ok ok it only has one 't'
parent
629eeca836
commit
83029042d3
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@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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private Vector3 cameraPos;
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private Vector3 cameraDir;
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private int viewWitdh = 256;
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private int viewHeigtht = 256;
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private int viewHeight = 256;
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private float fov;
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private bool orto;
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@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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cameraDir = -Vector3.UnitZ;
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viewWitdh = (int)m_scene.RegionInfo.RegionSizeX;
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viewHeigtht = (int)m_scene.RegionInfo.RegionSizeY;
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viewHeight = (int)m_scene.RegionInfo.RegionSizeY;
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orto = true;
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// fov = warp_Math.rad2deg(2f * (float)Math.Atan2(viewWitdh, 4096f));
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@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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cameraPos = camPos;
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cameraDir = camDir;
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viewWitdh = width;
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viewHeigtht = height;
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viewHeight = height;
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fov = pfov;
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orto = false;
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@ -227,8 +227,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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WarpRenderer renderer = new WarpRenderer();
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if (!renderer.CreateScene(viewWitdh, viewHeigtht))
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return new Bitmap(viewWitdh, viewHeigtht);
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if (!renderer.CreateScene(viewWitdh, viewHeight))
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return new Bitmap(viewWitdh, viewHeight);
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#region Camera
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@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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warp_Vector lookat = warp_Vector.add(pos, ConvertVector(cameraDir));
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if (orto)
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renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeigtht);
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renderer.Scene.defaultCamera.setOrthographic(true, viewWitdh, viewHeight);
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else
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renderer.Scene.defaultCamera.setFov(fov);
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