Merge branch 'avination' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
81ce169dfe
|
@ -171,6 +171,7 @@ namespace OpenSim.Data.MySQL
|
||||||
"ParticleSystem, ClickAction, Material, " +
|
"ParticleSystem, ClickAction, Material, " +
|
||||||
"CollisionSound, CollisionSoundVolume, " +
|
"CollisionSound, CollisionSoundVolume, " +
|
||||||
"PassTouches, " +
|
"PassTouches, " +
|
||||||
|
"PassCollisions, " +
|
||||||
"LinkNumber, MediaURL, KeyframeMotion, " +
|
"LinkNumber, MediaURL, KeyframeMotion, " +
|
||||||
"PhysicsShapeType, Density, GravityModifier, " +
|
"PhysicsShapeType, Density, GravityModifier, " +
|
||||||
"Friction, Restitution) values (" + "?UUID, " +
|
"Friction, Restitution) values (" + "?UUID, " +
|
||||||
|
@ -204,7 +205,7 @@ namespace OpenSim.Data.MySQL
|
||||||
"?SaleType, ?ColorR, ?ColorG, " +
|
"?SaleType, ?ColorR, ?ColorG, " +
|
||||||
"?ColorB, ?ColorA, ?ParticleSystem, " +
|
"?ColorB, ?ColorA, ?ParticleSystem, " +
|
||||||
"?ClickAction, ?Material, ?CollisionSound, " +
|
"?ClickAction, ?Material, ?CollisionSound, " +
|
||||||
"?CollisionSoundVolume, ?PassTouches, " +
|
"?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
|
||||||
"?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
|
"?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
|
||||||
"?PhysicsShapeType, ?Density, ?GravityModifier, " +
|
"?PhysicsShapeType, ?Density, ?GravityModifier, " +
|
||||||
"?Friction, ?Restitution)";
|
"?Friction, ?Restitution)";
|
||||||
|
@ -1231,6 +1232,7 @@ namespace OpenSim.Data.MySQL
|
||||||
prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
|
prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
|
||||||
|
|
||||||
prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
|
prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
|
||||||
|
prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
|
||||||
prim.LinkNum = (int)row["LinkNumber"];
|
prim.LinkNum = (int)row["LinkNumber"];
|
||||||
|
|
||||||
if (!(row["MediaURL"] is System.DBNull))
|
if (!(row["MediaURL"] is System.DBNull))
|
||||||
|
@ -1605,6 +1607,11 @@ namespace OpenSim.Data.MySQL
|
||||||
else
|
else
|
||||||
cmd.Parameters.AddWithValue("PassTouches", 0);
|
cmd.Parameters.AddWithValue("PassTouches", 0);
|
||||||
|
|
||||||
|
if (prim.PassCollisions)
|
||||||
|
cmd.Parameters.AddWithValue("PassCollisions", 1);
|
||||||
|
else
|
||||||
|
cmd.Parameters.AddWithValue("PassCollisions", 0);
|
||||||
|
|
||||||
cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
|
cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
|
||||||
cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
|
cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
|
||||||
|
|
||||||
|
|
|
@ -123,10 +123,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </value>
|
/// </value>
|
||||||
public const int ALL_SIDES = -1;
|
public const int ALL_SIDES = -1;
|
||||||
|
|
||||||
private const scriptEvents PhyscicsNeededSubsEvents = (
|
private const scriptEvents PhysicsNeededSubsEvents = (
|
||||||
scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
|
scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
|
||||||
scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
|
scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
|
||||||
);
|
);
|
||||||
|
private const scriptEvents PhyscicsPhantonSubsEvents = (
|
||||||
|
scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
|
||||||
|
);
|
||||||
|
private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
|
||||||
|
scriptEvents.collision_start | scriptEvents.collision_end
|
||||||
|
);
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
@ -1882,7 +1888,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
|
if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
|
||||||
&& !(Shape.PathCurve == (byte)Extrusion.Flexible))
|
&& !(Shape.PathCurve == (byte)Extrusion.Flexible))
|
||||||
|
{
|
||||||
AddToPhysics(isPhysical, isPhantom, building, isPhysical);
|
AddToPhysics(isPhysical, isPhantom, building, isPhysical);
|
||||||
|
UpdatePhysicsSubscribedEvents(); // not sure if appliable here
|
||||||
|
}
|
||||||
else
|
else
|
||||||
PhysActor = null; // just to be sure
|
PhysActor = null; // just to be sure
|
||||||
}
|
}
|
||||||
|
@ -1975,6 +1984,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
|
bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
|
||||||
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
|
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||||
|
// dupe.UpdatePhysicsSubscribedEvents(); // not sure...
