Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.
parent
99c85b5ef5
commit
e992ca0255
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@ -128,24 +128,18 @@ namespace OpenSim.Framework.Communications.Cache
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/// <returns>null if no user details are found</returns>
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public CachedUserInfo GetUserDetails(string fname, string lname)
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{
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CachedUserInfo userInfo;
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lock (m_userProfilesByName)
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{
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CachedUserInfo userInfo;
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{
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if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
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{
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return userInfo;
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}
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else
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{
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UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
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if (userProfile != null)
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return AddToCaches(userProfile);
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else
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return null;
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}
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}
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UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
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if (userProfile != null)
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return AddToCaches(userProfile);
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else
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return null;
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}
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/// <summary>
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@ -160,20 +154,14 @@ namespace OpenSim.Framework.Communications.Cache
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return null;
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lock (m_userProfilesById)
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{
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if (m_userProfilesById.ContainsKey(userID))
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{
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return m_userProfilesById[userID];
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}
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else
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{
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UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
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if (userProfile != null)
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return AddToCaches(userProfile);
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else
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return null;
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}
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}
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UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(userID);
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if (userProfile != null)
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return AddToCaches(userProfile);
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else
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return null;
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}
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/// <summary>
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@ -211,14 +199,10 @@ namespace OpenSim.Framework.Communications.Cache
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CachedUserInfo createdUserInfo = new CachedUserInfo(m_InventoryService, userProfile);
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lock (m_userProfilesById)
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{
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m_userProfilesById[createdUserInfo.UserProfile.ID] = createdUserInfo;
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lock (m_userProfilesByName)
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{
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m_userProfilesByName[createdUserInfo.UserProfile.Name] = createdUserInfo;
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}
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}
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lock (m_userProfilesByName)
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m_userProfilesByName[createdUserInfo.UserProfile.Name] = createdUserInfo;
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return createdUserInfo;
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}
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@ -230,21 +214,25 @@ namespace OpenSim.Framework.Communications.Cache
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/// <returns>true if there was a profile to remove, false otherwise</returns>
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protected bool RemoveFromCaches(UUID userId)
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{
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CachedUserInfo userInfo = null;
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lock (m_userProfilesById)
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{
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if (m_userProfilesById.ContainsKey(userId))
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{
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CachedUserInfo userInfo = m_userProfilesById[userId];
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userInfo = m_userProfilesById[userId];
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m_userProfilesById.Remove(userId);
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lock (m_userProfilesByName)
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{
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m_userProfilesByName.Remove(userInfo.UserProfile.Name);
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}
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return true;
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}
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}
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if (userInfo != null)
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lock (m_userProfilesByName)
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{
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if (m_userProfilesByName.ContainsKey(userInfo.UserProfile.Name))
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{
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m_userProfilesByName.Remove(userInfo.UserProfile.Name);
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return true;
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}
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}
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return false;
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}
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@ -3122,6 +3122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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objectData.TextureAnim = textureanim;
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}
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bool doUpdate = false;
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lock (m_primFullUpdates)
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{
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if (m_primFullUpdates.Count == 0)
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@ -3130,8 +3131,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_primFullUpdates.Add(objectData);
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if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket)
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ProcessPrimFullUpdates(this, null);
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doUpdate = true;
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}
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if (doUpdate)
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ProcessPrimFullUpdates(this, null);
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}
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void HandleQueueEmpty(ThrottleOutPacketType queue)
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@ -3152,35 +3155,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
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{
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bool stopTimer = false;
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lock (m_primFullUpdates)
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{
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if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
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{
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lock (m_primFullUpdateTimer)
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m_primFullUpdateTimer.Stop();
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stopTimer = true;
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}
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if (stopTimer)
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{
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lock (m_primFullUpdateTimer)
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m_primFullUpdateTimer.Stop();
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return;
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}
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return;
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}
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ObjectUpdatePacket outPacket =
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(ObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ObjectUpdate);
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ObjectUpdatePacket outPacket =
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(ObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ObjectUpdate);
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outPacket.RegionData.RegionHandle =
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Scene.RegionInfo.RegionHandle;
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outPacket.RegionData.TimeDilation =
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(ushort)(Scene.TimeDilation * ushort.MaxValue);
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outPacket.RegionData.RegionHandle =
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Scene.RegionInfo.RegionHandle;
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outPacket.RegionData.TimeDilation =
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(ushort)(Scene.TimeDilation * ushort.MaxValue);
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int max = m_primFullUpdates.Count;
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if (max > m_primFullUpdatesPerPacket)
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max = m_primFullUpdatesPerPacket;
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int max = m_primFullUpdates.Count;
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if (max > m_primFullUpdatesPerPacket)
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max = m_primFullUpdatesPerPacket;
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int count = 0;
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int size = 0;
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int count = 0;
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int size = 0;
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byte[] zerobuffer = new byte[1024];
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byte[] blockbuffer = new byte[1024];
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byte[] zerobuffer = new byte[1024];
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byte[] blockbuffer = new byte[1024];
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lock (m_primFullUpdates)
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{
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for (count = 0 ; count < max ; count++)
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{
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int length = 0;
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@ -3204,9 +3212,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
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if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
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lock (m_primFullUpdateTimer)
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m_primFullUpdateTimer.Stop();
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stopTimer = true;
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}
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if (stopTimer)
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lock (m_primFullUpdateTimer)
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m_primFullUpdateTimer.Stop();
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}
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/// <summary>
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@ -3225,6 +3236,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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CreatePrimImprovedBlock(localID, position, rotation,
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velocity, rotationalvelocity, state);
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bool doUpdate = false;
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lock (m_primTerseUpdates)
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{
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if (m_primTerseUpdates.Count == 0)
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@ -3233,43 +3245,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_primTerseUpdates.Add(objectData);
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if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket)
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ProcessPrimTerseUpdates(this, null);
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doUpdate = true;
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}
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if (doUpdate)
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ProcessPrimTerseUpdates(this, null);
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}
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void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e)
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{
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bool stopTimer = false;
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lock (m_primTerseUpdates)
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{
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if (m_primTerseUpdates.Count == 0)
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{
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lock (m_primTerseUpdateTimer)
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m_primTerseUpdateTimer.Stop();
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stopTimer = true;
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}
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if (stopTimer)
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{
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lock (m_primTerseUpdateTimer)
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m_primTerseUpdateTimer.Stop();
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return;
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}
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return;
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}
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ImprovedTerseObjectUpdatePacket outPacket =
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(ImprovedTerseObjectUpdatePacket)
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PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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ImprovedTerseObjectUpdatePacket outPacket =
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(ImprovedTerseObjectUpdatePacket)
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PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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outPacket.RegionData.RegionHandle =
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Scene.RegionInfo.RegionHandle;
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outPacket.RegionData.TimeDilation =
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(ushort)(Scene.TimeDilation * ushort.MaxValue);
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outPacket.RegionData.RegionHandle =
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Scene.RegionInfo.RegionHandle;
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outPacket.RegionData.TimeDilation =
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(ushort)(Scene.TimeDilation * ushort.MaxValue);
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int max = m_primTerseUpdates.Count;
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if (max > m_primTerseUpdatesPerPacket)
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max = m_primTerseUpdatesPerPacket;
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int max = m_primTerseUpdates.Count;
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if (max > m_primTerseUpdatesPerPacket)
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max = m_primTerseUpdatesPerPacket;
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int count = 0;
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int size = 0;
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int count = 0;
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int size = 0;
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byte[] zerobuffer = new byte[1024];
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byte[] blockbuffer = new byte[1024];
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byte[] zerobuffer = new byte[1024];
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byte[] blockbuffer = new byte[1024];
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for (count = 0 ; count < max ; count++)
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lock (m_primTerseUpdates)
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{
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for (count = 0; count < max; count++)
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{
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int length = 0;
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m_primTerseUpdates[count].ToBytes(blockbuffer, ref length);
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@ -3294,9 +3314,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
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if (m_primTerseUpdates.Count == 0)
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lock (m_primTerseUpdateTimer)
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m_primTerseUpdateTimer.Stop();
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stopTimer = true;
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}
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if (stopTimer)
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lock (m_primTerseUpdateTimer)
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m_primTerseUpdateTimer.Stop();
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}
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public void FlushPrimUpdates()
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@ -442,42 +442,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
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{
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ScenePresence returnAgent = null;
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List<Scene> scenes = null;
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lock (m_scenes)
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{
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ScenePresence queryagent = null;
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foreach (Scene scene in m_scenes.Values)
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{
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queryagent = scene.GetScenePresence(AgentID);
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if (queryagent != null)
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{
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if (!queryagent.IsChildAgent)
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{
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returnAgent = queryagent;
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break;
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}
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}
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}
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}
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return returnAgent;
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}
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scenes = new List<Scene>(m_scenes.Values);
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private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
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{
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ScenePresence returnAgent = null;
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lock (m_scenes)
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ScenePresence queryagent = null;
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foreach (Scene scene in scenes)
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{
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ScenePresence queryagent = null;
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foreach (Scene scene in m_scenes.Values)
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queryagent = scene.GetScenePresence(AgentID);
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if (queryagent != null)
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{
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queryagent = scene.GetScenePresence(AgentID);
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if (queryagent != null)
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if (!queryagent.IsChildAgent)
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{
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returnAgent = queryagent;
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break;
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}
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}
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}
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return returnAgent;
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}
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private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
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{
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List<Scene> scenes = null;
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lock (m_scenes)
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scenes = new List<Scene>(m_scenes.Values);
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ScenePresence returnAgent = null;
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ScenePresence queryagent = null;
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foreach (Scene scene in m_scenes.Values)
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{
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queryagent = scene.GetScenePresence(AgentID);
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if (queryagent != null)
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{
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returnAgent = queryagent;
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break;
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}
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}
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return returnAgent;
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}
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@ -290,13 +290,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// get the agent. This should work every time, as we just got a packet from it
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ScenePresence agent = null;
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List<Scene> scenes = null;
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lock (m_Scenes)
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scenes = new List<Scene>(m_Scenes);
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foreach (Scene scene in scenes)
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{
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foreach (Scene scene in m_Scenes)
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{
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agent = scene.GetScenePresence(agentID);
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if (agent != null) break;
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}
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agent = scene.GetScenePresence(agentID);
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if (agent != null) break;
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}
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// just to be paranoid...
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@ -111,16 +111,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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private Scene FindClientScene(UUID agentId)
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{
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List<Scene> scenes = null;
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lock (m_Scenelist)
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scenes = new List<Scene>(m_Scenelist);
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foreach (Scene scene in scenes)
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{
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foreach (Scene scene in m_Scenelist)
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ScenePresence presence = scene.GetScenePresence(agentId);
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if (presence != null)
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{
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ScenePresence presence = scene.GetScenePresence(agentId);
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if (presence != null)
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{
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if (!presence.IsChildAgent)
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return scene;
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}
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if (!presence.IsChildAgent)
