Save the sun's position in OARs

bulletsim
Oren Hurvitz 2011-05-20 12:52:09 +03:00 committed by Justin Clark-Casey (justincc)
parent 08db3c5a8e
commit 804fe2d9b0
3 changed files with 11 additions and 2 deletions

View File

@ -182,6 +182,9 @@ namespace OpenSim.Framework.Serialization.External
case "FixedSun": case "FixedSun":
settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString()); settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString());
break; break;
case "SunPosition":
settings.SunPosition = double.Parse(xtr.ReadElementContentAsString());
break;
} }
} }
@ -237,8 +240,9 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString()); xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString());
xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString()); xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString());
xtw.WriteElementString("FixedSun", settings.FixedSun.ToString()); xtw.WriteElementString("FixedSun", settings.FixedSun.ToString());
// XXX: Need to expose interface to get sun phase information from sun module xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
// xtw.WriteStartElement("SunPhase", // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
// calculates it automatically according to the date and other factors.
xtw.WriteEndElement(); xtw.WriteEndElement();
xtw.WriteEndElement(); xtw.WriteEndElement();

View File

@ -488,6 +488,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE; currentRegionSettings.Elevation2SE = loadedRegionSettings.Elevation2SE;
currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW; currentRegionSettings.Elevation2SW = loadedRegionSettings.Elevation2SW;
currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun; currentRegionSettings.FixedSun = loadedRegionSettings.FixedSun;
currentRegionSettings.SunPosition = loadedRegionSettings.SunPosition;
currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus; currentRegionSettings.ObjectBonus = loadedRegionSettings.ObjectBonus;
currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing; currentRegionSettings.RestrictPushing = loadedRegionSettings.RestrictPushing;
currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit; currentRegionSettings.TerrainLowerLimit = loadedRegionSettings.TerrainLowerLimit;
@ -500,6 +501,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
currentRegionSettings.Save(); currentRegionSettings.Save();
m_scene.TriggerEstateSunUpdate();
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();

View File

@ -440,6 +440,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.Elevation2SE = 9.2; rs.Elevation2SE = 9.2;
rs.Elevation2SW = 2.1; rs.Elevation2SW = 2.1;
rs.FixedSun = true; rs.FixedSun = true;
rs.SunPosition = 12.0;
rs.ObjectBonus = 1.4; rs.ObjectBonus = 1.4;
rs.RestrictPushing = true; rs.RestrictPushing = true;
rs.TerrainLowerLimit = 0.4; rs.TerrainLowerLimit = 0.4;
@ -485,6 +486,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2)); Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1)); Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
Assert.That(loadedRs.FixedSun, Is.True); Assert.That(loadedRs.FixedSun, Is.True);
Assert.AreEqual(12.0, loadedRs.SunPosition);
Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4)); Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
Assert.That(loadedRs.RestrictPushing, Is.True); Assert.That(loadedRs.RestrictPushing, Is.True);
Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4)); Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));