take some asset classes out of ViewerEnvironment.cs to own files
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework
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{
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public class DayCycle
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{
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public struct TrackEntry
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{
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public float time;
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public string frameName;
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public TrackEntry(float t, string f)
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{
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time = t;
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frameName = f;
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}
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}
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public class CompareTrackEntries : IComparer<TrackEntry>
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{
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public int Compare(TrackEntry x, TrackEntry y)
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{
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return x.time.CompareTo(y.time);
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}
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}
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public bool IsStaticDayCycle = false;
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public List<TrackEntry> waterTrack = new List<TrackEntry>();
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public List<TrackEntry> skyTrack0 = new List<TrackEntry>();
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public List<TrackEntry>[] skyTracks = new List<TrackEntry>[3];
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public Dictionary<string, SkyData> skyframes = new Dictionary<string, SkyData>();
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public Dictionary<string, WaterData> waterframes = new Dictionary<string, WaterData>();
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public string Name;
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public void FromWLOSD(OSDArray array)
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{
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CompareTrackEntries cte = new CompareTrackEntries();
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TrackEntry track;
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OSDArray skytracksArray = null;
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if (array.Count > 1)
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skytracksArray = array[1] as OSDArray;
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if(skytracksArray != null)
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{
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foreach (OSD setting in skytracksArray)
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{
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OSDArray innerSetting = setting as OSDArray;
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if(innerSetting != null)
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{
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track = new TrackEntry((float)innerSetting[0].AsReal(), innerSetting[1].AsString());
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skyTrack0.Add(track);
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}
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}
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skyTrack0.Sort(cte);
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}
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OSDMap skyFramesArray = null;
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if (array.Count > 2)
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skyFramesArray = array[2] as OSDMap;
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if(skyFramesArray != null)
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{
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foreach (KeyValuePair<string, OSD> kvp in skyFramesArray)
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{
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SkyData sky = new SkyData();
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sky.FromWLOSD(kvp.Key, kvp.Value);
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skyframes[kvp.Key] = sky;
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}
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}
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WaterData water = new WaterData();
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OSDMap watermap = null;
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if(array.Count > 3)
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watermap = array[3] as OSDMap;
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if(watermap != null)
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water.FromWLOSD("WLWater", watermap);
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waterframes["WLWater"] = water;
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track = new TrackEntry(-1f, "WLWater");
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waterTrack.Add(track);
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Name = "WLDaycycle";
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if (skyTrack0.Count == 1 && skyTrack0[0].time == -1f)
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IsStaticDayCycle = true;
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}
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public void ToWLOSD(ref OSDArray array)
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{
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OSDArray track = new OSDArray();
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foreach (TrackEntry te in skyTrack0)
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track.Add(new OSDArray { te.time, te.frameName });
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array[1] = track;
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OSDMap frames = new OSDMap();
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foreach (KeyValuePair<string, SkyData> kvp in skyframes)
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frames[kvp.Key] = kvp.Value.ToWLOSD();
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array[2] = frames;
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if(waterTrack.Count > 0)
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{
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TrackEntry te = waterTrack[0];
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if(waterframes.TryGetValue(te.frameName, out WaterData water))
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array[3] = water.ToWLOSD();
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}
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else
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array[3] = new OSDMap();
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}
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public void FromOSD(OSDMap map)
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{
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CompareTrackEntries cte = new CompareTrackEntries();
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OSD otmp;
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if(map.TryGetValue("frames", out otmp) && otmp is OSDMap)
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{
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OSDMap mframes = otmp as OSDMap;
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foreach(KeyValuePair<string, OSD> kvp in mframes)
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{
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OSDMap v = kvp.Value as OSDMap;
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if(v.TryGetValue("type", out otmp))
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{
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string type = otmp;
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if (type.Equals("water"))
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{
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WaterData water = new WaterData();
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water.FromOSD(kvp.Key, v);
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waterframes[kvp.Key] = water;
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}
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else if (type.Equals("sky"))
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{
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SkyData sky = new SkyData();
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sky.FromOSD(kvp.Key, v);
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skyframes[kvp.Key] = sky;
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}
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}
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}
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}
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if (map.TryGetValue("name", out otmp))
