Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor

iar_mods
Justin Clark-Casey (justincc) 2011-12-15 22:33:14 +00:00
parent c0ba99e5ad
commit 8013c0d2f5
1 changed files with 0 additions and 5 deletions

View File

@ -195,11 +195,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
// 0.5f);
for (int i = 0; i < 11; i++)
{
m_colliderarr[i] = false;
}
// We can set taint and actual to be the same here, since the entire character will be set up when the
// m_tainted_isPhysical is processed.
SetTaintedCapsuleLength(size);