Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-03-06 12:37:24 +00:00
commit 8180c72cbc
34 changed files with 1259 additions and 428 deletions

View File

@ -85,6 +85,8 @@
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" />
<delete dir="%temp%"/>
</target>
<target name="test-cov" depends="build">

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@ -0,0 +1,50 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
// This MUST be a ref type!
public class GridUserData
{
public string UserID;
public Dictionary<string, string> Data;
}
/// <summary>
/// An interface for connecting to the user grid datastore
/// </summary>
public interface IGridUserData
{
GridUserData GetGridUserData(string userID);
bool StoreGridUserData(GridUserData data);
}
}

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@ -198,7 +198,6 @@ namespace OpenSim.Data.MySQL
{
using (MySqlCommand cmd = new MySqlCommand())
{
string query = String.Format("select * from {0} where {1}",
m_Realm, where);

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@ -0,0 +1,64 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using MySql.Data.MySqlClient;
namespace OpenSim.Data.MySQL
{
/// <summary>
/// A MySQL Interface for user grid data
/// </summary>
public class MySQLGridUserData : MySQLGenericTableHandler<GridUserData>, IGridUserData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MySQLGridUserData(string connectionString, string realm) : base(connectionString, realm, "UserGrid") {}
public GridUserData GetGridUserData(string userID)
{
GridUserData[] ret = Get("UserID", userID);
if (ret.Length == 0)
return null;
return ret[0];
}
public bool StoreGridUserData(GridUserData data)
{
return Store(data);
}
}
}

View File

@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL
cmd.CommandText = String.Format("select * from {0} where UserID=?UserID", m_Realm);
cmd.Parameters.AddWithValue("?UserID", userID);
;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
@ -131,7 +131,6 @@ namespace OpenSim.Data.MySQL
using (IDataReader reader = cmd.ExecuteReader())
{
List<UUID> deleteSessions = new List<UUID>();
int online = 0;
@ -143,6 +142,7 @@ namespace OpenSim.Data.MySQL
deleteSessions.Add(new UUID(reader["SessionID"].ToString()));
}
// Leave one session behind so that we can pick up details such as home location
if (online == 0 && deleteSessions.Count > 0)
deleteSessions.RemoveAt(0);

View File

@ -28,6 +28,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
@ -36,6 +38,8 @@ namespace OpenSim.Data.Null
{
public class NullPresenceData : IPresenceData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static NullPresenceData Instance;
Dictionary<UUID, PresenceData> m_presenceData = new Dictionary<UUID, PresenceData>();
@ -47,13 +51,6 @@ namespace OpenSim.Data.Null
Instance = this;
//Console.WriteLine("[XXX] NullRegionData constructor");
// Let's stick in a test presence
PresenceData p = new PresenceData();
p.SessionID = UUID.Zero;
p.UserID = UUID.Zero.ToString();
p.Data = new Dictionary<string, string>();
p.Data["Online"] = true.ToString();
m_presenceData.Add(UUID.Zero, p);
}
}
@ -62,6 +59,9 @@ namespace OpenSim.Data.Null
if (Instance != this)
return Instance.Store(data);
// m_log.DebugFormat("[NULL PRESENCE DATA]: Storing presence {0}", data.UserID);
// Console.WriteLine("HOME for " + data.UserID + " is " + (data.Data.ContainsKey("HomeRegionID") ? data.Data["HomeRegionID"] : "Not found"));
m_presenceData[data.SessionID] = data;
return true;
}
@ -100,6 +100,7 @@ namespace OpenSim.Data.Null
{
if (Instance != this)
return Instance.ReportAgent(sessionID, regionID, position, lookAt);
if (m_presenceData.ContainsKey(sessionID))
{
m_presenceData[sessionID].RegionID = regionID;
@ -121,6 +122,10 @@ namespace OpenSim.Data.Null
{
if (p.UserID == userID)
{
// m_log.DebugFormat(
// "[NULL PRESENCE DATA]: Setting home location {0} {1} {2} for {3}",
// regionID, position, lookAt, p.UserID);
p.Data["HomeRegionID"] = regionID.ToString();
p.Data["HomePosition"] = position.ToString();
p.Data["HomeLookAt"] = lookAt.ToString();
@ -136,12 +141,21 @@ namespace OpenSim.Data.Null
if (Instance != this)
return Instance.Get(field, data);
// m_log.DebugFormat(
// "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);
List<PresenceData> presences = new List<PresenceData>();
if (field == "UserID")
{
foreach (PresenceData p in m_presenceData.Values)
{
if (p.UserID == data)
{
presences.Add(p);
// Console.WriteLine("HOME for " + p.UserID + " is " + (p.Data.ContainsKey("HomeRegionID") ? p.Data["HomeRegionID"] : "Not found"));
}
}
return presences.ToArray();
}
else if (field == "SessionID")
@ -187,29 +201,39 @@ namespace OpenSim.Data.Null
return;
}
// m_log.DebugFormat("[NULL PRESENCE DATA]: Prune called for {0}", userID);
List<UUID> deleteSessions = new List<UUID>();
int online = 0;
foreach (KeyValuePair<UUID, PresenceData> kvp in m_presenceData)
{
// m_log.DebugFormat("Online: {0}", kvp.Value.Data["Online"]);
bool on = false;
if (bool.TryParse(kvp.Value.Data["Online"], out on) && on)
online++;
else
deleteSessions.Add(kvp.Key);
}
// m_log.DebugFormat("[NULL PRESENCE DATA]: online [{0}], deleteSession.Count [{1}]", online, deleteSessions.Count);
// Leave one session behind so that we can pick up details such as home location
if (online == 0 && deleteSessions.Count > 0)
deleteSessions.RemoveAt(0);
foreach (UUID s in deleteSessions)
m_presenceData.Remove(s);
}
public bool Delete(string field, string data)
{
// m_log.DebugFormat(
// "[NULL PRESENCE DATA]: Deleting presence data for field {0} with parameter {1}", field, data);
if (Instance != this)
return Delete(field, data);
return Instance.Delete(field, data);
List<UUID> presences = new List<UUID>();
if (field == "UserID")

View File

@ -1,10 +1,15 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
{
public static class SLUtil
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region SL / file extension / content-type conversions
public static string SLAssetTypeToContentType(int assetType)
@ -181,5 +186,107 @@ namespace OpenSim.Framework
}
#endregion SL / file extension / content-type conversions
/// <summary>
/// Parse a notecard in Linden format to a string of ordinary text.
/// </summary>
/// <param name="rawInput"></param>
/// <returns></returns>
public static string ParseNotecardToString(string rawInput)
{
string[] output = ParseNotecardToList(rawInput).ToArray();
// foreach (string line in output)
// m_log.DebugFormat("[PARSE NOTECARD]: ParseNotecardToString got line {0}", line);
return string.Join("\n", output);
}
/// <summary>
/// Parse a notecard in Linden format to a list of ordinary lines.
/// </summary>
/// <param name="rawInput"></param>
/// <returns></returns>
public static List<string> ParseNotecardToList(string rawInput)
{
string[] input = rawInput.Replace("\r", "").Split('\n');
int idx = 0;
int level = 0;
List<string> output = new List<string>();
string[] words;
while (idx < input.Length)
{
if (input[idx] == "{")
{
level++;
idx++;
continue;
}
if (input[idx]== "}")
{
level--;
idx++;
continue;
}
switch (level)
{
case 0:
words = input[idx].Split(' '); // Linden text ver
// Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
if (words.Length < 3)
return output;
int version = int.Parse(words[3]);
if (version != 2)
return output;
break;
case 1:
words = input[idx].Split(' ');
if (words[0] == "LLEmbeddedItems")
break;
if (words[0] == "Text")
{
int len = int.Parse(words[2]);
idx++;
int count = -1;
while (count < len)
{
// int l = input[idx].Length;
string ln = input[idx];
int need = len-count-1;
if (ln.Length > need)
ln = ln.Substring(0, need);
// m_log.DebugFormat("[PARSE NOTECARD]: Adding line {0}", ln);
output.Add(ln);
count += ln.Length + 1;
idx++;
}
return output;
}
break;
case 2:
words = input[idx].Split(' '); // count
if (words[0] == "count")
{
int c = int.Parse(words[1]);
if (c > 0)
return output;
break;
}
break;
}
idx++;
}
return output;
}
}
}

View File

@ -42,6 +42,8 @@ namespace OpenSim
/// </summary>
public class ConfigurationLoader
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Various Config settings the region needs to start
/// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor,
@ -60,17 +62,6 @@ namespace OpenSim
/// </summary>
protected NetworkServersInfo m_networkServersInfo;
/// <summary>
/// Console logger
/// </summary>
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
public ConfigurationLoader()
{
}
/// <summary>
/// Loads the region configuration
/// </summary>
@ -164,12 +155,12 @@ namespace OpenSim
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
m_log.Info("[CONFIG] Reading configuration settings");
m_log.Info("[CONFIG]: Reading configuration settings");
if (sources.Count == 0)
{
m_log.FatalFormat("[CONFIG] Could not load any configuration");
m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?");
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
Environment.Exit(1);
}
@ -182,13 +173,12 @@ namespace OpenSim
if (!iniFileExists)
{
m_log.FatalFormat("[CONFIG] Could not load any configuration");
m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!");
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
Environment.Exit(1);
}
// Make sure command line options take precedence
//
m_config.Source.Merge(argvSource);
ReadConfigSettings();
@ -257,20 +247,17 @@ namespace OpenSim
if (!IsUri(iniPath))
{
m_log.InfoFormat("[CONFIG] Reading configuration file {0}",
Path.GetFullPath(iniPath));
m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
m_config.Source.Merge(new IniConfigSource(iniPath));
success = true;
}
else
{
m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...",
iniPath);
m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
// The ini file path is a http URI
// Try to read it
//
try
{
XmlReader r = XmlReader.Create(iniPath);
@ -281,7 +268,7 @@ namespace OpenSim
}
catch (Exception e)
{
m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath);
m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
Environment.Exit(1);
}
}

