Thanks jonc, for a patch that adds rendering of classic clouds.

First part of Mantis #964, the necessary clouds image will follow separately.
0.6.5-rc1
Homer Horwitz 2009-04-04 15:43:02 +00:00
parent 7acec9860d
commit 8136cf4075
10 changed files with 295 additions and 5 deletions

View File

@ -909,6 +909,11 @@ namespace OpenSim.Client.MXP.ClientStack
// Need to translate to MXP somehow
}
public void SendCloudData(float[] cloudCover)
{
// Need to translate to MXP somehow
}
public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
//throw new System.NotImplementedException();

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@ -827,6 +827,7 @@ namespace OpenSim.Framework
void SendLayerData(int px, int py, float[] map);
void SendWindData(Vector2[] windSpeeds);
void SendCloudData(float[] cloudCover);
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);

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@ -1360,7 +1360,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
/// <summary>
/// Send the region heightmap to the client
/// Send the wind matrix to the client
/// </summary>
/// <param name="windSpeeds">16x16 array of wind speeds</param>
public virtual void SendWindData(Vector2[] windSpeeds)
@ -1369,13 +1369,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
/// <summary>
/// Send terrain layer information to the client.
/// Send the cloud matrix to the client
/// </summary>
/// <param name="windSpeeds">16x16 array of cloud densities</param>
public virtual void SendCloudData(float[] cloudDensity)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendCloudData), (object)cloudDensity);
}
/// <summary>
/// Send wind layer information to the client.
/// </summary>
/// <param name="o"></param>
private void DoSendWindData(object o)
{
Vector2[] windSpeeds = (Vector2[])o;
TerrainPatch[] patches = new TerrainPatch[2];
patches[0] = new TerrainPatch();
patches[0].Data = new float[16 * 16];
@ -1393,10 +1401,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Wind);
layerpack.Header.Zerocoded = true;
OutPacket(layerpack, ThrottleOutPacketType.Wind);
}
/// <summary>
/// Send cloud layer information to the client.
/// </summary>
/// <param name="o"></param>
private void DoSendCloudData(object o)
{
float[] cloudCover = (float[])o;
TerrainPatch[] patches = new TerrainPatch[1];
patches[0] = new TerrainPatch();
patches[0].Data = new float[16 * 16];
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
patches[0].Data[y * 16 + x] = cloudCover[y * 16 + x];
}
}
LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Cloud);
layerpack.Header.Zerocoded = true;
OutPacket(layerpack, ThrottleOutPacketType.Cloud);
}
/// <summary>
/// Tell the client that the given neighbour region is ready to receive a child agent.
/// </summary>

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@ -0,0 +1,190 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules
{
public class CloudModule : ICloudModule
{
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private Random m_rndnums = new Random(Environment.TickCount);
private Scene m_scene = null;
private bool m_ready = false;
private bool m_enabled = false;
private float m_cloudDensity = 1.0F;
private float[] cloudCover = new float[16 * 16];
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
public void Initialise(Scene scene, IConfigSource config)
{
IConfig cloudConfig = config.Configs["Cloud"];
if (cloudConfig != null)
{
m_enabled = cloudConfig.GetBoolean("enabled", false);
m_cloudDensity = cloudConfig.GetFloat("density", 0.5F);
}
if (m_enabled)
{
m_scene = scene;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnClientClosed += ClientLoggedOut;
scene.RegisterModuleInterface<ICloudModule>(this);
GenerateCloudCover();
m_ready = true;
}
}
public void PostInitialise()
{
}
public void Close()
{
if (m_enabled)
{
m_ready = false;
// Remove our hooks
m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
}
}
public string Name
{
get { return "CloudModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
public float CloudCover(int x, int y, int z)
{
float cover = 0f;
x /= 16;
y /= 16;
if (x < 0) x = 0;
if (x > 15) x = 15;
if (y < 0) y = 0;
if (y > 15) y = 15;
if (cloudCover != null)
{
cover = cloudCover[y * 16 + x];
}
return cover;
}
public void CloudsToClient(IClientAPI client)
{
if (m_ready)
{
client.SendCloudData(cloudCover);
}
}
/// <summary>
/// Calculate the cloud cover over the region.
/// </summary>
private void GenerateCloudCover()
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
cloudCover[y * 16 + x] = (float)(m_rndnums.NextDouble()); // 0 to 1
cloudCover[y * 16 + x] *= m_cloudDensity;
}
}
}
private void ClientLoggedOut(UUID AgentId)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(AgentId))
{
m_rootAgents.Remove(AgentId);
}
}
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(avatar.UUID))
{
m_rootAgents[avatar.UUID] = avatar.RegionHandle;
}
else
{
m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
CloudsToClient(avatar.ControllingClient);
}
}
}
private void MakeChildAgent(ScenePresence avatar)
{
lock (m_rootAgents)
{
if (m_rootAgents.ContainsKey(avatar.UUID))
{
if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
{
m_rootAgents.Remove(avatar.UUID);
}
}
}
}
}
}

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@ -439,6 +439,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public virtual void SendWindData(Vector2[] windSpeeds) { }
public virtual void SendCloudData(float[] cloudCover) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
}

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@ -0,0 +1,38 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Region.Framework.Interfaces
{
public interface ICloudModule : IRegionModule
{
/// <summary>
/// Retrieves the cloud density at the given region coordinates
/// </summary>
float CloudCover(int x, int y, int z);
}
}

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@ -528,6 +528,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public virtual void SendWindData(Vector2[] windSpeeds) { }
public virtual void SendCloudData(float[] cloudCover) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
}

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@ -1027,7 +1027,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Float llCloud(LSL_Vector offset)
{
m_host.AddScriptLPS(1);
return 0;
float cloudCover = 0f;
ICloudModule module = World.RequestModuleInterface<ICloudModule>();
if (module != null)
{
Vector3 pos = m_host.GetWorldPosition();
int x = (int)(pos.X + offset.x);
int y = (int)(pos.Y + offset.y);
cloudCover = module.CloudCover(x, y, 0);
}
return cloudCover;
}
public LSL_Vector llWind(LSL_Vector offset)

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@ -491,6 +491,8 @@ namespace OpenSim.Tests.Common.Mock
public virtual void SendWindData(Vector2[] windSpeeds) { }
public virtual void SendCloudData(float[] cloudCover) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
}

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@ -702,6 +702,14 @@
; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
strength = 1.0
[Cloud]
; Enable this to generate classic particle clouds above the sim.
; default is disabled - turn it on here
enabled = true
; Density of cloud cover 0.0 to 1.0
density = 0.5
[Trees]
; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying