Save the sun's position in OARs
parent
08db3c5a8e
commit
804fe2d9b0
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@ -182,6 +182,9 @@ namespace OpenSim.Framework.Serialization.External
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case "FixedSun":
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case "FixedSun":
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settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
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settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
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break;
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break;
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case "SunPosition":
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settings.SunPosition = double.Parse(xtr.ReadElementContentAsString());
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break;
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}
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}
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}
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}
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@ -237,8 +240,9 @@ namespace OpenSim.Framework.Serialization.External
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xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
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xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
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xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
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xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
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xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
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xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
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// XXX: Need to expose interface to get sun phase information from sun module
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xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
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// xtw.WriteStartElement("SunPhase",
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// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
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// calculates it automatically according to the date and other factors.
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xtw.WriteEndElement();
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xtw.WriteEndElement();
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xtw.WriteEndElement();
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xtw.WriteEndElement();
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@ -488,6 +488,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE;
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currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE;
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currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW;
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currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW;
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currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun;
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currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun;
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currentRegionSettings.SunPosition = loadedRegionSettings.SunPosition;
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currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus;
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currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus;
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currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing;
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currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing;
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currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit;
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currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit;
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@ -500,6 +501,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
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currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
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currentRegionSettings.Save();
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currentRegionSettings.Save();
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m_scene.TriggerEstateSunUpdate();
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IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
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IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
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@ -440,6 +440,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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rs.Elevation2SE = 9.2;
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rs.Elevation2SE = 9.2;
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rs.Elevation2SW = 2.1;
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rs.Elevation2SW = 2.1;
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rs.FixedSun = true;
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rs.FixedSun = true;
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rs.SunPosition = 12.0;
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rs.ObjectBonus = 1.4;
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rs.ObjectBonus = 1.4;
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rs.RestrictPushing = true;
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rs.RestrictPushing = true;
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rs.TerrainLowerLimit = 0.4;
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rs.TerrainLowerLimit = 0.4;
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@ -485,6 +486,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
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Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
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Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
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Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
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Assert.That(loadedRs.FixedSun, Is.True);
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Assert.That(loadedRs.FixedSun, Is.True);
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Assert.AreEqual(12.0, loadedRs.SunPosition);
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Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
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Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
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Assert.That(loadedRs.RestrictPushing, Is.True);
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Assert.That(loadedRs.RestrictPushing, Is.True);
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Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
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Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
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