Update svn properties.

0.6.5-rc1
Jeff Ames 2009-04-01 14:50:18 +00:00
parent a1fe54baa0
commit 99cfcf405b
8 changed files with 615 additions and 615 deletions

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@ -1,12 +1,12 @@
<Addin id="WindModule.Default.WindModels" version="1.0">
<Runtime>
<Import assembly="OpenSim.Region.CoreModules.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/WindModule">
<WindModel id="ConfigurableWind" type="OpenSim.Region.CoreModules.World.Wind.Plugins.ConfigurableWind" />
<WindModel id="SimpleRandomWind" type="OpenSim.Region.CoreModules.World.Wind.Plugins.SimpleRandomWind" />
</Extension>
</Addin>
<Addin id="WindModule.Default.WindModels" version="1.0">
<Runtime>
<Import assembly="OpenSim.Region.CoreModules.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/WindModule">
<WindModel id="ConfigurableWind" type="OpenSim.Region.CoreModules.World.Wind.Plugins.ConfigurableWind" />
<WindModel id="SimpleRandomWind" type="OpenSim.Region.CoreModules.World.Wind.Plugins.SimpleRandomWind" />
</Extension>
</Addin>

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@ -1,56 +1,56 @@
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Wind
{
public interface IWindModelPlugin : IPlugin
{
/// <summary>
/// Brief description of this plugin's wind model
/// </summary>
string Description { get; }
/// <summary>
/// Provides access to the wind configuration, if any.
/// </summary>
void WindConfig(Scene scene, IConfig windConfig);
/// <summary>
/// Update wind.
/// </summary>
void WindUpdate(uint frame);
/// <summary>
/// Returns the wind vector at the given local region coordinates.
/// </summary>
Vector3 WindSpeed(float x, float y, float z);
/// <summary>
/// Generate a 16 x 16 Vector2 array of wind speeds for LL* based viewers
/// </summary>
/// <returns>Must return a Vector2[256]</returns>
Vector2[] WindLLClientArray();
/// <summary>
/// Retrieve a list of parameter/description pairs.
/// </summary>
/// <returns></returns>
Dictionary<string, string> WindParams();
/// <summary>
/// Set the specified parameter
/// </summary>
void WindParamSet(string param, float value);
/// <summary>
/// Get the specified parameter
/// </summary>
float WindParamGet(string param);
}
}
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Wind
{
public interface IWindModelPlugin : IPlugin
{
/// <summary>
/// Brief description of this plugin's wind model
/// </summary>
string Description { get; }
/// <summary>
/// Provides access to the wind configuration, if any.
/// </summary>
void WindConfig(Scene scene, IConfig windConfig);
/// <summary>
/// Update wind.
/// </summary>
void WindUpdate(uint frame);
/// <summary>
/// Returns the wind vector at the given local region coordinates.
/// </summary>
Vector3 WindSpeed(float x, float y, float z);
/// <summary>
/// Generate a 16 x 16 Vector2 array of wind speeds for LL* based viewers
/// </summary>
/// <returns>Must return a Vector2[256]</returns>
Vector2[] WindLLClientArray();
/// <summary>
/// Retrieve a list of parameter/description pairs.
/// </summary>
/// <returns></returns>
Dictionary<string, string> WindParams();
/// <summary>
/// Set the specified parameter
/// </summary>
void WindParamSet(string param, float value);
/// <summary>
/// Get the specified parameter
/// </summary>
float WindParamGet(string param);
}
}

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@ -1,211 +1,211 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Region.CoreModules.World.Wind;
namespace OpenSim.Region.CoreModules.World.Wind.Plugins
{
class ConfigurableWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Vector2[] m_windSpeeds = new Vector2[16 * 16];
private Random m_rndnums = new Random(Environment.TickCount);
private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
private float m_varStrength = 5.0f; // Max Strength Variance
private float m_varDirection = 30.0f;// Max Direction Variance
private float m_rateChange = 1.0f; //
private Vector2 m_curPredominateWind = new Vector2();
#region IPlugin Members
public string Version
{
get { return "1.0.0.0"; }
}
public string Name
{
get { return "ConfigurableWind"; }
}
public void Initialise()
{
}
#endregion
#region IDisposable Members
public void Dispose()
{
m_windSpeeds = null;
}
#endregion
#region IWindModelPlugin Members
public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
{
if( windConfig != null )
{
// Uses strength value if avg_strength not specified
m_avgStrength = windConfig.GetFloat("strength", 5.0F);
m_avgStrength = windConfig.GetFloat("avg_strength", 5.0F);
m_avgDirection = windConfig.GetFloat("avg_direction", 0.0F);
m_varStrength = windConfig.GetFloat("var_strength", 5.0F);
m_varDirection = windConfig.GetFloat("var_direction", 30.0F);
m_rateChange = windConfig.GetFloat("rate_change", 1.0F);
LogSettings();
}
}
public void WindUpdate(uint frame)
{
double avgAng = m_avgDirection * (Math.PI/180.0f);
double varDir = m_varDirection * (Math.PI/180.0f);
// Prevailing wind algorithm
// Inspired by Kanker Greenacre
// TODO:
// * This should probably be based on in-world time.
// * should probably move all these local variables to class members and constants
double time = DateTime.Now.TimeOfDay.Seconds / 86400;
double theta = time * (2 * Math.PI) * m_rateChange;
double offset = Math.Sin(theta) * Math.Sin(theta*2) * Math.Sin(theta*9) * Math.Cos(theta*4);
double windDir = avgAng + (varDir * offset);
offset = Math.Sin(theta) * Math.Sin(theta*4) + (Math.Sin(theta*13) / 3);
double windSpeed = m_avgStrength + (m_varStrength * offset);
if (windSpeed<0)
windSpeed=0;
m_curPredominateWind.X = (float)Math.Cos(windDir);
m_curPredominateWind.Y = (float)Math.Sin(windDir);
m_curPredominateWind.Normalize();
m_curPredominateWind.X *= (float)windSpeed;
m_curPredominateWind.Y *= (float)windSpeed;
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
m_windSpeeds[y * 16 + x] = m_curPredominateWind;
}
}
}
public Vector3 WindSpeed(float fX, float fY, float fZ)
{
return new Vector3(m_curPredominateWind, 0.0f);
}
public Vector2[] WindLLClientArray()
{
return m_windSpeeds;
}
public string Description
{
get
{
return "Provides a predominate wind direction that can change within configured variances for direction and speed.";
}
}
public System.Collections.Generic.Dictionary<string, string> WindParams()
{
Dictionary<string, string> Params = new Dictionary<string, string>();
Params.Add("avgStrength", "average wind strength");
Params.Add("avgDirection", "average wind direction in degrees");
Params.Add("varStrength", "allowable variance in wind strength");
Params.Add("varDirection", "allowable variance in wind direction in +/- degrees");
Params.Add("rateChange", "rate of change");
return Params;
}
public void WindParamSet(string param, float value)
{
switch (param)
{
case "avgStrength":
m_avgStrength = value;
break;
case "avgDirection":
m_avgDirection = value;
break;
case "varStrength":
m_varStrength = value;
break;
case "varDirection":
m_varDirection = value;
break;
case "rateChange":
m_rateChange = value;
break;
}
}
public float WindParamGet(string param)
{
switch (param)
{
case "avgStrength":
return m_avgStrength;
case "avgDirection":
return m_avgDirection;
case "varStrength":
return m_varStrength;
case "varDirection":
return m_varDirection;
case "rateChange":
return m_rateChange;
default:
throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
}
}
#endregion
private void LogSettings()
{
m_log.InfoFormat("[ConfigurableWind] Average Strength : {0}", m_avgStrength);
m_log.InfoFormat("[ConfigurableWind] Average Direction : {0}", m_avgDirection);
m_log.InfoFormat("[ConfigurableWind] Varience Strength : {0}", m_varStrength);
m_log.InfoFormat("[ConfigurableWind] Varience Direction : {0}", m_varDirection);
m_log.InfoFormat("[ConfigurableWind] Rate Change : {0}", m_rateChange);
}
#region IWindModelPlugin Members
#endregion
}
}
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Region.CoreModules.World.Wind;
namespace OpenSim.Region.CoreModules.World.Wind.Plugins
{
class ConfigurableWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Vector2[] m_windSpeeds = new Vector2[16 * 16];
private Random m_rndnums = new Random(Environment.TickCount);
private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
private float m_varStrength = 5.0f; // Max Strength Variance
private float m_varDirection = 30.0f;// Max Direction Variance
private float m_rateChange = 1.0f; //
private Vector2 m_curPredominateWind = new Vector2();
#region IPlugin Members
public string Version
{
get { return "1.0.0.0"; }
}
public string Name
{
get { return "ConfigurableWind"; }
}
public void Initialise()
{
}
#endregion
#region IDisposable Members
public void Dispose()
{
m_windSpeeds = null;
}
#endregion
#region IWindModelPlugin Members
public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
{
if( windConfig != null )
{
// Uses strength value if avg_strength not specified
m_avgStrength = windConfig.GetFloat("strength", 5.0F);
m_avgStrength = windConfig.GetFloat("avg_strength", 5.0F);
m_avgDirection = windConfig.GetFloat("avg_direction", 0.0F);
m_varStrength = windConfig.GetFloat("var_strength", 5.0F);
m_varDirection = windConfig.GetFloat("var_direction", 30.0F);
m_rateChange = windConfig.GetFloat("rate_change", 1.0F);
LogSettings();
}
}
public void WindUpdate(uint frame)
{
double avgAng = m_avgDirection * (Math.PI/180.0f);
double varDir = m_varDirection * (Math.PI/180.0f);
// Prevailing wind algorithm
// Inspired by Kanker Greenacre
// TODO:
// * This should probably be based on in-world time.
// * should probably move all these local variables to class members and constants
double time = DateTime.Now.TimeOfDay.Seconds / 86400;
double theta = time * (2 * Math.PI) * m_rateChange;
double offset = Math.Sin(theta) * Math.Sin(theta*2) * Math.Sin(theta*9) * Math.Cos(theta*4);
double windDir = avgAng + (varDir * offset);
offset = Math.Sin(theta) * Math.Sin(theta*4) + (Math.Sin(theta*13) / 3);
double windSpeed = m_avgStrength + (m_varStrength * offset);
if (windSpeed<0)
windSpeed=0;
m_curPredominateWind.X = (float)Math.Cos(windDir);
m_curPredominateWind.Y = (float)Math.Sin(windDir);
m_curPredominateWind.Normalize();
m_curPredominateWind.X *= (float)windSpeed;
m_curPredominateWind.Y *= (float)windSpeed;
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
m_windSpeeds[y * 16 + x] = m_curPredominateWind;
}
}
}
public Vector3 WindSpeed(float fX, float fY, float fZ)
{
return new Vector3(m_curPredominateWind, 0.0f);
}
public Vector2[] WindLLClientArray()
{
return m_windSpeeds;
}
public string Description
{
get
{
return "Provides a predominate wind direction that can change within configured variances for direction and speed.";
}
}
public System.Collections.Generic.Dictionary<string, string> WindParams()
{
Dictionary<string, string> Params = new Dictionary<string, string>();
Params.Add("avgStrength", "average wind strength");
Params.Add("avgDirection", "average wind direction in degrees");
Params.Add("varStrength", "allowable variance in wind strength");
Params.Add("varDirection", "allowable variance in wind direction in +/- degrees");
Params.Add("rateChange", "rate of change");
return Params;
}
public void WindParamSet(string param, float value)
{
switch (param)
{
case "avgStrength":
m_avgStrength = value;
break;
case "avgDirection":
m_avgDirection = value;
break;
case "varStrength":
m_varStrength = value;
break;
case "varDirection":
m_varDirection = value;
break;
case "rateChange":
m_rateChange = value;
break;
}
}
public float WindParamGet(string param)
{
switch (param)
{
case "avgStrength":
return m_avgStrength;
case "avgDirection":
return m_avgDirection;
case "varStrength":
return m_varStrength;
case "varDirection":
return m_varDirection;
case "rateChange":
return m_rateChange;
default:
throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
}
}
#endregion
private void LogSettings()
{
m_log.InfoFormat("[ConfigurableWind] Average Strength : {0}", m_avgStrength);
m_log.InfoFormat("[ConfigurableWind] Average Direction : {0}", m_avgDirection);
m_log.InfoFormat("[ConfigurableWind] Varience Strength : {0}", m_varStrength);
m_log.InfoFormat("[ConfigurableWind] Varience Direction : {0}", m_varDirection);
m_log.InfoFormat("[ConfigurableWind] Rate Change : {0}", m_rateChange);
}
#region IWindModelPlugin Members
#endregion
}
}

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@ -1,139 +1,139 @@
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.World.Wind.Plugins
{
class SimpleRandomWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
{
private Vector2[] m_windSpeeds = new Vector2[16 * 16];
private float m_strength = 1.0f;
private Random m_rndnums = new Random(Environment.TickCount);
#region IPlugin Members
public string Version
{
get { return "1.0.0.0"; }
}
public string Name
{
get { return "SimpleRandomWind"; }
}
public void Initialise()
{
}
#endregion
#region IDisposable Members
public void Dispose()
{
m_windSpeeds = null;
}
#endregion
#region IWindModelPlugin Members
public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
{
if( windConfig != null )
{
if( windConfig.Contains("strength") )
{
m_strength = windConfig.GetFloat("strength", 1.0F);
}
}
}
public void WindUpdate(uint frame)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
m_windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
m_windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
m_windSpeeds[y * 16 + x].X *= m_strength;
m_windSpeeds[y * 16 + x].Y *= m_strength;
}
}
}
public Vector3 WindSpeed(float fX, float fY, float fZ)
{
Vector3 windVector = new Vector3(0.0f, 0.0f, 0.0f);
int x = (int)fX / 16;
int y = (int)fY / 16;
if (x < 0) x = 0;
if (x > 15) x = 15;
if (y < 0) y = 0;
if (y > 15) y = 15;
if (m_windSpeeds != null)
{
windVector.X = m_windSpeeds[y * 16 + x].X;
windVector.Y = m_windSpeeds[y * 16 + x].Y;
}
return windVector;
}
public Vector2[] WindLLClientArray()
{
return m_windSpeeds;
}
public string Description
{
get
{
return "Provides a simple wind model that creates random wind of a given strength in 16m x 16m patches.";
}
}
public System.Collections.Generic.Dictionary<string, string> WindParams()
{
Dictionary<string, string> Params = new Dictionary<string, string>();
Params.Add("strength", "wind strength");
return Params;
}
public void WindParamSet(string param, float value)
{
switch (param)
{
case "strength":
m_strength = value;
break;
}
}
public float WindParamGet(string param)
{
switch (param)
{
case "strength":
return m_strength;
default:
throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
}
}
#endregion
}
}
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.World.Wind.Plugins
{
class SimpleRandomWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
{
private Vector2[] m_windSpeeds = new Vector2[16 * 16];
private float m_strength = 1.0f;
private Random m_rndnums = new Random(Environment.TickCount);
#region IPlugin Members
public string Version
{
get { return "1.0.0.0"; }
}
public string Name
{
get { return "SimpleRandomWind"; }
}
public void Initialise()
{
}
#endregion
#region IDisposable Members
public void Dispose()
{
m_windSpeeds = null;
}
#endregion
#region IWindModelPlugin Members
public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
{
if( windConfig != null )
{
if( windConfig.Contains("strength") )
{
m_strength = windConfig.GetFloat("strength", 1.0F);
}
}
}
public void WindUpdate(uint frame)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
m_windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
m_windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
m_windSpeeds[y * 16 + x].X *= m_strength;
m_windSpeeds[y * 16 + x].Y *= m_strength;
}
}
}
public Vector3 WindSpeed(float fX, float fY, float fZ)
{
Vector3 windVector = new Vector3(0.0f, 0.0f, 0.0f);
int x = (int)fX / 16;
int y = (int)fY / 16;
if (x < 0) x = 0;
if (x > 15) x = 15;
if (y < 0) y = 0;
if (y > 15) y = 15;
if (m_windSpeeds != null)
{
windVector.X = m_windSpeeds[y * 16 + x].X;
windVector.Y = m_windSpeeds[y * 16 + x].Y;
}
return windVector;
}
public Vector2[] WindLLClientArray()
{
return m_windSpeeds;
}
public string Description
{
get
{
return "Provides a simple wind model that creates random wind of a given strength in 16m x 16m patches.";
}
}
public System.Collections.Generic.Dictionary<string, string> WindParams()
{
Dictionary<string, string> Params = new Dictionary<string, string>();
Params.Add("strength", "wind strength");
return Params;
}
public void WindParamSet(string param, float value)
{
switch (param)
{
case "strength":
m_strength = value;
break;
}
}
public float WindParamGet(string param)
{
switch (param)
{
case "strength":
return m_strength;
default:
throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
}
}
#endregion
}
}

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@ -1,12 +1,12 @@
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IObjectAccessor : ICollection<IObject>
{
IObject this[int index] { get; }
IObject this[uint index] { get; }
IObject this[UUID index] { get; }
}
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public interface IObjectAccessor : ICollection<IObject>
{
IObject this[int index] { get; }
IObject this[uint index] { get; }
IObject this[UUID index] { get; }
}
}

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@ -1,132 +1,132 @@
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
using IEnumerable=System.Collections.IEnumerable;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
internal class IObjEnum : IEnumerator<IObject>
{
private readonly Scene m_scene;
private readonly IEnumerator<EntityBase> m_sogEnum;
public IObjEnum(Scene scene)
{
m_scene = scene;
m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator();
}
public void Dispose()
{
m_sogEnum.Dispose();
}
public bool MoveNext()
{
return m_sogEnum.MoveNext();
}
public void Reset()
{
m_sogEnum.Reset();
}
public IObject Current
{
get
{
return new SOPObject(m_scene, m_sogEnum.Current.LocalId);
}
}
object IEnumerator.Current
{
get { return Current; }
}
}
public class ObjectAccessor : IObjectAccessor
{
private readonly Scene m_scene;
public ObjectAccessor(Scene scene)
{
m_scene = scene;
}
public IObject this[int index]
{
get
{
return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId);
}
}
public IObject this[uint index]
{
get
{
return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
}
}
public IObject this[UUID index]
{
get
{
return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
}
}
public IEnumerator<IObject> GetEnumerator()
{
return new IObjEnum(m_scene);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Add(IObject item)
{
throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible.");
}
public void Clear()
{
throw new NotSupportedException("Collection is read-only. TODO FIX.");
}
public bool Contains(IObject item)
{
return m_scene.Entities.ContainsKey(item.LocalID);
}
public void CopyTo(IObject[] array, int arrayIndex)
{
for (int i = arrayIndex; i < Count + arrayIndex; i++)
{
array[i] = this[i - arrayIndex];
}
}
public bool Remove(IObject item)
{
throw new NotSupportedException("Collection is read-only. TODO FIX.");
}
public int Count
{
get { return m_scene.Entities.Count; }
}
public bool IsReadOnly
{
get { return true; }
}
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
using IEnumerable=System.Collections.IEnumerable;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
internal class IObjEnum : IEnumerator<IObject>
{
private readonly Scene m_scene;
private readonly IEnumerator<EntityBase> m_sogEnum;
public IObjEnum(Scene scene)
{
m_scene = scene;
m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator();
}
public void Dispose()
{
m_sogEnum.Dispose();
}
public bool MoveNext()
{
return m_sogEnum.MoveNext();
}
public void Reset()
{
m_sogEnum.Reset();
}
public IObject Current
{
get
{
return new SOPObject(m_scene, m_sogEnum.Current.LocalId);
}
}
object IEnumerator.Current
{
get { return Current; }
}
}
public class ObjectAccessor : IObjectAccessor
{
private readonly Scene m_scene;
public ObjectAccessor(Scene scene)
{
m_scene = scene;
}
public IObject this[int index]
{
get
{
return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId);
}
}
public IObject this[uint index]
{
get
{
return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
}
}
public IObject this[UUID index]
{
get
{
return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
}
}
public IEnumerator<IObject> GetEnumerator()
{
return new IObjEnum(m_scene);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Add(IObject item)
{
throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible.");
}
public void Clear()
{
throw new NotSupportedException("Collection is read-only. TODO FIX.");
}
public bool Contains(IObject item)
{
return m_scene.Entities.ContainsKey(item.LocalID);
}
public void CopyTo(IObject[] array, int arrayIndex)
{
for (int i = arrayIndex; i < Count + arrayIndex; i++)
{
array[i] = this[i - arrayIndex];
}
}
public bool Remove(IObject item)
{
throw new NotSupportedException("Collection is read-only. TODO FIX.");
}
public int Count
{
get { return m_scene.Entities.Count; }
}
public bool IsReadOnly
{
get { return true; }
}
}
}

View File

@ -1,37 +1,37 @@
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
class SPAvatar : IAvatar
{
private readonly Scene m_rootScene;
private readonly UUID m_ID;
public SPAvatar(Scene scene, UUID ID)
{
m_rootScene = scene;
m_ID = ID;
}
private ScenePresence GetSP()
{
return m_rootScene.GetScenePresence(m_ID);
}
public string Name
{
get { return GetSP().Name; }
}
public UUID GlobalID
{
get { return m_ID; }
}
public Vector3 Position
{
get { return GetSP().AbsolutePosition; }
}
}
}
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
class SPAvatar : IAvatar
{
private readonly Scene m_rootScene;
private readonly UUID m_ID;
public SPAvatar(Scene scene, UUID ID)
{
m_rootScene = scene;
m_ID = ID;
}
private ScenePresence GetSP()
{
return m_rootScene.GetScenePresence(m_ID);
}
public string Name
{
get { return GetSP().Name; }
}
public UUID GlobalID
{
get { return m_ID; }
}
public Vector3 Position
{
get { return GetSP().AbsolutePosition; }
}
}
}

View File

@ -1,17 +1,17 @@
using OpenSim.Region.OptionalModules.Scripting.Minimodule;
namespace OpenSim
{
class MiniModule : MRMBase
{
public override void Start()
{
Host.Console.Info("Hello World!");
}
public override void Stop()
{
}
}
}
using OpenSim.Region.OptionalModules.Scripting.Minimodule;
namespace OpenSim
{
class MiniModule : MRMBase
{
public override void Start()
{
Host.Console.Info("Hello World!");
}
public override void Stop()
{
}
}
}