Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
						commit
						9fa9cfd215
					
				| 
						 | 
				
			
			@ -85,6 +85,8 @@
 | 
			
		|||
  </exec>
 | 
			
		||||
  <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" /> 
 | 
			
		||||
 | 
			
		||||
  <delete dir="%temp%"/>
 | 
			
		||||
 | 
			
		||||
</target>
 | 
			
		||||
 | 
			
		||||
<target name="test-cov" depends="build">
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,50 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Data
 | 
			
		||||
{
 | 
			
		||||
    // This MUST be a ref type!
 | 
			
		||||
    public class GridUserData
 | 
			
		||||
    {
 | 
			
		||||
        public string UserID;
 | 
			
		||||
        public Dictionary<string, string> Data;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// An interface for connecting to the user grid datastore
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public interface IGridUserData 
 | 
			
		||||
    {
 | 
			
		||||
        GridUserData GetGridUserData(string userID);        
 | 
			
		||||
        bool StoreGridUserData(GridUserData data);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -197,8 +197,7 @@ namespace OpenSim.Data.MySQL
 | 
			
		|||
        public virtual T[] Get(string where)
 | 
			
		||||
        {
 | 
			
		||||
            using (MySqlCommand cmd = new MySqlCommand())
 | 
			
		||||
            {
 | 
			
		||||
            
 | 
			
		||||
            {            
 | 
			
		||||
                string query = String.Format("select * from {0} where {1}",
 | 
			
		||||
                                             m_Realm, where);
 | 
			
		||||
                
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,64 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Data;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using log4net;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using MySql.Data.MySqlClient;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Data.MySQL
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A MySQL Interface for user grid data
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class MySQLGridUserData : MySQLGenericTableHandler<GridUserData>, IGridUserData
 | 
			
		||||
    {
 | 
			
		||||
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        public MySQLGridUserData(string connectionString, string realm) : base(connectionString, realm, "UserGrid") {}
 | 
			
		||||
 | 
			
		||||
        public GridUserData GetGridUserData(string userID)
 | 
			
		||||
        {
 | 
			
		||||
            GridUserData[] ret = Get("UserID", userID);
 | 
			
		||||
 | 
			
		||||
            if (ret.Length == 0)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            return ret[0];
 | 
			
		||||
        }        
 | 
			
		||||
 | 
			
		||||
        public bool StoreGridUserData(GridUserData data)
 | 
			
		||||
        {
 | 
			
		||||
            return Store(data);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL
 | 
			
		|||
            cmd.CommandText = String.Format("select * from {0} where UserID=?UserID", m_Realm);
 | 
			
		||||
 | 
			
		||||
            cmd.Parameters.AddWithValue("?UserID", userID);
 | 
			
		||||
;
 | 
			
		||||
 | 
			
		||||
            using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
 | 
			
		||||
            { 
 | 
			
		||||
                dbcon.Open();
 | 
			
		||||
| 
						 | 
				
			
			@ -131,7 +131,6 @@ namespace OpenSim.Data.MySQL
 | 
			
		|||
 | 
			
		||||
                using (IDataReader reader = cmd.ExecuteReader())
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
                    List<UUID> deleteSessions = new List<UUID>();
 | 
			
		||||
                    int online = 0;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -143,6 +142,7 @@ namespace OpenSim.Data.MySQL
 | 
			
		|||
                            deleteSessions.Add(new UUID(reader["SessionID"].ToString()));
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // Leave one session behind so that we can pick up details such as home location
 | 
			
		||||
                    if (online == 0 && deleteSessions.Count > 0)
 | 
			
		||||
                        deleteSessions.RemoveAt(0);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,6 +28,8 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Data;
 | 
			
		||||
| 
						 | 
				
			
			@ -36,6 +38,8 @@ namespace OpenSim.Data.Null
 | 
			
		|||
{
 | 
			
		||||
    public class NullPresenceData : IPresenceData
 | 
			
		||||
    {
 | 
			
		||||
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        
 | 
			
		||||
        private static NullPresenceData Instance;
 | 
			
		||||
 | 
			
		||||
        Dictionary<UUID, PresenceData> m_presenceData = new Dictionary<UUID, PresenceData>();
 | 
			
		||||
| 
						 | 
				
			
			@ -47,21 +51,17 @@ namespace OpenSim.Data.Null
 | 
			
		|||
                Instance = this;
 | 
			
		||||
 | 
			
		||||
                //Console.WriteLine("[XXX] NullRegionData constructor");
 | 
			
		||||
                // Let's stick in a test presence
 | 
			
		||||
                PresenceData p = new PresenceData();
 | 
			
		||||
                p.SessionID = UUID.Zero;
 | 
			
		||||
                p.UserID = UUID.Zero.ToString();
 | 
			
		||||
                p.Data = new Dictionary<string, string>();
 | 
			
		||||
                p.Data["Online"] = true.ToString();
 | 
			
		||||
                m_presenceData.Add(UUID.Zero, p);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Store(PresenceData data)
 | 
			
		||||
        {
 | 
			
		||||
        {                      
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
                return Instance.Store(data);
 | 
			
		||||
 | 
			
		||||
//            m_log.DebugFormat("[NULL PRESENCE DATA]: Storing presence {0}", data.UserID);
 | 
			
		||||
//            Console.WriteLine("HOME for " + data.UserID + " is " + (data.Data.ContainsKey("HomeRegionID") ? data.Data["HomeRegionID"] : "Not found"));
 | 
			
		||||
 | 
			
		||||
            m_presenceData[data.SessionID] = data;
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -100,6 +100,7 @@ namespace OpenSim.Data.Null
 | 
			
		|||
        {
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
                return Instance.ReportAgent(sessionID, regionID, position, lookAt);
 | 
			
		||||
            
 | 
			
		||||
            if (m_presenceData.ContainsKey(sessionID))
 | 
			
		||||
            {
 | 
			
		||||
                m_presenceData[sessionID].RegionID = regionID;
 | 
			
		||||
| 
						 | 
				
			
			@ -112,7 +113,7 @@ namespace OpenSim.Data.Null
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
 | 
			
		||||
        {
 | 
			
		||||
        {            
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
                return Instance.SetHomeLocation(userID, regionID, position, lookAt);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -121,27 +122,40 @@ namespace OpenSim.Data.Null
 | 
			
		|||
            {
 | 
			
		||||
                if (p.UserID == userID)
 | 
			
		||||
                {
 | 
			
		||||
//                    m_log.DebugFormat(
 | 
			
		||||
//                        "[NULL PRESENCE DATA]: Setting home location {0} {1} {2} for {3}", 
 | 
			
		||||
//                        regionID, position, lookAt, p.UserID);
 | 
			
		||||
 | 
			
		||||
                    p.Data["HomeRegionID"] = regionID.ToString();
 | 
			
		||||
                    p.Data["HomePosition"] = position.ToString();
 | 
			
		||||
                    p.Data["HomeLookAt"] = lookAt.ToString();
 | 
			
		||||
                    foundone = true;
 | 
			
		||||
                }
 | 
			
		||||
                }                
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return foundone;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public PresenceData[] Get(string field, string data)
 | 
			
		||||
        {
 | 
			
		||||
        {            
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
                return Instance.Get(field, data);
 | 
			
		||||
 | 
			
		||||
//            m_log.DebugFormat(
 | 
			
		||||
//                "[NULL PRESENCE DATA]: Getting presence data for field {0} with parameter {1}", field, data);            
 | 
			
		||||
 | 
			
		||||
            List<PresenceData> presences = new List<PresenceData>();
 | 
			
		||||
            if (field == "UserID")
 | 
			
		||||
            {
 | 
			
		||||
                foreach (PresenceData p in m_presenceData.Values)
 | 
			
		||||
                    if (p.UserID == data)
 | 
			
		||||
                        presences.Add(p);
 | 
			
		||||
                {
 | 
			
		||||
                    if (p.UserID == data)                        
 | 
			
		||||
                    {
 | 
			
		||||
                        presences.Add(p);                    
 | 
			
		||||
//                        Console.WriteLine("HOME for " + p.UserID + " is " + (p.Data.ContainsKey("HomeRegionID") ? p.Data["HomeRegionID"] : "Not found"));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                return presences.ToArray();
 | 
			
		||||
            }
 | 
			
		||||
            else if (field == "SessionID")
 | 
			
		||||
| 
						 | 
				
			
			@ -180,36 +194,46 @@ namespace OpenSim.Data.Null
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public void Prune(string userID)
 | 
			
		||||
        {
 | 
			
		||||
        {                       
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
            {
 | 
			
		||||
                Instance.Prune(userID);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
//            m_log.DebugFormat("[NULL PRESENCE DATA]: Prune called for {0}", userID);
 | 
			
		||||
 | 
			
		||||
            List<UUID> deleteSessions = new List<UUID>();
 | 
			
		||||
            int online = 0;
 | 
			
		||||
 | 
			
		||||
            foreach (KeyValuePair<UUID, PresenceData> kvp in m_presenceData)
 | 
			
		||||
            {
 | 
			
		||||
//                m_log.DebugFormat("Online: {0}", kvp.Value.Data["Online"]);
 | 
			
		||||
                
 | 
			
		||||
                bool on = false;
 | 
			
		||||
                if (bool.TryParse(kvp.Value.Data["Online"], out on) && on)
 | 
			
		||||
                    online++;
 | 
			
		||||
                else
 | 
			
		||||
                    deleteSessions.Add(kvp.Key);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
//            m_log.DebugFormat("[NULL PRESENCE DATA]: online [{0}], deleteSession.Count [{1}]", online, deleteSessions.Count);
 | 
			
		||||
 | 
			
		||||
            // Leave one session behind so that we can pick up details such as home location
 | 
			
		||||
            if (online == 0 && deleteSessions.Count > 0)
 | 
			
		||||
                deleteSessions.RemoveAt(0);
 | 
			
		||||
 | 
			
		||||
            foreach (UUID s in deleteSessions)
 | 
			
		||||
                m_presenceData.Remove(s);
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Delete(string field, string data)
 | 
			
		||||
        {
 | 
			
		||||
//            m_log.DebugFormat(
 | 
			
		||||
//                "[NULL PRESENCE DATA]: Deleting presence data for field {0} with parameter {1}", field, data);
 | 
			
		||||
            
 | 
			
		||||
            if (Instance != this)
 | 
			
		||||
                return Delete(field, data);
 | 
			
		||||
                return Instance.Delete(field, data);
 | 
			
		||||
 | 
			
		||||
            List<UUID> presences = new List<UUID>();
 | 
			
		||||
            if (field == "UserID")
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,10 +1,15 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public static class SLUtil
 | 
			
		||||
    {
 | 
			
		||||
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        
 | 
			
		||||
        #region SL / file extension / content-type conversions
 | 
			
		||||
 | 
			
		||||
        public static string SLAssetTypeToContentType(int assetType)
 | 
			
		||||
| 
						 | 
				
			
			@ -181,5 +186,107 @@ namespace OpenSim.Framework
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion SL / file extension / content-type conversions
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Parse a notecard in Linden format to a string of ordinary text.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="rawInput"></param>
 | 
			
		||||
        /// <returns></returns>        
 | 
			
		||||
        public static string ParseNotecardToString(string rawInput)
 | 
			
		||||
        {
 | 
			
		||||
            string[] output = ParseNotecardToList(rawInput).ToArray();
 | 
			
		||||
 | 
			
		||||
//            foreach (string line in output)
 | 
			
		||||
//                m_log.DebugFormat("[PARSE NOTECARD]: ParseNotecardToString got line {0}", line);
 | 
			
		||||
            
 | 
			
		||||
            return string.Join("\n", output);
 | 
			
		||||
        }
 | 
			
		||||
                
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Parse a notecard in Linden format to a list of ordinary lines.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="rawInput"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static List<string> ParseNotecardToList(string rawInput)
 | 
			
		||||
        {
 | 
			
		||||
            string[] input = rawInput.Replace("\r", "").Split('\n');            
 | 
			
		||||
            int idx = 0;
 | 
			
		||||
            int level = 0;
 | 
			
		||||
            List<string> output = new List<string>();
 | 
			
		||||
            string[] words;
 | 
			
		||||
 | 
			
		||||
            while (idx < input.Length)
 | 
			
		||||
            {
 | 
			
		||||
                if (input[idx] == "{")
 | 
			
		||||
                {
 | 
			
		||||
                    level++;
 | 
			
		||||
                    idx++;
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (input[idx]== "}")
 | 
			
		||||
                {
 | 
			
		||||
                    level--;
 | 
			
		||||
                    idx++;
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                switch (level)
 | 
			
		||||
                {
 | 
			
		||||
                case 0:
 | 
			
		||||
                    words = input[idx].Split(' '); // Linden text ver
 | 
			
		||||
                    // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
 | 
			
		||||
                    if (words.Length < 3)
 | 
			
		||||
                        return output;
 | 
			
		||||
 | 
			
		||||
                    int version = int.Parse(words[3]);
 | 
			
		||||
                    if (version != 2)
 | 
			
		||||
                        return output;
 | 
			
		||||
                    break;
 | 
			
		||||
                case 1:
 | 
			
		||||
                    words = input[idx].Split(' ');
 | 
			
		||||
                    if (words[0] == "LLEmbeddedItems")
 | 
			
		||||
                        break;
 | 
			
		||||
                    if (words[0] == "Text")
 | 
			
		||||
                    {
 | 
			
		||||
                        int len = int.Parse(words[2]);
 | 
			
		||||
                        idx++;
 | 
			
		||||
 | 
			
		||||
                        int count = -1;
 | 
			
		||||
 | 
			
		||||
                        while (count < len)
 | 
			
		||||
                        {
 | 
			
		||||
                            // int l = input[idx].Length;
 | 
			
		||||
                            string ln = input[idx];
 | 
			
		||||
 | 
			
		||||
                            int need = len-count-1;
 | 
			
		||||
                            if (ln.Length > need)
 | 
			
		||||
                                ln = ln.Substring(0, need);
 | 
			
		||||
 | 
			
		||||
//                            m_log.DebugFormat("[PARSE NOTECARD]: Adding line {0}", ln);
 | 
			
		||||
                            output.Add(ln);
 | 
			
		||||
                            count += ln.Length + 1;
 | 
			
		||||
                            idx++;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        return output;
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                case 2:
 | 
			
		||||
                    words = input[idx].Split(' '); // count
 | 
			
		||||
                    if (words[0] == "count")
 | 
			
		||||
                    {
 | 
			
		||||
                        int c = int.Parse(words[1]);
 | 
			
		||||
                        if (c > 0)
 | 
			
		||||
                            return output;
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                idx++;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            return output;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -42,6 +42,8 @@ namespace OpenSim
 | 
			
		|||
    /// </summary>
 | 
			
		||||
    public class ConfigurationLoader
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Various Config settings the region needs to start
 | 
			
		||||
        /// Physics Engine, Mesh Engine, GridMode, PhysicsPrim allowed, Neighbor, 
 | 
			
		||||
| 
						 | 
				
			
			@ -60,17 +62,6 @@ namespace OpenSim
 | 
			
		|||
        /// </summary>
 | 
			
		||||
        protected NetworkServersInfo m_networkServersInfo;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Console logger
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private static readonly ILog m_log =
 | 
			
		||||
                LogManager.GetLogger(
 | 
			
		||||
                MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        public ConfigurationLoader()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Loads the region configuration
 | 
			
		||||
        /// </summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -164,12 +155,12 @@ namespace OpenSim
 | 
			
		|||
            m_config.Source = new IniConfigSource();
 | 
			
		||||
            m_config.Source.Merge(DefaultConfig());
 | 
			
		||||
 | 
			
		||||
            m_log.Info("[CONFIG] Reading configuration settings");
 | 
			
		||||
            m_log.Info("[CONFIG]: Reading configuration settings");
 | 
			
		||||
 | 
			
		||||
            if (sources.Count == 0)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.FatalFormat("[CONFIG] Could not load any configuration");
 | 
			
		||||
                m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?");
 | 
			
		||||
                m_log.FatalFormat("[CONFIG]: Could not load any configuration");
 | 
			
		||||
                m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
 | 
			
		||||
                Environment.Exit(1);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -182,13 +173,12 @@ namespace OpenSim
 | 
			
		|||
 | 
			
		||||
            if (!iniFileExists)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.FatalFormat("[CONFIG] Could not load any configuration");
 | 
			
		||||
                m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!");
 | 
			
		||||
                m_log.FatalFormat("[CONFIG]: Could not load any configuration");
 | 
			
		||||
                m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
 | 
			
		||||
                Environment.Exit(1);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Make sure command line options take precedence
 | 
			
		||||
            //
 | 
			
		||||
            m_config.Source.Merge(argvSource);
 | 
			
		||||
 | 
			
		||||
            ReadConfigSettings();
 | 
			
		||||
| 
						 | 
				
			
			@ -257,20 +247,17 @@ namespace OpenSim
 | 
			
		|||
 | 
			
		||||
            if (!IsUri(iniPath))
 | 
			
		||||
            {
 | 
			
		||||
                m_log.InfoFormat("[CONFIG] Reading configuration file {0}",
 | 
			
		||||
                        Path.GetFullPath(iniPath));
 | 
			
		||||
                m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
 | 
			
		||||
 | 
			
		||||
                m_config.Source.Merge(new IniConfigSource(iniPath));
 | 
			
		||||
                success = true;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...",
 | 
			
		||||
                        iniPath);
 | 
			
		||||
                m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
 | 
			
		||||
 | 
			
		||||
                // The ini file path is a http URI
 | 
			
		||||
                // Try to read it
 | 
			
		||||
                //
 | 
			
		||||
                try
 | 
			
		||||
                {
 | 
			
		||||
                    XmlReader r = XmlReader.Create(iniPath);
 | 
			
		||||
| 
						 | 
				
			
			@ -281,7 +268,7 @@ namespace OpenSim
 | 
			
		|||
                }
 | 
			
		||||
                catch (Exception e)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath);
 | 
			
		||||
                    m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
 | 
			
		||||
                    Environment.Exit(1);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -144,6 +144,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
 | 
			
		|||
        /// <summary>A reference to the LLUDPServer that is managing this client</summary>
 | 
			
		||||
        private readonly LLUDPServer m_udpServer;
 | 
			
		||||
 | 
			
		||||
        /// <summary>Caches packed throttle information</summary>
 | 
			
		||||
        private byte[] m_packedThrottles;
 | 
			
		||||
 | 
			
		||||
        private int m_defaultRTO = 3000;
 | 
			
		||||
        private int m_maxRTO = 60000;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -350,21 +353,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
 | 
			
		|||
            bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
 | 
			
		||||
            bucket.DripRate = texture;
 | 
			
		||||
            bucket.MaxBurst = texture;
 | 
			
		||||
 | 
			
		||||
            // Reset the packed throttles cached data
 | 
			
		||||
            m_packedThrottles = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public byte[] GetThrottlesPacked()
 | 
			
		||||
        {
 | 
			
		||||
            byte[] data = new byte[7 * 4];
 | 
			
		||||
            int i = 0;
 | 
			
		||||
            byte[] data = m_packedThrottles;
 | 
			
		||||
 | 
			
		||||
            Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
            Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
            Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
            Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
            Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
 | 
			
		||||
                                                        m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
            Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
            Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
            if (data == null)
 | 
			
		||||
            {
 | 
			
		||||
                data = new byte[7 * 4];
 | 
			
		||||
                int i = 0;
 | 
			
		||||
 | 
			
		||||
                Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
                Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
                Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
                Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
                Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
 | 
			
		||||
                                                            m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
                Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
                Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
 | 
			
		||||
 | 
			
		||||
                m_packedThrottles = data;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return data;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,257 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.Avatar.Attachments
 | 
			
		||||
{        
 | 
			
		||||
    public class AttachmentsModule : IAttachmentsModule, IRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        
 | 
			
		||||
        protected Scene m_scene = null;
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            scene.RegisterModuleInterface<IAttachmentsModule>(this);
 | 
			
		||||
            m_scene = scene;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return "Attachments Module"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        {
 | 
			
		||||
            get { return false; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool AttachObject(
 | 
			
		||||
            IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
            SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
 | 
			
		||||
            if (group != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
 | 
			
		||||
                {
 | 
			
		||||
                    // If the attachment point isn't the same as the one previously used
 | 
			
		||||
                    // set it's offset position = 0 so that it appears on the attachment point
 | 
			
		||||
                    // and not in a weird location somewhere unknown.
 | 
			
		||||
                    if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
 | 
			
		||||
                    {
 | 
			
		||||
                        attachPos = Vector3.Zero;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // AttachmentPt 0 means the client chose to 'wear' the attachment.
 | 
			
		||||
                    if (AttachmentPt == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Check object for stored attachment point
 | 
			
		||||
                        AttachmentPt = (uint)group.GetAttachmentPoint();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // if we still didn't find a suitable attachment point.......
 | 
			
		||||
                    if (AttachmentPt == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Stick it on left hand with Zero Offset from the attachment point.
 | 
			
		||||
                        AttachmentPt = (uint)AttachmentPoint.LeftHand;
 | 
			
		||||
                        attachPos = Vector3.Zero;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    group.SetAttachmentPoint((byte)AttachmentPt);
 | 
			
		||||
                    group.AbsolutePosition = attachPos;
 | 
			
		||||
 | 
			
		||||
                    // Saves and gets itemID
 | 
			
		||||
                    UUID itemId;
 | 
			
		||||
 | 
			
		||||
                    if (group.GetFromItemID() == UUID.Zero)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        itemId = group.GetFromItemID();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
 | 
			
		||||
 | 
			
		||||
                    group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
 | 
			
		||||
                    
 | 
			
		||||
                    // In case it is later dropped again, don't let
 | 
			
		||||
                    // it get cleaned up
 | 
			
		||||
                    group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
 | 
			
		||||
                    group.HasGroupChanged = false;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    remoteClient.SendAgentAlertMessage(
 | 
			
		||||
                        "You don't have sufficient permissions to attach this object", false);
 | 
			
		||||
                    
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public UUID SetAttachmentInventoryStatus(
 | 
			
		||||
            SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat(
 | 
			
		||||
                "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 
 | 
			
		||||
                remoteClient.Name, att.Name, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (!att.IsDeleted)
 | 
			
