Merge branch 'master' into careminster-presence-refactor
commit
8180c72cbc
|
@ -85,6 +85,8 @@
|
|||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" />
|
||||
|
||||
<delete dir="%temp%"/>
|
||||
|
||||
</target>
|
||||
|
||||
<target name="test-cov" depends="build">
|
||||
|
|
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
// This MUST be a ref type!
|
||||
public class GridUserData
|
||||
{
|
||||
public string UserID;
|
||||
public Dictionary<string, string> Data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An interface for connecting to the user grid datastore
|
||||
/// </summary>
|
||||
public interface IGridUserData
|
||||
{
|
||||
GridUserData GetGridUserData(string userID);
|
||||
bool StoreGridUserData(GridUserData data);
|
||||
}
|
||||
}
|
|
@ -198,7 +198,6 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
|
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
{
|
||||
/// <summary>
|
||||
/// A MySQL Interface for user grid data
|
||||
/// </summary>
|
||||
public class MySQLGridUserData : MySQLGenericTableHandler<GridUserData>, IGridUserData
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public MySQLGridUserData(string connectionString, string realm) : base(connectionString, realm, "UserGrid") {}
|
||||
|
||||
public GridUserData GetGridUserData(string userID)
|
||||
{
|
||||
GridUserData[] ret = Get("UserID", userID);
|
||||
|
||||
if (ret.Length == 0)
|
||||
return null;
|
||||
|
||||
return ret[0];
|
||||
}
|
||||
|
||||
public bool StoreGridUserData(GridUserData data)
|
||||
{
|
||||
return Store(data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL
|
|||
cmd.CommandText = String.Format("select * from {0} where UserID=?UserID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?UserID", userID);
|
||||
;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
@ -131,7 +131,6 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
using (IDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
|
||||
List<UUID> deleteSessions = new List<UUID>();
|
||||
int online = 0;
|
||||
|
||||
|
@ -143,6 +142,7 @@ namespace OpenSim.Data.MySQL
|
|||
deleteSessions.Add(new UUID(reader["SessionID"].ToString()));
|
||||
}
|
||||
|
||||
// Leave one session behind so that we can pick up details such as home location
|
||||
if (online == 0 && deleteSessions.Count > 0)
|
||||
deleteSessions.RemoveAt(0);
|
||||
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
@ -36,6 +38,8 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
public class NullPresenceData : IPresenceData
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static NullPresenceData Instance;
|
||||
|
||||
Dictionary<UUID, PresenceData> m_presenceData = new Dictionary<UUID, PresenceData>();
|
||||
|
@ -47,13 +51,6 @@ namespace OpenSim.Data.Null
|
|||
Instance = this;
|
||||
|
||||
//Console.WriteLine("[XXX] NullRegionData constructor");
|
||||
// Let's stick in a test presence
|
||||
PresenceData p = new PresenceData();
|
||||
p.SessionID = UUID.Zero;
|
||||
p.UserID = UUID.Zero.ToString();
|
||||
p.Data = new Dictionary<string, string>();
|
||||
p.Data["Online"] = true.ToString();
|
||||
m_presenceData.Add(UUID.Zero, p);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -62,6 +59,9 @@ namespace OpenSim.Data.Null
|
|||
if (Instance != this)
|
||||
return Instance.Store(data);
|
||||
|
||||
// m_log.DebugFormat("[NULL PRESENCE DATA]: Storing presence {0}", data.UserID);
|
||||
// Console.WriteLine("HOME for " + data.UserID + " is " + (data.Data.ContainsKey("HomeRegionID") ? data.Data["HomeRegionID"] : "Not found"));
|
||||
|
||||
m_presenceData[data.SessionID] = data;
|
||||
return true;
|
||||
}
|
||||
|
@ -100,6 +100,7 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
if (Instance != this)
|
||||
return Instance.ReportAgent(sessionID, regionID, position, lookAt);
|
||||
|
||||
if (m_presenceData.ContainsKey(sessionID))
|
||||
{
|
||||
m_presenceData[sessionID].RegionID = regionID;
|
||||
|
@ -121,6 +122,10 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
if (p.UserID == userID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL PRESENCE DATA]: Setting home location {0} {1} {2} for {3}",
|
||||
// regionID, position, lookAt, p.UserID);
|
||||
|
||||
p.Data["HomeRegionID"] = regionID.ToString();
|
||||
p.Data["HomePosition"] = position.ToString();
|
||||
p.Data["HomeLookAt"] = lookAt.ToString();
|
||||
|
@ -136,12 +141,21 @@ namespace OpenSim.Data.Null
|
|||
if (Instance != this)
|
||||
return Instance.Get(field, data);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);
|
||||
|
||||
List<PresenceData> presences = new List<PresenceData>();
|
||||
if (field == "UserID")
|
||||
{
|
||||
foreach (PresenceData p in m_presenceData.Values)
|
||||
{
|
||||
if (p.UserID == data)
|
||||
{
|
||||
presences.Add(p);
|
||||
// Console.WriteLine("HOME for " + p.UserID + " is " + (p.Data.ContainsKey("HomeRegionID") ? p.Data["HomeRegionID"] : "Not found"));
|
||||
}
|
||||
}
|
||||
|
||||
return presences.ToArray();
|
||||
}
|
||||
else if (field == "SessionID")
|
||||
|
@ -187,29 +201,39 @@ namespace OpenSim.Data.Null
|
|||
return;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[NULL PRESENCE DATA]: Prune called for {0}", userID);
|
||||
|
||||
List<UUID> deleteSessions = new List<UUID>();
|
||||
int online = 0;
|
||||
|
||||
foreach (KeyValuePair<UUID, PresenceData> kvp in m_presenceData)
|
||||
{
|
||||
// m_log.DebugFormat("Online: {0}", kvp.Value.Data["Online"]);
|
||||
|
||||
bool on = false;
|
||||
if (bool.TryParse(kvp.Value.Data["Online"], out on) && on)
|
||||
online++;
|
||||
else
|
||||
deleteSessions.Add(kvp.Key);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[NULL PRESENCE DATA]: online [{0}], deleteSession.Count [{1}]", online, deleteSessions.Count);
|
||||
|
||||
// Leave one session behind so that we can pick up details such as home location
|
||||
if (online == 0 && deleteSessions.Count > 0)
|
||||
deleteSessions.RemoveAt(0);
|
||||
|
||||
foreach (UUID s in deleteSessions)
|
||||
m_presenceData.Remove(s);
|
||||
|
||||
}
|
||||
|
||||
public bool Delete(string field, string data)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL PRESENCE DATA]: Deleting presence data for field {0} with parameter {1}", field, data);
|
||||
|
||||
if (Instance != this)
|
||||
return Delete(field, data);
|
||||
return Instance.Delete(field, data);
|
||||
|
||||
List<UUID> presences = new List<UUID>();
|
||||
if (field == "UserID")
|
||||
|
|
|
@ -1,10 +1,15 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public static class SLUtil
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#region SL / file extension / content-type conversions
|
||||
|
||||
public static string SLAssetTypeToContentType(int assetType)
|
||||
|
@ -181,5 +186,107 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
#endregion SL / file extension / content-type conversions
|
||||
|
||||
/// <summary>
|
||||
/// Parse a notecard in Linden format to a string of ordinary text.