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dupe.PhysActor != null)
|
if (dupe.PhysActor != null)
|
||||||
|
@ -2605,6 +2615,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
List<uint> endedColliders = new List<uint>();
|
List<uint> endedColliders = new List<uint>();
|
||||||
List<uint> startedColliders = new List<uint>();
|
List<uint> startedColliders = new List<uint>();
|
||||||
|
|
||||||
|
if (collissionswith.Count == 0)
|
||||||
|
{
|
||||||
|
if (m_lastColliders.Count == 0)
|
||||||
|
return; // nothing to do
|
||||||
|
|
||||||
|
foreach (uint localID in m_lastColliders)
|
||||||
|
{
|
||||||
|
endedColliders.Add(localID);
|
||||||
|
}
|
||||||
|
m_lastColliders.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
// calculate things that started colliding this time
|
// calculate things that started colliding this time
|
||||||
// and build up list of colliders this time
|
// and build up list of colliders this time
|
||||||
foreach (uint localid in collissionswith.Keys)
|
foreach (uint localid in collissionswith.Keys)
|
||||||
|
@ -2628,22 +2653,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// remove things that ended colliding from the last colliders list
|
// remove things that ended colliding from the last colliders list
|
||||||
foreach (uint localID in endedColliders)
|
foreach (uint localID in endedColliders)
|
||||||
m_lastColliders.Remove(localID);
|
m_lastColliders.Remove(localID);
|
||||||
|
}
|
||||||
// play the sound.
|
// play the sound.
|
||||||
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
|
|
||||||
|
bool IsNotVolumeDtc = !VolumeDetectActive;
|
||||||
|
|
||||||
|
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && IsNotVolumeDtc)
|
||||||
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
|
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
|
||||||
|
|
||||||
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
|
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
|
||||||
|
if (IsNotVolumeDtc)
|
||||||
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
|
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
|
||||||
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
|
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
|
||||||
|
|
||||||
if (startedColliders.Contains(0))
|
if (startedColliders.Contains(0))
|
||||||
{
|
SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
|
||||||
if (m_lastColliders.Contains(0))
|
if (m_lastColliders.Contains(0))
|
||||||
SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
|
SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
|
||||||
else
|
|
||||||
SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
|
|
||||||
}
|
|
||||||
if (endedColliders.Contains(0))
|
if (endedColliders.Contains(0))
|
||||||
SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
|
SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
|
||||||
}
|
}
|
||||||
|
@ -4388,7 +4414,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
AddToPhysics(UsePhysics, SetPhantom, building, false);
|
AddToPhysics(UsePhysics, SetPhantom, building, false);
|
||||||
pa = PhysActor;
|
pa = PhysActor;
|
||||||
|
/*
|
||||||
if (pa != null)
|
if (pa != null)
|
||||||
{
|
{
|
||||||
if (
|
if (
|
||||||
|
@ -4398,14 +4424,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||||
// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||||
// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||||
((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
|
((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
|
||||||
// (CollisionSound != UUID.Zero)
|
((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
|
||||||
|
(CollisionSound != UUID.Zero)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
pa.OnCollisionUpdate += PhysicsCollision;
|
pa.OnCollisionUpdate += PhysicsCollision;
|
||||||
pa.SubscribeEvents(1000);
|
pa.SubscribeEvents(1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
else // it already has a physical representation
|
else // it already has a physical representation
|
||||||
{
|
{
|
||||||
|
@ -4416,9 +4444,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
else
|
else
|
||||||
pa.SetVolumeDetect(0);
|
pa.SetVolumeDetect(0);
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
if (pa.Building != building)
|
if (pa.Building != building)
|
||||||
pa.Building = building;
|
pa.Building = building;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdatePhysicsSubscribedEvents();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4541,8 +4573,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// This isn't the same as turning off physical, since even without being physical the prim has a physics
|
/// This isn't the same as turning off physical, since even without being physical the prim has a physics
|
||||||
/// representation for collision detection. Rather, this would be used in situations such as making a prim
|
/// representation for collision detection.
|
||||||
/// phantom.
|
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public void RemoveFromPhysics()
|
public void RemoveFromPhysics()
|
||||||
{
|
{
|
||||||
|
@ -4706,6 +4737,46 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ScheduleFullUpdate();
|
ScheduleFullUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void UpdatePhysicsSubscribedEvents()
|
||||||
|
{
|
||||||
|
PhysicsActor pa = PhysActor;
|
||||||
|
if (pa == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
pa.OnCollisionUpdate -= PhysicsCollision;
|
||||||
|
|
||||||
|
bool hassound = ( CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f);
|
||||||
|
scriptEvents CombinedEvents = AggregateScriptEvents;
|
||||||
|
|
||||||
|
// merge with root part
|
||||||
|
if (ParentGroup != null && ParentGroup.RootPart != null)
|
||||||
|
CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents;
|
||||||
|
|
||||||
|
// submit to this part case
|
||||||
|
if (VolumeDetectActive)
|
||||||
|
{
|
||||||
|
CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
|
||||||
|
hassound = false;
|
||||||
|
}
|
||||||
|
else if ((Flags & PrimFlags.Phantom) != 0)
|
||||||
|
CombinedEvents &= PhyscicsPhantonSubsEvents;
|
||||||
|
else
|
||||||
|
CombinedEvents &= PhysicsNeededSubsEvents;
|
||||||
|
|
||||||
|
if (hassound || CombinedEvents != 0)
|
||||||
|
{
|
||||||
|
// subscribe to physics updates.
|
||||||
|
pa.OnCollisionUpdate += PhysicsCollision;
|
||||||
|
pa.SubscribeEvents(50); // 20 reports per second
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pa.UnSubscribeEvents();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void aggregateScriptEvents()
|
public void aggregateScriptEvents()
|
||||||
{
|
{
|
||||||
if (ParentGroup == null || ParentGroup.RootPart == null)
|
if (ParentGroup == null || ParentGroup.RootPart == null)
|
||||||
|
@ -4742,7 +4813,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
|
objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
PhysicsActor pa = PhysActor;
|
PhysicsActor pa = PhysActor;
|
||||||
if (pa != null)
|
if (pa != null)
|
||||||
{
|
{
|
||||||
|
@ -4753,7 +4824,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||||
// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||||
// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||||
((AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhyscicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
|
((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// subscribe to physics updates.
|
// subscribe to physics updates.
|
||||||
|
@ -4766,6 +4837,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
pa.OnCollisionUpdate -= PhysicsCollision;
|
pa.OnCollisionUpdate -= PhysicsCollision;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
UpdatePhysicsSubscribedEvents();
|
||||||
|
|
||||||
//if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
|
//if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
|
||||||
//{
|
//{
|
||||||
// ParentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
|
// ParentGroup.Scene.EventManager.OnScriptTimerEvent += handleTimerAccounting;
|
||||||
|
|
|
@ -194,8 +194,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
public int givefakeori = 0;
|
public int givefakeori = 0;
|
||||||
private Quaternion fakeori;
|
private Quaternion fakeori;
|
||||||
|
|
||||||
public int m_eventsubscription;
|
private int m_eventsubscription;
|
||||||
private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
|
private int m_cureventsubscription;
|
||||||
|
private CollisionEventUpdate CollisionEventsThisFrame = null;
|
||||||
|
private bool SentEmptyCollisionsEvent;
|
||||||
|
|
||||||
public volatile bool childPrim;
|
public volatile bool childPrim;
|
||||||
|
|
||||||
|
@ -931,12 +933,21 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
public override void SubscribeEvents(int ms)
|
public override void SubscribeEvents(int ms)
|
||||||
{
|
{
|
||||||
m_eventsubscription = ms;
|
m_eventsubscription = ms;
|
||||||
|
m_cureventsubscription = 0;
|
||||||
|
if (CollisionEventsThisFrame == null)
|
||||||
|
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||||
|
SentEmptyCollisionsEvent = false;
|
||||||
_parent_scene.AddCollisionEventReporting(this);
|
_parent_scene.AddCollisionEventReporting(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UnSubscribeEvents()
|
public override void UnSubscribeEvents()
|
||||||
{
|
{
|
||||||
_parent_scene.RemoveCollisionEventReporting(this);
|
_parent_scene.RemoveCollisionEventReporting(this);
|
||||||
|
if (CollisionEventsThisFrame != null)
|
||||||
|
{
|
||||||
|
CollisionEventsThisFrame.Clear();
|
||||||
|
CollisionEventsThisFrame = null;
|
||||||
|
}
|
||||||
m_eventsubscription = 0;
|
m_eventsubscription = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -944,7 +955,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
if (CollisionEventsThisFrame == null)
|
if (CollisionEventsThisFrame == null)
|
||||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||||
|
|
||||||
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
|
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -953,14 +963,34 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
if (CollisionEventsThisFrame == null)
|
if (CollisionEventsThisFrame == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (m_cureventsubscription < m_eventsubscription)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_cureventsubscription = 0;
|
||||||
|
|
||||||
|
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
|
||||||
|
|
||||||
|
if (!SentEmptyCollisionsEvent || ncolisions > 0)
|
||||||
|
{
|
||||||
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
||||||
|
|
||||||
if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
|
if (ncolisions == 0)
|
||||||
CollisionEventsThisFrame = null;
|
SentEmptyCollisionsEvent = true;
|
||||||
else
|
else
|
||||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
{
|
||||||
|
SentEmptyCollisionsEvent = false;
|
||||||
|
CollisionEventsThisFrame.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal void AddCollisionFrameTime(int t)
|
||||||
|
{
|
||||||
|
// protect it from overflow crashing
|
||||||
|
if (m_cureventsubscription + t >= int.MaxValue)
|
||||||
|
m_cureventsubscription = 0;
|
||||||
|
m_cureventsubscription += t;
|
||||||
|
}
|
||||||
public override bool SubscribedEvents()
|
public override bool SubscribedEvents()
|
||||||
{
|
{
|
||||||
if (m_eventsubscription > 0)
|
if (m_eventsubscription > 0)
|
||||||
|
|
|
@ -620,8 +620,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
return d.JointCreateContactPtr(world, contactgroup, contact);
|
return d.JointCreateContactPtr(world, contactgroup, contact);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
|
private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
|
||||||
{
|
{
|
||||||
if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
|
if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
|
||||||
|
@ -1153,6 +1151,31 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case ActorTypes.Ground:
|
||||||
|
case ActorTypes.Unknown:
|
||||||
|
default:
|
||||||
|
switch ((ActorTypes)p2.PhysicsActorType)
|
||||||
|
{
|
||||||
|
case ActorTypes.Agent:
|
||||||
|
if (p2 is OdeCharacter)
|
||||||
|
{
|
||||||
|
cc2 = (OdeCharacter)p2;
|
||||||
|
obj2LocalID = cc2.m_localID;
|
||||||
|
if (p2events)
|
||||||
|
cc2.AddCollisionEvent(0, contact);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case ActorTypes.Prim:
|
||||||
|
if (p2 is OdePrim)
|
||||||
|
{
|
||||||
|
cp2 = (OdePrim)p2;
|
||||||
|
obj2LocalID = cp2.m_localID;
|
||||||
|
if (p2events)
|
||||||
|
cp2.AddCollisionEvent(0, contact);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1875,7 +1898,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
case ActorTypes.Prim:
|
case ActorTypes.Prim:
|
||||||
OdePrim pobj = (OdePrim)obj;
|
OdePrim pobj = (OdePrim)obj;
|
||||||
|
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
|
||||||
|
{
|
||||||
|
pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
|
||||||
pobj.SendCollisions();
|
pobj.SendCollisions();
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10366,7 +10366,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
m_host.TaskInventory.LockItemsForRead(false);
|
m_host.TaskInventory.LockItemsForRead(false);
|
||||||
|
|
||||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||||
|
ScenePresence presence = World.GetScenePresence(agentID);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
|
LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
|
||||||
|
@ -10389,7 +10390,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
m_host.TaskInventory.LockItemsForRead(false);
|
m_host.TaskInventory.LockItemsForRead(false);
|
||||||
|
|
||||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||||
|
ScenePresence presence = World.GetScenePresence(agentID);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
|
return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
|
||||||
|
|
Loading…
Reference in New Issue