		||||
                AttachmentPt = att.RootPart.AttachmentPoint;
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
 | 
			
		||||
                item = m_scene.InventoryService.GetItem(item);
 | 
			
		||||
 | 
			
		||||
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            return att.UUID;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to reflect an attachment
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="att"></param>
 | 
			
		||||
        public void SetAttachmentInventoryStatus(
 | 
			
		||||
            IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
 | 
			
		||||
        {
 | 
			
		||||
//            m_log.DebugFormat(
 | 
			
		||||
//                "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 
 | 
			
		||||
//                att.Name, remoteClient.Name, AttachmentPt, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (UUID.Zero == itemID)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (0 == AttachmentPt)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (null == att.RootPart)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                // XXYY!!
 | 
			
		||||
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
 | 
			
		||||
                item = m_scene.InventoryService.GetItem(item);
 | 
			
		||||
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
 | 
			
		||||
 | 
			
		||||
                if (m_scene.AvatarFactory != null)
 | 
			
		||||
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
 | 
			
		||||
        public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                presence.Appearance.DetachAttachment(itemID);
 | 
			
		||||
 | 
			
		||||
                // Save avatar attachment information
 | 
			
		||||
                if (m_scene.AvatarFactory != null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
 | 
			
		||||
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            DetachSingleAttachmentToInv(itemID, remoteClient);
 | 
			
		||||
        }        
 | 
			
		||||
 | 
			
		||||
        // What makes this method odd and unique is it tries to detach using an UUID....     Yay for standards.
 | 
			
		||||
        // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
 | 
			
		||||
        protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            if (itemID == UUID.Zero) // If this happened, someone made a mistake....
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            // We can NOT use the dictionries here, as we are looking
 | 
			
		||||
            // for an entity by the fromAssetID, which is NOT the prim UUID
 | 
			
		||||
            List<EntityBase> detachEntities = m_scene.GetEntities();
 | 
			
		||||
            SceneObjectGroup group;
 | 
			
		||||
 | 
			
		||||
            foreach (EntityBase entity in detachEntities)
 | 
			
		||||
            {
 | 
			
		||||
                if (entity is SceneObjectGroup)
 | 
			
		||||
                {
 | 
			
		||||
                    group = (SceneObjectGroup)entity;
 | 
			
		||||
                    if (group.GetFromItemID() == itemID)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
 | 
			
		||||
                        group.DetachToInventoryPrep();
 | 
			
		||||
                        m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
 | 
			
		||||
                        m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
 | 
			
		||||
                        m_scene.DeleteSceneObject(group, false);
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,139 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Server.Base;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
 | 
			
		||||
{
 | 
			
		||||
    public class LocalGridUserServicesConnector : ISharedRegionModule, IGridUserService
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private IGridUserService m_service;
 | 
			
		||||
 | 
			
		||||
        private bool m_Enabled = false;
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface 
 | 
			
		||||
        {
 | 
			
		||||
            get { return null; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return "LocalGridUserServicesConnector"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            IConfig moduleConfig = source.Configs["Modules"];
 | 
			
		||||
            if (moduleConfig != null)
 | 
			
		||||
            {
 | 
			
		||||
                string name = moduleConfig.GetString("GridUserServices", "");
 | 
			
		||||
                if (name == Name)
 | 
			
		||||
                {
 | 
			
		||||
                    IConfig userConfig = source.Configs["GridUserService"];
 | 
			
		||||
                    if (userConfig == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: GridUserService missing from ini files");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
 | 
			
		||||
 | 
			
		||||
                    if (serviceDll == String.Empty)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: No LocalServiceModule named in section GridUserService");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    Object[] args = new Object[] { source };
 | 
			
		||||
                    m_service = ServerUtils.LoadPlugin<IGridUserService>(serviceDll, args);
 | 
			
		||||
 | 
			
		||||
                    if (m_service == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[LOCAL GRID USER SERVICE CONNECTOR]: Can't load GridUser service");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                    m_Enabled = true;
 | 
			
		||||
                    m_log.Info("[LOCAL GRID USER SERVICE CONNECTOR]: Local GridUser connector enabled");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            scene.RegisterModuleInterface<IGridUserService>(m_service);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RemoveRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RegionLoaded(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public GridUserInfo GetGridUserInfo(string userID)
 | 
			
		||||
        {
 | 
			
		||||
            return m_service.GetGridUserInfo(userID);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public bool StoreGridUserInfo(GridUserInfo info)
 | 
			
		||||
        {
 | 
			
		||||
            return m_service.StoreGridUserInfo(info);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -47,7 +47,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
 | 
			
		|||
        private bool m_Enabled = false;
 | 
			
		||||
 | 
			
		||||
        private PresenceDetector m_PresenceDetector;
 | 
			
		||||
        private IPresenceService m_PresenceService;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Underlying presence service.  Do not use directly.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public IPresenceService m_PresenceService;
 | 
			
		||||
 | 
			
		||||
        public LocalPresenceServicesConnector()
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -59,6 +59,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
 | 
			
		|||
            config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
 | 
			
		||||
 | 
			
		||||
            m_LocalConnector = new LocalPresenceServicesConnector(config);
 | 
			
		||||
 | 
			
		||||
            // Let's stick in a test presence
 | 
			
		||||
            m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);           
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -68,6 +71,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
 | 
			
		|||
        public void TestPresenceV0_1()
 | 
			
		||||
        {
 | 
			
		||||
            SetUp();
 | 
			
		||||
            
 | 
			
		||||
                // Let's stick in a test presence
 | 
			
		||||
                /*
 | 
			
		||||
                PresenceData p = new PresenceData();
 | 
			
		||||
                p.SessionID = UUID.Zero;
 | 
			
		||||
                p.UserID = UUID.Zero.ToString();
 | 
			
		||||
                p.Data = new Dictionary<string, string>();
 | 
			
		||||
                p.Data["Online"] = true.ToString();
 | 
			
		||||
                m_presenceData.Add(UUID.Zero, p);
 | 
			
		||||
                */            
 | 
			
		||||
 | 
			
		||||
            string user1 = UUID.Zero.ToString();
 | 
			
		||||
            UUID session1 = UUID.Zero;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,72 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Framework.Interfaces
 | 
			
		||||
{        
 | 
			
		||||
    public interface IAttachmentsModule
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Attach an object to an avatar.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="controllingClient"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        /// <param name="attachPoint"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        /// <param name="pos"></param>
 | 
			
		||||
        /// <param name="silent"></param>
 | 
			
		||||
        /// <returns>true if the object was successfully attached, false otherwise</returns>        
 | 
			
		||||
        bool AttachObject(
 | 
			
		||||
            IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to the attachment of an item
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="att"></param>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <returns></returns>        
 | 
			
		||||
        UUID SetAttachmentInventoryStatus(
 | 
			
		||||
            SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to show a detach.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="itemID">
 | 
			
		||||
        /// A <see cref="UUID"/>
 | 
			
		||||
        /// </param>
 | 
			
		||||
        /// <param name="remoteClient">
 | 
			
		||||
        /// A <see cref="IClientAPI"/>
 | 
			
		||||
        /// </param>
 | 
			
		||||
        void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -110,21 +110,24 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Called when an object is touched/grabbed.
 | 
			
		||||
        /// Fired when an object is touched/grabbed.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// The originalID is the local ID of the part that was actually touched.  The localID itself is always that of
 | 
			
		||||
        /// the root part.
 | 
			
		||||
        public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
 | 
			
		||||
        /// the root part.        
 | 
			
		||||
        public event ObjectGrabDelegate OnObjectGrab;
 | 
			
		||||
        public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);        
 | 
			
