use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well.
parent
accab1e086
commit
81d7844f51
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@ -2652,11 +2652,14 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastColliders.Remove(localID);
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m_lastColliders.Remove(localID);
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}
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}
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// play the sound.
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// play the sound.
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if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && !ParentGroup.RootPart.VolumeDetectActive)
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bool IsNotVolumeDtc = !VolumeDetectActive;
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if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && IsNotVolumeDtc)
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SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
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SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
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SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
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SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
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if(!ParentGroup.RootPart.VolumeDetectActive)
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if (IsNotVolumeDtc)
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SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
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SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
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SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
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SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
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