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@ -144,6 +144,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>A reference to the LLUDPServer that is managing this client</summary>
private readonly LLUDPServer m_udpServer;
/// <summary>Caches packed throttle information</summary>
private byte[] m_packedThrottles;
private int m_defaultRTO = 3000;
private int m_maxRTO = 60000;
@ -350,11 +353,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.DripRate = texture;
bucket.MaxBurst = texture;
// Reset the packed throttles cached data
m_packedThrottles = null;
}
public byte[] GetThrottlesPacked()
{
byte[] data = new byte[7 * 4];
byte[] data = m_packedThrottles;
if (data == null)
{
data = new byte[7 * 4];
int i = 0;
Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
@ -366,6 +376,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
m_packedThrottles = data;
}
return data;
}

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@ -0,0 +1,257 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
public class AttachmentsModule : IAttachmentsModule, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene = null;
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAttachmentsModule>(this);
m_scene = scene;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "Attachments Module"; }
}
public bool IsSharedModule
{
get { return false; }
}
public bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
{
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (group != null)
{
if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
{
// If the attachment point isn't the same as the one previously used
// set it's offset position = 0 so that it appears on the attachment point
// and not in a weird location somewhere unknown.
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
{
attachPos = Vector3.Zero;
}
// AttachmentPt 0 means the client chose to 'wear' the attachment.
if (AttachmentPt == 0)
{
// Check object for stored attachment point
AttachmentPt = (uint)group.GetAttachmentPoint();
}
// if we still didn't find a suitable attachment point.......
if (AttachmentPt == 0)
{
// Stick it on left hand with Zero Offset from the attachment point.
AttachmentPt = (uint)AttachmentPoint.LeftHand;
attachPos = Vector3.Zero;
}
group.SetAttachmentPoint((byte)AttachmentPt);
group.AbsolutePosition = attachPos;
// Saves and gets itemID
UUID itemId;
if (group.GetFromItemID() == UUID.Zero)
{
m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
}
else
{
itemId = group.GetFromItemID();
}
SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
// In case it is later dropped again, don't let
// it get cleaned up
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
group.HasGroupChanged = false;
}
else
{
remoteClient.SendAgentAlertMessage(
"You don't have sufficient permissions to attach this object", false);
return false;
}
}
else
{
m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
return false;
}
return true;
}
public UUID SetAttachmentInventoryStatus(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat(
"[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
ScenePresence presence;
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
{
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
}
return att.UUID;
}
/// <summary>
/// Update the user inventory to reflect an attachment
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="AttachmentPt"></param>
/// <param name="itemID"></param>
/// <param name="att"></param>
public void SetAttachmentInventoryStatus(
IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, remoteClient.Name, AttachmentPt, itemID);
if (UUID.Zero == itemID)
{
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
return;
}
if (0 == AttachmentPt)
{
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
return;
}
if (null == att.RootPart)
{
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
return;
}
ScenePresence presence;
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
{
// XXYY!!
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_scene.AvatarFactory != null)
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
{
ScenePresence presence;
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
{
presence.Appearance.DetachAttachment(itemID);
// Save avatar attachment information
if (m_scene.AvatarFactory != null)
{
m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
DetachSingleAttachmentToInv(itemID, remoteClient);
}
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
{
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
return;
// We can NOT use the dictionries here, as we are looking
// for an entity by the fromAssetID, which is NOT the prim UUID
List<EntityBase> detachEntities = m_scene.GetEntities();
SceneObjectGroup group;
foreach (EntityBase entity in detachEntities)
{
if (entity is SceneObjectGroup)
{
group = (SceneObjectGroup)entity;
if (group.GetFromItemID() == itemID)
{
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
group.DetachToInventoryPrep();
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
m_scene.DeleteSceneObject(group, false);
return;
}
}
}
}
}
}

View File

@ -0,0 +1,139 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
{
public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IGridUserService m_service;
private bool m_Enabled = false;
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "LocalGridUserServicesConnector"; }
}
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("GridUserServices", "");
if (name == Name)
{
IConfig userConfig = source.Configs["GridUserService"];
if (userConfig == null)
{
m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from ini files");
return;
}
string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
if (serviceDll == String.Empty)
{
m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: No LocalServiceModule named in section GridUserService");
return;
}
Object[] args = new Object[] { source };
m_service = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args);
if (m_service == null)
{
m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: Can't load GridUser service");
return;
}
m_Enabled = true;
m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local GridUser connector enabled");
}
}
}
public void PostInitialise()
{
if (!m_Enabled)
return;
}
public void Close()
{
if (!m_Enabled)
return;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IGridUserService>(m_service);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
public GridUserInfo GetGridUserInfo(string userID)
{
return m_service.GetGridUserInfo(userID);
}
public bool StoreGridUserInfo(GridUserInfo info)
{
return m_service.StoreGridUserInfo(info);
}
}
}

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@ -47,7 +47,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
private bool m_Enabled = false;
private PresenceDetector m_PresenceDetector;
private IPresenceService m_PresenceService;
/// <summary>
/// Underlying presence service. Do not use directly.
/// </summary>
public IPresenceService m_PresenceService;
public LocalPresenceServicesConnector()
{

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@ -59,6 +59,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
m_LocalConnector = new LocalPresenceServicesConnector(config);
// Let's stick in a test presence
m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
}
/// <summary>
@ -69,6 +72,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
{
SetUp();
// Let's stick in a test presence
/*
PresenceData p = new PresenceData();
p.SessionID = UUID.Zero;
p.UserID = UUID.Zero.ToString();
p.Data = new Dictionary<string, string>();
p.Data["Online"] = true.ToString();
m_presenceData.Add(UUID.Zero, p);
*/
string user1 = UUID.Zero.ToString();
UUID session1 = UUID.Zero;

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@ -0,0 +1,72 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IAttachmentsModule
{
/// <summary>
/// Attach an object to an avatar.
/// </summary>
/// <param name="controllingClient"></param>
/// <param name="localID"></param>
/// <param name="attachPoint"></param>
/// <param name="rot"></param>
/// <param name="pos"></param>
/// <param name="silent"></param>
/// <returns>true if the object was successfully attached, false otherwise</returns>
bool AttachObject(
IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
/// <summary>
/// Update the user inventory to the attachment of an item
/// </summary>
/// <param name="att"></param>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
UUID SetAttachmentInventoryStatus(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
/// <summary>
/// Update the user inventory to show a detach.
/// </summary>
/// <param name="itemID">
/// A <see cref="UUID"/>
/// </param>
/// <param name="remoteClient">
/// A <see cref="IClientAPI"/>
/// </param>
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
}
}

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@ -110,12 +110,12 @@ namespace OpenSim.Region.Framework.Scenes
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
/// <summary>
/// Called when an object is touched/grabbed.
/// Fired when an object is touched/grabbed.
/// </summary>
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
/// the root part.
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public event ObjectGrabDelegate OnObjectGrab;
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public event ObjectGrabDelegate OnObjectGrabbing;
public event ObjectDeGrabDelegate OnObjectDeGrab;
@ -123,8 +123,11 @@ namespace OpenSim.Region.Framework.Scenes
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
/// <summary>
/// Fired when a new script is created.
/// </summary>
public event NewRezScript OnRezScript;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
public delegate void RemoveScript(uint localID, UUID itemID);
public event RemoveScript OnRemoveScript;
@ -168,36 +171,33 @@ namespace OpenSim.Region.Framework.Scenes
public event ClientClosed OnClientClosed;
/// <summary>
/// This is fired when a scene object property that a script might be interested in (such as color, scale or
/// inventory) changes. Only enough information is sent for the LSL changed event
/// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
/// </summary>
public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptChangedEvent(uint localID, uint change);
public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
public event ScriptControlEvent OnScriptControlEvent;
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
public delegate void ScriptNotAtTargetEvent(uint localID);
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
public delegate void ScriptNotAtRotTargetEvent(uint localID);
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
public event ScriptColliding OnScriptColliderStart;
public event ScriptColliding OnScriptColliding;
public event ScriptColliding OnScriptCollidingEnd;
public event ScriptColliding OnScriptLandColliderStart;
public event ScriptColliding OnScriptLandColliding;
public event ScriptColliding OnScriptLandColliderEnd;

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@ -1862,39 +1862,11 @@ namespace OpenSim.Region.Framework.Scenes
if (att == null)
{
DetachSingleAttachmentToInv(itemID, remoteClient);
AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
return UUID.Zero;
}
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
}
/// <summary>
/// Update the user inventory to reflect an attachment
/// </summary>
/// <param name="att"></param>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat(
"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
remoteClient.Name, att.Name, itemID);
if (!att.IsDeleted)
AttachmentPt = att.RootPart.AttachmentPoint;
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
}
return att.UUID;
return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
}
public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
@ -1906,65 +1878,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Attach an object.
/// </summary>
/// <param name="controllingClient"></param>
/// <param name="localID"></param>
/// <param name="attachPoint"></param>
/// <param name="rot"></param>
/// <param name="pos"></param>
/// <param name="silent"></param>
/// <returns>true if the object was successfully attached, false otherwise</returns>
public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
{
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
}
/// <summary>
/// This registers the item as attached in a user's inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="AttachmentPt"></param>
/// <param name="itemID"></param>
/// <param name="att"></param>
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
{
// m_log.DebugFormat(
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
// att.Name, remoteClient.Name, AttachmentPt, itemID);
if (UUID.Zero == itemID)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
return;
}
if (0 == AttachmentPt)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
return;
}
if (null == att.RootPart)
{
m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
return;
}
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
// XXYY!!
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_AvatarFactory != null)
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
{
SceneObjectPart part = GetSceneObjectPart(itemID);
@ -1995,24 +1908,6 @@ namespace OpenSim.Region.Framework.Scenes
SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
}
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
{
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
presence.Appearance.DetachAttachment(itemID);
// Save avatar attachment information
if (m_AvatarFactory != null)
{
m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
}
public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);

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@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
protected IXMLRPC m_xmlrpcModule;
protected IWorldComm m_worldCommModule;
public IAttachmentsModule AttachmentsModule { get; set; }
protected IAvatarFactory m_AvatarFactory;
public IAvatarFactory AvatarFactory
{
@ -1145,12 +1146,9 @@ namespace OpenSim.Region.Framework.Scenes
}
public int GetInaccurateNeighborCount()
{
lock (m_neighbours)
{
return m_neighbours.Count;
}
}
// This is the method that shuts down the scene.
public override void Close()
@ -1229,6 +1227,7 @@ namespace OpenSim.Region.Framework.Scenes
m_worldCommModule = RequestModuleInterface<IWorldComm>();
XferManager = RequestModuleInterface<IXfer>();
m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
m_dialogModule = RequestModuleInterface<IDialogModule>();
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
@ -2433,8 +2432,10 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
AttachObject(
if (AttachmentsModule != null)
AttachmentsModule.AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
grp.SendGroupFullUpdate();
}
@ -2670,9 +2671,11 @@ namespace OpenSim.Region.Framework.Scenes
{
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnObjectDetach += m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
}
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@ -2720,7 +2723,6 @@ namespace OpenSim.Region.Framework.Scenes
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
{
}
/// <summary>
@ -2742,7 +2744,6 @@ namespace OpenSim.Region.Framework.Scenes
UnSubscribeToClientNetworkEvents(client);
// EventManager.TriggerOnNewClient(client);
}
@ -2823,11 +2824,13 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnObjectAttach -= m_sceneGraph.AttachObject;
client.OnObjectDetach -= m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
}
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)

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@ -476,7 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
if (group != null)
{
//group.DetachToGround();
m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
}
}
@ -528,7 +528,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
// Calls attach with a Zero position
if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
{
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
@ -571,8 +571,10 @@ namespace OpenSim.Region.Framework.Scenes
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
tainted = true;
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
m_parentScene.AttachmentsModule.AttachObject(
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
//objatt.ScheduleGroupForFullUpdate();
if (tainted)
objatt.HasGroupChanged = true;
@ -596,131 +598,6 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
{
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
return;
// We can NOT use the dictionries here, as we are looking
// for an entity by the fromAssetID, which is NOT the prim UUID
//
List<EntityBase> detachEntities = GetEntities();
SceneObjectGroup group;
foreach (EntityBase entity in detachEntities)
{
if (entity is SceneObjectGroup)
{
group = (SceneObjectGroup)entity;
if (group.GetFromItemID() == itemID)
{
m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
bool hasScripts = false;
foreach (SceneObjectPart part in group.Children.Values)
{
if (part.Inventory.ContainsScripts())
{
hasScripts = true;
break;
}
}
if (hasScripts) // Allow the object to execute the attach(NULL_KEY) event
System.Threading.Thread.Sleep(100);
group.DetachToInventoryPrep();
m_log.Debug("[DETACH]: Saving attachpoint: " +
((uint)group.GetAttachmentPoint()).ToString());
m_parentScene.UpdateKnownItem(remoteClient, group,
group.GetFromItemID(), group.OwnerID);
m_parentScene.DeleteSceneObject(group, false);
return;
}
}
}
}
/// <summary>
/// Attach a scene object to an avatar.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="objectLocalID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="rot"></param>
/// <param name="attachPos"></param>
/// <param name="silent"></param>
/// <returns>true if the attachment was successful, false otherwise</returns>
protected internal bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
{
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
if (group != null)
{
if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
{
// If the attachment point isn't the same as the one previously used
// set it's offset position = 0 so that it appears on the attachment point
// and not in a weird location somewhere unknown.
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
{
attachPos = Vector3.Zero;
}
// AttachmentPt 0 means the client chose to 'wear' the attachment.
if (AttachmentPt == 0)
{
// Check object for stored attachment point
AttachmentPt = (uint)group.GetAttachmentPoint();
}
// if we still didn't find a suitable attachment point.......
if (AttachmentPt == 0)
{
// Stick it on left hand with Zero Offset from the attachment point.
AttachmentPt = (uint)AttachmentPoint.LeftHand;
attachPos = Vector3.Zero;
}
group.SetAttachmentPoint((byte)AttachmentPt);
group.AbsolutePosition = attachPos;
// Saves and gets itemID
UUID itemId;
if (group.GetFromItemID() == UUID.Zero)
{
m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
}
else
{
itemId = group.GetFromItemID();
}
m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
// In case it is later dropped again, don't let
// it get cleaned up
//
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
group.HasGroupChanged = false;
}
else
{
remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
return false;
}
}
else
{
m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
return false;
}
return true;
}
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
{
ScenePresence newAvatar = null;

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@ -4732,5 +4732,10 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Error("[Physics] " + ex);
}
}
public Color4 GetTextColor()
{
return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
}
}
}

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@ -641,7 +641,6 @@ namespace OpenSim.Region.Framework.Scenes
m_items[item.ItemID] = item;
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
m_items.LockItemsForWrite(false);

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@ -2872,6 +2872,9 @@ namespace OpenSim.Region.Framework.Scenes
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
{
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_lastChildAgentUpdateCamPosition = CameraPosition;
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
cadu.ActiveGroupID = UUID.Zero.Guid;
cadu.AgentID = UUID.Guid;
@ -2880,8 +2883,6 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 tempCameraCenter = m_CameraCenter;
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
cadu.godlevel = m_godlevel;
cadu.GroupAccess = 0;
cadu.Position = AbsolutePosition;
cadu.regionHandle = m_rootRegionHandle;
@ -2904,9 +2905,6 @@ namespace OpenSim.Region.Framework.Scenes
agentpos.CopyFrom(cadu);
m_scene.SendOutChildAgentUpdates(agentpos, this);
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_lastChildAgentUpdateCamPosition = CameraPosition;
}
}

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@ -53,7 +53,6 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
@ -3066,9 +3065,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
m_ScriptEngine.World.AttachObject(presence.ControllingClient,
grp.LocalId, (uint)attachment, Quaternion.Identity,
Vector3.Zero, false);
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
if (attachmentsModule != null)
attachmentsModule.AttachObject(
presence.ControllingClient, grp.LocalId,
(uint)attachment, Quaternion.Identity, Vector3.Zero, false);
}
}
@ -3105,8 +3106,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID,
presence.ControllingClient);
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
if (attachmentsModule != null)
attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
}
}
@ -5598,6 +5600,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
m_host.AddScriptLPS(1);
SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate);
}
public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
}
}
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
@ -5612,9 +5633,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
pTexAnim.SizeY = (uint)sizey;
pTexAnim.Start = (float)start;
m_host.AddTextureAnimation(pTexAnim);
m_host.SendFullUpdateToAllClients();
m_host.ParentGroup.HasGroupChanged = true;
part.AddTextureAnimation(pTexAnim);
part.SendFullUpdateToAllClients();
part.ParentGroup.HasGroupChanged = true;
}
public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
@ -6011,13 +6032,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ps;
}
public void llLinkParticleSystem(int linknumber, LSL_List rules)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
{
SetParticleSystem(part, rules);
}
}
public void llParticleSystem(LSL_List rules)
{
m_host.AddScriptLPS(1);
SetParticleSystem(m_host, rules);
}
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
if (rules.Length == 0)
{
m_host.RemoveParticleSystem();
m_host.ParentGroup.HasGroupChanged = true;
part.RemoveParticleSystem();
part.ParentGroup.HasGroupChanged = true;
}
else
{
@ -6128,7 +6167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
prules.Target = m_host.UUID;
prules.Target = part.UUID;
}
break;
@ -6154,10 +6193,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
prules.CRC = 1;
m_host.AddNewParticleSystem(prules);
m_host.ParentGroup.HasGroupChanged = true;
part.AddNewParticleSystem(prules);
part.ParentGroup.HasGroupChanged = true;
}
m_host.SendFullUpdateToAllClients();
part.SendFullUpdateToAllClients();
}
public void llGroundRepel(double height, int water, double tau)
@ -6966,6 +7005,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetPrimParams(part, rules);
}
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
{
llSetLinkPrimitiveParams(linknumber, rules);
}
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
{
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
@ -7324,6 +7368,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
face = rules.GetLSLIntegerItem(idx++);
int style = rules.GetLSLIntegerItem(idx++);
SetTexGen(part, face, style);
break;
case (int)ScriptBaseClass.PRIM_TEXT:
if (remain < 3)
return;
string primText = rules.GetLSLStringItem(idx++);
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
break;
}
}
@ -7568,6 +7624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return GetLinkPrimitiveParams(m_host, rules);
}
public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
LSL_List res = new LSL_List();
foreach (var part in parts)
{
LSL_List partRes = GetLinkPrimitiveParams(part, rules);
res += partRes;
}
return res;
}
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
{
LSL_List res = new LSL_List();
@ -7951,6 +8024,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float(primglow));
}
break;
case (int)ScriptBaseClass.PRIM_TEXT:
Color4 textColor = part.GetTextColor();
res.Add(part.Text);
res.Add(new LSL_Vector(textColor.R,
textColor.G,
textColor.B));
res.Add(new LSL_Float(textColor.A));
break;
}
}
return res;
@ -10050,90 +10131,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Notecard nc = new Notecard();
nc.lastRef = DateTime.Now;
nc.text = ParseText(text.Replace("\r", "").Split('\n'));
nc.text = SLUtil.ParseNotecardToList(text).ToArray();
m_Notecards[assetID] = nc;
}
}
protected static string[] ParseText(string[] input)
{
int idx = 0;
int level = 0;
List<string> output = new List<string>();
string[] words;
while (idx < input.Length)
{
if (input[idx] == "{")
{
level++;
idx++;
continue;
}
if (input[idx]== "}")
{
level--;
idx++;
continue;
}
switch (level)
{
case 0:
words = input[idx].Split(' '); // Linden text ver
// Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
if (words.Length < 3)
return new String[0];
int version = int.Parse(words[3]);
if (version != 2)
return new String[0];
break;
case 1:
words = input[idx].Split(' ');
if (words[0] == "LLEmbeddedItems")
break;
if (words[0] == "Text")
{
int len = int.Parse(words[2]);
idx++;
int count = -1;
while (count < len)
{
// int l = input[idx].Length;
string ln = input[idx];
int need = len-count-1;
if (ln.Length > need)
ln = ln.Substring(0, need);
output.Add(ln);
count += ln.Length + 1;
idx++;
}
return output.ToArray();
}
break;
case 2:
words = input[idx].Split(' '); // count
if (words[0] == "count")
{
int c = int.Parse(words[1]);
if (c > 0)
return new String[0];
break;
}
break;
}
idx++;
}
return output.ToArray();
}
public static bool IsCached(UUID assetID)
{
lock (m_Notecards)

View File

@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Key llGetLinkKey(int linknum);
LSL_String llGetLinkName(int linknum);
LSL_Integer llGetLinkNumber();
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
LSL_Integer llGetListEntryType(LSL_List src, int index);
LSL_Integer llGetListLength(LSL_List src);
LSL_Vector llGetLocalPos();
@ -206,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llInstantMessage(string user, string message);
LSL_String llIntegerToBase64(int number);
LSL_String llKey2Name(string id);
void llLinkParticleSystem(int linknum, LSL_List rules);
LSL_String llList2CSV(LSL_List src);
LSL_Float llList2Float(LSL_List src, int index);
LSL_Integer llList2Integer(LSL_List src, int index);
@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetLinkColor(int linknumber, LSL_Vector color, int face);
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
void llSetLinkTexture(int linknumber, string texture, int face);
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
void llSetLocalRot(LSL_Rotation rot);
void llSetObjectDesc(string desc);
void llSetObjectName(string name);
@ -330,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetPayPrice(int price, LSL_List quick_pay_buttons);
void llSetPos(LSL_Vector pos);
void llSetPrimitiveParams(LSL_List rules);
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
void llSetPrimURL(string url);
void llSetRemoteScriptAccessPin(int pin);
void llSetRot(LSL_Rotation rot);

View File

@ -313,6 +313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
public const int PRIM_POINT_LIGHT = 23; // Huh?
public const int PRIM_GLOW = 25;
public const int PRIM_TEXT = 26;
public const int PRIM_TEXGEN_DEFAULT = 0;
public const int PRIM_TEXGEN_PLANAR = 1;

View File

@ -674,6 +674,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetPrimitiveParams(rules);
}
public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules)
{
return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules);
}
public LSL_Integer llGetRegionAgentCount()
{
return m_LSL_Functions.llGetRegionAgentCount();
@ -889,6 +894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llKey2Name(id);
}
public void llLinkParticleSystem(int linknum, LSL_List rules)
{
m_LSL_Functions.llLinkParticleSystem(linknum, rules);
}
public LSL_String llList2CSV(LSL_List src)
{
return m_LSL_Functions.llList2CSV(src);
@ -1468,6 +1478,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
}
public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate);
}
public void llSetLocalRot(LSL_Rotation rot)
{
m_LSL_Functions.llSetLocalRot(rot);
@ -1508,6 +1523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetPrimitiveParams(rules);
}
public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules)
{
m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules);
}
public void llSetPrimURL(string url)
{
m_LSL_Functions.llSetPrimURL(url);

View File

@ -0,0 +1,38 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Services.Connectors
{
public class GridUserServiceConnector
{
public GridUserServiceConnector()
{
}
}
}

View File

@ -0,0 +1,75 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Services.Interfaces
{
/// <summary>
/// Records user information specific to a grid but which is not part of a user's account.
/// </summary>
public class GridUserInfo
{
public string UserID;
public UUID HomeRegionID;
public Vector3 HomePosition;
public Vector3 HomeLookAt;
public GridUserInfo() {}
public GridUserInfo(Dictionary<string, object> kvp)
{
if (kvp.ContainsKey("UserID"))
UserID = kvp["UserID"].ToString();
if (kvp.ContainsKey("HomeRegionID"))
UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID);
if (kvp.ContainsKey("HomePosition"))
Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition);
if (kvp.ContainsKey("HomeLookAt"))
Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt);
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> result = new Dictionary<string, object>();
result["UserID"] = UserID;
result["HomeRegionID"] = HomeRegionID.ToString();
result["HomePosition"] = HomePosition.ToString();
result["HomeLookAt"] = HomeLookAt.ToString();
return result;
}
}
public interface IGridUserService
{
GridUserInfo GetGridUserInfo(string userID);
bool StoreGridUserInfo(GridUserInfo info);
}
}

View File

@ -279,7 +279,31 @@ namespace OpenSim.Services.LLLoginService
GridRegion region = null;
if (pinfo.HomeRegionID.Equals(UUID.Zero) || (region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID)) == null)
bool tryDefaults = false;
if (pinfo.HomeRegionID.Equals(UUID.Zero))
{
m_log.WarnFormat(
"[LLOGIN SERVICE]: User {0} {1} tried to login to a 'home' start location but they have none set",
account.FirstName, account.LastName);
tryDefaults = true;
}
else
{
region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID);
if (null == region)
{
m_log.WarnFormat(
"[LLOGIN SERVICE]: User {0} {1} has a recorded home region of {2} but this cannot be found by the grid service",
account.FirstName, account.LastName, pinfo.HomeRegionID);
tryDefaults = true;
}
}
if (tryDefaults)
{
List<GridRegion> defaults = m_GridService.GetDefaultRegions(account.ScopeID);
if (defaults != null && defaults.Count > 0)
@ -288,7 +312,8 @@ namespace OpenSim.Services.LLLoginService
where = "safe";
}
else
m_log.WarnFormat("[LLOGIN SERVICE]: User {0} {1} does not have a home set and this grid does not have default locations.",
m_log.WarnFormat(
"[LLOGIN SERVICE]: User {0} {1} does not have a valid home and this grid does not have default locations.",
account.FirstName, account.LastName);
}
@ -318,8 +343,8 @@ namespace OpenSim.Services.LLLoginService
position = pinfo.Position;
lookAt = pinfo.LookAt;
}
return region;
return region;
}
else
{

View File

@ -0,0 +1,76 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Console;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenMetaverse;
using log4net;
namespace OpenSim.Services.UserAccountService
{
public class GridUserService : GridUserServiceBase, IGridUserService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public GridUserService(IConfigSource config) : base(config)
{
m_log.Debug("[USER GRID SERVICE]: Starting user grid service");
}
public GridUserInfo GetGridUserInfo(string userID)
{
GridUserData d = m_Database.GetGridUserData(userID);
GridUserInfo info = new GridUserInfo();
info.UserID = d.UserID;
info.HomeRegionID = new UUID(d.Data["HomeRegionID"]);
info.HomePosition = Vector3.Parse(d.Data["HomePosition"]);
info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]);
return info;
}
public bool StoreGridUserInfo(GridUserInfo info)
{
GridUserData d = new GridUserData();
d.Data["UserID"] = info.UserID;
d.Data["HomeRegionID"] = info.HomeRegionID.ToString();
d.Data["HomePosition"] = info.HomePosition.ToString();
d.Data["HomeLookAt"] = info.HomeLookAt.ToString();
return m_Database.StoreGridUserData(d);
}
}
}

View File

@ -0,0 +1,82 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Base;
namespace OpenSim.Services.UserAccountService
{
public class GridUserServiceBase : ServiceBase
{
protected IGridUserData m_Database = null;
public GridUserServiceBase(IConfigSource config) : base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
string realm = "GridUser";
//
// Try reading the [DatabaseService] section, if it exists
//
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
if (dllName == String.Empty)
dllName = dbConfig.GetString("StorageProvider", String.Empty);
if (connString == String.Empty)
connString = dbConfig.GetString("ConnectionString", String.Empty);
}
//
// [GridUsetService] section overrides [DatabaseService], if it exists
//
IConfig presenceConfig = config.Configs["GridUserService"];
if (presenceConfig != null)
{
dllName = presenceConfig.GetString("StorageProvider", dllName);
connString = presenceConfig.GetString("ConnectionString", connString);
realm = presenceConfig.GetString("Realm", realm);
}
//
// We tried, but this doesn't exist. We can't proceed.
//
if (dllName.Equals(String.Empty))
throw new Exception("No StorageProvider configured");
m_Database = LoadPlugin<IGridUserData>(dllName, new Object[] { connString, realm });
if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module " + dllName);
}
}
}

View File

@ -280,7 +280,7 @@ namespace OpenSim.Services.UserAccountService
if (null == account)
{
account = new UserAccount(UUID.Zero, firstName, lastName, email);
if (account.ServiceURLs == null)
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
{
account.ServiceURLs = new Dictionary<string, object>();
account.ServiceURLs["HomeURI"] = string.Empty;

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@ -158,7 +158,7 @@
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="System.Web"/>
<Reference name="BclExtras.dll"/>
<Reference name="BclExtras35.dll"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenMetaverse.StructuredData.dll"/>
@ -1635,7 +1635,7 @@
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="BclExtras.dll"/>
<Reference name="BclExtras35.dll"/>
<Reference name="XMLRPC.dll"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>