|
||||
/// </summary>
|
||||
/// <param name="rawInput"></param>
|
||||
/// <returns></returns>
|
||||
public static string ParseNotecardToString(string rawInput)
|
||||
{
|
||||
string[] output = ParseNotecardToList(rawInput).ToArray();
|
||||
|
||||
// foreach (string line in output)
|
||||
// m_log.DebugFormat("[PARSE NOTECARD]: ParseNotecardToString got line {0}", line);
|
||||
|
||||
return string.Join("\n", output);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a notecard in Linden format to a list of ordinary lines.
|
||||
/// </summary>
|
||||
/// <param name="rawInput"></param>
|
||||
/// <returns></returns>
|
||||
public static List<string> ParseNotecardToList(string rawInput)
|
||||
{
|
||||
string[] input = rawInput.Replace("\r", "").Split('\n');
|
||||
int idx = 0;
|
||||
int level = 0;
|
||||
List<string> output = new List<string>();
|
||||
string[] words;
|
||||
|
||||
while (idx < input.Length)
|
||||
{
|
||||
if (input[idx] == "{")
|
||||
{
|
||||
level++;
|
||||
idx++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (input[idx]== "}")
|
||||
{
|
||||
level--;
|
||||
idx++;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (level)
|
||||
{
|
||||
case 0:
|
||||
words = input[idx].Split(' '); // Linden text ver
|
||||
// Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
|
||||
if (words.Length < 3)
|
||||
return output;
|
||||
|
||||
int version = int.Parse(words[3]);
|
||||
if (version != 2)
|
||||
return output;
|
||||
break;
|
||||
case 1:
|
||||
words = input[idx].Split(' ');
|
||||
if (words[0] == "LLEmbeddedItems")
|
||||
break;
|
||||
if (words[0] == "Text")
|
||||
{
|
||||
int len = int.Parse(words[2]);
|
||||
idx++;
|
||||
|
||||
int count = -1;
|
||||
|
||||
while (count < len)
|
||||
{
|
||||
// int l = input[idx].Length;
|
||||
string ln = input[idx];
|
||||
|
||||
int need = len-count-1;
|
||||
if (ln.Length > need)
|
||||
ln = ln.Substring(0, need);
|
||||
|
||||
// m_log.DebugFormat("[PARSE NOTECARD]: Adding line {0}", ln);
|
||||
output.Add(ln);
|
||||
count += ln.Length + 1;
|
||||
idx++;
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
words = input[idx].Split(' '); // count
|
||||
if (words[0] == "count")
|
||||
{
|
||||
int c = int.Parse(words[1]);
|
||||
if (c > 0)
|
||||
return output;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -42,6 +42,8 @@ namespace OpenSim
|
|||
/// </summary>
|
||||
public class ConfigurationLoader
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Various Config settings the region needs to start
|
||||
/// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor,
|
||||
|
@ -60,17 +62,6 @@ namespace OpenSim
|
|||
/// </summary>
|
||||
protected NetworkServersInfo m_networkServersInfo;
|
||||
|
||||
/// <summary>
|
||||
/// Console logger
|
||||
/// </summary>
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public ConfigurationLoader()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the region configuration
|
||||
/// </summary>
|
||||
|
@ -164,12 +155,12 @@ namespace OpenSim
|
|||
m_config.Source = new IniConfigSource();
|
||||
m_config.Source.Merge(DefaultConfig());
|
||||
|
||||
m_log.Info("[CONFIG] Reading configuration settings");
|
||||
m_log.Info("[CONFIG]: Reading configuration settings");
|
||||
|
||||
if (sources.Count == 0)
|
||||
{
|
||||
m_log.FatalFormat("[CONFIG] Could not load any configuration");
|
||||
m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?");
|
||||
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
|
||||
m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
|
@ -182,13 +173,12 @@ namespace OpenSim
|
|||
|
||||
if (!iniFileExists)
|
||||
{
|
||||
m_log.FatalFormat("[CONFIG] Could not load any configuration");
|
||||
m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!");
|
||||
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
|
||||
m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
// Make sure command line options take precedence
|
||||
//
|
||||
m_config.Source.Merge(argvSource);
|
||||
|
||||
ReadConfigSettings();
|
||||
|
@ -257,20 +247,17 @@ namespace OpenSim
|
|||
|
||||
if (!IsUri(iniPath))
|
||||
{
|
||||
m_log.InfoFormat("[CONFIG] Reading configuration file {0}",
|
||||
Path.GetFullPath(iniPath));
|
||||
m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
|
||||
|
||||
m_config.Source.Merge(new IniConfigSource(iniPath));
|
||||
success = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...",
|
||||
iniPath);
|
||||
m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
|
||||
|
||||
// The ini file path is a http URI
|
||||
// Try to read it
|
||||
//
|
||||
try
|
||||
{
|
||||
XmlReader r = XmlReader.Create(iniPath);
|
||||
|
@ -281,7 +268,7 @@ namespace OpenSim
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath);
|
||||
m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
|
||||
Environment.Exit(1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -144,6 +144,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <summary>A reference to the LLUDPServer that is managing this client</summary>
|
||||
private readonly LLUDPServer m_udpServer;
|
||||
|
||||
/// <summary>Caches packed throttle information</summary>
|
||||
private byte[] m_packedThrottles;
|
||||
|
||||
private int m_defaultRTO = 3000;
|
||||
private int m_maxRTO = 60000;
|
||||
|
||||
|
@ -350,11 +353,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
|
||||
bucket.DripRate = texture;
|
||||
bucket.MaxBurst = texture;
|
||||
|
||||
// Reset the packed throttles cached data
|
||||
m_packedThrottles = null;
|
||||
}
|
||||
|
||||
public byte[] GetThrottlesPacked()
|
||||
{
|
||||
byte[] data = new byte[7 * 4];
|
||||
byte[] data = m_packedThrottles;
|
||||
|
||||
if (data == null)
|
||||
{
|
||||
data = new byte[7 * 4];
|
||||
int i = 0;
|
||||
|
||||
Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
|
||||
|
@ -366,6 +376,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
|
||||
|
||||
m_packedThrottles = data;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,257 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
public class AttachmentsModule : IAttachmentsModule, IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_scene = null;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
scene.RegisterModuleInterface<IAttachmentsModule>(this);
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Attachments Module"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public bool AttachObject(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
||||
{
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
|
||||
{
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
|
||||
{
|
||||
attachPos = Vector3.Zero;
|
||||
}
|
||||
|
||||
// AttachmentPt 0 means the client chose to 'wear' the attachment.
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Check object for stored attachment point
|
||||
AttachmentPt = (uint)group.GetAttachmentPoint();
|
||||
}
|
||||
|
||||
// if we still didn't find a suitable attachment point.......
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Stick it on left hand with Zero Offset from the attachment point.
|
||||
AttachmentPt = (uint)AttachmentPoint.LeftHand;
|
||||
attachPos = Vector3.Zero;
|
||||
}
|
||||
|
||||
group.SetAttachmentPoint((byte)AttachmentPt);
|
||||
group.AbsolutePosition = attachPos;
|
||||
|
||||
// Saves and gets itemID
|
||||
UUID itemId;
|
||||
|
||||
if (group.GetFromItemID() == UUID.Zero)
|
||||
{
|
||||
m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemId = group.GetFromItemID();
|
||||
}
|
||||
|
||||
SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
|
||||
|
||||
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
|
||||
|
||||
// In case it is later dropped again, don't let
|
||||
// it get cleaned up
|
||||
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
group.HasGroupChanged = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage(
|
||||
"You don't have sufficient permissions to attach this object", false);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
remoteClient.Name, att.Name, itemID);
|
||||
|
||||
if (!att.IsDeleted)
|
||||
AttachmentPt = att.RootPart.AttachmentPoint;
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
}
|
||||
|
||||
return att.UUID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to reflect an attachment
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="att"></param>
|
||||
public void SetAttachmentInventoryStatus(
|
||||
IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, remoteClient.Name, AttachmentPt, itemID);
|
||||
|
||||
if (UUID.Zero == itemID)
|
||||
{
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (0 == AttachmentPt)
|
||||
{
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (null == att.RootPart)
|
||||
{
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
|
||||
return;
|
||||
}
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
// XXYY!!
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
|
||||
|
||||
if (m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
presence.Appearance.DetachAttachment(itemID);
|
||||
|
||||
// Save avatar attachment information
|
||||
if (m_scene.AvatarFactory != null)
|
||||
{
|
||||
m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
||||
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
||||
DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
|
||||
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
|
||||
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
|
||||
protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
|
||||
return;
|
||||
|
||||
// We can NOT use the dictionries here, as we are looking
|
||||
// for an entity by the fromAssetID, which is NOT the prim UUID
|
||||
List<EntityBase> detachEntities = m_scene.GetEntities();
|
||||
SceneObjectGroup group;
|
||||
|
||||
foreach (EntityBase entity in detachEntities)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
group = (SceneObjectGroup)entity;
|
||||
if (group.GetFromItemID() == itemID)
|
||||
{
|
||||
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
|
||||
group.DetachToInventoryPrep();
|
||||
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
|
||||
m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
|
||||
m_scene.DeleteSceneObject(group, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
|
||||
{
|
||||
public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IGridUserService m_service;
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "LocalGridUserServicesConnector"; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig moduleConfig = source.Configs["Modules"];
|
||||
if (moduleConfig != null)
|
||||
{
|
||||
string name = moduleConfig.GetString("GridUserServices", "");
|
||||
if (name == Name)
|
||||
{
|
||||
IConfig userConfig = source.Configs["GridUserService"];
|
||||
if (userConfig == null)
|
||||
{
|
||||
m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from ini files");
|
||||
return;
|
||||
}
|
||||
|
||||
string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
|
||||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: No LocalServiceModule named in section GridUserService");
|
||||
return;
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_service = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args);
|
||||
|
||||
if (m_service == null)
|
||||
{
|
||||
m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: Can't load GridUser service");
|
||||
return;
|
||||
}
|
||||
m_Enabled = true;
|
||||
m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local GridUser connector enabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
scene.RegisterModuleInterface<IGridUserService>(m_service);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public GridUserInfo GetGridUserInfo(string userID)
|
||||
{
|
||||
return m_service.GetGridUserInfo(userID);
|
||||
}
|
||||
|
||||
public bool StoreGridUserInfo(GridUserInfo info)
|
||||
{
|
||||
return m_service.StoreGridUserInfo(info);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -47,7 +47,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
|||
private bool m_Enabled = false;
|
||||
|
||||
private PresenceDetector m_PresenceDetector;
|
||||
private IPresenceService m_PresenceService;
|
||||
|
||||
/// <summary>
|
||||
/// Underlying presence service. Do not use directly.
