Removal of script that was unable to compile no longer crashes server.
Displays script compile error messages in-world.afrisby
parent
65d6ef1bc1
commit
80234b98e5
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@ -93,12 +93,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// TODO: Return errors to user somehow
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if (results.Errors.Count > 0)
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{
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string errtext = "";
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foreach (CompilerError CompErr in results.Errors)
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{
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Console.WriteLine("Line number " + CompErr.Line +
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errtext += "Line number " + CompErr.Line +
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", Error Number: " + CompErr.ErrorNumber +
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", '" + CompErr.ErrorText + ";");
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", '" + CompErr.ErrorText + "'\r\n";
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}
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throw new Exception(errtext);
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}
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@ -131,7 +131,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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// Add it to queue
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//Console.WriteLine("Enqueue timer event: " + ts.next.ToUniversalTime().ToString("HH:mm:ss") + " > " + DateTime.Now.ToUniversalTime().ToString("HH:mm:ss"));
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myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
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// set next interval
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@ -245,6 +245,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// It will be up to the script itself to hook up the correct events.
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string FileName = "";
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IScriptHost m_host = World.GetSceneObjectPart(localID);
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try
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{
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@ -264,7 +266,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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long before;
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before = GC.GetTotalMemory(false);
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#endif
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LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
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LSL_BaseClass CompiledScript;
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CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
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#if DEBUG
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Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(false) - before);
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#endif
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@ -274,7 +277,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// We need to give (untrusted) assembly a private instance of BuiltIns
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// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
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LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, World.GetSceneObjectPart(localID), localID, itemID);
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LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID);
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// Start the script - giving it BuiltIns
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CompiledScript.Start(LSLB);
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@ -286,8 +291,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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catch (Exception e)
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{
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m_scriptEngine.Log.Error("ScriptEngine", "Exception loading script \"" + FileName + "\": " + e.ToString());
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m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString());
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try
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{
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// DISPLAY ERROR INWORLD
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string text = "Error compiling script:\r\n" + e.Message.ToString();
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if (text.Length > 1500)
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text = text.Substring(0, 1500);
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World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
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}
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catch (Exception e2)
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{
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m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString());
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}
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}
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}
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@ -300,14 +318,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Stop long command on script
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m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID);
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LSL_BaseClass LSLBC = GetScript(localID, itemID);
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if (LSLBC == null)
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return;
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try
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{
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// Get AppDomain
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AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain();
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AppDomain ad = LSLBC.Exec.GetAppDomain();
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// Tell script not to accept new requests
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GetScript(localID, itemID).Exec.StopScript();
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// Remove from internal structure
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RemoveScript(localID, itemID);
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// Tell AppDomain that we have stopped script
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m_scriptEngine.myAppDomainManager.StopScript(ad);
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}
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catch(Exception e)
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{
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Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + ": " + e.ToString());
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}
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}
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private string ProcessYield(string FileName)
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{
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