refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places.
parent
fb8705dd4d
commit
824a3a114b
|
@ -408,11 +408,7 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
//xxy
|
||||
//xxx
|
||||
|
||||
|
||||
if ((((int)rootConn.X * (int)Constants.RegionSize) + rootConn.XEnd
|
||||
>= (newConn.X * (int)Constants.RegionSize))
|
||||
&& (((int)rootConn.Y * (int)Constants.RegionSize)
|
||||
>= (newConn.Y * (int)Constants.RegionSize)))
|
||||
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
|
||||
break;
|
||||
|
@ -422,10 +418,7 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
//xyx
|
||||
//xxx
|
||||
//xxx
|
||||
if ((((int)rootConn.X * (int)Constants.RegionSize)
|
||||
>= (newConn.X * (int)Constants.RegionSize))
|
||||
&& (((int)rootConn.Y * (int)Constants.RegionSize) + rootConn.YEnd
|
||||
>= (newConn.Y * (int)Constants.RegionSize)))
|
||||
if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene);
|
||||
break;
|
||||
|
@ -435,10 +428,7 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
//xxy
|
||||
//xxx
|
||||
//xxx
|
||||
if ((((int)rootConn.X * (int)Constants.RegionSize) + rootConn.XEnd
|
||||
>= (newConn.X * (int)Constants.RegionSize))
|
||||
&& (((int)rootConn.Y * (int)Constants.RegionSize) + rootConn.YEnd
|
||||
>= (newConn.Y * (int)Constants.RegionSize)))
|
||||
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene);
|
||||
break;
|
||||
|
@ -460,10 +450,8 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((newConn.X * (int)Constants.RegionSize)) -
|
||||
((rootConn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
|
||||
((rootConn.Y * (int)Constants.RegionSize)));
|
||||
offset.X = newConn.PosX - rootConn.PosX;
|
||||
offset.Y = newConn.PosY - rootConn.PosY;
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = rootConn.YEnd;
|
||||
|
@ -529,10 +517,8 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((newConn.X * (int)Constants.RegionSize)) -
|
||||
((rootConn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
|
||||
((rootConn.Y * (int)Constants.RegionSize)));
|
||||
offset.X = newConn.PosX - rootConn.PosX;
|
||||
offset.Y = newConn.PosY - rootConn.PosY;
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
extents.Y = newConn.YEnd + rootConn.YEnd;
|
||||
|
@ -589,10 +575,8 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
|
||||
{
|
||||
Vector3 offset = Vector3.Zero;
|
||||
offset.X = (((newConn.X * (int)Constants.RegionSize)) -
|
||||
((rootConn.X * (int)Constants.RegionSize)));
|
||||
offset.Y = (((newConn.Y * (int)Constants.RegionSize)) -
|
||||
((rootConn.Y * (int)Constants.RegionSize)));
|
||||
offset.X = newConn.PosX - rootConn.PosX;
|
||||
offset.Y = newConn.PosY - rootConn.PosY;
|
||||
|
||||
Vector3 extents = Vector3.Zero;
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
@ -49,17 +50,45 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
/// LargeLandChannel for combined region
|
||||
/// </summary>
|
||||
public ILandChannel RegionLandChannel;
|
||||
|
||||
/// <summary>
|
||||
/// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block).
|
||||
/// </summary>
|
||||
public uint X;
|
||||
|
||||
/// <summary>
|
||||
/// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block).
|
||||
/// </summary>
|
||||
public uint Y;
|
||||
public int XEnd;
|
||||
public int YEnd;
|
||||
|
||||
/// <summary>
|
||||
/// The X meters position of this connection.
|
||||
/// </summary>
|
||||
public uint PosX { get { return X * Constants.RegionSize; } }
|
||||
|
||||
/// <summary>
|
||||
/// The Y meters co-ordinate of this connection.
|
||||
/// </summary>
|
||||
public uint PosY { get { return Y * Constants.RegionSize; } }
|
||||
|
||||
/// <summary>
|
||||
/// The size of the megaregion in meters.
|
||||
/// </summary>
|
||||
public uint XEnd;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the megaregion in meters.
|
||||
/// </summary>
|
||||
public uint YEnd;
|
||||
|
||||
public List<RegionData> ConnectedRegions;
|
||||
public RegionCombinerPermissionModule PermissionModule;
|
||||
public RegionCombinerClientEventForwarder ClientEventForwarder;
|
||||
|
||||
public void UpdateExtents(Vector3 extents)
|
||||
{
|
||||
XEnd = (int)extents.X;
|
||||
YEnd = (int)extents.Y;
|
||||
XEnd = (uint)extents.X;
|
||||
YEnd = (uint)extents.Y;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue