save a few nanoseconds

httptests
UbitUmarov 2017-05-01 23:07:57 +01:00
parent 1ca2a7937e
commit 8498cc2f02
1 changed files with 17 additions and 10 deletions

View File

@ -1351,19 +1351,26 @@ namespace OpenSim.Region.Framework.Scenes
if(item.InvType == (sbyte)InventoryType.Landmark)
continue;
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
mask &= ~((uint)PermissionMask.FoldedCopy);
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
// apply current to normal permission bits
uint newperms = item.CurrentPermissions;
if ((newperms & (uint)PermissionMask.Copy) == 0)
mask &= ~(uint)PermissionMask.Copy;
if ((newperms & (uint)PermissionMask.Transfer) == 0)
mask &= ~(uint)PermissionMask.Transfer;
if ((newperms & (uint)PermissionMask.Export) == 0)
mask &= ~((uint)PermissionMask.Export);
// apply next owner restricted by current to folded bits
newperms &= item.NextPermissions;
if ((newperms & (uint)PermissionMask.Copy) == 0)
mask &= ~((uint)PermissionMask.FoldedCopy);
if ((newperms & (uint)PermissionMask.Transfer) == 0)
mask &= ~((uint)PermissionMask.FoldedTransfer);
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Export) == 0)
if ((newperms & (uint)PermissionMask.Export) == 0)
mask &= ~((uint)PermissionMask.FoldedExport);
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
mask &= ~(uint)PermissionMask.Copy;
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
mask &= ~(uint)PermissionMask.Transfer;
if ((item.CurrentPermissions & (uint)PermissionMask.Export) == 0)
mask &= ~((uint)PermissionMask.Export);
}
return mask;
}