		||||
        
 | 
			
		||||
        public event ObjectGrabDelegate OnObjectGrabbing;
 | 
			
		||||
        public event ObjectDeGrabDelegate OnObjectDeGrab;
 | 
			
		||||
        public event ScriptResetDelegate OnScriptReset;
 | 
			
		||||
 | 
			
		||||
        public event OnPermissionErrorDelegate OnPermissionError;
 | 
			
		||||
        public event OnPermissionErrorDelegate OnPermissionError;        
 | 
			
		||||
 | 
			
		||||
        public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Fired when a new script is created.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public event NewRezScript OnRezScript;
 | 
			
		||||
        public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
 | 
			
		||||
 | 
			
		||||
        public delegate void RemoveScript(uint localID, UUID itemID);
 | 
			
		||||
        public event RemoveScript OnRemoveScript;
 | 
			
		||||
| 
						 | 
				
			
			@ -166,38 +169,35 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
        public delegate void ClientClosed(UUID clientID, Scene scene);
 | 
			
		||||
 | 
			
		||||
        public event ClientClosed OnClientClosed;
 | 
			
		||||
        public event ClientClosed OnClientClosed;        
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// This is fired when a scene object property that a script might be interested in (such as color, scale or
 | 
			
		||||
        /// inventory) changes.  Only enough information is sent for the LSL changed event
 | 
			
		||||
        /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public event ScriptChangedEvent OnScriptChangedEvent;
 | 
			
		||||
        public delegate void ScriptChangedEvent(uint localID, uint change);
 | 
			
		||||
 | 
			
		||||
        public event ScriptChangedEvent OnScriptChangedEvent;
 | 
			
		||||
 | 
			
		||||
        public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
 | 
			
		||||
 | 
			
		||||
        public event ScriptControlEvent OnScriptControlEvent;
 | 
			
		||||
 | 
			
		||||
        public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
 | 
			
		||||
 | 
			
		||||
        public event ScriptAtTargetEvent OnScriptAtTargetEvent;
 | 
			
		||||
 | 
			
		||||
        public delegate void ScriptNotAtTargetEvent(uint localID);
 | 
			
		||||
 | 
			
		||||
        public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
 | 
			
		||||
 | 
			
		||||
        public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
 | 
			
		||||
 | 
			
		||||
        public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
 | 
			
		||||
 | 
			
		||||
        public delegate void ScriptNotAtRotTargetEvent(uint localID);
 | 
			
		||||
 | 
			
		||||
        public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
 | 
			
		||||
 | 
			
		||||
        public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
 | 
			
		||||
 | 
			
		||||
        public event ScriptColliding OnScriptColliderStart;
 | 
			
		||||
        public event ScriptColliding OnScriptColliding;
 | 
			
		||||
        public event ScriptColliding OnScriptCollidingEnd;
 | 
			
		||||
 | 
			
		||||
        public event ScriptColliding OnScriptLandColliderStart;
 | 
			
		||||
        public event ScriptColliding OnScriptLandColliding;
 | 
			
		||||
        public event ScriptColliding OnScriptLandColliderEnd;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1858,39 +1858,11 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
            if (att == null)
 | 
			
		||||
            {
 | 
			
		||||
                DetachSingleAttachmentToInv(itemID, remoteClient);
 | 
			
		||||
                AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
 | 
			
		||||
                return UUID.Zero;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to reflect an attachment
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="att"></param>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat(
 | 
			
		||||
                "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 
 | 
			
		||||
                remoteClient.Name, att.Name, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (!att.IsDeleted)
 | 
			
		||||
                AttachmentPt = att.RootPart.AttachmentPoint;
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
 | 
			
		||||
                item = InventoryService.GetItem(item);
 | 
			
		||||
 | 
			
		||||
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
 | 
			
		||||
            }
 | 
			
		||||
            return att.UUID;
 | 
			
		||||
            return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
 | 
			
		||||
| 
						 | 
				
			
			@ -1902,65 +1874,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Attach an object.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="controllingClient"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        /// <param name="attachPoint"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        /// <param name="pos"></param>
 | 
			
		||||
        /// <param name="silent"></param>
 | 
			
		||||
        /// <returns>true if the object was successfully attached, false otherwise</returns>
 | 
			
		||||
        public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
            return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// This registers the item as attached in a user's inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="att"></param>
 | 
			
		||||
        public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
 | 
			
		||||
        {
 | 
			
		||||
//            m_log.DebugFormat(
 | 
			
		||||
//                "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 
 | 
			
		||||
//                att.Name, remoteClient.Name, AttachmentPt, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (UUID.Zero == itemID)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (0 == AttachmentPt)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (null == att.RootPart)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                // XXYY!!
 | 
			
		||||
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
 | 
			
		||||
                item = InventoryService.GetItem(item);
 | 
			
		||||
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
 | 
			
		||||
 | 
			
		||||
                if (m_AvatarFactory != null)
 | 
			
		||||
                    m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            SceneObjectPart part = GetSceneObjectPart(itemID);
 | 
			
		||||
| 
						 | 
				
			
			@ -1991,24 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                presence.Appearance.DetachAttachment(itemID);
 | 
			
		||||
 | 
			
		||||
                // Save avatar attachment information
 | 
			
		||||
                if (m_AvatarFactory != null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
 | 
			
		||||
                    m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
 | 
			
		||||
        {
 | 
			
		||||
            EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        
 | 
			
		||||
        protected IXMLRPC m_xmlrpcModule;
 | 
			
		||||
        protected IWorldComm m_worldCommModule;
 | 
			
		||||
        public IAttachmentsModule AttachmentsModule { get; set; }
 | 
			
		||||
        protected IAvatarFactory m_AvatarFactory;
 | 
			
		||||
        public IAvatarFactory AvatarFactory
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -1132,10 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
        public int GetInaccurateNeighborCount()
 | 
			
		||||
        {
 | 
			
		||||
            lock (m_neighbours)
 | 
			
		||||
            {
 | 
			
		||||
                return m_neighbours.Count;
 | 
			
		||||
            }
 | 
			
		||||
            return m_neighbours.Count;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // This is the method that shuts down the scene.
 | 
			
		||||
| 
						 | 
				
			
			@ -1215,6 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            m_worldCommModule = RequestModuleInterface<IWorldComm>();
 | 
			
		||||
            XferManager = RequestModuleInterface<IXfer>();
 | 
			
		||||
            m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
 | 
			
		||||
            AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
 | 
			
		||||
            m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
 | 
			
		||||
            m_dialogModule = RequestModuleInterface<IDialogModule>();
 | 
			
		||||
            m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
 | 
			
		||||
| 
						 | 
				
			
			@ -2405,9 +2404,11 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                    //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
 | 
			
		||||
                    m_log.DebugFormat(
 | 
			
		||||
                        "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
 | 
			
		||||
 | 
			
		||||
                    if (AttachmentsModule != null)
 | 
			
		||||
                        AttachmentsModule.AttachObject(
 | 
			
		||||
                            sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
 | 
			
		||||
                    
 | 
			
		||||
                    AttachObject(
 | 
			
		||||
                        sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
 | 
			
		||||
                    RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
 | 
			
		||||
                    grp.SendGroupFullUpdate();
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			@ -2642,10 +2643,12 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
 | 
			
		||||
            client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;            
 | 
			
		||||
            client.OnObjectAttach += m_sceneGraph.AttachObject;
 | 
			
		||||
            client.OnObjectDetach += m_sceneGraph.DetachObject;
 | 
			
		||||
 | 
			
		||||
            if (AttachmentsModule != null)
 | 
			
		||||
                client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
 | 
			
