Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

viewer-2-initial-appearance
Melanie 2011-01-28 02:34:45 +00:00
commit 80bf95b7b4
2 changed files with 58 additions and 30 deletions

View File

@ -217,31 +217,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_scene.DeleteAllSceneObjects(); m_scene.DeleteAllSceneObjects();
} }
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid LoadParcels(serialisedParcels);
// otherwise, use the master avatar uuid instead LoadObjects(serialisedSceneObjects);
// Reload serialized parcels m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
List<LandData> landData = new List<LandData>();
foreach (string serialisedParcel in serialisedParcels)
{
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
if (!ResolveUserUuid(parcel.OwnerID))
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
// m_log.DebugFormat( m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", }
// parcel.Name, parcel.LocalID, parcel.Area);
landData.Add(parcel);
}
if (!m_merge)
m_scene.LandChannel.Clear(false);
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
/// <summary>
/// Load serialized scene objects.
/// </summary>
/// <param name="serialisedSceneObjects"></param>
protected void LoadObjects(List<string> serialisedSceneObjects)
{
// Reload serialized prims // Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
@ -271,6 +260,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// to the same scene (when this is possible). // to the same scene (when this is possible).
sceneObject.ResetIDs(); sceneObject.ResetIDs();
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// or creator data is present. Otherwise, use the estate owner instead.
foreach (SceneObjectPart part in sceneObject.Parts) foreach (SceneObjectPart part in sceneObject.Parts)
{ {
if (part.CreatorData == null || part.CreatorData == string.Empty) if (part.CreatorData == null || part.CreatorData == string.Empty)
@ -328,10 +319,35 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (ignoredObjects > 0) if (ignoredObjects > 0)
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
}
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); /// <summary>
/// Load serialized parcels.
/// </summary>
/// <param name="serialisedParcels"></param>
protected void LoadParcels(List<string> serialisedParcels)
{
// Reload serialized parcels
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
List<LandData> landData = new List<LandData>();
foreach (string serialisedParcel in serialisedParcels)
{
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
if (!ResolveUserUuid(parcel.OwnerID))
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); // m_log.DebugFormat(
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
// parcel.Name, parcel.LocalID, parcel.Area);
landData.Add(parcel);
}
if (!m_merge)
m_scene.LandChannel.Clear(false);
m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
} }
/// <summary> /// <summary>

View File

@ -1653,9 +1653,21 @@ namespace OpenSim.Region.CoreModules.World.Land
protected void ClearCommand(Object[] args) protected void ClearCommand(Object[] args)
{ {
Clear(true); string response = MainConsole.Instance.CmdPrompt(
string.Format(
"Are you sure that you want to clear all land parcels from {0} (y or n)",
m_scene.RegionInfo.RegionName),
"n");
MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName); if (response.ToLower() == "y")
{
Clear(true);
MainConsole.Instance.OutputFormat("Cleared all parcels from {0}", m_scene.RegionInfo.RegionName);
}
else
{
MainConsole.Instance.OutputFormat("Aborting clear of all parcels from {0}", m_scene.RegionInfo.RegionName);
}
} }
protected void ShowParcelsCommand(Object[] args) protected void ShowParcelsCommand(Object[] args)