|
||||
/// </summary>
|
||||
public IPresenceService m_PresenceService;
|
||||
|
||||
public LocalPresenceServicesConnector()
|
||||
{
|
||||
|
|
|
@ -59,6 +59,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
|
|||
config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
||||
|
||||
m_LocalConnector = new LocalPresenceServicesConnector(config);
|
||||
|
||||
// Let's stick in a test presence
|
||||
m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -69,6 +72,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
|
|||
{
|
||||
SetUp();
|
||||
|
||||
// Let's stick in a test presence
|
||||
/*
|
||||
PresenceData p = new PresenceData();
|
||||
p.SessionID = UUID.Zero;
|
||||
p.UserID = UUID.Zero.ToString();
|
||||
p.Data = new Dictionary<string, string>();
|
||||
p.Data["Online"] = true.ToString();
|
||||
m_presenceData.Add(UUID.Zero, p);
|
||||
*/
|
||||
|
||||
string user1 = UUID.Zero.ToString();
|
||||
UUID session1 = UUID.Zero;
|
||||
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IAttachmentsModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Attach an object to an avatar.
|
||||
/// </summary>
|
||||
/// <param name="controllingClient"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="attachPoint"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
bool AttachObject(
|
||||
IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to the attachment of an item
|
||||
/// </summary>
|
||||
/// <param name="att"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to show a detach.
|
||||
/// </summary>
|
||||
/// <param name="itemID">
|
||||
/// A <see cref="UUID"/>
|
||||
/// </param>
|
||||
/// <param name="remoteClient">
|
||||
/// A <see cref="IClientAPI"/>
|
||||
/// </param>
|
||||
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
|
||||
}
|
||||
}
|
|
@ -110,12 +110,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
|
||||
|
||||
/// <summary>
|
||||
/// Called when an object is touched/grabbed.
|
||||
/// Fired when an object is touched/grabbed.
|
||||
/// </summary>
|
||||
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
|
||||
/// the root part.
|
||||
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
|
||||
|
||||
public event ObjectGrabDelegate OnObjectGrabbing;
|
||||
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||
|
@ -123,8 +123,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
|
||||
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
|
||||
/// <summary>
|
||||
/// Fired when a new script is created.
|
||||
/// </summary>
|
||||
public event NewRezScript OnRezScript;
|
||||
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
|
||||
|
||||
public delegate void RemoveScript(uint localID, UUID itemID);
|
||||
public event RemoveScript OnRemoveScript;
|
||||
|
@ -168,36 +171,33 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public event ClientClosed OnClientClosed;
|
||||
|
||||
/// <summary>
|
||||
/// This is fired when a scene object property that a script might be interested in (such as color, scale or
|
||||
/// inventory) changes. Only enough information is sent for the LSL changed event
|
||||
/// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
|
||||
/// </summary>
|
||||
public event ScriptChangedEvent OnScriptChangedEvent;
|
||||
public delegate void ScriptChangedEvent(uint localID, uint change);
|
||||
|
||||
public event ScriptChangedEvent OnScriptChangedEvent;
|
||||
|
||||
public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
|
||||
|
||||
public event ScriptControlEvent OnScriptControlEvent;
|
||||
|
||||
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
|
||||
|
||||
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
|
||||
|
||||
public delegate void ScriptNotAtTargetEvent(uint localID);
|
||||
|
||||
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
|
||||
|
||||
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
|
||||
|
||||
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
|
||||
|
||||
public delegate void ScriptNotAtRotTargetEvent(uint localID);
|
||||
|
||||
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
|
||||
|
||||
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
|
||||
|
||||
public event ScriptColliding OnScriptColliderStart;
|
||||
public event ScriptColliding OnScriptColliding;
|
||||
public event ScriptColliding OnScriptCollidingEnd;
|
||||
|
||||
public event ScriptColliding OnScriptLandColliderStart;
|
||||
public event ScriptColliding OnScriptLandColliding;
|
||||
public event ScriptColliding OnScriptLandColliderEnd;
|
||||
|
|
|
@ -1862,39 +1862,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (att == null)
|
||||
{
|
||||
DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to reflect an attachment
|
||||
/// </summary>
|
||||
/// <param name="att"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
remoteClient.Name, att.Name, itemID);
|
||||
|
||||
if (!att.IsDeleted)
|
||||
AttachmentPt = att.RootPart.AttachmentPoint;
|
||||
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
}
|
||||
return att.UUID;
|
||||
return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
|
||||
}
|
||||
|
||||
public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
|
||||
|
@ -1906,65 +1878,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attach an object.
|
||||
/// </summary>
|
||||
/// <param name="controllingClient"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="attachPoint"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
|
||||
{
|
||||
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This registers the item as attached in a user's inventory
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="att"></param>
|
||||
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, remoteClient.Name, AttachmentPt, itemID);
|
||||
|
||||
if (UUID.Zero == itemID)
|
||||
{
|
||||
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (0 == AttachmentPt)
|
||||
{
|
||||
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (null == att.RootPart)
|
||||
{
|
||||
m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
|
||||
return;
|
||||
}
|
||||
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
// XXYY!!
