refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places.
parent
fb8705dd4d
commit
824a3a114b
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@ -408,11 +408,7 @@ namespace OpenSim.Region.RegionCombinerModule
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//xxy
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//xxy
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//xxx
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//xxx
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if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
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if ((((int)rootConn.X * (int)Constants.RegionSize) + rootConn.XEnd
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>= (newConn.X * (int)Constants.RegionSize))
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&& (((int)rootConn.Y * (int)Constants.RegionSize)
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>= (newConn.Y * (int)Constants.RegionSize)))
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{
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{
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connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
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connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
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break;
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break;
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@ -422,10 +418,7 @@ namespace OpenSim.Region.RegionCombinerModule
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//xyx
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//xyx
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//xxx
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//xxx
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//xxx
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//xxx
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if ((((int)rootConn.X * (int)Constants.RegionSize)
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if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
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>= (newConn.X * (int)Constants.RegionSize))
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&& (((int)rootConn.Y * (int)Constants.RegionSize) + rootConn.YEnd
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>= (newConn.Y * (int)Constants.RegionSize)))
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{
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{
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connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene);
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connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene);
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break;
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break;
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@ -435,10 +428,7 @@ namespace OpenSim.Region.RegionCombinerModule
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//xxy
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//xxy
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//xxx
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//xxx
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//xxx
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//xxx
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if ((((int)rootConn.X * (int)Constants.RegionSize) + rootConn.XEnd
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if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
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>= (newConn.X * (int)Constants.RegionSize))
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&& (((int)rootConn.Y * (int)Constants.RegionSize) + rootConn.YEnd
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>= (newConn.Y * (int)Constants.RegionSize)))
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{
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{
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connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene);
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connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene);
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break;
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break;
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@ -460,10 +450,8 @@ namespace OpenSim.Region.RegionCombinerModule
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private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
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private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
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{
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{
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Vector3 offset = Vector3.Zero;
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Vector3 offset = Vector3.Zero;
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offset.X = (((newConn.X * (int)Constants.RegionSize)) -
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offset.X = newConn.PosX - rootConn.PosX;
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((rootConn.X * (int)Constants.RegionSize)));
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offset.Y = newConn.PosY - rootConn.PosY;
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offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
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((rootConn.Y * (int)Constants.RegionSize)));
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Vector3 extents = Vector3.Zero;
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Vector3 extents = Vector3.Zero;
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extents.Y = rootConn.YEnd;
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extents.Y = rootConn.YEnd;
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@ -529,10 +517,8 @@ namespace OpenSim.Region.RegionCombinerModule
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private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
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private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
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{
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{
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Vector3 offset = Vector3.Zero;
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Vector3 offset = Vector3.Zero;
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offset.X = (((newConn.X * (int)Constants.RegionSize)) -
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offset.X = newConn.PosX - rootConn.PosX;
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((rootConn.X * (int)Constants.RegionSize)));
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offset.Y = newConn.PosY - rootConn.PosY;
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offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
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((rootConn.Y * (int)Constants.RegionSize)));
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Vector3 extents = Vector3.Zero;
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Vector3 extents = Vector3.Zero;
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extents.Y = newConn.YEnd + rootConn.YEnd;
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extents.Y = newConn.YEnd + rootConn.YEnd;
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@ -589,10 +575,8 @@ namespace OpenSim.Region.RegionCombinerModule
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private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
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private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
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{
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{
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Vector3 offset = Vector3.Zero;
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Vector3 offset = Vector3.Zero;
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offset.X = (((newConn.X * (int)Constants.RegionSize)) -
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offset.X = newConn.PosX - rootConn.PosX;
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((rootConn.X * (int)Constants.RegionSize)));
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offset.Y = newConn.PosY - rootConn.PosY;
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offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
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((rootConn.Y * (int)Constants.RegionSize)));
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Vector3 extents = Vector3.Zero;
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Vector3 extents = Vector3.Zero;
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@ -28,6 +28,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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@ -49,17 +50,45 @@ namespace OpenSim.Region.RegionCombinerModule
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/// LargeLandChannel for combined region
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/// LargeLandChannel for combined region
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/// </summary>
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/// </summary>
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public ILandChannel RegionLandChannel;
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public ILandChannel RegionLandChannel;
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/// <summary>
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/// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block).
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/// </summary>
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public uint X;
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public uint X;
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/// <summary>
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/// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block).
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/// </summary>
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public uint Y;
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public uint Y;
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public int XEnd;
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public int YEnd;
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/// <summary>
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/// The X meters position of this connection.
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/// </summary>
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public uint PosX { get { return X * Constants.RegionSize; } }
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/// <summary>
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/// The Y meters co-ordinate of this connection.
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/// </summary>
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public uint PosY { get { return Y * Constants.RegionSize; } }
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/// <summary>
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/// The size of the megaregion in meters.
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/// </summary>
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public uint XEnd;
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/// <summary>
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/// The size of the megaregion in meters.
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/// </summary>
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public uint YEnd;
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public List<RegionData> ConnectedRegions;
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public List<RegionData> ConnectedRegions;
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public RegionCombinerPermissionModule PermissionModule;
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public RegionCombinerPermissionModule PermissionModule;
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public RegionCombinerClientEventForwarder ClientEventForwarder;
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public RegionCombinerClientEventForwarder ClientEventForwarder;
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public void UpdateExtents(Vector3 extents)
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public void UpdateExtents(Vector3 extents)
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{
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{
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XEnd = (int)extents.X;
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XEnd = (uint)extents.X;
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YEnd = (int)extents.Y;
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YEnd = (uint)extents.Y;
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}
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}
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}
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}
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}
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}
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