Merging in diva's locking fixes

prioritization
John Hurliman 2009-10-06 15:54:00 -07:00
commit 832cc68513
12 changed files with 217 additions and 182 deletions

View File

@ -128,24 +128,18 @@ namespace OpenSim.Framework.Communications.Cache
/// <returns>null if no user details are found</returns>
public CachedUserInfo GetUserDetails(string fname, string lname)
{
CachedUserInfo userInfo;
lock (m_userProfilesByName)
{
CachedUserInfo userInfo;
if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
{
return userInfo;
}
else
{
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
if (userProfile != null)
return AddToCaches(userProfile);
else
return null;
}
}
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
if (userProfile != null)
return AddToCaches(userProfile);
else
return null;
}
/// <summary>
@ -160,20 +154,14 @@ namespace OpenSim.Framework.Communications.Cache
return null;
lock (m_userProfilesById)
{
if (m_userProfilesById.ContainsKey(userID))
{
return m_userProfilesById[userID];
}
else
{
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
if (userProfile != null)
return AddToCaches(userProfile);
else
return null;
}
}
UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
if (userProfile != null)
return AddToCaches(userProfile);
else
return null;
}
/// <summary>
@ -211,14 +199,10 @@ namespace OpenSim.Framework.Communications.Cache
CachedUserInfo createdUserInfo = new CachedUserInfo(m_InventoryService, userProfile);
lock (m_userProfilesById)
{
m_userProfilesById[createdUserInfo.UserProfile.ID] = createdUserInfo;
lock (m_userProfilesByName)
{
m_userProfilesByName[createdUserInfo.UserProfile.Name] = createdUserInfo;
}
}
lock (m_userProfilesByName)
m_userProfilesByName[createdUserInfo.UserProfile.Name] = createdUserInfo;
return createdUserInfo;
}
@ -230,22 +214,26 @@ namespace OpenSim.Framework.Communications.Cache
/// <returns>true if there was a profile to remove, false otherwise</returns>
protected bool RemoveFromCaches(UUID userId)
{
CachedUserInfo userInfo = null;
lock (m_userProfilesById)
{
if (m_userProfilesById.ContainsKey(userId))
{
CachedUserInfo userInfo = m_userProfilesById[userId];
userInfo = m_userProfilesById[userId];
m_userProfilesById.Remove(userId);
lock (m_userProfilesByName)
{
m_userProfilesByName.Remove(userInfo.UserProfile.Name);
}
return true;
}
}
if (userInfo != null)
lock (m_userProfilesByName)
{
if (m_userProfilesByName.ContainsKey(userInfo.UserProfile.Name))
{
m_userProfilesByName.Remove(userInfo.UserProfile.Name);
return true;
}
}
return false;
}

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@ -168,7 +168,7 @@ namespace OpenSim.Framework
public const bool DefaultUserServerHttpSSL = false;
public const uint DefaultMessageServerHttpPort = 8006;
public const bool DefaultMessageServerHttpSSL = false;
public const uint DefaultGridServerHttpPort = 8001;
public const uint DefaultInventoryServerHttpPort = 8004;
public const uint DefaultGridServerHttpPort = 8003;
public const uint DefaultInventoryServerHttpPort = 8003;
}
}

View File

@ -56,15 +56,15 @@ namespace OpenSim.Framework
m_configMember.addConfigurationOption("default_inventory_server",
ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
"Default Inventory Server URI (this server's external name)",
"http://127.0.0.1:8004", false);
"http://127.0.0.1:" + ConfigSettings.DefaultInventoryServerHttpPort, false);
m_configMember.addConfigurationOption("default_user_server",
ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
"Default User Server URI",
"http://127.0.0.1:8002", false);
"http://127.0.0.1:" + ConfigSettings.DefaultUserServerHttpPort, false);
m_configMember.addConfigurationOption("default_asset_server",
ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
"Default Asset Server URI",
"http://127.0.0.1:8003", false);
"http://127.0.0.1:" + ConfigSettings.DefaultAssetServerHttpPort, false);
m_configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
"DLL for database provider", "OpenSim.Data.MySQL.dll", false);
m_configMember.addConfigurationOption("database_connect", ConfigurationOption.ConfigurationTypes.TYPE_STRING,

View File

@ -3546,6 +3546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objectData.TextureAnim = textureanim;
}
bool doUpdate = false;
lock (m_primFullUpdates)
{
if (m_primFullUpdates.Count == 0)
@ -3554,8 +3555,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_primFullUpdates.Add(objectData);
if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket)
ProcessPrimFullUpdates(this, null);
doUpdate = true;
}
if (doUpdate)
ProcessPrimFullUpdates(this, null);
}
void HandleQueueEmpty(ThrottleOutPacketType queue)
@ -3576,35 +3579,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
{
bool stopTimer = false;
lock (m_primFullUpdates)
{
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
{
lock (m_primFullUpdateTimer)
m_primFullUpdateTimer.Stop();
stopTimer = true;
}
if (stopTimer)
{
lock (m_primFullUpdateTimer)
m_primFullUpdateTimer.Stop();
return;
}
return;
}
ObjectUpdatePacket outPacket =
(ObjectUpdatePacket)PacketPool.Instance.GetPacket(
PacketType.ObjectUpdate);
ObjectUpdatePacket outPacket =
(ObjectUpdatePacket)PacketPool.Instance.GetPacket(
PacketType.ObjectUpdate);
outPacket.RegionData.RegionHandle =
Scene.RegionInfo.RegionHandle;
outPacket.RegionData.TimeDilation =
(ushort)(Scene.TimeDilation * ushort.MaxValue);
outPacket.RegionData.RegionHandle =
Scene.RegionInfo.RegionHandle;
outPacket.RegionData.TimeDilation =
(ushort)(Scene.TimeDilation * ushort.MaxValue);
int max = m_primFullUpdates.Count;
if (max > m_primFullUpdatesPerPacket)
max = m_primFullUpdatesPerPacket;
int max = m_primFullUpdates.Count;
if (max > m_primFullUpdatesPerPacket)
max = m_primFullUpdatesPerPacket;
int count = 0;
int size = 0;
int count = 0;
int size = 0;
byte[] zerobuffer = new byte[1024];
byte[] blockbuffer = new byte[1024];
byte[] zerobuffer = new byte[1024];
byte[] blockbuffer = new byte[1024];
lock (m_primFullUpdates)
{
for (count = 0 ; count < max ; count++)
{
int length = 0;
@ -3628,9 +3636,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(outPacket, ThrottleOutPacketType.Task);
if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
lock (m_primFullUpdateTimer)
m_primFullUpdateTimer.Stop();
stopTimer = true;
}
if (stopTimer)
lock (m_primFullUpdateTimer)
m_primFullUpdateTimer.Stop();
}
/// <summary>
@ -3649,6 +3660,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
CreatePrimImprovedBlock(localID, position, rotation,
velocity, rotationalvelocity, state);
bool doUpdate = false;
lock (m_primTerseUpdates)
{
if (m_primTerseUpdates.Count == 0)
@ -3657,43 +3669,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_primTerseUpdates.Add(objectData);
if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket)
ProcessPrimTerseUpdates(this, null);
doUpdate = true;
}
if (doUpdate)
ProcessPrimTerseUpdates(this, null);
}
void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e)
{
bool stopTimer = false;
lock (m_primTerseUpdates)
{
if (m_primTerseUpdates.Count == 0)
{
lock (m_primTerseUpdateTimer)
m_primTerseUpdateTimer.Stop();
stopTimer = true;
}
if (stopTimer)
{
lock (m_primTerseUpdateTimer)
m_primTerseUpdateTimer.Stop();
return;
}
return;
}
ImprovedTerseObjectUpdatePacket outPacket =
(ImprovedTerseObjectUpdatePacket)
PacketPool.Instance.GetPacket(
PacketType.ImprovedTerseObjectUpdate);
ImprovedTerseObjectUpdatePacket outPacket =
(ImprovedTerseObjectUpdatePacket)
PacketPool.Instance.GetPacket(
PacketType.ImprovedTerseObjectUpdate);
outPacket.RegionData.RegionHandle =
Scene.RegionInfo.RegionHandle;
outPacket.RegionData.TimeDilation =
(ushort)(Scene.TimeDilation * ushort.MaxValue);
outPacket.RegionData.RegionHandle =
Scene.RegionInfo.RegionHandle;
outPacket.RegionData.TimeDilation =
(ushort)(Scene.TimeDilation * ushort.MaxValue);
int max = m_primTerseUpdates.Count;
if (max > m_primTerseUpdatesPerPacket)
max = m_primTerseUpdatesPerPacket;
int max = m_primTerseUpdates.Count;
if (max > m_primTerseUpdatesPerPacket)
max = m_primTerseUpdatesPerPacket;
int count = 0;
int size = 0;
int count = 0;
int size = 0;
byte[] zerobuffer = new byte[1024];
byte[] blockbuffer = new byte[1024];
byte[] zerobuffer = new byte[1024];
byte[] blockbuffer = new byte[1024];
for (count = 0 ; count < max ; count++)
lock (m_primTerseUpdates)
{
for (count = 0; count < max; count++)
{
int length = 0;
m_primTerseUpdates[count].ToBytes(blockbuffer, ref length);
@ -3718,9 +3738,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(outPacket, ThrottleOutPacketType.Task);
if (m_primTerseUpdates.Count == 0)
lock (m_primTerseUpdateTimer)
m_primTerseUpdateTimer.Stop();
stopTimer = true;
}
if (stopTimer)
lock (m_primTerseUpdateTimer)
m_primTerseUpdateTimer.Stop();
}
public void FlushPrimUpdates()

View File

@ -442,42 +442,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
{
ScenePresence returnAgent = null;
List<Scene> scenes = null;
lock (m_scenes)
{
ScenePresence queryagent = null;
foreach (Scene scene in m_scenes.Values)
{
queryagent = scene.GetScenePresence(AgentID);
if (queryagent != null)
{
if (!queryagent.IsChildAgent)
{
returnAgent = queryagent;
break;
}
}
}
}
return returnAgent;
}
scenes = new List<Scene>(m_scenes.Values);
private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
{
ScenePresence returnAgent = null;
lock (m_scenes)
ScenePresence queryagent = null;
foreach (Scene scene in scenes)
{
ScenePresence queryagent = null;
foreach (Scene scene in m_scenes.Values)
queryagent = scene.GetScenePresence(AgentID);
if (queryagent != null)
{
queryagent = scene.GetScenePresence(AgentID);
if (queryagent != null)
if (!queryagent.IsChildAgent)
{
returnAgent = queryagent;
break;
}
}
}
return returnAgent;
}
private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
{
List<Scene> scenes = null;
lock (m_scenes)
scenes = new List<Scene>(m_scenes.Values);
ScenePresence returnAgent = null;
ScenePresence queryagent = null;
foreach (Scene scene in m_scenes.Values)
{
queryagent = scene.GetScenePresence(AgentID);
if (queryagent != null)
{
returnAgent = queryagent;
break;
}
}
return returnAgent;
}

View File

@ -290,13 +290,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// get the agent. This should work every time, as we just got a packet from it
ScenePresence agent = null;
List<Scene> scenes = null;
lock (m_Scenes)
scenes = new List<Scene>(m_Scenes);
foreach (Scene scene in scenes)
{
foreach (Scene scene in m_Scenes)
{
agent = scene.GetScenePresence(agentID);
if (agent != null) break;
}
agent = scene.GetScenePresence(agentID);
if (agent != null) break;
}
// just to be paranoid...

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@ -111,16 +111,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
private Scene FindClientScene(UUID agentId)
{
List<Scene> scenes = null;
lock (m_Scenelist)
scenes = new List<Scene>(m_Scenelist);
foreach (Scene scene in scenes)
{
foreach (Scene scene in m_Scenelist)
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
{
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
{
if (!presence.IsChildAgent)
return scene;
}
if (!presence.IsChildAgent)
return scene;
}
}
return null;

View File

@ -198,19 +198,20 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
{
List<Scene> scenes = null;
lock (m_Scenes)
scenes = new List<Scene>(m_Scenes.Values);
foreach (Scene s in scenes)
{
foreach (Scene s in m_Scenes.Values)
SceneObjectPart part = s.GetSceneObjectPart(objectID);
if (part != null)
{
SceneObjectPart part = s.GetSceneObjectPart(objectID);
if (part != null)
{
ObjectRegionName = s.RegionInfo.RegionName;
uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
return part;
}
ObjectRegionName = s.RegionInfo.RegionName;
uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
return part;
}
}
ObjectRegionName = string.Empty;
@ -363,6 +364,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
public Email GetNextEmail(UUID objectID, string sender, string subject)
{
List<Email> queue = null;
List<UUID> removal = new List<UUID>();
lock (m_LastGetEmailCall)
{
@ -375,7 +377,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
// Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
DateTime now = DateTime.Now;
List<UUID> removal = new List<UUID>();
foreach (UUID uuid in m_LastGetEmailCall.Keys)
{
if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
@ -383,15 +384,15 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
removal.Add(uuid);
}
}
}
foreach (UUID remove in removal)
{
foreach (UUID remove in removal)
{
lock (m_LastGetEmailCall)
m_LastGetEmailCall.Remove(remove);
lock (m_MailQueues)
{
m_MailQueues.Remove(remove);
}
}
lock (m_MailQueues)
m_MailQueues.Remove(remove);
}
lock (m_MailQueues)

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@ -187,14 +187,16 @@ namespace OpenSim.Region.CoreModules.World.Land
LandData newData = data.Copy();
newData.LocalID = local_id;
ILandObject land = null;
lock (m_landList)
{
if (m_landList.ContainsKey(local_id))
{
m_landList[local_id].LandData = newData;
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
land = m_landList[local_id];
}
}
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
}
public bool AllowedForcefulBans
@ -504,6 +506,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <param name="local_id">Land.localID of the peice of land to remove.</param>
public void removeLandObject(int local_id)
{
UUID id = UUID.Zero;
lock (m_landList)
{
for (int x = 0; x < 64; x++)
@ -520,9 +523,10 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID);
id = m_landList[local_id].LandData.GlobalID;
m_landList.Remove(local_id);
}
m_scene.EventManager.TriggerLandObjectRemoved(id);
}
private void performFinalLandJoin(ILandObject master, ILandObject slave)

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@ -122,12 +122,13 @@ namespace OpenSim.Region.Framework.Scenes
public bool InventoryDeQueueAndDelete()
{
DeleteToInventoryHolder x = null;
int left = 0;
try
{
lock (m_inventoryDeletes)
{
int left = m_inventoryDeletes.Count;
left = m_inventoryDeletes.Count;
if (left > 0)
{
x = m_inventoryDeletes.Dequeue();
@ -136,24 +137,27 @@ namespace OpenSim.Region.Framework.Scenes
m_inventoryDeletes.Enqueue(x);
return true;
}
m_log.DebugFormat(
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
try
{
m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
if (x.permissionToDelete)
m_scene.DeleteSceneObject(x.objectGroup, false);
}
catch (Exception e)
{
m_log.DebugFormat("Exception background sending object: " + e);
}
return true;
}
}
if (left > 0)
{
m_log.DebugFormat(
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
try
{
m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
if (x.permissionToDelete)
m_scene.DeleteSceneObject(x.objectGroup, false);
}
catch (Exception e)
{
m_log.DebugFormat("Exception background sending object: " + e);
}
return true;
}
}
catch (Exception e)
{

View File

@ -297,34 +297,44 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.AttachToScene(m_parentScene);
List<SceneObjectPart> parts = null;
bool found = false;
lock (sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
{
found = true;
Entities.Add(sceneObject);
m_numPrim += sceneObject.Children.Count;
if (attachToBackup)
sceneObject.AttachToBackup();
if (OnObjectCreate != null)
OnObjectCreate(sceneObject);
parts = new List<SceneObjectPart>(sceneObject.Children.Values);
lock (m_dictionary_lock)
{
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
foreach (SceneObjectPart part in sceneObject.Children.Values)
{
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
}
}
return true;
}
}
if (found)
{
lock (m_dictionary_lock)
{
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
foreach (SceneObjectPart part in parts)
{
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
}
}
if (OnObjectCreate != null)
OnObjectCreate(sceneObject);
return true;
}
return false;
}

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@ -55,7 +55,7 @@ namespace OpenSim.Tests.Clients.GridClient
new PatternLayout("%date [%thread] %-5level %logger [%property{NDC}] - %message%newline");
log4net.Config.BasicConfigurator.Configure(consoleAppender);
string serverURI = "http://127.0.0.1:8001";
string serverURI = "http://127.0.0.1:" + ConfigSettings.DefaultGridServerHttpPort;
GridServicesConnector m_Connector = new GridServicesConnector(serverURI);
GridRegion r1 = CreateRegion("Test Region 1", 1000, 1000);