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Name = otmp;
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else
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Name ="DayCycle";
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OSDArray track;
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if (map.TryGetValue("tracks", out otmp) && otmp is OSDArray)
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{
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OSDArray tracks = otmp as OSDArray;
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if(tracks.Count > 0)
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{
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track = tracks[0] as OSDArray;
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if (track != null && track.Count > 0)
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{
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for (int i = 0; i < track.Count; ++i)
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{
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OSDMap d = track[i] as OSDMap;
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if (d.TryGetValue("key_keyframe", out OSD dtime))
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{
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if (d.TryGetValue("key_name", out OSD dname))
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{
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TrackEntry t = new TrackEntry();
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t.time = dtime;
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t.frameName = dname;
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waterTrack.Add(t);
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}
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}
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}
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waterTrack.Sort(cte);
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}
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}
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if (tracks.Count > 1)
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{
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track = tracks[1] as OSDArray;
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if (track != null && track.Count > 0)
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{
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for (int i = 0; i < track.Count; ++i)
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{
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OSDMap d = track[i] as OSDMap;
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if (d.TryGetValue("key_keyframe", out OSD dtime))
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{
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if (d.TryGetValue("key_name", out OSD dname))
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{
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TrackEntry t = new TrackEntry();
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t.time = dtime;
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t.frameName = dname;
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skyTrack0.Add(t);
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}
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}
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}
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skyTrack0.Sort(cte);
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}
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}
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if (tracks.Count > 2)
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{
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for(int st = 2, dt = 0; st < tracks.Count && dt < 3; ++st, ++dt)
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{
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track = tracks[st] as OSDArray;
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if(track != null && track.Count > 0)
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{
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skyTracks[dt] = new List<TrackEntry>();
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for (int i = 0; i < track.Count; ++i)
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{
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OSDMap d = track[i] as OSDMap;
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if (d.TryGetValue("key_keyframe", out OSD dtime))
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{
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if (d.TryGetValue("key_name", out OSD dname))
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{
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TrackEntry t = new TrackEntry();
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t.time = dtime;
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t.frameName = dname;
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skyTracks[dt].Add(t);
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}
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}
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}
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skyTracks[dt].Sort(cte);
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}
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}
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}
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}
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}
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public OSDMap ToOSD()
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{
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OSDMap cycle = new OSDMap();
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OSDMap frames = new OSDMap();
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foreach (KeyValuePair<string, WaterData> kvp in waterframes)
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{
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frames[kvp.Key] = kvp.Value.ToOSD();
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}
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foreach (KeyValuePair<string, SkyData> kvp in skyframes)
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{
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frames[kvp.Key] = kvp.Value.ToOSD();
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}
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cycle["frames"] = frames;
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cycle["name"] = Name;
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OSDArray tracks = new OSDArray();
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OSDArray track = new OSDArray();
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OSDMap tmp;
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foreach (TrackEntry te in waterTrack)
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{
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tmp = new OSDMap();
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if (te.time < 0)
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tmp["key_keyframe"] = 0f;
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else
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tmp["key_keyframe"] = te.time;
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tmp["key_name"] = te.frameName;
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track.Add(tmp);
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}
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tracks.Add(track);
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track = new OSDArray();
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foreach (TrackEntry te in skyTrack0)
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{
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tmp = new OSDMap();
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if (te.time < 0)
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tmp["key_keyframe"] = 0f;
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else
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tmp["key_keyframe"] = te.time;
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tmp["key_name"] = te.frameName;
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track.Add(tmp);
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}
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tracks.Add(track);
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for(int st = 0; st < 3; ++st)
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{
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track = new OSDArray();
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if(skyTracks[st] != null)
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{
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foreach (TrackEntry te in skyTracks[st])
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{
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tmp = new OSDMap();
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if (te.time < 0)
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tmp["key_keyframe"] = 0f;
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else
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tmp["key_keyframe"] = te.time;