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
|
||||
|
||||
if (m_AvatarFactory != null)
|
||||
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
||||
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(itemID);
|
||||
|
@ -1995,24 +1908,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
|
||||
}
|
||||
|
||||
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
presence.Appearance.DetachAttachment(itemID);
|
||||
|
||||
// Save avatar attachment information
|
||||
if (m_AvatarFactory != null)
|
||||
{
|
||||
m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
||||
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
||||
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
|
||||
public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
|
||||
{
|
||||
EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
|
||||
|
|
|
@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected IXMLRPC m_xmlrpcModule;
|
||||
protected IWorldComm m_worldCommModule;
|
||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||
protected IAvatarFactory m_AvatarFactory;
|
||||
public IAvatarFactory AvatarFactory
|
||||
{
|
||||
|
@ -1145,12 +1146,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public int GetInaccurateNeighborCount()
|
||||
{
|
||||
lock (m_neighbours)
|
||||
{
|
||||
return m_neighbours.Count;
|
||||
}
|
||||
}
|
||||
|
||||
// This is the method that shuts down the scene.
|
||||
public override void Close()
|
||||
|
@ -1229,6 +1227,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_worldCommModule = RequestModuleInterface<IWorldComm>();
|
||||
XferManager = RequestModuleInterface<IXfer>();
|
||||
m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
|
||||
AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
|
||||
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
|
||||
m_dialogModule = RequestModuleInterface<IDialogModule>();
|
||||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||
|
@ -2433,8 +2432,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.DebugFormat(
|
||||
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
|
||||
|
||||
AttachObject(
|
||||
if (AttachmentsModule != null)
|
||||
AttachmentsModule.AttachObject(
|
||||
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
|
||||
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
grp.SendGroupFullUpdate();
|
||||
}
|
||||
|
@ -2670,9 +2671,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
|
||||
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
|
||||
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
|
||||
client.OnObjectAttach += m_sceneGraph.AttachObject;
|
||||
client.OnObjectDetach += m_sceneGraph.DetachObject;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
|
||||
}
|
||||
|
||||
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
|
||||
|
@ -2720,7 +2723,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2742,7 +2744,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
UnSubscribeToClientNetworkEvents(client);
|
||||
|
||||
|
||||
// EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
|
||||
|
@ -2823,11 +2824,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
||||
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
|
||||
client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
|
||||
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
||||
client.OnObjectAttach -= m_sceneGraph.AttachObject;
|
||||
client.OnObjectDetach -= m_sceneGraph.DetachObject;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
|
||||
}
|
||||
|
||||
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
|
||||
|
|
|
@ -476,7 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (group != null)
|
||||
{
|
||||
//group.DetachToGround();
|
||||
m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
|
||||
m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -528,7 +528,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
// Calls attach with a Zero position
|
||||
if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
|
||||
if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
|
||||
{
|
||||
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
|
||||
|
||||
|
@ -571,8 +571,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
|
||||
tainted = true;
|
||||
|
||||
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
|
||||
m_parentScene.AttachmentsModule.AttachObject(
|
||||
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
|
||||
//objatt.ScheduleGroupForFullUpdate();
|
||||
|
||||
if (tainted)
|
||||
objatt.HasGroupChanged = true;
|
||||
|
||||
|
@ -596,131 +598,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return null;
|
||||
}
|
||||
|
||||
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
|
||||
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
|
||||
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
|
||||
return;
|
||||
|
||||
// We can NOT use the dictionries here, as we are looking
|
||||
// for an entity by the fromAssetID, which is NOT the prim UUID
|
||||
//
|
||||
List<EntityBase> detachEntities = GetEntities();
|
||||
SceneObjectGroup group;
|
||||
|
||||
foreach (EntityBase entity in detachEntities)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
group = (SceneObjectGroup)entity;
|
||||
if (group.GetFromItemID() == itemID)
|
||||
{
|
||||
m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
|
||||
bool hasScripts = false;
|
||||
foreach (SceneObjectPart part in group.Children.Values)
|
||||
{
|
||||
if (part.Inventory.ContainsScripts())
|
||||
{
|
||||
hasScripts = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event
|
||||
System.Threading.Thread.Sleep(100);
|
||||
group.DetachToInventoryPrep();
|
||||
m_log.Debug("[DETACH]: Saving attachpoint: " +
|
||||
((uint)group.GetAttachmentPoint()).ToString());
|
||||
m_parentScene.UpdateKnownItem(remoteClient, group,
|
||||
group.GetFromItemID(), group.OwnerID);
|
||||
m_parentScene.DeleteSceneObject(group, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attach a scene object to an avatar.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="objectLocalID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="attachPos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the attachment was successful, false otherwise</returns>
|
||||
protected internal bool AttachObject(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
||||
{
|
||||
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
|
||||
{
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
|
||||
{
|
||||
attachPos = Vector3.Zero;
|
||||
}
|
||||
|
||||
// AttachmentPt 0 means the client chose to 'wear' the attachment.
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Check object for stored attachment point
|
||||
AttachmentPt = (uint)group.GetAttachmentPoint();
|
||||
}
|
||||
|
||||
// if we still didn't find a suitable attachment point.......
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Stick it on left hand with Zero Offset from the attachment point.
|
||||
AttachmentPt = (uint)AttachmentPoint.LeftHand;
|
||||
attachPos = Vector3.Zero;
|
||||
}
|
||||
|
||||
group.SetAttachmentPoint((byte)AttachmentPt);
|
||||
group.AbsolutePosition = attachPos;
|
||||
|
||||
// Saves and gets itemID
|
||||
UUID itemId;
|
||||
|
||||
if (group.GetFromItemID() == UUID.Zero)
|
||||
{
|
||||
m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemId = group.GetFromItemID();
|
||||
}
|
||||
|
||||
m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
|
||||
|
||||
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
|
||||
// In case it is later dropped again, don't let
|
||||
// it get cleaned up
|
||||
//
|
||||
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
group.HasGroupChanged = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
|
||||
{
|
||||
ScenePresence newAvatar = null;
|
||||
|
|
|
@ -4732,5 +4732,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.Error("[Physics] " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 GetTextColor()
|
||||
{
|
||||
return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -641,7 +641,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_items[item.ItemID] = item;
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
|
|
@ -2872,6 +2872,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
|
||||
Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
|
||||
{
|
||||
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
||||
m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
|
||||
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
|
||||
cadu.ActiveGroupID = UUID.Zero.Guid;
|
||||
cadu.AgentID = UUID.Guid;
|
||||
|
@ -2880,8 +2883,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 tempCameraCenter = m_CameraCenter;
|
||||
cadu.cameraPosition = tempCameraCenter;
|
||||
cadu.drawdistance = m_DrawDistance;
|
||||
if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
|
||||
cadu.godlevel = m_godlevel;
|
||||
cadu.GroupAccess = 0;
|
||||
cadu.Position = AbsolutePosition;
|
||||
cadu.regionHandle = m_rootRegionHandle;
|
||||
|
@ -2904,9 +2905,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agentpos.CopyFrom(cadu);
|
||||
|
||||
m_scene.SendOutChildAgentUpdates(agentpos, this);
|
||||
|
||||
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
||||
m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,6 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
|||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
|
||||
using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
|
||||
|
@ -3066,9 +3065,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
m_ScriptEngine.World.AttachObject(presence.ControllingClient,
|
||||
grp.LocalId, (uint)attachment, Quaternion.Identity,
|
||||
Vector3.Zero, false);
|
||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||
if (attachmentsModule != null)
|
||||
attachmentsModule.AttachObject(
|
||||
presence.ControllingClient, grp.LocalId,
|
||||
(uint)attachment, Quaternion.Identity, Vector3.Zero, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3105,8 +3106,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID,
|
||||
presence.ControllingClient);
|
||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||
if (attachmentsModule != null)
|
||||
attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5598,6 +5600,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
|
||||
public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
|
||||
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
|
||||
pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
|
||||
|
||||
|
@ -5612,9 +5633,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
pTexAnim.SizeY = (uint)sizey;
|
||||
pTexAnim.Start = (float)start;
|
||||
|
||||
m_host.AddTextureAnimation(pTexAnim);
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.AddTextureAnimation(pTexAnim);
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
|
||||
|
@ -6011,13 +6032,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return ps;
|
||||
}
|
||||
|
||||
public void llLinkParticleSystem(int linknumber, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
SetParticleSystem(part, rules);
|
||||
}
|
||||
}
|
||||
|
||||
public void llParticleSystem(LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
SetParticleSystem(m_host, rules);
|
||||
}
|
||||
|
||||
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
|
||||
|
||||
|
||||
if (rules.Length == 0)
|
||||
{
|
||||
m_host.RemoveParticleSystem();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.RemoveParticleSystem();
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -6128,7 +6167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
else
|
||||
{
|
||||
prules.Target = m_host.UUID;
|
||||
prules.Target = part.UUID;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -6154,10 +6193,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
prules.CRC = 1;
|
||||
|
||||
m_host.AddNewParticleSystem(prules);
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.AddNewParticleSystem(prules);
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
part.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void llGroundRepel(double height, int water, double tau)
|
||||
|
@ -6966,6 +7005,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
SetPrimParams(part, rules);
|
||||
}
|
||||
|
||||
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
|
||||
{
|
||||
llSetLinkPrimitiveParams(linknumber, rules);
|
||||
}
|
||||
|
||||
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
||||
|
@ -7324,6 +7368,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
face = rules.GetLSLIntegerItem(idx++);
|
||||
int style = rules.GetLSLIntegerItem(idx++);
|
||||
SetTexGen(part, face, style);
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
if (remain < 3)
|
||||
return;
|
||||
string primText = rules.GetLSLStringItem(idx++);
|
||||
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
|
||||
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
|
||||
Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
|
||||
Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
|
||||
Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
|
||||
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -7568,6 +7624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return GetLinkPrimitiveParams(m_host, rules);
|
||||
}
|
||||
|
||||
public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