		||||
| 
						 | 
				
			
			@ -2692,8 +2695,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        protected virtual void UnsubscribeToClientEvents(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        {            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -2715,7 +2717,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
            UnSubscribeToClientNetworkEvents(client);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            // EventManager.TriggerOnNewClient(client);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -2795,12 +2796,14 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
 | 
			
		||||
        {            
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
 | 
			
		||||
            client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
 | 
			
		||||
            client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;            
 | 
			
		||||
            client.OnObjectAttach -= m_sceneGraph.AttachObject;
 | 
			
		||||
            client.OnObjectDetach -= m_sceneGraph.DetachObject;
 | 
			
		||||
 | 
			
		||||
            if (AttachmentsModule != null)               
 | 
			
		||||
                client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            if (group != null)
 | 
			
		||||
            {
 | 
			
		||||
                //group.DetachToGround();
 | 
			
		||||
                m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
 | 
			
		||||
                m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                return;
 | 
			
		||||
 | 
			
		||||
            // Calls attach with a Zero position
 | 
			
		||||
            if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
 | 
			
		||||
            if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
 | 
			
		||||
            {
 | 
			
		||||
                m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
 | 
			
		||||
    
 | 
			
		||||
| 
						 | 
				
			
			@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                    if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
 | 
			
		||||
                        tainted = true;
 | 
			
		||||
 | 
			
		||||
                    AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
 | 
			
		||||
                    m_parentScene.AttachmentsModule.AttachObject(
 | 
			
		||||
                        remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
 | 
			
		||||
                    //objatt.ScheduleGroupForFullUpdate();
 | 
			
		||||
                    
 | 
			
		||||
                    if (tainted)
 | 
			
		||||
                        objatt.HasGroupChanged = true;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -572,119 +574,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // What makes this method odd and unique is it tries to detach using an UUID....     Yay for standards.
 | 
			
		||||
        // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
 | 
			
		||||
        public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            if (itemID == UUID.Zero) // If this happened, someone made a mistake....
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            // We can NOT use the dictionries here, as we are looking
 | 
			
		||||
            // for an entity by the fromAssetID, which is NOT the prim UUID
 | 
			
		||||
            //
 | 
			
		||||
            List<EntityBase> detachEntities = GetEntities();
 | 
			
		||||
            SceneObjectGroup group;
 | 
			
		||||
 | 
			
		||||
            foreach (EntityBase entity in detachEntities)
 | 
			
		||||
            {
 | 
			
		||||
                if (entity is SceneObjectGroup)
 | 
			
		||||
                {
 | 
			
		||||
                    group = (SceneObjectGroup)entity;
 | 
			
		||||
                    if (group.GetFromItemID() == itemID)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
 | 
			
		||||
                        group.DetachToInventoryPrep();
 | 
			
		||||
                        m_log.Debug("[DETACH]: Saving attachpoint: " +
 | 
			
		||||
                                ((uint)group.GetAttachmentPoint()).ToString());
 | 
			
		||||
                        m_parentScene.UpdateKnownItem(remoteClient, group,
 | 
			
		||||
                                group.GetFromItemID(), group.OwnerID);
 | 
			
		||||
                        m_parentScene.DeleteSceneObject(group, false);
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Attach a scene object to an avatar.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="objectLocalID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        /// <param name="attachPos"></param>
 | 
			
		||||
        /// <param name="silent"></param>
 | 
			
		||||
        /// <returns>true if the attachment was successful, false otherwise</returns>
 | 
			
		||||
        protected internal bool AttachObject(
 | 
			
		||||
            IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
            SceneObjectGroup group = GetGroupByPrim(objectLocalID);
 | 
			
		||||
            if (group != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
 | 
			
		||||
                {
 | 
			
		||||
                    // If the attachment point isn't the same as the one previously used
 | 
			
		||||
                    // set it's offset position = 0 so that it appears on the attachment point
 | 
			
		||||
                    // and not in a weird location somewhere unknown.
 | 
			
		||||
                    if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
 | 
			
		||||
                    {
 | 
			
		||||
                        attachPos = Vector3.Zero;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // AttachmentPt 0 means the client chose to 'wear' the attachment.
 | 
			
		||||
                    if (AttachmentPt == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Check object for stored attachment point
 | 
			
		||||
                        AttachmentPt = (uint)group.GetAttachmentPoint();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // if we still didn't find a suitable attachment point.......
 | 
			
		||||
                    if (AttachmentPt == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Stick it on left hand with Zero Offset from the attachment point.
 | 
			
		||||
                        AttachmentPt = (uint)AttachmentPoint.LeftHand;
 | 
			
		||||
                        attachPos = Vector3.Zero;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    group.SetAttachmentPoint((byte)AttachmentPt);
 | 
			
		||||
                    group.AbsolutePosition = attachPos;
 | 
			
		||||
 | 
			
		||||
                    // Saves and gets itemID
 | 
			
		||||
                    UUID itemId;
 | 
			
		||||
 | 
			
		||||
                    if (group.GetFromItemID() == UUID.Zero)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        itemId = group.GetFromItemID();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
 | 
			
		||||
 | 
			
		||||
                    group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
 | 
			
		||||
                    // In case it is later dropped again, don't let
 | 
			
		||||
                    // it get cleaned up
 | 
			
		||||
                    //
 | 
			
		||||
                    group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
 | 
			
		||||
                    group.HasGroupChanged = false;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
 | 
			
		||||
        {
 | 
			
		||||
            ScenePresence newAvatar = null;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -637,7 +637,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                    m_items[item.ItemID] = item;
 | 
			
		||||
                    m_inventorySerial++;
 | 
			
		||||
                    m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
 | 
			
		||||
 | 
			
		||||
                    HasInventoryChanged = true;
 | 
			
		||||
                    m_part.ParentGroup.HasGroupChanged = true;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2675,6 +2675,9 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
 | 
			
		||||
                Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
 | 
			
		||||
            {
 | 
			
		||||
                m_lastChildAgentUpdatePosition = AbsolutePosition;
 | 
			
		||||
                m_lastChildAgentUpdateCamPosition = CameraPosition;
 | 
			
		||||
 | 
			
		||||
                ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
 | 
			
		||||
                cadu.ActiveGroupID = UUID.Zero.Guid;
 | 
			
		||||
                cadu.AgentID = UUID.Guid;
 | 
			
		||||
| 
						 | 
				
			
			@ -2683,8 +2686,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                Vector3 tempCameraCenter = m_CameraCenter;
 | 
			
		||||
                cadu.cameraPosition = tempCameraCenter;
 | 
			
		||||
                cadu.drawdistance = m_DrawDistance;
 | 
			
		||||
                if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
 | 
			
		||||
                    cadu.godlevel = m_godlevel;
 | 
			
		||||
                cadu.GroupAccess = 0;
 | 
			
		||||
                cadu.Position = AbsolutePosition;
 | 
			
		||||
                cadu.regionHandle = m_rootRegionHandle;
 | 
			
		||||
| 
						 | 
				
			
			@ -2707,9 +2708,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                agentpos.CopyFrom(cadu);
 | 
			
		||||
 | 
			
		||||
                m_scene.SendOutChildAgentUpdates(agentpos, this);
 | 
			
		||||
 | 
			
		||||
                m_lastChildAgentUpdatePosition = AbsolutePosition;
 | 
			
		||||
                m_lastChildAgentUpdateCamPosition = CameraPosition;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -52,7 +52,6 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
 | 
			