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return scene;
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}
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}
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return null;
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@ -198,19 +198,20 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
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{
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List<Scene> scenes = null;
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lock (m_Scenes)
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scenes = new List<Scene>(m_Scenes.Values);
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foreach (Scene s in scenes)
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{
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foreach (Scene s in m_Scenes.Values)
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SceneObjectPart part = s.GetSceneObjectPart(objectID);
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if (part != null)
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{
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SceneObjectPart part = s.GetSceneObjectPart(objectID);
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if (part != null)
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{
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ObjectRegionName = s.RegionInfo.RegionName;
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uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
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uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
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ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
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return part;
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}
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ObjectRegionName = s.RegionInfo.RegionName;
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uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
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uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
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ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
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return part;
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}
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}
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ObjectRegionName = string.Empty;
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@ -363,6 +364,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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public Email GetNextEmail(UUID objectID, string sender, string subject)
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{
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List<Email> queue = null;
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List<UUID> removal = new List<UUID>();
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lock (m_LastGetEmailCall)
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{
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@ -375,7 +377,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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// Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
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DateTime now = DateTime.Now;
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List<UUID> removal = new List<UUID>();
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foreach (UUID uuid in m_LastGetEmailCall.Keys)
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{
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if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
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@ -383,15 +384,15 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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removal.Add(uuid);
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}
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}
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}
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foreach (UUID remove in removal)
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{
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foreach (UUID remove in removal)
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{
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lock (m_LastGetEmailCall)
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m_LastGetEmailCall.Remove(remove);
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lock (m_MailQueues)
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{
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m_MailQueues.Remove(remove);
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}
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}
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lock (m_MailQueues)
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m_MailQueues.Remove(remove);
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}
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lock (m_MailQueues)
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@ -187,14 +187,16 @@ namespace OpenSim.Region.CoreModules.World.Land
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LandData newData = data.Copy();
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newData.LocalID = local_id;
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ILandObject land = null;
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lock (m_landList)
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{
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if (m_landList.ContainsKey(local_id))
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{
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m_landList[local_id].LandData = newData;
|
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m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
|
||||
land = m_landList[local_id];
|
||||
}
|
||||
}
|
||||
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
|
||||
}
|
||||
|
||||
public bool AllowedForcefulBans
|
||||
|
@ -504,6 +506,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="local_id">Land.localID of the peice of land to remove.</param>
|
||||
public void removeLandObject(int local_id)
|
||||
{
|
||||
UUID id = UUID.Zero;
|
||||
lock (m_landList)
|
||||
{
|
||||
for (int x = 0; x < 64; x++)
|
||||
|
@ -520,9 +523,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID);
|
||||
id = m_landList[local_id].LandData.GlobalID;
|
||||
m_landList.Remove(local_id);
|
||||
}
|
||||
m_scene.EventManager.TriggerLandObjectRemoved(id);
|
||||
}
|
||||
|
||||
private void performFinalLandJoin(ILandObject master, ILandObject slave)
|
||||
|
|
|
@ -122,12 +122,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool InventoryDeQueueAndDelete()
|
||||
{
|
||||
DeleteToInventoryHolder x = null;
|
||||
int left = 0;
|
||||
|
||||
try
|
||||
{
|
||||
lock (m_inventoryDeletes)
|
||||
{
|
||||
int left = m_inventoryDeletes.Count;
|
||||
left = m_inventoryDeletes.Count;
|
||||
if (left > 0)
|
||||
{
|
||||
x = m_inventoryDeletes.Dequeue();
|
||||
|
@ -136,24 +137,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_inventoryDeletes.Enqueue(x);
|
||||
return true;
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
|
||||
|
||||
try
|
||||
{
|
||||
m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
|
||||
if (x.permissionToDelete)
|
||||
m_scene.DeleteSceneObject(x.objectGroup, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("Exception background sending object: " + e);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (left > 0)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
|
||||
|
||||
try
|
||||
{
|
||||
m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
|
||||
if (x.permissionToDelete)
|
||||
m_scene.DeleteSceneObject(x.objectGroup, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("Exception background sending object: " + e);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -297,34 +297,44 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
sceneObject.AttachToScene(m_parentScene);
|
||||
|
||||
List<SceneObjectPart> parts = null;
|
||||
bool found = false;
|
||||
lock (sceneObject)
|
||||
{
|
||||
if (!Entities.ContainsKey(sceneObject.UUID))
|
||||
{
|
||||
found = true;
|
||||
Entities.Add(sceneObject);
|
||||
m_numPrim += sceneObject.Children.Count;
|
||||
|
||||
if (attachToBackup)
|
||||
sceneObject.AttachToBackup();
|
||||
|
||||
if (OnObjectCreate != null)
|
||||
OnObjectCreate(sceneObject);
|
||||
|
||||
lock (m_dictionary_lock)
|
||||
{
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
{
|
||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
}
|
||||
}
|
||||
parts = new List<SceneObjectPart>(sceneObject.Children.Values);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
lock (m_dictionary_lock)
|
||||
{
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
}
|
||||
}
|
||||
|
||||
if (OnObjectCreate != null)
|
||||
OnObjectCreate(sceneObject);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue