clark-Casey (justincc) 2013-07-29 23:18:29 +01:00
parent 7eee9eb312
commit 8efe4bfc2e
3 changed files with 89 additions and 27 deletions

View File

@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
@ -39,8 +40,6 @@ namespace OpenSim.Framework.Monitoring
/// </summary>
public class SimExtraStatsCollector : BaseStatsCollector
{
private long abnormalClientThreadTerminations;
// private long assetsInCache;
// private long texturesInCache;
// private long assetCacheMemoryUsage;
@ -73,11 +72,6 @@ namespace OpenSim.Framework.Monitoring
private volatile float activeScripts;
private volatile float scriptLinesPerSecond;
/// <summary>
/// Number of times that a client thread terminated because of an exception
/// </summary>
public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
// /// <summary>
// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
@ -166,11 +160,6 @@ namespace OpenSim.Framework.Monitoring
private IDictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors
= new Dictionary<UUID, PacketQueueStatsCollector>();
public void AddAbnormalClientThreadTermination()
{
abnormalClientThreadTerminations++;
}
// public void AddAsset(AssetBase asset)
// {
// assetsInCache++;
@ -324,10 +313,12 @@ Asset service request failures: {3}" + Environment.NewLine,
sb.Append(Environment.NewLine);
sb.Append("CONNECTION STATISTICS");
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"Abnormal client thread terminations: {0}" + Environment.NewLine,
abnormalClientThreadTerminations));
List<Stat> stats = StatsManager.GetStatsFromEachContainer("clientstack", "ClientLogoutsDueToNoReceives");
sb.AppendFormat(
"Client logouts due to no data receive timeout: {0}\n\n",
stats != null ? stats.Sum(s => s.Value).ToString() : "unknown");
// sb.Append(Environment.NewLine);
// sb.Append("INVENTORY STATISTICS");
@ -338,7 +329,7 @@ Asset service request failures: {3}" + Environment.NewLine,
// InventoryServiceRetrievalFailures));
sb.Append(Environment.NewLine);
sb.Append("FRAME STATISTICS");
sb.Append("SAMPLE FRAME STATISTICS");
sb.Append(Environment.NewLine);
sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrLPS");
sb.Append(Environment.NewLine);

View File

@ -271,7 +271,7 @@ namespace OpenSim.Framework.Monitoring
// Stat name is not unique across category/container/shortname key.
// XXX: For now just return false. This is to avoid problems in regression tests where all tests
// in a class are run in the same instance of the VM.
if (TryGetStat(stat, out category, out container))
if (TryGetStatParents(stat, out category, out container))
return false;
// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
@ -307,7 +307,7 @@ namespace OpenSim.Framework.Monitoring
lock (RegisteredStats)
{
if (!TryGetStat(stat, out category, out container))
if (!TryGetStatParents(stat, out category, out container))
return false;
newContainer = new SortedDictionary<string, Stat>(container);
@ -323,12 +323,67 @@ namespace OpenSim.Framework.Monitoring
}
}
public static bool TryGetStats(string category, out SortedDictionary<string, SortedDictionary<string, Stat>> stats)
public static bool TryGetStat(string category, string container, string statShortName, out Stat stat)
{
return RegisteredStats.TryGetValue(category, out stats);
stat = null;
SortedDictionary<string, SortedDictionary<string, Stat>> categoryStats;
lock (RegisteredStats)
{
if (!TryGetStatsForCategory(category, out categoryStats))
return false;
SortedDictionary<string, Stat> containerStats;
if (!categoryStats.TryGetValue(container, out containerStats))
return false;
return containerStats.TryGetValue(statShortName, out stat);
}
}
public static bool TryGetStat(
public static bool TryGetStatsForCategory(
string category, out SortedDictionary<string, SortedDictionary<string, Stat>> stats)
{
lock (RegisteredStats)
return RegisteredStats.TryGetValue(category, out stats);
}
/// <summary>
/// Get the same stat for each container in a given category.
/// </summary>
/// <returns>
/// The stats if there were any to fetch. Otherwise null.
/// </returns>
/// <param name='category'></param>
/// <param name='statShortName'></param>
public static List<Stat> GetStatsFromEachContainer(string category, string statShortName)
{
SortedDictionary<string, SortedDictionary<string, Stat>> categoryStats;
lock (RegisteredStats)
{
if (!RegisteredStats.TryGetValue(category, out categoryStats))
return null;
List<Stat> stats = null;
foreach (SortedDictionary<string, Stat> containerStats in categoryStats.Values)
{
if (containerStats.ContainsKey(statShortName))
{
if (stats == null)
stats = new List<Stat>();
stats.Add(containerStats[statShortName]);
}
}
return stats;
}
}
public static bool TryGetStatParents(
Stat stat,
out SortedDictionary<string, SortedDictionary<string, Stat>> category,
out SortedDictionary<string, Stat> container)

View File

@ -67,11 +67,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_udpServer.AddScene(scene);
StatsManager.RegisterStat(
new Stat(
"ClientLogoutsDueToNoReceives",
"Number of times a client has been logged out because no packets were received before the timeout.",
"",
"",
"clientstack",
scene.Name,
StatType.Pull,
MeasuresOfInterest.None,
stat => stat.Value = m_udpServer.ClientLogoutsDueToNoReceives,
StatVerbosity.Debug));
StatsManager.RegisterStat(
new Stat(
"IncomingUDPReceivesCount",
"Number of UDP receives performed",
"Number of UDP receives performed",
"",
"",
"clientstack",
scene.Name,
@ -84,7 +97,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
new Stat(
"IncomingPacketsProcessedCount",
"Number of inbound LL protocol packets processed",
"Number of inbound LL protocol packets processed",
"",
"",
"clientstack",
scene.Name,
@ -97,7 +110,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
new Stat(
"OutgoingUDPSendsCount",
"Number of UDP sends performed",
"Number of UDP sends performed",
"",
"",
"clientstack",
scene.Name,
@ -149,6 +162,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Maximum transmission unit, or UDP packet size, for the LLUDP protocol</summary>
public const int MTU = 1400;
/// <summary>Number of forced client logouts due to no receipt of packets before timeout.</summary>
public int ClientLogoutsDueToNoReceives { get; private set; }
/// <summary>
/// Default packet debug level given to new clients
/// </summary>
@ -1037,7 +1053,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
timeoutTicks = m_pausedAckTimeout;
if (client.IsActive &&
(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > timeoutTicks)
(Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > -1)
{
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
// though it's set later on by LLClientView.Close()
@ -1778,7 +1794,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
ClientLogoutsDueToNoReceives++;
if (!client.SceneAgent.IsChildAgent)
client.Kick("Simulator logged you out due to connection timeout");