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tmp["key_name"] = te.frameName;
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track.Add(tmp);
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}
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}
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tracks.Add(track);
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}
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cycle["tracks"] = tracks;
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cycle["type"] = "daycycle";
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return cycle;
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}
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public void GatherAssets(Dictionary<UUID, sbyte> uuids)
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{
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foreach (WaterData wd in waterframes.Values)
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{
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wd.GatherAssets(uuids);
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}
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foreach (SkyData sd in skyframes.Values)
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{
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sd.GatherAssets(uuids);
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}
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}
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}
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}
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@ -75,861 +75,6 @@ namespace OpenSim.Framework
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public bool drawClassicClouds = true;
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}
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public class SkyData
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{
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public struct AbsCoefData
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{
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public float constant_term;
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public float exp_scale;
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public float exp_term;
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public float linear_term;
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public float width;
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public AbsCoefData(float w, float expt, float exps, float lin, float cons)
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{
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constant_term = cons;
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exp_scale = exps;
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exp_term = expt;
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linear_term = lin;
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width = w;
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}
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public OSDMap ToOSD()
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{
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OSDMap map = new OSDMap();
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map["constant_term"] = constant_term;
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map["exp_scale"] = exp_scale;
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map["exp_term"] = exp_term;
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map["linear_term"] = linear_term;
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map["width"] = width;
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return map;
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}
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public void FromOSD(OSDMap map)
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{
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constant_term = map["constant_term"];
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exp_scale = map["exp_scale"];
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exp_term = map["exp_term"];
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linear_term = map["linear_term"];
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width = map["width"];
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}
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}
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public struct mCoefData
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{
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public float anisotropy;
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public float constant_term;
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public float exp_scale;
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public float exp_term;
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public float linear_term;
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public float width;
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public mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
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{
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anisotropy = ani;
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constant_term = cons;
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exp_scale = exps;
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exp_term = expt;
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linear_term = lin;
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width = w;
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}
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public OSDMap ToOSD()
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{
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OSDMap map = new OSDMap();
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map["anisotropy"] = anisotropy;
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map["constant_term"] = constant_term;
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map["exp_scale"] = exp_scale;
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map["exp_term"] = exp_term;
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map["linear_term"] = linear_term;
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map["width"] = width;
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return map;
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}
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public void FromOSD(OSDMap map)
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{
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anisotropy = map["anisotropy"];
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constant_term = map["constant_term"];
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exp_scale = map["exp_scale"];
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exp_term = map["exp_term"];
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linear_term = map["linear_term"];
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width = map["width"];
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}
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}
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//AbsCoefData(float w, float expt, float exps, float lin, float cons)
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public AbsCoefData abscoefA = new AbsCoefData(25000f, 0, 0, 0, 0);
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public AbsCoefData abscoefB = new AbsCoefData(0, 0, 0, -6.6666667e-5f, 1f);
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public AbsCoefData rayleigh_config = new AbsCoefData(0, 1, -1.25e-4f, 0, 0);
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//mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
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public mCoefData mieconf = new mCoefData(0, 1f, -8.333333e-4f, 0, 0, 0.8f);
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UUID bloom_id = new UUID("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef");
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UUID cloud_id = new UUID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b");
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UUID halo_id = new UUID("12149143-f599-91a7-77ac-b52a3c0f59cd");
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UUID moon_id = new UUID("ec4b9f0b-d008-45c6-96a4-01dd947ac621");
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UUID rainbow_id = new UUID("11b4c57c-56b3-04ed-1f82-2004363882e4");
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UUID sun_id = UUID.Zero;
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public Vector3 ambient = new Vector3(0.25f, 0.25f, 0.25f); //?
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public Vector3 blue_density = new Vector3(0.2447f, 0.4487f, 0.76f);
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public Vector3 blue_horizon = new Vector3(0.4954f, 0.4954f, 0.64f);
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public Vector3 cloud_color = new Vector3(0.41f, 0.41f, 0.41f);
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public Vector3 cloud_pos_density1 = new Vector3(1, 0.5260f, 1);
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public Vector3 cloud_pos_density2 = new Vector3(1, 0.5260f, 1);
