implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
parent
55387542ea
commit
821e67fb95
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@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
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FirstName = "Mr",
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LastName = "Tiddles" };
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protected UserAccount m_uaLL1
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
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FirstName = "Lord",
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LastName = "Lucan" };
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protected UserAccount m_uaLL2
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
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FirstName = "Lord",
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LastName = "Lucan" };
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protected string m_item1Name = "Ray Gun Item";
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protected string m_coaItemName = "Coalesced Item";
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[SetUp]
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public virtual void SetUp()
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@ -104,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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MemoryStream archiveWriteStream = new MemoryStream();
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// Create asset
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// Create scene object asset
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
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@ -112,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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scene.AssetService.Store(asset1);
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// Create item
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// Create scene object item
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = m_item1Name;
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item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
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@ -123,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(item1);
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// Create coalesced objects asset
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SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
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cobj1.AbsolutePosition = new Vector3(15, 30, 45);
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SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
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cobj2.AbsolutePosition = new Vector3(25, 50, 75);
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CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
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AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
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scene.AssetService.Store(coaAsset);
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// Create coalesced objects inventory item
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InventoryItemBase coaItem = new InventoryItemBase();
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coaItem.Name = m_coaItemName;
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coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
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coaItem.AssetID = asset1.FullID;
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coaItem.GroupID = UUID.Random();
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coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
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coaItem.Owner = m_uaLL1.PrincipalID;
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coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(coaItem);
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archiverModule.ArchiveInventory(
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Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
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Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
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m_iarStreamBytes = archiveWriteStream.ToArray();
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}
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@ -257,5 +257,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
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}
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[Test]
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public void TestLoadCoalesecedItem()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
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InventoryItemBase coaItem
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
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Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
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// TODO: Check that the loaded coalesence is valid and that the required scene object assets are around
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}
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}
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}
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@ -72,6 +72,20 @@ namespace OpenSim.Tests.Common
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sog.OwnerID);
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}
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/// <summary>
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/// Create an asset from the given scene object.
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/// </summary>
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/// <param name="assetUuidTailZ">
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/// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
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/// will be used.
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/// </param>
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/// <param name="coa"></param>
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/// <returns></returns>
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public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
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{
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return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
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}
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/// <summary>
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/// Create an asset from the given scene object.
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/// </summary>
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