Add "scripts suspend" and "scripts resume" commands.
These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself.0.7.2-post-fixes
parent
9d59fc0587
commit
8340bd7e20
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@ -645,6 +645,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// <returns></returns>
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public object EventProcessor()
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{
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// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
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if (Suspended)
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return 0;
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@ -274,6 +274,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "show scripts", "show scripts", "Show script information",
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"Synonym for scripts show command", HandleShowScripts);
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "scripts suspend", "scripts suspend", "Suspend all scripts",
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"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
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+ " script that is currently processing an event.",
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HandleSuspendScripts);
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MainConsole.Instance.Commands.AddCommand(
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"scripts", false, "scripts resume", "scripts resume", "Resume all scripts",
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"Resumes all currently suspended scripts", HandleResumeScripts);
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}
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public void HandleShowScripts(string module, string[] cmdparams)
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@ -313,6 +323,44 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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public void HandleSuspendScripts(string module, string[] cmdparams)
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{
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lock (m_Scripts)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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if (!instance.Suspended)
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{
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instance.Suspend();
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Suspended {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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}
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}
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public void HandleResumeScripts(string module, string[] cmdparams)
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{
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lock (m_Scripts)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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if (instance.Suspended)
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{
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instance.Resume();
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SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
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MainConsole.Instance.OutputFormat(
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"Resumed {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
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instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
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}
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}
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}
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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