Hard code scaled image resolution to 96 dpi prior to sculpt meshing to prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
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@ -69,8 +69,8 @@ namespace PrimMesher
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Bitmap scaledImage = new Bitmap(destWidth, destHeight,
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Bitmap scaledImage = new Bitmap(destWidth, destHeight,
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PixelFormat.Format24bppRgb);
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PixelFormat.Format24bppRgb);
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scaledImage.SetResolution(srcImage.HorizontalResolution,
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srcImage.VerticalResolution);
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scaledImage.SetResolution(96.0f, 96.0f);
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Graphics grPhoto = Graphics.FromImage(scaledImage);
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Graphics grPhoto = Graphics.FromImage(scaledImage);
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grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
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grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
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