ok ok it only has one 't'

httptests
UbitUmarov 2018-05-28 10:09:37 +01:00
parent 629eeca836
commit 83029042d3
1 changed files with 6 additions and 6 deletions

View File

@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
private Vector3 cameraPos; private Vector3 cameraPos;
private Vector3 cameraDir; private Vector3 cameraDir;
private int viewWitdh = 256; private int viewWitdh = 256;
private int viewHeigtht = 256; private int viewHeight = 256;
private float fov; private float fov;
private bool orto; private bool orto;
@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
cameraDir = -Vector3.UnitZ; cameraDir = -Vector3.UnitZ;
viewWitdh = (int)m_scene.RegionInfo.RegionSizeX; viewWitdh = (int)m_scene.RegionInfo.RegionSizeX;
viewHeigtht = (int)m_scene.RegionInfo.RegionSizeY; viewHeight = (int)m_scene.RegionInfo.RegionSizeY;
orto = true; orto = true;
// fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f)); // fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f));
@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
cameraPos = camPos; cameraPos = camPos;
cameraDir = camDir; cameraDir = camDir;
viewWitdh = width; viewWitdh = width;
viewHeigtht = height; viewHeight = height;
fov = pfov; fov = pfov;
orto = false; orto = false;
@ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
WarpRenderer renderer = new WarpRenderer(); WarpRenderer renderer = new WarpRenderer();
if (!renderer.CreateScene(viewWitdh, viewHeigtht)) if (!renderer.CreateScene(viewWitdh, viewHeight))
return new Bitmap(viewWitdh, viewHeigtht); return new Bitmap(viewWitdh, viewHeight);
#region Camera #region Camera
@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir)); warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir));
if (orto) if (orto)
renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigtht); renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeight);
else else
renderer.Scene.defaultCamera.setFov(fov); renderer.Scene.defaultCamera.setFov(fov);