* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.afrisby
parent
2364e6779b
commit
81ba94fde8
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@ -35,7 +35,7 @@ namespace OpenSim.Framework.Communications
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string rdebugRegionName{ get; set; }
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bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
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bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData);
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bool RegionUp(SearializableRegionInfo region);
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bool RegionUp(SearializableRegionInfo region, ulong regionhandle);
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bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
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bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isFlying);
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@ -194,34 +194,35 @@ namespace OpenSim.Region.Communications.Local
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return mapBlocks;
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}
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public bool RegionUp(SearializableRegionInfo sregion, ulong regionhandle)
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{
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RegionInfo region = new RegionInfo(sregion);
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if (m_regionListeners.ContainsKey(regionhandle))
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{
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return m_regionListeners[regionhandle].TriggerRegionUp(region);
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}
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return false;
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}
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public bool TriggerRegionUp(RegionInfo region, ulong regionhandle)
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{
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if (m_regionListeners.ContainsKey(regionhandle))
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{
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return m_regionListeners[regionhandle].TriggerRegionUp(region);
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}
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return false;
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}
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/// <summary>
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agentData"></param>
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/// <returns></returns>
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///
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public bool RegionUp(SearializableRegionInfo sregion)
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{
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RegionInfo region = new RegionInfo(sregion);
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foreach (RegionCommsListener listener in m_regionListeners.Values)
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{
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listener.TriggerRegionUp(region);
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}
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return false;
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}
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public bool TriggerRegionUp(RegionInfo region)
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{
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foreach (RegionCommsListener listener in m_regionListeners.Values)
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{
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listener.TriggerRegionUp(region);
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}
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return true;
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}
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public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
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//should change from agentCircuitData
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{
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@ -247,6 +247,8 @@ namespace OpenSim.Region.Communications.OGS1
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{
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}
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else
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{
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try
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{
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Hashtable requestData = new Hashtable();
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requestData["region_handle"] = regionHandle.ToString();
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@ -282,6 +284,12 @@ namespace OpenSim.Region.Communications.OGS1
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m_remoteRegionInfoCache.Add(regionHandle, regionInfo);
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}
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catch (System.Net.WebException)
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{
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MainLog.Instance.Error("GRID", "Region lookup failed for: " + regionHandle.ToString() + " - Is the GridServer down?");
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return null;
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}
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}
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return regionInfo;
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}
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@ -540,29 +548,28 @@ namespace OpenSim.Region.Communications.OGS1
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}
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// UGLY!
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public bool RegionUp(SearializableRegionInfo region)
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public bool RegionUp(SearializableRegionInfo region, ulong regionhandle)
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{
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// This is stupid. For this to work, when the region registers it must request nearby map blocks.
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// In addition to filling the map blocks, it fills a 'known regions' list.
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// This known regions list then gets queried on here to get the remoting data from the neighbors.
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// *Pull yourself up by your bootstraps?*
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if (m_localBackend.RegionUp(region))
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SearializableRegionInfo regInfo = null;
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try
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{
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// You may ask why this is in here...
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// The region asking the grid services about itself..
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// And, surprisingly, the reason is.. it doesn't know
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// it's own remoting port! How special.
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region = new SearializableRegionInfo(RequestNeighbourInfo(region.RegionHandle));
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region.RemotingAddress = region.ExternalHostName;
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region.RemotingPort = (uint) NetworkServersInfo.RemotingListenerPort;
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if (m_localBackend.RegionUp(region,regionhandle))
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{
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return true;
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}
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foreach (SimpleRegionInfo knownregion in m_knownRegions)
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regInfo = new SearializableRegionInfo(RequestNeighbourInfo(regionhandle));
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if (regInfo != null)
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{
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SearializableRegionInfo regInfo = new SearializableRegionInfo(RequestNeighbourInfo(knownregion.RegionID));
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try
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{
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if ((!(regInfo.Equals(null)) && regInfo.RemotingAddress.Length > 0))
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// If we're not trying to remote to ourselves.
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if (regInfo.RemotingAddress != region.RemotingAddress && region.RemotingAddress != null)
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{
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//don't want to be creating a new link to the remote instance every time like we are here
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bool retValue = false;
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@ -576,49 +583,59 @@ namespace OpenSim.Region.Communications.OGS1
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if (remObject != null)
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{
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retValue = remObject.RegionUp(region);
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retValue = remObject.RegionUp(region, regionhandle);
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}
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else
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{
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Console.WriteLine("remoting object not found");
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}
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remObject = null;
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MainLog.Instance.Verbose("INTER", gdebugRegionName + ": OGS1 tried to NotifyRegionUp for " + regInfo.RegionLocX + "," + regInfo.RegionLocY);
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MainLog.Instance.Verbose("INTER", gdebugRegionName + ": OGS1 tried to inform region I'm up");
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return retValue;
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}
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else
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{
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// We're trying to inform ourselves via remoting.
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// This is here because we're looping over the listeners before we get here.
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// Odd but it should work.
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return true;
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}
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}
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return false;
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}
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catch (RemotingException e)
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{
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MainLog.Instance.Warn("Remoting Error: Unable to connect to adjacent region: " + regInfo.RegionLocX + "," + regInfo.RegionLocY);
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MainLog.Instance.Debug(e.ToString());
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//return false;
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return false;
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}
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catch (SocketException e)
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{
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MainLog.Instance.Warn("Socket Error: Unable to connect to adjacent region: " + regInfo.RegionLocX + "," + regInfo.RegionLocY);
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MainLog.Instance.Debug(e.ToString());
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//return false;
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return false;
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}
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catch (InvalidCredentialException e)
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{
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MainLog.Instance.Warn("Invalid Credentials: Unable to connect to adjacent region: " + regInfo.RegionLocX + "," + regInfo.RegionLocY);
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MainLog.Instance.Debug(e.ToString());
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//return false;
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return false;
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}
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catch (AuthenticationException e)
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{
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MainLog.Instance.Warn("Authentication exception: Unable to connect to adjacent region: " + regInfo.RegionLocX + "," + regInfo.RegionLocY);
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MainLog.Instance.Debug(e.ToString());
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//return false;
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return false;
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}
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catch (Exception e)
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{
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MainLog.Instance.Warn("Unknown exception: Unable to connect to adjacent region: " + regInfo.RegionLocX + "," + regInfo.RegionLocY);
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MainLog.Instance.Debug(e.ToString());
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//return false;
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}
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return false;
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}
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return true;
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}
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/// <summary>
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@ -837,13 +854,13 @@ namespace OpenSim.Region.Communications.OGS1
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}
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}
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public bool TriggerRegionUp(SearializableRegionInfo regionData)
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public bool TriggerRegionUp(SearializableRegionInfo regionData, ulong regionhandle)
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{
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MainLog.Instance.Verbose("INTER", gdebugRegionName + ": Incoming OGS1 RegionUpReport: " + regionData.RegionLocX + "," + regionData.RegionLocY);
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try
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{
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return m_localBackend.TriggerRegionUp(new RegionInfo(regionData));
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return m_localBackend.TriggerRegionUp(new RegionInfo(regionData), regionhandle);
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}
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catch (RemotingException e)
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@ -41,7 +41,7 @@ namespace OpenSim.Region.Communications.OGS1
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public delegate bool PrimGroupArrival(ulong regionHandle, LLUUID primID, string objData);
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public delegate bool RegionUp (SearializableRegionInfo region);
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public delegate bool RegionUp (SearializableRegionInfo region, ulong regionhandle);
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public sealed class InterRegionSingleton
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{
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return false;
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}
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public bool RegionUp(SearializableRegionInfo sregion)
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public bool RegionUp(SearializableRegionInfo sregion, ulong regionhandle)
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{
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if (OnRegionUp != null)
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{
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return OnRegionUp(sregion);
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return OnRegionUp(sregion, regionhandle);
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}
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return false;
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}
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return false;
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}
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}
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public bool RegionUp(SearializableRegionInfo region)
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public bool RegionUp(SearializableRegionInfo region, ulong regionhandle)
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{
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try
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{
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return InterRegionSingleton.Instance.RegionUp(region);
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return InterRegionSingleton.Instance.RegionUp(region, regionhandle);
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}
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catch (RemotingException e)
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{
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@ -277,16 +277,42 @@ namespace OpenSim.Region.Environment.Scenes
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// This fails to get the desired effect and needs further work.
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if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
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{
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if (!(m_regionRestartNotifyList.Contains(otherRegion)))
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if (Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1 || Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)
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{
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try
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{
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m_regionRestartNotifyList.Add(otherRegion);
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m_restartWaitTimer = new Timer(20000);
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m_restartWaitTimer.AutoReset = false;
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m_restartWaitTimer.Elapsed += new ElapsedEventHandler(restart_Notify_Wait_Elapsed);
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m_restartWaitTimer.Start();
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ForEachScenePresence(delegate(ScenePresence agent)
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{
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if (!(agent.IsChildAgent))
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{
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//agent.ControllingClient.new
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//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
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InformClientOfNeighbor(agent, otherRegion);
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}
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}
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);
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}
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catch (System.NullReferenceException)
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{
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// This means that we're not booted up completely yet.
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}
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}
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else
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{
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MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client");
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}
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//if (!(m_regionRestartNotifyList.Contains(otherRegion)))
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//{
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//m_regionRestartNotifyList.Add(otherRegion);
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//m_restartWaitTimer = new Timer(20000);
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//m_restartWaitTimer.AutoReset = false;
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// m_restartWaitTimer.Elapsed += new ElapsedEventHandler(restart_Notify_Wait_Elapsed);
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//m_restartWaitTimer.Start();
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//}
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}
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return true;
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}
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{
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m_restartWaitTimer.Stop();
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foreach (RegionInfo region in m_regionRestartNotifyList)
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{
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try
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{
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ForEachScenePresence(delegate(ScenePresence agent)
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{
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if (!(agent.IsChildAgent))
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{
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//agent.ControllingClient.new
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//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
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InformClientOfNeighbor(agent, region);
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}
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}
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);
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}
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catch (System.NullReferenceException)
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{
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// This means that we're not booted up completely yet.
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}
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}
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// Reset list to nothing.
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m_regionRestartNotifyList = new List<RegionInfo>();
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@ -58,6 +58,7 @@ namespace OpenSim.Region.Environment.Scenes
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
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regionCommsHost.debugRegionName = _debugRegionName;
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regionCommsHost.OnExpectUser += NewUserConnection;
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regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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regionCommsHost.OnPrimCrossingIntoRegion += PrimCrossing;
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@ -222,7 +223,56 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle);
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private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
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{
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InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate)iar.AsyncState;
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icon.EndInvoke(iar);
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}
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private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle)
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{
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MainLog.Instance.Notice("INTERGRID", "Starting to inform neighbors that I'm here");
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bool regionAccepted = m_commsProvider.InterRegion.RegionUp((new SearializableRegionInfo(region)), regionhandle);
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if (regionAccepted)
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{
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MainLog.Instance.Notice("INTERGRID", "Completed informing neighbors that I'm here");
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}
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else
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{
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MainLog.Instance.Notice("INTERGRID", "Failed to inform neighbors that I'm here");
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}
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}
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public void InformNeighborsThatRegionisUp(RegionInfo region)
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
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lock (neighbours)
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{
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neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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{
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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// race condition! Arg! I hate race conditions.
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lock (d)
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{
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d.BeginInvoke(region, neighbours[i].RegionHandle,
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InformNeighborsThatRegionisUpCompleted,
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d);
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}
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}
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}
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}
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//bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
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}
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/// <summary>
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///
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/// </summary>
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@ -320,11 +370,7 @@ namespace OpenSim.Region.Environment.Scenes
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return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
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}
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public void InformNeighborsThatRegionisUp(RegionInfo region)
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
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}
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public bool PrimCrossToNeighboringRegion(ulong regionhandle, LLUUID primID, LLVector3 position, bool isPhysical)
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{
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Loading…
Reference in New Issue