		|||
using OpenSim.Region.ScriptEngine.Interfaces;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
 | 
			
		||||
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
 | 
			
		||||
using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
 | 
			
		||||
| 
						 | 
				
			
			@ -2897,9 +2896,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 | 
			
		|||
 | 
			
		||||
                ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
 | 
			
		||||
 | 
			
		||||
                m_ScriptEngine.World.AttachObject(presence.ControllingClient,
 | 
			
		||||
                        grp.LocalId, (uint)attachment, Quaternion.Identity,
 | 
			
		||||
                        Vector3.Zero, false);
 | 
			
		||||
                IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
 | 
			
		||||
                if (attachmentsModule != null)
 | 
			
		||||
                    attachmentsModule.AttachObject(
 | 
			
		||||
                        presence.ControllingClient, grp.LocalId, 
 | 
			
		||||
                        (uint)attachment, Quaternion.Identity, Vector3.Zero, false);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -2930,8 +2931,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 | 
			
		|||
 | 
			
		||||
                ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
 | 
			
		||||
 | 
			
		||||
                m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID,
 | 
			
		||||
                        presence.ControllingClient);
 | 
			
		||||
                IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
 | 
			
		||||
                if (attachmentsModule != null)
 | 
			
		||||
                    attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -9784,90 +9786,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 | 
			
		|||
 | 
			
		||||
                Notecard nc = new Notecard();
 | 
			
		||||
                nc.lastRef = DateTime.Now;
 | 
			
		||||
                nc.text = ParseText(text.Replace("\r", "").Split('\n'));
 | 
			
		||||
                nc.text = SLUtil.ParseNotecardToList(text).ToArray();
 | 
			
		||||
                m_Notecards[assetID] = nc;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected static string[] ParseText(string[] input)
 | 
			
		||||
        {
 | 
			
		||||
            int idx = 0;
 | 
			
		||||
            int level = 0;
 | 
			
		||||
            List<string> output = new List<string>();
 | 
			
		||||
            string[] words;
 | 
			
		||||
 | 
			
		||||
            while (idx < input.Length)
 | 
			
		||||
            {
 | 
			
		||||
                if (input[idx] == "{")
 | 
			
		||||
                {
 | 
			
		||||
                    level++;
 | 
			
		||||
                    idx++;
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (input[idx]== "}")
 | 
			
		||||
                {
 | 
			
		||||
                    level--;
 | 
			
		||||
                    idx++;
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                switch (level)
 | 
			
		||||
                {
 | 
			
		||||
                case 0:
 | 
			
		||||
                    words = input[idx].Split(' '); // Linden text ver
 | 
			
		||||
                    // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
 | 
			
		||||
                    if (words.Length < 3)
 | 
			
		||||
                        return new String[0];
 | 
			
		||||
 | 
			
		||||
                    int version = int.Parse(words[3]);
 | 
			
		||||
                    if (version != 2)
 | 
			
		||||
                        return new String[0];
 | 
			
		||||
                    break;
 | 
			
		||||
                case 1:
 | 
			
		||||
                    words = input[idx].Split(' ');
 | 
			
		||||
                    if (words[0] == "LLEmbeddedItems")
 | 
			
		||||
                        break;
 | 
			
		||||
                    if (words[0] == "Text")
 | 
			
		||||
                    {
 | 
			
		||||
                        int len = int.Parse(words[2]);
 | 
			
		||||
                        idx++;
 | 
			
		||||
 | 
			
		||||
                        int count = -1;
 | 
			
		||||
 | 
			
		||||
                        while (count < len)
 | 
			
		||||
                        {
 | 
			
		||||
                            // int l = input[idx].Length;
 | 
			
		||||
                            string ln = input[idx];
 | 
			
		||||
 | 
			
		||||
                            int need = len-count-1;
 | 
			
		||||
                            if (ln.Length > need)
 | 
			
		||||
                                ln = ln.Substring(0, need);
 | 
			
		||||
 | 
			
		||||
                            output.Add(ln);
 | 
			
		||||
                            count += ln.Length + 1;
 | 
			
		||||
                            idx++;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        return output.ToArray();
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                case 2:
 | 
			
		||||
                    words = input[idx].Split(' '); // count
 | 
			
		||||
                    if (words[0] == "count")
 | 
			
		||||
                    {
 | 
			
		||||
                        int c = int.Parse(words[1]);
 | 
			
		||||
                        if (c > 0)
 | 
			
		||||
                            return new String[0];
 | 
			
		||||
                        break;
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                idx++;
 | 
			
		||||
            }
 | 
			
		||||
            return output.ToArray();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static bool IsCached(UUID assetID)
 | 
			
		||||
        {
 | 
			
		||||
            lock (m_Notecards)
 | 
			
		||||
| 
						 | 
				
			
			@ -9923,4 +9846,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,38 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors
 | 
			
		||||
{     
 | 
			
		||||
    public class GridUserServiceConnector
 | 
			
		||||
    {       
 | 
			
		||||
        public GridUserServiceConnector()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,75 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Interfaces
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Records user information specific to a grid but which is not part of a user's account.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class GridUserInfo
 | 
			
		||||
    {
 | 
			
		||||
        public string UserID;
 | 
			
		||||
        public UUID HomeRegionID;
 | 
			
		||||
        public Vector3 HomePosition;
 | 
			
		||||
        public Vector3 HomeLookAt;
 | 
			
		||||
 | 
			
		||||
        public GridUserInfo() {}
 | 
			
		||||
        
 | 
			
		||||
        public GridUserInfo(Dictionary<string, object> kvp)
 | 
			
		||||
        {
 | 
			
		||||
            if (kvp.ContainsKey("UserID"))
 | 
			
		||||
                UserID = kvp["UserID"].ToString();
 | 
			
		||||
            if (kvp.ContainsKey("HomeRegionID"))
 | 
			
		||||
                UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID);
 | 
			
		||||
            if (kvp.ContainsKey("HomePosition"))
 | 
			
		||||
                Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition);
 | 
			
		||||
            if (kvp.ContainsKey("HomeLookAt"))
 | 
			
		||||
                Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Dictionary<string, object> ToKeyValuePairs()
 | 
			
		||||
        {
 | 
			
		||||
            Dictionary<string, object> result = new Dictionary<string, object>();
 | 
			
		||||
            result["UserID"] = UserID;
 | 
			
		||||
            result["HomeRegionID"] = HomeRegionID.ToString();
 | 
			
		||||
            result["HomePosition"] = HomePosition.ToString();
 | 
			
		||||
            result["HomeLookAt"] = HomeLookAt.ToString();
 | 
			
		||||
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public interface IGridUserService
 | 
			
		||||
    {
 | 
			
		||||
        GridUserInfo GetGridUserInfo(string userID);
 | 
			
		||||
        bool StoreGridUserInfo(GridUserInfo info);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -279,7 +279,31 @@ namespace OpenSim.Services.LLLoginService
 | 
			
		|||
 | 
			
		||||
                GridRegion region = null;
 | 
			
		||||
 | 
			
		||||
                if (pinfo.HomeRegionID.Equals(UUID.Zero) || (region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID)) == null)
 | 
			
		||||
                bool tryDefaults = false;
 | 
			
		||||
 | 
			
		||||
                if (pinfo.HomeRegionID.Equals(UUID.Zero))
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.WarnFormat(
 | 
			
		||||
                        "[LLOGIN SERVICE]: User {0} {1} tried to login to a 'home' start location but they have none set",
 | 
			
		||||
                        account.FirstName, account.LastName);
 | 
			
		||||
                    
 | 
			
		||||
                    tryDefaults = true;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    region = m_GridService.GetRegionByUUID(account.ScopeID, pinfo.HomeRegionID);
 | 
			
		||||
 | 
			
		||||
                    if (null == region)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.WarnFormat(
 | 
			
		||||
                            "[LLOGIN SERVICE]: User {0} {1} has a recorded home region of {2} but this cannot be found by the grid service", 
 | 
			
		||||
                            account.FirstName, account.LastName, pinfo.HomeRegionID);
 | 
			
		||||
                        
 | 
			
		||||
                        tryDefaults = true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                if (tryDefaults)
 | 
			
		||||
                {
 | 
			
		||||
                    List<GridRegion> defaults = m_GridService.GetDefaultRegions(account.ScopeID);
 | 
			
		||||
                    if (defaults != null && defaults.Count > 0)
 | 
			
		||||
| 
						 | 
				
			
			@ -288,7 +312,8 @@ namespace OpenSim.Services.LLLoginService
 | 
			
		|||
                        where = "safe";
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                        m_log.WarnFormat("[LLOGIN SERVICE]: User {0} {1} does not have a home set and this grid does not have default locations.",
 | 
			
		||||
                        m_log.WarnFormat(
 | 
			
		||||
                            "[LLOGIN SERVICE]: User {0} {1} does not have a valid home and this grid does not have default locations.",
 | 
			
		||||
                            account.FirstName, account.LastName);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -318,8 +343,8 @@ namespace OpenSim.Services.LLLoginService
 | 
			
		|||
                    position = pinfo.Position;
 | 
			
		||||
                    lookAt = pinfo.LookAt;
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                return region;
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,76 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Data;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
 | 
			
		||||
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using log4net;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.UserAccountService
 | 
			
		||||
{
 | 
			
		||||
    public class GridUserService : GridUserServiceBase, IGridUserService
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        public GridUserService(IConfigSource config) : base(config) 
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Debug("[USER GRID SERVICE]: Starting user grid service");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public GridUserInfo GetGridUserInfo(string userID)
 | 
			
		||||
        {
 | 
			
		||||
            GridUserData d = m_Database.GetGridUserData(userID);
 | 
			
		||||
            
 | 
			
		||||
            GridUserInfo info = new GridUserInfo();
 | 
			
		||||
            info.UserID = d.UserID;
 | 
			
		||||
            info.HomeRegionID = new UUID(d.Data["HomeRegionID"]);
 | 
			
		||||
            info.HomePosition = Vector3.Parse(d.Data["HomePosition"]);
 | 
			
		||||
            info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]);
 | 
			
		||||
 | 
			
		||||
            return info;            
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public bool StoreGridUserInfo(GridUserInfo info)
 | 
			
		||||
        {
 | 
			
		||||
            GridUserData d = new GridUserData();
 | 
			
		||||
 | 
			
		||||
            d.Data["UserID"] = info.UserID;
 | 
			
		||||
            d.Data["HomeRegionID"] = info.HomeRegionID.ToString();
 | 
			
		||||
            d.Data["HomePosition"] = info.HomePosition.ToString();
 | 
			
		||||
            d.Data["HomeLookAt"] = info.HomeLookAt.ToString();
 | 
			
		||||
 | 
			
		||||
            return m_Database.StoreGridUserData(d);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,82 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Data;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenSim.Services.Base;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.UserAccountService
 | 
			
		||||
{
 | 
			
		||||
    public class GridUserServiceBase : ServiceBase
 | 
			
		||||
    {
 | 
			
		||||
        protected IGridUserData m_Database = null;
 | 
			
		||||
 | 
			
		||||
        public GridUserServiceBase(IConfigSource config) : base(config)
 | 
			
		||||
        {
 | 
			
		||||
            string dllName = String.Empty;
 | 
			
		||||
            string connString = String.Empty;
 | 
			
		||||
            string realm = "GridUser";
 | 
			
		||||
 | 
			
		||||
            //
 | 
			
		||||
            // Try reading the [DatabaseService] section, if it exists
 | 
			
		||||
            //
 | 
			
		||||
            IConfig dbConfig = config.Configs["DatabaseService"];
 | 
			
		||||
            if (dbConfig != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (dllName == String.Empty)
 | 
			
		||||
                    dllName = dbConfig.GetString("StorageProvider", String.Empty);
 | 
			
		||||
                if (connString == String.Empty)
 | 
			
		||||
                    connString = dbConfig.GetString("ConnectionString", String.Empty);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //
 | 
			
		||||
            // [GridUsetService] section overrides [DatabaseService], if it exists
 | 
			
		||||
            //
 | 
			
		||||
            IConfig presenceConfig = config.Configs["GridUserService"];
 | 
			
		||||
            if (presenceConfig != null)
 | 
			
		||||
            {
 | 
			
		||||
                dllName = presenceConfig.GetString("StorageProvider", dllName);
 | 
			
		||||
                connString = presenceConfig.GetString("ConnectionString", connString);
 | 
			
		||||
                realm = presenceConfig.GetString("Realm", realm);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            //
 | 
			
		||||
            // We tried, but this doesn't exist. We can't proceed.
 | 
			
		||||
            //
 | 
			
		||||
            if (dllName.Equals(String.Empty))
 | 
			
		||||
                throw new Exception("No StorageProvider configured");
 | 
			
		||||
 | 
			
		||||
            m_Database = LoadPlugin<IGridUserData>(dllName, new Object[] { connString, realm });
 | 
			
		||||
            if (m_Database == null)
 | 
			
		||||
                throw new Exception("Could not find a storage interface in the given module " + dllName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -280,7 +280,7 @@ namespace OpenSim.Services.UserAccountService
 | 
			
		|||
            if (null == account)
 | 
			
		||||
            {
 | 
			
		||||
                account = new UserAccount(UUID.Zero, firstName, lastName, email);
 | 
			
		||||
                if (account.ServiceURLs == null)
 | 
			
		||||
                if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
 | 
			
		||||
                {
 | 
			
		||||
                    account.ServiceURLs = new Dictionary<string, object>();
 | 
			
		||||
                    account.ServiceURLs["HomeURI"] = string.Empty;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							| 
						 | 
				
			
			@ -158,7 +158,7 @@
 | 
			
		|||
      <Reference name="System.Data"/>
 | 
			
		||||
      <Reference name="System.Drawing"/>
 | 
			
		||||
      <Reference name="System.Web"/>
 | 
			
		||||
      <Reference name="BclExtras.dll"/>
 | 
			
		||||
      <Reference name="BclExtras35.dll"/>
 | 
			
		||||
      <Reference name="OpenMetaverseTypes.dll"/>
 | 
			
		||||
      <Reference name="OpenMetaverse.dll"/>
 | 
			
		||||
      <Reference name="OpenMetaverse.StructuredData.dll"/>
 | 
			
		||||
| 
						 | 
				
			
			@ -1605,7 +1605,7 @@
 | 
			
		|||
      <Reference name="OpenSim.Region.ClientStack"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.Physics.Manager"/>
 | 
			
		||||
      <Reference name="OpenSim.Services.Interfaces"/>
 | 
			
		||||
      <Reference name="BclExtras.dll"/>
 | 
			
		||||
      <Reference name="BclExtras35.dll"/>
 | 
			
		||||
      <Reference name="XMLRPC.dll"/>
 | 
			
		||||
      <Reference name="Nini.dll" />
 | 
			
		||||
      <Reference name="log4net.dll"/>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue