Throttle the viewer's requests for region handles. Apparently Kokua is requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern.

cpu-performance
Diva Canto 2013-07-04 14:51:18 -07:00
parent d80936bbbb
commit 8265a88c4a
2 changed files with 161 additions and 18 deletions

View File

@ -0,0 +1,161 @@
/*
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*
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*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.Framework
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")]
public class GridServiceThrottleModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>();
public void Initialise(IConfigSource config)
{
Watchdog.StartThread(
ProcessQueue,
"GridServiceRequestThread",
ThreadPriority.BelowNormal,
true,
true);
}
public void AddRegion(Scene scene)
{
lock (m_scenes)
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
lock (m_scenes)
{
m_scenes.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
}
}
void OnNewClient(IClientAPI client)
{
client.OnRegionHandleRequest += OnRegionHandleRequest;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "GridServiceThrottleModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
{
m_log.DebugFormat("[GRIDSERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
ulong handle = 0;
if (IsLocalRegionHandle(regionID, out handle))
{
client.SendRegionHandle(regionID, handle);
return;
}
GridRegionRequest request = new GridRegionRequest(client, regionID);
m_RequestQueue.Enqueue(request);
}
private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
{
regionHandle = 0;
foreach (Scene s in m_scenes)
if (s.RegionInfo.RegionID == regionID)
{
regionHandle = s.RegionInfo.RegionHandle;
return true;
}
return false;
}
private void ProcessQueue()
{
while (true)
{
GridRegionRequest request = m_RequestQueue.Dequeue();
GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, request.regionID);
if (r != null && r.RegionHandle != 0)
request.client.SendRegionHandle(request.regionID, r.RegionHandle);
}
}
}
class GridRegionRequest
{
public IClientAPI client;
public UUID regionID;
public GridRegionRequest(IClientAPI c, UUID r)
{
client = c;
regionID = r;
}
}
}

View File

@ -3103,7 +3103,6 @@ namespace OpenSim.Region.Framework.Scenes
{
//client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
client.OnRegionHandleRequest += RegionHandleRequest;
}
public virtual void SubscribeToClientNetworkEvents(IClientAPI client)
@ -3227,7 +3226,6 @@ namespace OpenSim.Region.Framework.Scenes
{
//client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
client.OnRegionHandleRequest -= RegionHandleRequest;
}
public virtual void UnSubscribeToClientNetworkEvents(IClientAPI client)
@ -4887,22 +4885,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
public void RegionHandleRequest(IClientAPI client, UUID regionID)
{
m_log.DebugFormat("[SCENE]: RegionHandleRequest {0}", regionID);
ulong handle = 0;
if (regionID == RegionInfo.RegionID)
handle = RegionInfo.RegionHandle;
else
{
GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID);
if (r != null)
handle = r.RegionHandle;
}
if (handle != 0)
client.SendRegionHandle(regionID, handle);
}
// Commented pending deletion since this method no longer appears to do anything at all
// public bool NeedSceneCacheClear(UUID agentID)