* Add catch-all error handlers back to scene.
parent
53026affb3
commit
827117f0b1
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@ -927,10 +927,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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throw;
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throw;
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}
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}
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//catch (AccessViolationException e)
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catch (AccessViolationException e)
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//{
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{
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// m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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//}
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}
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//catch (NullReferenceException e)
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//catch (NullReferenceException e)
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//{
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//{
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// m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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// m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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@ -939,10 +939,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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}
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//catch (Exception e)
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catch (Exception e)
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//{
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{
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// m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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//}
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}
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finally
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finally
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{
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{
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//updateLock.ReleaseMutex();
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//updateLock.ReleaseMutex();
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