LSL_List res = new LSL_List();
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
LSL_List partRes = GetLinkPrimitiveParams(part, rules);
|
||||
res += partRes;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
LSL_List res = new LSL_List();
|
||||
|
@ -7951,6 +8024,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
res.Add(new LSL_Float(primglow));
|
||||
}
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
Color4 textColor = part.GetTextColor();
|
||||
res.Add(part.Text);
|
||||
res.Add(new LSL_Vector(textColor.R,
|
||||
textColor.G,
|
||||
textColor.B));
|
||||
res.Add(new LSL_Float(textColor.A));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
@ -10050,90 +10131,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
Notecard nc = new Notecard();
|
||||
nc.lastRef = DateTime.Now;
|
||||
nc.text = ParseText(text.Replace("\r", "").Split('\n'));
|
||||
nc.text = SLUtil.ParseNotecardToList(text).ToArray();
|
||||
m_Notecards[assetID] = nc;
|
||||
}
|
||||
}
|
||||
|
||||
protected static string[] ParseText(string[] input)
|
||||
{
|
||||
int idx = 0;
|
||||
int level = 0;
|
||||
List<string> output = new List<string>();
|
||||
string[] words;
|
||||
|
||||
while (idx < input.Length)
|
||||
{
|
||||
if (input[idx] == "{")
|
||||
{
|
||||
level++;
|
||||
idx++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (input[idx]== "}")
|
||||
{
|
||||
level--;
|
||||
idx++;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (level)
|
||||
{
|
||||
case 0:
|
||||
words = input[idx].Split(' '); // Linden text ver
|
||||
// Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
|
||||
if (words.Length < 3)
|
||||
return new String[0];
|
||||
|
||||
int version = int.Parse(words[3]);
|
||||
if (version != 2)
|
||||
return new String[0];
|
||||
break;
|
||||
case 1:
|
||||
words = input[idx].Split(' ');
|
||||
if (words[0] == "LLEmbeddedItems")
|
||||
break;
|
||||
if (words[0] == "Text")
|
||||
{
|
||||
int len = int.Parse(words[2]);
|
||||
idx++;
|
||||
|
||||
int count = -1;
|
||||
|
||||
while (count < len)
|
||||
{
|
||||
// int l = input[idx].Length;
|
||||
string ln = input[idx];
|
||||
|
||||
int need = len-count-1;
|
||||
if (ln.Length > need)
|
||||
ln = ln.Substring(0, need);
|
||||
|
||||
output.Add(ln);
|
||||
count += ln.Length + 1;
|
||||
idx++;
|
||||
}
|
||||
|
||||
return output.ToArray();
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
words = input[idx].Split(' '); // count
|
||||
if (words[0] == "count")
|
||||
{
|
||||
int c = int.Parse(words[1]);
|
||||
if (c > 0)
|
||||
return new String[0];
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
return output.ToArray();
|
||||
}
|
||||
|
||||
public static bool IsCached(UUID assetID)
|
||||
{
|
||||
lock (m_Notecards)
|
||||
|
|
|
@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
LSL_Key llGetLinkKey(int linknum);
|
||||
LSL_String llGetLinkName(int linknum);
|
||||
LSL_Integer llGetLinkNumber();
|
||||
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
|
||||
LSL_Integer llGetListEntryType(LSL_List src, int index);
|
||||
LSL_Integer llGetListLength(LSL_List src);
|
||||
LSL_Vector llGetLocalPos();
|
||||
|
@ -206,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llInstantMessage(string user, string message);
|
||||
LSL_String llIntegerToBase64(int number);
|
||||
LSL_String llKey2Name(string id);
|
||||
void llLinkParticleSystem(int linknum, LSL_List rules);
|
||||
LSL_String llList2CSV(LSL_List src);
|
||||
LSL_Float llList2Float(LSL_List src, int index);
|
||||
LSL_Integer llList2Integer(LSL_List src, int index);
|
||||
|
@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llSetLinkColor(int linknumber, LSL_Vector color, int face);
|
||||
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
|
||||
void llSetLinkTexture(int linknumber, string texture, int face);
|
||||
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
||||
void llSetLocalRot(LSL_Rotation rot);
|
||||
void llSetObjectDesc(string desc);
|
||||
void llSetObjectName(string name);
|
||||
|
@ -330,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llSetPayPrice(int price, LSL_List quick_pay_buttons);
|
||||
void llSetPos(LSL_Vector pos);
|
||||
void llSetPrimitiveParams(LSL_List rules);
|
||||
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
|
||||
void llSetPrimURL(string url);
|
||||
void llSetRemoteScriptAccessPin(int pin);
|
||||
void llSetRot(LSL_Rotation rot);
|
||||
|
|
|
@ -313,6 +313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
|
||||
public const int PRIM_POINT_LIGHT = 23; // Huh?
|
||||
public const int PRIM_GLOW = 25;
|
||||
public const int PRIM_TEXT = 26;
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
|
||||
|
|
|
@ -674,6 +674,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGetPrimitiveParams(rules);
|
||||
}
|
||||
|
||||
public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules)
|
||||
{
|
||||
return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules);
|
||||
}
|
||||
|
||||
public LSL_Integer llGetRegionAgentCount()
|
||||
{
|
||||
return m_LSL_Functions.llGetRegionAgentCount();
|
||||
|
@ -889,6 +894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llKey2Name(id);
|
||||
}
|
||||
|
||||
public void llLinkParticleSystem(int linknum, LSL_List rules)
|
||||
{
|
||||
m_LSL_Functions.llLinkParticleSystem(linknum, rules);
|
||||
}
|
||||
|
||||
public LSL_String llList2CSV(LSL_List src)
|
||||
{
|
||||
return m_LSL_Functions.llList2CSV(src);
|
||||
|
@ -1468,6 +1478,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
|
||||
}
|
||||
|
||||
public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
|
||||
public void llSetLocalRot(LSL_Rotation rot)
|
||||
{
|
||||
m_LSL_Functions.llSetLocalRot(rot);
|
||||
|
@ -1508,6 +1523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llSetPrimitiveParams(rules);
|
||||
}
|
||||
|
||||
public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules)
|
||||
{
|
||||
m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules);
|
||||
}
|
||||
|
||||
public void llSetPrimURL(string url)
|
||||
{
|
||||
m_LSL_Functions.llSetPrimURL(url);
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
public class GridUserServiceConnector
|
||||
{
|
||||
public GridUserServiceConnector()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// Records user information specific to a grid but which is not part of a user's account.
|
||||
/// </summary>
|
||||
public class GridUserInfo
|
||||
{
|
||||
public string UserID;
|
||||
public UUID HomeRegionID;
|
||||
public Vector3 HomePosition;
|
||||
public Vector3 HomeLookAt;
|
||||
|
||||
public GridUserInfo() {}
|
||||
|
||||
public GridUserInfo(Dictionary<string, object> kvp)
|
||||
{
|
||||
if (kvp.ContainsKey("UserID"))
|
||||
UserID = kvp["UserID"].ToString();
|
||||
if (kvp.ContainsKey("HomeRegionID"))
|
||||
UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID);
|
||||
if (kvp.ContainsKey("HomePosition"))
|
||||
Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition);
|
||||
if (kvp.ContainsKey("HomeLookAt"))
|
||||
Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt);
|
||||
}
|
||||
|
||||
public Dictionary<string, object> ToKeyValuePairs()
|
||||
{
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
result["UserID"] = UserID;
|
||||
result["HomeRegionID"] = HomeRegionID.ToString();
|
||||
result["HomePosition"] = HomePosition.ToString();
|
||||
result["HomeLookAt"] = HomeLookAt.ToString();
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IGridUserService
|
||||
{
|
||||
GridUserInfo GetGridUserInfo(string userID);
|
||||
bool StoreGridUserInfo(GridUserInfo info);
|
||||
}
|
||||
}
|
|
@ -279,7 +279,31 @@ namespace OpenSim.Services.LLLoginService
|
|||
|
||||
GridRegion region = null;
|
||||
|
||||
if (pinfo.HomeRegionID.Equals(UUID.Zero) || (region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID)) == null)
|
||||
bool tryDefaults = false;
|
||||
|
||||
if (pinfo.HomeRegionID.Equals(UUID.Zero))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[LLOGIN SERVICE]: User {0} {1} tried to login to a 'home' start location but they have none set",
|
||||
account.FirstName, account.LastName);
|
||||
|
||||
tryDefaults = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID);
|
||||
|
||||
if (null == region)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[LLOGIN SERVICE]: User {0} {1} has a recorded home region of {2} but this cannot be found by the grid service",
|
||||
account.FirstName, account.LastName, pinfo.HomeRegionID);
|
||||
|
||||
tryDefaults = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (tryDefaults)
|
||||
{
|
||||
List<GridRegion> defaults = m_GridService.GetDefaultRegions(account.ScopeID);
|
||||
if (defaults != null && defaults.Count > 0)
|
||||
|
@ -288,7 +312,8 @@ namespace OpenSim.Services.LLLoginService
|
|||
where = "safe";
|
||||
}
|
||||
else
|
||||
m_log.WarnFormat("[LLOGIN SERVICE]: User {0} {1} does not have a home set and this grid does not have default locations.",
|
||||
m_log.WarnFormat(
|
||||
"[LLOGIN SERVICE]: User {0} {1} does not have a valid home and this grid does not have default locations.",
|
||||
account.FirstName, account.LastName);
|
||||
}
|
||||
|
||||
|
@ -318,8 +343,8 @@ namespace OpenSim.Services.LLLoginService
|
|||
position = pinfo.Position;
|
||||
lookAt = pinfo.LookAt;
|
||||
}
|
||||
return region;
|
||||
|
||||
return region;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Console;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Services.UserAccountService
|
||||
{
|
||||
public class GridUserService : GridUserServiceBase, IGridUserService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public GridUserService(IConfigSource config) : base(config)
|
||||
{
|
||||
m_log.Debug("[USER GRID SERVICE]: Starting user grid service");
|
||||
}
|
||||
|
||||
public GridUserInfo GetGridUserInfo(string userID)
|
||||
{
|
||||
GridUserData d = m_Database.GetGridUserData(userID);
|
||||
|
||||
GridUserInfo info = new GridUserInfo();
|
||||
info.UserID = d.UserID;
|
||||
info.HomeRegionID = new UUID(d.Data["HomeRegionID"]);
|
||||
info.HomePosition = Vector3.Parse(d.Data["HomePosition"]);
|
||||
info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
public bool StoreGridUserInfo(GridUserInfo info)
|
||||
{
|
||||
GridUserData d = new GridUserData();
|
||||
|
||||
d.Data["UserID"] = info.UserID;
|
||||
d.Data["HomeRegionID"] = info.HomeRegionID.ToString();
|
||||
d.Data["HomePosition"] = info.HomePosition.ToString();
|
||||
d.Data["HomeLookAt"] = info.HomeLookAt.ToString();
|
||||
|
||||
return m_Database.StoreGridUserData(d);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Base;
|
||||
|
||||
namespace OpenSim.Services.UserAccountService
|
||||
{
|
||||
public class GridUserServiceBase : ServiceBase
|
||||
{
|
||||
protected IGridUserData m_Database = null;
|
||||
|
||||
public GridUserServiceBase(IConfigSource config) : base(config)
|
||||
{
|
||||
string dllName = String.Empty;
|
||||
string connString = String.Empty;
|
||||
string realm = "GridUser";
|
||||
|
||||
//
|
||||
// Try reading the [DatabaseService] section, if it exists
|
||||
//
|
||||
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||
if (dbConfig != null)
|
||||
{
|
||||
if (dllName == String.Empty)
|
||||
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||
if (connString == String.Empty)
|
||||
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||
}
|
||||
|
||||
//
|
||||
// [GridUsetService] section overrides [DatabaseService], if it exists
|
||||
//
|
||||
IConfig presenceConfig = config.Configs["GridUserService"];
|
||||
if (presenceConfig != null)
|
||||
{
|
||||
dllName = presenceConfig.GetString("StorageProvider", dllName);
|
||||
connString = presenceConfig.GetString("ConnectionString", connString);
|
||||
realm = presenceConfig.GetString("Realm", realm);
|
||||
}
|
||||
|
||||
//
|
||||
// We tried, but this doesn't exist. We can't proceed.
|
||||
//
|
||||
if (dllName.Equals(String.Empty))
|
||||
throw new Exception("No StorageProvider configured");
|
||||
|
||||
m_Database = LoadPlugin<IGridUserData>(dllName, new Object[] { connString, realm });
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module " + dllName);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -280,7 +280,7 @@ namespace OpenSim.Services.UserAccountService
|
|||
if (null == account)
|
||||
{
|
||||
account = new UserAccount(UUID.Zero, firstName, lastName, email);
|
||||
if (account.ServiceURLs == null)
|
||||
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
|
||||
{
|
||||
account.ServiceURLs = new Dictionary<string, object>();
|
||||
account.ServiceURLs["HomeURI"] = string.Empty;
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -158,7 +158,7 @@
|
|||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="BclExtras.dll"/>
|
||||
<Reference name="BclExtras35.dll"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenMetaverse.StructuredData.dll"/>
|
||||
|
@ -1635,7 +1635,7 @@
|
|||
<Reference name="OpenSim.Region.ClientStack"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="BclExtras.dll"/>
|
||||
<Reference name="BclExtras35.dll"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
|
|
Loading…
Reference in New Issue