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public float cloud_scale = 0.42f;
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public Vector2 cloud_scroll_rate = new Vector2(0.2f, 0.011f);
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public float cloud_shadow = 0.27f;
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public float density_multiplier = 0.00018f;
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public float distance_multiplier = 0.8f;
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public float gamma = 1;
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public Vector3 glow = new Vector3(5, 0.0010f, -0.48f);
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public float haze_density = 0.7f;
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public float haze_horizon = 0.19f;
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public float max_y = 1605;
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public float star_brightness = 0f;
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//this is a vector3 now, but all viewers expect a vector4, so keeping like this for now
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public Vector4 sunlight_color = new Vector4(0.7342f, 0.7815f, 0.9f, 0.3f);
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public string Name = "Default";
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public float cloud_variance = 0;
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public float dome_offset = 0.96f;
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public float dome_radius = 15000f;
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public float droplet_radius = 800.0f;
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public float ice_level = 0;
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public float moisture_level = 0;
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public float sky_bottom_radius = 6360;
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public float sky_top_radius = 6420;
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public float sun_arc_radians = 0.00045f;
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public Quaternion sun_rotation = new Quaternion(0, -0.3824995f, 0, 0.9239557f);
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public float sun_scale = 1;
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public float moon_brightness = 0.5f;
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public Quaternion moon_rotation = new Quaternion(0, 0.9239557f, 0, 0.3824995f);
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public float moon_scale = 1;
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public float planet_radius = 6360f;
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public void FromWLOSD(string name, OSD osd)
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{
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Vector4 v4tmp;
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OSDMap map = osd as OSDMap;
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v4tmp = map["ambient"];
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ambient = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
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v4tmp = map["blue_density"];
|
||||
blue_density = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["blue_horizon"];
|
||||
blue_horizon = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["cloud_color"];
|
||||
cloud_color = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["cloud_pos_density1"];
|
||||
cloud_pos_density1 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["cloud_pos_density2"];
|
||||
cloud_pos_density2 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["cloud_scale"];
|
||||
cloud_scale = v4tmp.X;
|
||||
cloud_scroll_rate = map["cloud_scroll_rate"];
|
||||
cloud_scroll_rate.X -= 10f;
|
||||
cloud_scroll_rate.Y -= 10f;
|
||||
v4tmp = map["cloud_shadow"];
|
||||
cloud_shadow = v4tmp.X;
|
||||
v4tmp = map["density_multiplier"];
|
||||
density_multiplier = v4tmp.X;
|
||||
v4tmp = map["distance_multiplier"];
|
||||
distance_multiplier = v4tmp.X;
|
||||
|
||||
Vector2 v2tmp = map["enable_cloud_scroll"];
|
||||
if (v2tmp.X == 0)
|
||||
cloud_scroll_rate.X = 0;
|
||||
if (v2tmp.Y == 0)
|
||||
cloud_scroll_rate.Y = 0;
|
||||
v4tmp = map["gamma"];
|
||||
gamma = v4tmp.X;
|
||||
v4tmp = map["glow"];
|
||||
glow = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["haze_density"];
|
||||
haze_density = v4tmp.X;
|
||||
v4tmp = map["haze_horizon"];
|
||||
haze_horizon = v4tmp.X;
|
||||
//lightnorm = map["lightnorm"];
|
||||
v4tmp = map["max_y"];
|
||||
max_y = v4tmp.X;
|
||||
star_brightness = map["star_brightness"] * 250.0f;
|
||||
|
||||
sunlight_color = map["sunlight_color"];
|
||||
|
||||
ViewerEnvironment.convertFromAngles(this, map["sun_angle"], map["east_angle"]);
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public OSD ToWLOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
float sun_angle;
|
||||
float east_angle;
|
||||
Vector4 lightnorm;
|
||||
ViewerEnvironment.convertToAngles(this, out sun_angle, out east_angle, out lightnorm);
|
||||
map["ambient"] = new Vector4(ambient.X, ambient.Y, ambient.Z, 1);
|
||||
map["blue_density"] = new Vector4(blue_density.X, blue_density.Y, blue_density.Z, 1);
|
||||
map["blue_horizon"] = new Vector4(blue_horizon.X, blue_horizon.Y, blue_horizon.Z, 1);
|
||||
map["cloud_color"] = new Vector4(cloud_color.X, cloud_color.Y, cloud_color.Z, 1);;
|
||||
map["cloud_pos_density1"] = new Vector4(cloud_pos_density1.X, cloud_pos_density1.Y, cloud_pos_density1.Z, 1);
|
||||
map["cloud_pos_density2"] = new Vector4(cloud_pos_density2.X, cloud_pos_density2.Y, cloud_pos_density2.Z, 1);
|
||||
map["cloud_scale"] = new Vector4(cloud_scale, 0, 0, 1);
|
||||
map["cloud_scroll_rate"] = new Vector2(cloud_scroll_rate.X + 10f, cloud_scroll_rate.Y + 10f);
|
||||
map["cloud_shadow"] = new Vector4(cloud_shadow, 0, 0, 1);
|
||||
map["density_multiplier"] = new Vector4(density_multiplier, 0, 0, 1);
|
||||
map["distance_multiplier"] = new Vector4(distance_multiplier, 0, 0, 1);
|
||||
map["east_angle"] = east_angle;
|
||||
map["enable_cloud_scroll"] = new OSDArray { cloud_scroll_rate.X != 0, cloud_scroll_rate.Y != 0 };
|
||||
map["gamma"] = new Vector4(gamma, 0, 0, 1);
|
||||
map["glow"] = new Vector4(glow.X, glow.Y, glow.Z, 1);
|
||||
map["haze_density"] = new Vector4(haze_density, 0, 0, 1);
|
||||
map["haze_horizon"] = new Vector4(haze_horizon, 0, 0, 1);
|
||||
map["lightnorm"] = lightnorm;
|
||||
map["max_y"] = new Vector4(max_y, 0, 0, 1);
|
||||
map["name"] = Name;
|
||||
map["star_brightness"] = star_brightness / 250.0f;
|
||||
map["sun_angle"] = sun_angle;
|
||||
map["sunlight_color"] = sunlight_color;
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public OSD ToOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap(64);
|
||||
|
||||
OSDArray abscfg = new OSDArray(2);
|
||||
abscfg.Add(abscoefA.ToOSD());
|
||||
abscfg.Add(abscoefB.ToOSD());
|
||||
map["absorption_config"] = abscfg;
|
||||
|
||||
map["bloom_id"] = bloom_id;
|
||||
map["cloud_color"] = cloud_color;
|
||||
map["cloud_id"] = cloud_id;
|
||||
map["cloud_pos_density1"] = cloud_pos_density1;
|
||||
map["cloud_pos_density2"] = cloud_pos_density2;
|
||||
map["cloud_scale"] = cloud_scale;
|
||||
map["cloud_scroll_rate"] = cloud_scroll_rate;
|
||||
map["cloud_shadow"] = cloud_shadow;
|
||||
map["cloud_variance"] = cloud_variance;
|
||||
map["dome_offset"] = dome_offset;
|
||||
map["dome_radius"] = dome_radius;
|
||||
map["droplet_radius"] = droplet_radius;
|
||||
map["gamma"] = gamma;
|
||||
map["glow"] = glow;
|
||||
map["halo_id"] = halo_id;
|
||||
map["ice_level"] = ice_level;
|
||||
|
||||
OSDMap lhaze = new OSDMap();
|
||||
lhaze["ambient"] = ambient;
|
||||
lhaze["blue_density"] = blue_density;
|
||||
lhaze["blue_horizon"] = blue_horizon;
|
||||
lhaze["density_multiplier"] = density_multiplier;
|
||||
lhaze["distance_multiplier"] = distance_multiplier;
|
||||
lhaze["haze_density"] = haze_density;
|
||||
lhaze["haze_horizon"] = haze_horizon;
|
||||
map["legacy_haze"] = lhaze;
|
||||
|
||||
map["max_y"] = max_y;
|
||||
|
||||
OSDArray miecfg = new OSDArray();
|
||||
miecfg.Add(mieconf.ToOSD());
|
||||
map["mie_config"] = miecfg;
|
||||
|
||||
map["moisture_level"] = moisture_level;
|
||||
map["moon_brightness"] = moon_brightness;
|
||||
map["moon_id"] = moon_id;
|
||||
map["moon_rotation"] = moon_rotation;
|
||||
map["moon_scale"] = moon_scale;
|
||||
map["planet_radius"] = planet_radius;
|
||||
map["rainbow_id"] = rainbow_id;
|
||||
|
||||
OSDArray rayl = new OSDArray();
|
||||
rayl.Add(rayleigh_config.ToOSD());
|
||||
map["rayleigh_config"] = rayl;
|
||||
|
||||
map["sky_bottom_radius"] = sky_bottom_radius;
|
||||
map["sky_top_radius"] = sky_top_radius;
|
||||
map["star_brightness"] = star_brightness;
|
||||
|
||||
map["sun_arc_radians"] = sun_arc_radians;
|
||||
map["sun_id"] = sun_id;
|
||||
map["sun_rotation"] = sun_rotation;
|
||||
map["sun_scale"] = sun_scale;
|
||||
map["sunlight_color"] = sunlight_color;
|
||||
|
||||
map["type"] = "sky";
|
||||
return map;
|
||||
}
|
||||
|
||||
public void FromOSD(string name, OSDMap map)
|
||||
{
|
||||
OSDArray tmpArray;
|
||||
OSD otmp;
|
||||
if (map.TryGetValue("absorption_config",out otmp) && otmp is OSDArray)
|
||||
{
|
||||
tmpArray = otmp as OSDArray;
|
||||
if (tmpArray.Count > 0)
|
||||
{
|
||||
abscoefA.FromOSD(tmpArray[0] as OSDMap);
|
||||
if (tmpArray.Count > 1)
|
||||
abscoefA.FromOSD(tmpArray[1] as OSDMap);
|
||||
}
|
||||
}
|
||||
if (map.TryGetValue("bloom_id", out otmp))
|
||||
bloom_id = otmp;
|
||||
if (map.TryGetValue("cloud_color", out otmp))
|
||||
cloud_color = otmp;
|
||||
if (map.TryGetValue("cloud_id", out otmp))
|
||||
cloud_id = otmp;
|
||||
if (map.TryGetValue("cloud_pos_density1", out otmp))
|
||||
cloud_pos_density1 = otmp;
|
||||
if (map.TryGetValue("cloud_pos_density2", out otmp))
|
||||
cloud_pos_density2 = otmp;
|
||||
if (map.TryGetValue("cloud_scale", out otmp))
|
||||
cloud_scale = otmp;
|
||||
if (map.TryGetValue("cloud_scroll_rate", out otmp))
|
||||
cloud_scroll_rate = otmp;
|
||||
if (map.TryGetValue("cloud_shadow", out otmp))
|
||||
cloud_shadow = otmp;
|
||||
if (map.TryGetValue("cloud_variance", out otmp))
|
||||
cloud_variance = otmp;
|
||||
if (map.TryGetValue("dome_offset", out otmp))
|
||||
dome_offset = otmp;
|
||||
if (map.TryGetValue("dome_radius", out otmp))
|
||||
dome_radius = otmp;
|
||||
if (map.TryGetValue("droplet_radius", out otmp))
|
||||
droplet_radius = otmp;
|
||||
if (map.TryGetValue("gamma", out otmp))
|
||||
gamma = otmp;
|
||||
if (map.TryGetValue("glow", out otmp))
|
||||
glow = otmp;
|
||||
if (map.TryGetValue("halo_id", out otmp))
|
||||
halo_id = otmp;
|
||||
if (map.TryGetValue("ice_level", out otmp))
|
||||
halo_id = otmp;
|
||||
|
||||
if (map.TryGetValue("legacy_haze", out OSD tmp) && tmp is OSDMap)
|
||||
{
|
||||
OSDMap lHaze = tmp as OSDMap;
|
||||
if (lHaze.TryGetValue("ambient", out otmp))
|
||||
ambient = otmp;
|
||||
if (lHaze.TryGetValue("blue_density", out otmp))
|
||||
blue_density = otmp;
|
||||
if (lHaze.TryGetValue("blue_horizon", out otmp))
|
||||
blue_horizon = otmp;
|
||||
if (lHaze.TryGetValue("density_multiplier", out otmp))
|
||||
density_multiplier = otmp;
|
||||
if (lHaze.TryGetValue("distance_multiplier", out otmp))
|
||||
distance_multiplier = otmp;
|
||||
if (lHaze.TryGetValue("haze_density", out otmp))
|
||||
haze_density = otmp;
|
||||
if (lHaze.TryGetValue("haze_horizon", out otmp))
|
||||
haze_horizon = otmp;
|
||||
}
|
||||
|
||||
if (map.TryGetValue("max_y", out otmp))
|
||||
max_y = otmp;
|
||||
|
||||
if (map.TryGetValue("mie_config", out otmp) && otmp is OSDArray)
|
||||
{
|
||||
tmpArray = otmp as OSDArray;
|
||||
if (tmpArray.Count > 0)
|
||||
mieconf.FromOSD(tmpArray[0] as OSDMap);
|
||||
}
|
||||
|
||||
if (map.TryGetValue("moisture_level", out otmp))
|
||||
moisture_level = otmp;
|
||||
if (map.TryGetValue("moon_brightness", out otmp))
|
||||
moon_brightness = otmp;
|
||||
if (map.TryGetValue("moon_id", out otmp))
|
||||
moon_id = otmp;
|
||||
if (map.TryGetValue("moon_rotation", out otmp))
|
||||
moon_rotation = otmp;
|
||||
if (map.TryGetValue("moon_scale", out otmp))
|
||||
moon_scale = otmp;
|
||||
if (map.TryGetValue("planet_radius", out otmp))
|
||||
planet_radius = otmp;
|
||||
if (map.TryGetValue("rainbow_id", out otmp))
|
||||
rainbow_id = otmp;
|
||||
|
||||
if (map.TryGetValue("rayleigh_config", out otmp) && otmp is OSDArray)
|
||||
{
|
||||
tmpArray = otmp as OSDArray;
|
||||
if (tmpArray.Count > 0)
|
||||
rayleigh_config.FromOSD(tmpArray[0] as OSDMap);
|
||||
}
|
||||
|
||||
if (map.TryGetValue("sky_bottom_radius", out otmp))
|
||||
sky_bottom_radius = otmp;
|
||||
if (map.TryGetValue("sky_top_radius", out otmp))
|
||||
sky_top_radius = otmp;
|
||||
if (map.TryGetValue("star_brightness", out otmp))
|
||||
star_brightness = otmp;
|
||||
|
||||
if (map.TryGetValue("sun_arc_radians", out otmp))
|
||||
sun_arc_radians = otmp;
|
||||
if (map.TryGetValue("sun_id", out otmp))
|
||||
sun_id = otmp;
|
||||
if (map.TryGetValue("sun_rotation", out otmp))
|
||||
sun_rotation = otmp;
|
||||
if (map.TryGetValue("sun_scale", out otmp))
|
||||
sun_scale = otmp;
|
||||
|
||||
if (map.TryGetValue("sunlight_color", out otmp) && otmp is OSDArray)
|
||||
{
|
||||
tmpArray = otmp as OSDArray;
|
||||
if(tmpArray.Count == 4)
|
||||
sunlight_color = otmp;
|
||||
else
|
||||
{
|
||||
Vector3 tv = otmp;
|
||||
sunlight_color = new Vector4(tv.X, tv.Y, tv.Z, 0);
|
||||
}
|
||||
}
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
|
||||
{
|
||||
Util.AddToGatheredIds(uuids, bloom_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, cloud_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, halo_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, moon_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, rainbow_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, sun_id, (sbyte)AssetType.Texture);
|
||||
}
|
||||
}
|
||||
|
||||
public class WaterData
|
||||
{
|
||||
public UUID normalMap = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
|
||||
public UUID transpTexture = new UUID("2bfd3884-7e27-69b9-ba3a-3e673f680004");
|
||||
|
||||
public float blurMultiplier = 0.04f;
|
||||
public float fresnelOffset = 0.5f;
|
||||
public float fresnelScale = 0.4f;
|
||||
public Vector3 normScale = new Vector3(2f, 2f, 2f);
|
||||
public float scaleAbove = 0.03f;
|
||||
public float scaleBelow = 0.2f;
|
||||
public float underWaterFogMod = 0.25f;
|
||||
public Vector3 waterFogColor = new Vector3(0.0156f, 0.149f, 0.2509f);
|
||||
public float waterFogDensity = 10;
|
||||
public Vector2 wave1Dir = new Vector2(1.05f, -0.42f);
|
||||
public Vector2 wave2Dir = new Vector2(1.11f, -1.16f);
|
||||
public string Name;
|
||||
|
||||
public void FromWLOSD(string name, OSD osd)
|
||||
{
|
||||
Vector4 v4tmp;
|
||||
OSDMap map = osd as OSDMap;
|
||||
blurMultiplier = map["blurMultiplier"];
|
||||
fresnelOffset = map["fresnelOffset"];
|
||||
fresnelScale = map["fresnelScale"];
|
||||
normScale = map["normScale"];
|
||||
normalMap = map["normalMap"];
|
||||
scaleAbove = map["scaleAbove"];
|
||||
scaleBelow = map["scaleBelow"];
|
||||
underWaterFogMod = map["underWaterFogMod"];
|
||||
v4tmp = map["waterFogColor"];
|
||||
waterFogColor = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
waterFogDensity = map["waterFogDensity"];
|
||||
wave1Dir = map["wave1Dir"];
|
||||
wave2Dir = map["wave2Dir"];
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public OSDMap ToWLOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
map["blurMultiplier"] = blurMultiplier;
|
||||
map["fresnelOffset"] = fresnelOffset;
|
||||
map["fresnelScale"] = fresnelScale;
|
||||
map["normScale"] = normScale;
|
||||
map["normalMap"] = normalMap;
|
||||
map["scaleAbove"] = scaleAbove;
|
||||
map["scaleBelow"] = scaleBelow;
|
||||
map["underWaterFogMod"] = underWaterFogMod;
|
||||
map["waterFogColor"] = new Vector4(waterFogColor.X, waterFogColor.Y, waterFogColor.Z, 1);
|
||||
map["waterFogDensity"] = waterFogDensity;
|
||||
//map["waterFogDensity"] = (float)Math.Pow(2.0f, waterFogDensity);
|
||||
map["wave1Dir"] = wave1Dir;
|
||||
map["wave2Dir"] = wave2Dir;
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public void FromOSD(string name, OSDMap map)
|
||||
{
|
||||
OSD otmp;
|
||||
if (map.TryGetValue("blur_multiplier", out otmp))
|
||||
blurMultiplier = otmp;
|
||||
if (map.TryGetValue("fresnel_offset", out otmp))
|
||||
fresnelOffset = otmp;
|
||||
if (map.TryGetValue("fresnel_scale", out otmp))
|
||||
fresnelScale = otmp;
|
||||
if (map.TryGetValue("normal_scale", out otmp))
|
||||
normScale = otmp;
|
||||
if (map.TryGetValue("normal_map", out otmp))
|
||||
normalMap = otmp;
|
||||
if (map.TryGetValue("scale_above", out otmp))
|
||||
scaleAbove = otmp;
|
||||
if (map.TryGetValue("scale_below", out otmp))
|
||||
scaleBelow = otmp;
|
||||
if (map.TryGetValue("underwater_fog_mod", out otmp))
|
||||
underWaterFogMod = otmp;
|
||||
if (map.TryGetValue("water_fog_color", out otmp))
|
||||
waterFogColor = otmp;
|
||||
if (map.TryGetValue("water_fog_density", out otmp))
|
||||
waterFogDensity = otmp;
|
||||
if (map.TryGetValue("wave1_direction", out otmp))
|
||||
wave1Dir = otmp;
|
||||
if (map.TryGetValue("wave2_direction", out otmp))
|
||||
wave2Dir = otmp;
|
||||
if (map.TryGetValue("transparent_texture", out otmp))
|
||||
transpTexture = otmp;
|
||||
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public OSDMap ToOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
map["blur_multiplier"] = blurMultiplier;
|
||||
map["fresnel_offset"] = fresnelOffset;
|
||||
map["fresnel_scale"] = fresnelScale;
|
||||
map["normal_scale"] = normScale;
|
||||
map["normal_map"] = normalMap;
|
||||
map["scale_above"] = scaleAbove;
|
||||
map["scale_below"] = scaleBelow;
|
||||
map["underwater_fog_mod"] = underWaterFogMod;
|
||||
map["water_fog_color"] = waterFogColor;
|
||||
map["water_fog_density"] = waterFogDensity;
|
||||
map["wave1_direction"] = wave1Dir;
|
||||
map["wave2_direction"] = wave2Dir;
|
||||
map["transparent_texture"] = transpTexture;
|
||||
map["type"] ="water";
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
|
||||
{
|
||||
Util.AddToGatheredIds(uuids, normalMap, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, transpTexture, (sbyte)AssetType.Texture);
|
||||
}
|
||||
}
|
||||
|
||||
public class DayCycle
|
||||
{
|
||||
public struct TrackEntry
|
||||
{
|
||||
public float time;
|
||||
public string frameName;
|
||||
|
||||
public TrackEntry(float t, string f)
|
||||
{
|
||||
time = t;
|
||||
frameName = f;
|
||||
}
|
||||
}
|
||||
|
||||
public class CompareTrackEntries : IComparer<TrackEntry>
|
||||
{
|
||||
public int Compare(TrackEntry x, TrackEntry y)
|
||||
{
|
||||
return x.time.CompareTo(y.time);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsStaticDayCycle = false;
|
||||
public List<TrackEntry> waterTrack = new List<TrackEntry>();
|
||||
public List<TrackEntry> skyTrack0 = new List<TrackEntry>();
|
||||
public List<TrackEntry>[] skyTracks = new List<TrackEntry>[3];
|
||||
|
||||
public Dictionary<string, SkyData> skyframes = new Dictionary<string, SkyData>();
|
||||
public Dictionary<string, WaterData> waterframes = new Dictionary<string, WaterData>();
|
||||
|
||||
public string Name;
|
||||
|
||||
public void FromWLOSD(OSDArray array)
|
||||
{
|
||||
CompareTrackEntries cte = new CompareTrackEntries();
|
||||
TrackEntry track;
|
||||
|
||||
OSDArray skytracksArray = null;
|
||||
if (array.Count > 1)
|
||||
skytracksArray = array[1] as OSDArray;
|
||||
if(skytracksArray != null)
|
||||
{
|
||||
foreach (OSD setting in skytracksArray)
|
||||
{
|
||||
OSDArray innerSetting = setting as OSDArray;
|
||||
if(innerSetting != null)
|
||||
{
|
||||
track = new TrackEntry((float)innerSetting[0].AsReal(), innerSetting[1].AsString());
|
||||
skyTrack0.Add(track);
|
||||
}
|
||||
}
|
||||
skyTrack0.Sort(cte);
|
||||
}
|
||||
|
||||
OSDMap skyFramesArray = null;
|
||||
if (array.Count > 2)
|
||||
skyFramesArray = array[2] as OSDMap;
|
||||
if(skyFramesArray != null)
|
||||
{
|
||||
foreach (KeyValuePair<string, OSD> kvp in skyFramesArray)
|
||||
{
|
||||
SkyData sky = new SkyData();
|
||||
sky.FromWLOSD(kvp.Key, kvp.Value);
|
||||
skyframes[kvp.Key] = sky;
|
||||
}
|
||||
}
|
||||
|
||||
WaterData water = new WaterData();
|
||||
OSDMap watermap = null;
|
||||
if(array.Count > 3)
|
||||
watermap = array[3] as OSDMap;
|
||||
if(watermap != null)
|
||||
water.FromWLOSD("WLWater", watermap);
|
||||
|
||||
waterframes["WLWater"] = water;
|
||||
track = new TrackEntry(-1f, "WLWater");
|
||||
waterTrack.Add(track);
|
||||
|
||||
Name = "WLDaycycle";
|
||||
|
||||
if (skyTrack0.Count == 1 && skyTrack0[0].time == -1f)
|
||||
IsStaticDayCycle = true;
|
||||
}
|
||||
|
||||
public void ToWLOSD(ref OSDArray array)
|
||||
{
|
||||
OSDArray track = new OSDArray();
|
||||
foreach (TrackEntry te in skyTrack0)
|
||||
track.Add(new OSDArray { te.time, te.frameName });
|
||||
array[1] = track;
|
||||
|
||||
OSDMap frames = new OSDMap();
|
||||
foreach (KeyValuePair<string, SkyData> kvp in skyframes)
|
||||
frames[kvp.Key] = kvp.Value.ToWLOSD();
|
||||
array[2] = frames;
|
||||
|
||||
if(waterTrack.Count > 0)
|
||||
{
|
||||
TrackEntry te = waterTrack[0];
|
||||
if(waterframes.TryGetValue(te.frameName, out WaterData water))
|
||||
array[3] = water.ToWLOSD();
|
||||
}
|
||||
else
|
||||
array[3] = new OSDMap();
|
||||
}
|
||||
|
||||
public void FromOSD(OSDMap map)
|
||||
{
|
||||
CompareTrackEntries cte = new CompareTrackEntries();
|
||||
OSD otmp;
|
||||
|
||||
if(map.TryGetValue("frames", out otmp) && otmp is OSDMap)
|
||||
{
|
||||
OSDMap mframes = otmp as OSDMap;
|
||||
foreach(KeyValuePair<string, OSD> kvp in mframes)
|
||||
{
|
||||
OSDMap v = kvp.Value as OSDMap;
|
||||
if(v.TryGetValue("type", out otmp))
|
||||
{
|
||||
string type = otmp;
|
||||
if (type.Equals("water"))
|
||||
{
|
||||
WaterData water = new WaterData();
|
||||
water.FromOSD(kvp.Key, v);
|
||||
waterframes[kvp.Key] = water;
|
||||
}
|
||||
else if (type.Equals("sky"))
|
||||
{
|
||||
SkyData sky = new SkyData();
|
||||
sky.FromOSD(kvp.Key, v);
|
||||
skyframes[kvp.Key] = sky;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.TryGetValue("name", out otmp))
|
||||
Name = otmp;
|
||||
else
|
||||
Name ="DayCycle";
|
||||
|
||||
OSDArray track;
|
||||
if (map.TryGetValue("tracks", out otmp) && otmp is OSDArray)
|
||||
{
|
||||
OSDArray tracks = otmp as OSDArray;
|
||||
if(tracks.Count > 0)
|
||||
{
|
||||
track = tracks[0] as OSDArray;
|
||||
if (track != null && track.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < track.Count; ++i)
|
||||
{
|
||||
OSDMap d = track[i] as OSDMap;
|
||||
if (d.TryGetValue("key_keyframe", out OSD dtime))
|
||||
{
|
||||
if (d.TryGetValue("key_name", out OSD dname))
|
||||
{
|
||||
TrackEntry t = new TrackEntry();
|
||||
t.time = dtime;
|
||||
t.frameName = dname;
|
||||
waterTrack.Add(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
waterTrack.Sort(cte);
|
||||
}
|
||||
}
|
||||
if (tracks.Count > 1)
|
||||
{
|
||||
track = tracks[1] as OSDArray;
|
||||
if (track != null && track.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < track.Count; ++i)
|
||||
{
|
||||
OSDMap d = track[i] as OSDMap;
|
||||
if (d.TryGetValue("key_keyframe", out OSD dtime))
|
||||
{
|
||||
if (d.TryGetValue("key_name", out OSD dname))
|
||||
{
|
||||
TrackEntry t = new TrackEntry();
|
||||
t.time = dtime;
|
||||
t.frameName = dname;
|
||||
skyTrack0.Add(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
skyTrack0.Sort(cte);
|
||||
}
|
||||
}
|
||||
if (tracks.Count > 2)
|
||||
{
|
||||
for(int st = 2, dt = 0; st < tracks.Count && dt < 3; ++st, ++dt)
|
||||
{
|
||||
track = tracks[st] as OSDArray;
|
||||
if(track != null && track.Count > 0)
|
||||
{
|
||||
skyTracks[dt] = new List<TrackEntry>();
|
||||
for (int i = 0; i < track.Count; ++i)
|
||||
{
|
||||
OSDMap d = track[i] as OSDMap;
|
||||
if (d.TryGetValue("key_keyframe", out OSD dtime))
|
||||
{
|
||||
if (d.TryGetValue("key_name", out OSD dname))
|
||||
{
|
||||
TrackEntry t = new TrackEntry();
|
||||
t.time = dtime;
|
||||
t.frameName = dname;
|
||||
skyTracks[dt].Add(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
skyTracks[dt].Sort(cte);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public OSDMap ToOSD()
|
||||
{
|
||||
OSDMap cycle = new OSDMap();
|
||||
|
||||
OSDMap frames = new OSDMap();
|
||||
foreach (KeyValuePair<string, WaterData> kvp in waterframes)
|
||||
{
|
||||
frames[kvp.Key] = kvp.Value.ToOSD();
|
||||
}
|
||||
foreach (KeyValuePair<string, SkyData> kvp in skyframes)
|
||||
{
|
||||
frames[kvp.Key] = kvp.Value.ToOSD();
|
||||
}
|
||||
cycle["frames"] = frames;
|
||||
|
||||
cycle["name"] = Name;
|
||||
|
||||
OSDArray tracks = new OSDArray();
|
||||
|
||||
OSDArray track = new OSDArray();
|
||||
OSDMap tmp;
|
||||
foreach (TrackEntry te in waterTrack)
|
||||
{
|
||||
tmp = new OSDMap();
|
||||
if (te.time < 0)
|
||||
tmp["key_keyframe"] = 0f;
|
||||
else
|
||||
tmp["key_keyframe"] = te.time;
|
||||
tmp["key_name"] = te.frameName;
|
||||
track.Add(tmp);
|
||||
}
|
||||
tracks.Add(track);
|
||||
|
||||
track = new OSDArray();
|
||||
foreach (TrackEntry te in skyTrack0)
|
||||
{
|
||||
tmp = new OSDMap();
|
||||
if (te.time < 0)
|
||||
tmp["key_keyframe"] = 0f;
|
||||
else
|
||||
tmp["key_keyframe"] = te.time;
|
||||
tmp["key_name"] = te.frameName;
|
||||
track.Add(tmp);
|
||||
}
|
||||
tracks.Add(track);
|
||||
|
||||
for(int st = 0; st < 3; ++st)
|
||||
{
|
||||
track = new OSDArray();
|
||||
if(skyTracks[st] != null)
|
||||
{
|
||||
foreach (TrackEntry te in skyTracks[st])
|
||||
{
|
||||
tmp = new OSDMap();
|
||||
if (te.time < 0)
|
||||
tmp["key_keyframe"] = 0f;
|
||||
else
|
||||
tmp["key_keyframe"] = te.time;
|
||||
tmp["key_name"] = te.frameName;
|
||||
track.Add(tmp);
|
||||
}
|
||||
}
|
||||
tracks.Add(track);
|
||||
}
|
||||
|
||||
cycle["tracks"] = tracks;
|
||||
cycle["type"] = "daycycle";
|
||||
|
||||
return cycle;
|
||||
}
|
||||
|
||||
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
|
||||
{
|
||||
foreach (WaterData wd in waterframes.Values)
|
||||
{
|
||||
wd.GatherAssets(uuids);
|
||||
}
|
||||
foreach (SkyData sd in skyframes.Values)
|
||||
{
|
||||
sd.GatherAssets(uuids);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ViewerEnvironment
|
||||
{
|
||||
DayCycle Cycle = new DayCycle();
|
||||
|
|
|
@ -0,0 +1,465 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class SkyData
|
||||
{
|
||||
public struct AbsCoefData
|
||||
{
|
||||
public float constant_term;
|
||||
public float exp_scale;
|
||||
public float exp_term;
|
||||
public float linear_term;
|
||||
public float width;
|
||||
|
||||
public AbsCoefData(float w, float expt, float exps, float lin, float cons)
|
||||
{
|
||||
constant_term = cons;
|
||||
exp_scale = exps;
|
||||
exp_term = expt;
|
||||
linear_term = lin;
|
||||
width = w;
|
||||
}
|
||||
|
||||
public OSDMap ToOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
map["constant_term"] = constant_term;
|
||||
map["exp_scale"] = exp_scale;
|
||||
map["exp_term"] = exp_term;
|
||||
map["linear_term"] = linear_term;
|
||||
map["width"] = width;
|
||||
return map;
|
||||
}
|
||||
|
||||
public void FromOSD(OSDMap map)
|
||||
{
|
||||
constant_term = map["constant_term"];
|
||||
exp_scale = map["exp_scale"];
|
||||
exp_term = map["exp_term"];
|
||||
linear_term = map["linear_term"];
|
||||
width = map["width"];
|
||||
}
|
||||
}
|
||||
|
||||
public struct mCoefData
|
||||
{
|
||||
public float anisotropy;
|
||||
public float constant_term;
|
||||
public float exp_scale;
|
||||
public float exp_term;
|
||||
public float linear_term;
|
||||
public float width;
|
||||
|
||||
public mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
|
||||
{
|
||||
anisotropy = ani;
|
||||
constant_term = cons;
|
||||
exp_scale = exps;
|
||||
exp_term = expt;
|
||||
linear_term = lin;
|
||||
width = w;
|
||||
}
|
||||
|
||||
public OSDMap ToOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
map["anisotropy"] = anisotropy;
|
||||
map["constant_term"] = constant_term;
|
||||
