Comment out debug [ASYNC DELETER] messages for now.

0.7.4.1
Justin Clark-Casey (justincc) 2012-04-28 00:39:40 +01:00
parent cd755fe598
commit 8380166251
1 changed files with 5 additions and 5 deletions

View File

@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
{
m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
// m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
// We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
// in a culture where decimal points are commas and then reloaded in a culture which just treats them as
@ -147,9 +147,9 @@ namespace OpenSim.Region.Framework.Scenes
{
x = m_inventoryDeletes.Dequeue();
m_log.DebugFormat(
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
left, x.action, x.objectGroups.Count);
// m_log.DebugFormat(
// "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
// left, x.action, x.objectGroups.Count);
try
{
@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes
e.StackTrace);
}
m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
return false;
}