Setting 'in transit' on a local teleport as well as inter-region teleports.

This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport.
This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
0.7.3-extended
Justin Clark-Casey (justincc) 2012-05-21 21:33:59 +01:00
parent 8e6459f616
commit 80d139297a
1 changed files with 9 additions and 0 deletions

View File

@ -224,6 +224,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
sp.Name, position, sp.Scene.RegionInfo.RegionName); sp.Name, position, sp.Scene.RegionInfo.RegionName);
if (!SetInTransit(sp.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.",
sp.Name, sp.UUID, position);
}
// Teleport within the same region // Teleport within the same region
if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
{ {
@ -262,6 +269,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
} }
ResetFromTransit(sp.UUID);
} }
/// <summary> /// <summary>