map["exp_scale"] = exp_scale;
|
||||
map["exp_term"] = exp_term;
|
||||
map["linear_term"] = linear_term;
|
||||
map["width"] = width;
|
||||
return map;
|
||||
}
|
||||
|
||||
public void FromOSD(OSDMap map)
|
||||
{
|
||||
anisotropy = map["anisotropy"];
|
||||
constant_term = map["constant_term"];
|
||||
exp_scale = map["exp_scale"];
|
||||
exp_term = map["exp_term"];
|
||||
linear_term = map["linear_term"];
|
||||
width = map["width"];
|
||||
}
|
||||
}
|
||||
//AbsCoefData(float w, float expt, float exps, float lin, float cons)
|
||||
public AbsCoefData abscoefA = new AbsCoefData(25000f, 0, 0, 0, 0);
|
||||
public AbsCoefData abscoefB = new AbsCoefData(0, 0, 0, -6.6666667e-5f, 1f);
|
||||
public AbsCoefData rayleigh_config = new AbsCoefData(0, 1, -1.25e-4f, 0, 0);
|
||||
|
||||
//mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
|
||||
public mCoefData mieconf = new mCoefData(0, 1f, -8.333333e-4f, 0, 0, 0.8f);
|
||||
|
||||
UUID bloom_id = new UUID("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef");
|
||||
UUID cloud_id = new UUID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b");
|
||||
UUID halo_id = new UUID("12149143-f599-91a7-77ac-b52a3c0f59cd");
|
||||
UUID moon_id = new UUID("ec4b9f0b-d008-45c6-96a4-01dd947ac621");
|
||||
UUID rainbow_id = new UUID("11b4c57c-56b3-04ed-1f82-2004363882e4");
|
||||
UUID sun_id = UUID.Zero;
|
||||
|
||||
public Vector3 ambient = new Vector3(0.25f, 0.25f, 0.25f); //?
|
||||
public Vector3 blue_density = new Vector3(0.2447f, 0.4487f, 0.76f);
|
||||
public Vector3 blue_horizon = new Vector3(0.4954f, 0.4954f, 0.64f);
|
||||
public Vector3 cloud_color = new Vector3(0.41f, 0.41f, 0.41f);
|
||||
public Vector3 cloud_pos_density1 = new Vector3(1, 0.5260f, 1);
|
||||
public Vector3 cloud_pos_density2 = new Vector3(1, 0.5260f, 1);
|
||||
public float cloud_scale = 0.42f;
|
||||
public Vector2 cloud_scroll_rate = new Vector2(0.2f, 0.011f);
|
||||
public float cloud_shadow = 0.27f;
|
||||
public float density_multiplier = 0.00018f;
|
||||
public float distance_multiplier = 0.8f;
|
||||
public float gamma = 1;
|
||||
public Vector3 glow = new Vector3(5, 0.0010f, -0.48f);
|
||||
public float haze_density = 0.7f;
|
||||
public float haze_horizon = 0.19f;
|
||||
public float max_y = 1605;
|
||||
public float star_brightness = 0f;
|
||||
|
||||
//this is a vector3 now, but all viewers expect a vector4, so keeping like this for now
|
||||
public Vector4 sunlight_color = new Vector4(0.7342f, 0.7815f, 0.9f, 0.3f);
|
||||
public string Name = "Default";
|
||||
|
||||
public float cloud_variance = 0;
|
||||
public float dome_offset = 0.96f;
|
||||
public float dome_radius = 15000f;
|
||||
public float droplet_radius = 800.0f;
|
||||
public float ice_level = 0;
|
||||
|
||||
public float moisture_level = 0;
|
||||
public float sky_bottom_radius = 6360;
|
||||
public float sky_top_radius = 6420;
|
||||
|
||||
public float sun_arc_radians = 0.00045f;
|
||||
public Quaternion sun_rotation = new Quaternion(0, -0.3824995f, 0, 0.9239557f);
|
||||
public float sun_scale = 1;
|
||||
|
||||
public float moon_brightness = 0.5f;
|
||||
public Quaternion moon_rotation = new Quaternion(0, 0.9239557f, 0, 0.3824995f);
|
||||
public float moon_scale = 1;
|
||||
public float planet_radius = 6360f;
|
||||
|
||||
public void FromWLOSD(string name, OSD osd)
|
||||
{
|
||||
Vector4 v4tmp;
|
||||
OSDMap map = osd as OSDMap;
|
||||
|
||||
v4tmp = map["ambient"];
|
||||
ambient = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["blue_density"];
|
||||
blue_density = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["blue_horizon"];
|
||||
blue_horizon = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["cloud_color"];
|
||||
cloud_color = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["cloud_pos_density1"];
|
||||
cloud_pos_density1 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["cloud_pos_density2"];
|
||||
cloud_pos_density2 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["cloud_scale"];
|
||||
cloud_scale = v4tmp.X;
|
||||
cloud_scroll_rate = map["cloud_scroll_rate"];
|
||||
cloud_scroll_rate.X -= 10f;
|
||||
cloud_scroll_rate.Y -= 10f;
|
||||
v4tmp = map["cloud_shadow"];
|
||||
cloud_shadow = v4tmp.X;
|
||||
v4tmp = map["density_multiplier"];
|
||||
density_multiplier = v4tmp.X;
|
||||
v4tmp = map["distance_multiplier"];
|
||||
distance_multiplier = v4tmp.X;
|
||||
|
||||
Vector2 v2tmp = map["enable_cloud_scroll"];
|
||||
if (v2tmp.X == 0)
|
||||
cloud_scroll_rate.X = 0;
|
||||
if (v2tmp.Y == 0)
|
||||
cloud_scroll_rate.Y = 0;
|
||||
v4tmp = map["gamma"];
|
||||
gamma = v4tmp.X;
|
||||
v4tmp = map["glow"];
|
||||
glow = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
v4tmp = map["haze_density"];
|
||||
haze_density = v4tmp.X;
|
||||
v4tmp = map["haze_horizon"];
|
||||
haze_horizon = v4tmp.X;
|
||||
//lightnorm = map["lightnorm"];
|
||||
v4tmp = map["max_y"];
|
||||
max_y = v4tmp.X;
|
||||
star_brightness = map["star_brightness"] * 250.0f;
|
||||
|
||||
sunlight_color = map["sunlight_color"];
|
||||
|
||||
ViewerEnvironment.convertFromAngles(this, map["sun_angle"], map["east_angle"]);
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public OSD ToWLOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
float sun_angle;
|
||||
float east_angle;
|
||||
Vector4 lightnorm;
|
||||
ViewerEnvironment.convertToAngles(this, out sun_angle, out east_angle, out lightnorm);
|
||||
map["ambient"] = new Vector4(ambient.X, ambient.Y, ambient.Z, 1);
|
||||
map["blue_density"] = new Vector4(blue_density.X, blue_density.Y, blue_density.Z, 1);
|
||||
map["blue_horizon"] = new Vector4(blue_horizon.X, blue_horizon.Y, blue_horizon.Z, 1);
|
||||
map["cloud_color"] = new Vector4(cloud_color.X, cloud_color.Y, cloud_color.Z, 1);;
|
||||
map["cloud_pos_density1"] = new Vector4(cloud_pos_density1.X, cloud_pos_density1.Y, cloud_pos_density1.Z, 1);
|
||||
map["cloud_pos_density2"] = new Vector4(cloud_pos_density2.X, cloud_pos_density2.Y, cloud_pos_density2.Z, 1);
|
||||
map["cloud_scale"] = new Vector4(cloud_scale, 0, 0, 1);
|
||||
map["cloud_scroll_rate"] = new Vector2(cloud_scroll_rate.X + 10f, cloud_scroll_rate.Y + 10f);
|
||||
map["cloud_shadow"] = new Vector4(cloud_shadow, 0, 0, 1);
|
||||
map["density_multiplier"] = new Vector4(density_multiplier, 0, 0, 1);
|
||||
map["distance_multiplier"] = new Vector4(distance_multiplier, 0, 0, 1);
|
||||
map["east_angle"] = east_angle;
|
||||
map["enable_cloud_scroll"] = new OSDArray { cloud_scroll_rate.X != 0, cloud_scroll_rate.Y != 0 };
|
||||
map["gamma"] = new Vector4(gamma, 0, 0, 1);
|
||||
map["glow"] = new Vector4(glow.X, glow.Y, glow.Z, 1);
|
||||
map["haze_density"] = new Vector4(haze_density, 0, 0, 1);
|
||||
map["haze_horizon"] = new Vector4(haze_horizon, 0, 0, 1);
|
||||
map["lightnorm"] = lightnorm;
|
||||
map["max_y"] = new Vector4(max_y, 0, 0, 1);
|
||||
map["name"] = Name;
|
||||
map["star_brightness"] = star_brightness / 250.0f;
|
||||
map["sun_angle"] = sun_angle;
|
||||
map["sunlight_color"] = sunlight_color;
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public OSD ToOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap(64);
|
||||
|
||||
OSDArray abscfg = new OSDArray(2);
|
||||
abscfg.Add(abscoefA.ToOSD());
|
||||
abscfg.Add(abscoefB.ToOSD());
|
||||
map["absorption_config"] = abscfg;
|
||||
|
||||
map["bloom_id"] = bloom_id;
|
||||
map["cloud_color"] = cloud_color;
|
||||
map["cloud_id"] = cloud_id;
|
||||
map["cloud_pos_density1"] = cloud_pos_density1;
|
||||
map["cloud_pos_density2"] = cloud_pos_density2;
|
||||
map["cloud_scale"] = cloud_scale;
|
||||
map["cloud_scroll_rate"] = cloud_scroll_rate;
|
||||
map["cloud_shadow"] = cloud_shadow;
|
||||
map["cloud_variance"] = cloud_variance;
|
||||
map["dome_offset"] = dome_offset;
|
||||
map["dome_radius"] = dome_radius;
|
||||
map["droplet_radius"] = droplet_radius;
|
||||
map["gamma"] = gamma;
|
||||
map["glow"] = glow;
|
||||
map["halo_id"] = halo_id;
|
||||
map["ice_level"] = ice_level;
|
||||
|
||||
OSDMap lhaze = new OSDMap();
|
||||
lhaze["ambient"] = ambient;
|
||||
lhaze["blue_density"] = blue_density;
|
||||
lhaze["blue_horizon"] = blue_horizon;
|
||||
lhaze["density_multiplier"] = density_multiplier;
|
||||
lhaze["distance_multiplier"] = distance_multiplier;
|
||||
lhaze["haze_density"] = haze_density;
|
||||
lhaze["haze_horizon"] = haze_horizon;
|
||||
map["legacy_haze"] = lhaze;
|
||||
|
||||
map["max_y"] = max_y;
|
||||
|
||||
OSDArray miecfg = new OSDArray();
|
||||
miecfg.Add(mieconf.ToOSD());
|
||||
map["mie_config"] = miecfg;
|
||||
|
||||
map["moisture_level"] = moisture_level;
|
||||
map["moon_brightness"] = moon_brightness;
|
||||
map["moon_id"] = moon_id;
|
||||
map["moon_rotation"] = moon_rotation;
|
||||
map["moon_scale"] = moon_scale;
|
||||
map["planet_radius"] = planet_radius;
|
||||
map["rainbow_id"] = rainbow_id;
|
||||
|
||||
OSDArray rayl = new OSDArray();
|
||||
rayl.Add(rayleigh_config.ToOSD());
|
||||
map["rayleigh_config"] = rayl;
|
||||
|
||||
map["sky_bottom_radius"] = sky_bottom_radius;
|
||||
map["sky_top_radius"] = sky_top_radius;
|
||||
map["star_brightness"] = star_brightness;
|
||||
|
||||
map["sun_arc_radians"] = sun_arc_radians;
|
||||
map["sun_id"] = sun_id;
|
||||
map["sun_rotation"] = sun_rotation;
|
||||
map["sun_scale"] = sun_scale;
|
||||
map["sunlight_color"] = sunlight_color;
|
||||
|
||||
map["type"] = "sky";
|
||||
return map;
|
||||
}
|
||||
|
||||
public void FromOSD(string name, OSDMap map)
|
||||
{
|
||||
OSDArray tmpArray;
|
||||
OSD otmp;
|
||||
if (map.TryGetValue("absorption_config",out otmp) && otmp is OSDArray)
|
||||
{
|
||||
tmpArray = otmp as OSDArray;
|
||||
if (tmpArray.Count > 0)
|
||||
{
|
||||
abscoefA.FromOSD(tmpArray[0] as OSDMap);
|
||||
if (tmpArray.Count > 1)
|
||||
abscoefA.FromOSD(tmpArray[1] as OSDMap);
|
||||
}
|
||||
}
|
||||
if (map.TryGetValue("bloom_id", out otmp))
|
||||
bloom_id = otmp;
|
||||
if (map.TryGetValue("cloud_color", out otmp))
|
||||
cloud_color = otmp;
|
||||
if (map.TryGetValue("cloud_id", out otmp))
|
||||
cloud_id = otmp;
|
||||
if (map.TryGetValue("cloud_pos_density1", out otmp))
|
||||
cloud_pos_density1 = otmp;
|
||||
if (map.TryGetValue("cloud_pos_density2", out otmp))
|
||||
cloud_pos_density2 = otmp;
|
||||
if (map.TryGetValue("cloud_scale", out otmp))
|
||||
cloud_scale = otmp;
|
||||
if (map.TryGetValue("cloud_scroll_rate", out otmp))
|
||||
cloud_scroll_rate = otmp;
|
||||
if (map.TryGetValue("cloud_shadow", out otmp))
|
||||
cloud_shadow = otmp;
|
||||
if (map.TryGetValue("cloud_variance", out otmp))
|
||||
cloud_variance = otmp;
|
||||
if (map.TryGetValue("dome_offset", out otmp))
|
||||
dome_offset = otmp;
|
||||
if (map.TryGetValue("dome_radius", out otmp))
|
||||
dome_radius = otmp;
|
||||
if (map.TryGetValue("droplet_radius", out otmp))
|
||||
droplet_radius = otmp;
|
||||
if (map.TryGetValue("gamma", out otmp))
|
||||
gamma = otmp;
|
||||
if (map.TryGetValue("glow", out otmp))
|
||||
glow = otmp;
|
||||
if (map.TryGetValue("halo_id", out otmp))
|
||||
halo_id = otmp;
|
||||
if (map.TryGetValue("ice_level", out otmp))
|
||||
halo_id = otmp;
|
||||
|
||||
if (map.TryGetValue("legacy_haze", out OSD tmp) && tmp is OSDMap)
|
||||
{
|
||||
OSDMap lHaze = tmp as OSDMap;
|
||||
if (lHaze.TryGetValue("ambient", out otmp))
|
||||
ambient = otmp;
|
||||
if (lHaze.TryGetValue("blue_density", out otmp))
|
||||
blue_density = otmp;
|
||||
if (lHaze.TryGetValue("blue_horizon", out otmp))
|
||||
blue_horizon = otmp;
|
||||
if (lHaze.TryGetValue("density_multiplier", out otmp))
|
||||
density_multiplier = otmp;
|
||||
if (lHaze.TryGetValue("distance_multiplier", out otmp))
|
||||
distance_multiplier = otmp;
|
||||
if (lHaze.TryGetValue("haze_density", out otmp))
|
||||
haze_density = otmp;
|
||||
if (lHaze.TryGetValue("haze_horizon", out otmp))
|
||||
haze_horizon = otmp;
|
||||
}
|
||||
|
||||
if (map.TryGetValue("max_y", out otmp))
|
||||
max_y = otmp;
|
||||
|
||||
if (map.TryGetValue("mie_config", out otmp) && otmp is OSDArray)
|
||||
{
|
||||
tmpArray = otmp as OSDArray;
|
||||
if (tmpArray.Count > 0)
|
||||
mieconf.FromOSD(tmpArray[0] as OSDMap);
|
||||
}
|
||||
|
||||
if (map.TryGetValue("moisture_level", out otmp))
|
||||
moisture_level = otmp;
|
||||
if (map.TryGetValue("moon_brightness", out otmp))
|
||||
moon_brightness = otmp;
|
||||
if (map.TryGetValue("moon_id", out otmp))
|
||||
moon_id = otmp;
|
||||
if (map.TryGetValue("moon_rotation", out otmp))
|
||||
moon_rotation = otmp;
|
||||
if (map.TryGetValue("moon_scale", out otmp))
|
||||
moon_scale = otmp;
|
||||
if (map.TryGetValue("planet_radius", out otmp))
|
||||
planet_radius = otmp;
|
||||
if (map.TryGetValue("rainbow_id", out otmp))
|
||||
rainbow_id = otmp;
|
||||
|
||||
if (map.TryGetValue("rayleigh_config", out otmp) && otmp is OSDArray)
|
||||
{
|
||||
tmpArray = otmp as OSDArray;
|
||||
if (tmpArray.Count > 0)
|
||||
rayleigh_config.FromOSD(tmpArray[0] as OSDMap);
|
||||
}
|
||||
|
||||
if (map.TryGetValue("sky_bottom_radius", out otmp))
|
||||
sky_bottom_radius = otmp;
|
||||
if (map.TryGetValue("sky_top_radius", out otmp))
|
||||
sky_top_radius = otmp;
|
||||
if (map.TryGetValue("star_brightness", out otmp))
|
||||
star_brightness = otmp;
|
||||
|
||||
if (map.TryGetValue("sun_arc_radians", out otmp))
|
||||
sun_arc_radians = otmp;
|
||||
if (map.TryGetValue("sun_id", out otmp))
|
||||
sun_id = otmp;
|
||||
if (map.TryGetValue("sun_rotation", out otmp))
|
||||
sun_rotation = otmp;
|
||||
if (map.TryGetValue("sun_scale", out otmp))
|
||||
sun_scale = otmp;
|
||||
|
||||
if (map.TryGetValue("sunlight_color", out otmp) && otmp is OSDArray)
|
||||
{
|
||||
tmpArray = otmp as OSDArray;
|
||||
if(tmpArray.Count == 4)
|
||||
sunlight_color = otmp;
|
||||
else
|
||||
{
|
||||
Vector3 tv = otmp;
|
||||
sunlight_color = new Vector4(tv.X, tv.Y, tv.Z, 0);
|
||||
}
|
||||
}
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
|
||||
{
|
||||
Util.AddToGatheredIds(uuids, bloom_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, cloud_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, halo_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, moon_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, rainbow_id, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, sun_id, (sbyte)AssetType.Texture);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,154 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class WaterData
|
||||
{
|
||||
public UUID normalMap = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
|
||||
public UUID transpTexture = new UUID("2bfd3884-7e27-69b9-ba3a-3e673f680004");
|
||||
|
||||
public float blurMultiplier = 0.04f;
|
||||
public float fresnelOffset = 0.5f;
|
||||
public float fresnelScale = 0.4f;
|
||||
public Vector3 normScale = new Vector3(2f, 2f, 2f);
|
||||
public float scaleAbove = 0.03f;
|
||||
public float scaleBelow = 0.2f;
|
||||
public float underWaterFogMod = 0.25f;
|
||||
public Vector3 waterFogColor = new Vector3(0.0156f, 0.149f, 0.2509f);
|
||||
public float waterFogDensity = 10;
|
||||
public Vector2 wave1Dir = new Vector2(1.05f, -0.42f);
|
||||
public Vector2 wave2Dir = new Vector2(1.11f, -1.16f);
|
||||
public string Name;
|
||||
|
||||
public void FromWLOSD(string name, OSD osd)
|
||||
{
|
||||
Vector4 v4tmp;
|
||||
OSDMap map = osd as OSDMap;
|
||||
blurMultiplier = map["blurMultiplier"];
|
||||
fresnelOffset = map["fresnelOffset"];
|
||||
fresnelScale = map["fresnelScale"];
|
||||
normScale = map["normScale"];
|
||||
normalMap = map["normalMap"];
|
||||
scaleAbove = map["scaleAbove"];
|
||||
scaleBelow = map["scaleBelow"];
|
||||
underWaterFogMod = map["underWaterFogMod"];
|
||||
v4tmp = map["waterFogColor"];
|
||||
waterFogColor = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
|
||||
waterFogDensity = map["waterFogDensity"];
|
||||
wave1Dir = map["wave1Dir"];
|
||||
wave2Dir = map["wave2Dir"];
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public OSDMap ToWLOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
map["blurMultiplier"] = blurMultiplier;
|
||||
map["fresnelOffset"] = fresnelOffset;
|
||||
map["fresnelScale"] = fresnelScale;
|
||||
map["normScale"] = normScale;
|
||||
map["normalMap"] = normalMap;
|
||||
map["scaleAbove"] = scaleAbove;
|
||||
map["scaleBelow"] = scaleBelow;
|
||||
map["underWaterFogMod"] = underWaterFogMod;
|
||||
map["waterFogColor"] = new Vector4(waterFogColor.X, waterFogColor.Y, waterFogColor.Z, 1);
|
||||
map["waterFogDensity"] = waterFogDensity;
|
||||
//map["waterFogDensity"] = (float)Math.Pow(2.0f, waterFogDensity);
|
||||
map["wave1Dir"] = wave1Dir;
|
||||
map["wave2Dir"] = wave2Dir;
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public void FromOSD(string name, OSDMap map)
|
||||
{
|
||||
OSD otmp;
|
||||
if (map.TryGetValue("blur_multiplier", out otmp))
|
||||
blurMultiplier = otmp;
|
||||
if (map.TryGetValue("fresnel_offset", out otmp))
|
||||
fresnelOffset = otmp;
|
||||
if (map.TryGetValue("fresnel_scale", out otmp))
|
||||
fresnelScale = otmp;
|
||||
if (map.TryGetValue("normal_scale", out otmp))
|
||||
normScale = otmp;
|
||||
if (map.TryGetValue("normal_map", out otmp))
|
||||
normalMap = otmp;
|
||||
if (map.TryGetValue("scale_above", out otmp))
|
||||
scaleAbove = otmp;
|
||||
if (map.TryGetValue("scale_below", out otmp))
|
||||
scaleBelow = otmp;
|
||||
if (map.TryGetValue("underwater_fog_mod", out otmp))
|
||||
underWaterFogMod = otmp;
|
||||
if (map.TryGetValue("water_fog_color", out otmp))
|
||||
waterFogColor = otmp;
|
||||
if (map.TryGetValue("water_fog_density", out otmp))
|
||||
waterFogDensity = otmp;
|
||||
if (map.TryGetValue("wave1_direction", out otmp))
|
||||
wave1Dir = otmp;
|
||||
if (map.TryGetValue("wave2_direction", out otmp))
|
||||
wave2Dir = otmp;
|
||||
if (map.TryGetValue("transparent_texture", out otmp))
|
||||
transpTexture = otmp;
|
||||
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public OSDMap ToOSD()
|
||||
{
|
||||
OSDMap map = new OSDMap();
|
||||
|
||||
map["blur_multiplier"] = blurMultiplier;
|
||||
map["fresnel_offset"] = fresnelOffset;
|
||||
map["fresnel_scale"] = fresnelScale;
|
||||
map["normal_scale"] = normScale;
|
||||
map["normal_map"] = normalMap;
|
||||
map["scale_above"] = scaleAbove;
|
||||
map["scale_below"] = scaleBelow;
|
||||
map["underwater_fog_mod"] = underWaterFogMod;
|
||||
map["water_fog_color"] = waterFogColor;
|
||||
map["water_fog_density"] = waterFogDensity;
|
||||
map["wave1_direction"] = wave1Dir;
|
||||
map["wave2_direction"] = wave2Dir;
|
||||
map["transparent_texture"] = transpTexture;
|
||||
map["type"] ="water";
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public void GatherAssets(Dictionary<UUID, sbyte> uuids)
|
||||
{
|
||||
Util.AddToGatheredIds(uuids, normalMap, (sbyte)AssetType.Texture);
|
||||
Util.AddToGatheredIds(uuids, transpTexture, (sbyte)AssetType.Texture);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue