Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor
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c0ba99e5ad
commit
8013c0d2f5
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@ -195,11 +195,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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// new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
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// 0.5f);
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for (int i = 0; i < 11; i++)
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{
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m_colliderarr[i] = false;
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}
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// We can set taint and actual to be the same here, since the entire character will be set up when the
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// m_tainted_isPhysical is processed.
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SetTaintedCapsuleLength(size);
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