* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
parent
41b9baa054
commit
85bdec5e0d
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@ -43,7 +43,7 @@ namespace OpenSim
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bool sandBoxMode = false;
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bool sandBoxMode = false;
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bool startLoginServer = false;
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bool startLoginServer = false;
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string physicsEngine = "basicphysics";
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string physicsEngine = "basicphysics";
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bool allowFlying = false;
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bool userAccounts = false;
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bool userAccounts = false;
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bool gridLocalAsset = false;
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bool gridLocalAsset = false;
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bool useConfigFile = false;
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bool useConfigFile = false;
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@ -78,26 +78,16 @@ namespace OpenSim
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m_silent = silent;
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m_silent = silent;
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}
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}
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/// <summary>
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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/// </summary>
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public void StartUp()
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public override void StartUp()
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{
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{
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this.m_serversData = new NetworkServersInfo();
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base.StartUp();
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this.localConfig = new XmlConfig(m_config);
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this.localConfig.LoadData();
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if (this.configFileSetup)
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{
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this.SetupFromConfigFile(this.localConfig);
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}
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m_log = new LogBase(m_logFilename, "Region", this, m_silent);
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MainLog.Instance = m_log;
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m_log.Verbose("Main.cs:Startup() - Loading configuration");
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m_log.Verbose("Main.cs:Startup() - Loading configuration");
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this.m_serversData.InitConfig(this.m_sandbox, this.localConfig);
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this.m_networkServersInfo.InitConfig(this.m_sandbox, this.localConfig);
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this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
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this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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@ -106,19 +96,18 @@ namespace OpenSim
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this.SetupHttpListener();
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this.SetupHttpListener();
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m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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m_inventoryCache = new InventoryCache();
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if (m_sandbox)
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if (m_sandbox)
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{
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{
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this.SetupLocalGridServers();
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this.commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer);
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// this.checkServer = new CheckSumServer(12036);
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// this.checkServer.ServerListener();
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}
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}
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else
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else
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{
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{
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this.SetupRemoteGridServers();
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this.commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer );
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}
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}
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m_startuptime = DateTime.Now;
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this.SetupScene();
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this.SetupScene();
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m_log.Verbose("Main.cs:Startup() - Initialising HTTP server");
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m_log.Verbose("Main.cs:Startup() - Initialising HTTP server");
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@ -135,44 +124,30 @@ namespace OpenSim
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}
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}
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protected override void Initialize()
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{
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this.localConfig = new XmlConfig(m_config);
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this.localConfig.LoadData();
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if (this.configFileSetup)
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{
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this.SetupFromConfigFile(this.localConfig);
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}
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}
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protected override LogBase CreateLog()
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{
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return new LogBase(m_logFilename, "Region", this, m_silent);
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}
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# region Setup methods
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# region Setup methods
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protected void SetupLocalGridServers()
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{
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try
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{
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m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.m_serversData.AssetURL, this.m_serversData.AssetSendKey);
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m_inventoryCache = new InventoryCache();
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this.commsManager = new CommunicationsLocal(this.m_serversData, m_httpServer);
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}
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catch (Exception e)
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{
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m_log.Error(e.Message + "\nSorry, could not setup local cache");
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Environment.Exit(1);
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}
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}
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protected void SetupRemoteGridServers()
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{
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try
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{
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m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.m_serversData.AssetURL, this.m_serversData.AssetSendKey);
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m_inventoryCache = new InventoryCache();
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this.commsManager = new CommunicationsOGS1(this.m_serversData, m_httpServer);
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}
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catch (Exception e)
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{
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m_log.Error(e.Message + "\nSorry, could not setup remote cache");
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Environment.Exit(1);
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}
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}
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protected void SetupScene()
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protected void SetupScene()
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{
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{
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IGenericConfig regionConfig;
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IGenericConfig regionConfig;
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Scene scene;
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UDPServer udpServer;
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UDPServer udpServer;
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RegionInfo regionDat = new RegionInfo();
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RegionInfo m_regionInfo = new RegionInfo();
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AuthenticateSessionsBase authenBase;
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AuthenticateSessionsBase authenBase;
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
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@ -194,7 +169,7 @@ namespace OpenSim
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for (int i = 0; i < configFiles.Length; i++)
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for (int i = 0; i < configFiles.Length; i++)
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{
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{
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regionDat = new RegionInfo();
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m_regionInfo = new RegionInfo();
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if (m_sandbox)
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if (m_sandbox)
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{
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{
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AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
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AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
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@ -210,17 +185,17 @@ namespace OpenSim
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Console.WriteLine("Loading region config file");
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Console.WriteLine("Loading region config file");
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regionConfig = new XmlConfig(configFiles[i]);
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regionConfig = new XmlConfig(configFiles[i]);
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regionConfig.LoadData();
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regionConfig.LoadData();
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regionDat.InitConfig(this.m_sandbox, regionConfig);
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m_regionInfo.InitConfig(this.m_sandbox, regionConfig);
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regionConfig.Close();
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regionConfig.Close();
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udpServer = new UDPServer(regionDat.InternalEndPoint.Port, m_assetCache, this.m_inventoryCache, this.m_log, authenBase);
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udpServer = new UDPServer(m_regionInfo.InternalEndPoint.Port, m_assetCache, this.m_inventoryCache, this.m_log, authenBase);
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m_udpServer.Add(udpServer);
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m_udpServer.Add(udpServer);
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this.m_regionData.Add(regionDat);
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this.m_regionData.Add(m_regionInfo);
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StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", regionDat.DataStore, regionDat.RegionName);
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StorageManager tmpStoreManager = new StorageManager("OpenSim.DataStore.NullStorage.dll", m_regionInfo.DataStore, m_regionInfo.RegionName);
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scene = new Scene( regionDat, authenBase, commsManager, m_assetCache, tmpStoreManager, m_httpServer);
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Scene scene = new Scene( m_regionInfo, authenBase, commsManager, m_assetCache, tmpStoreManager, m_httpServer);
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this.m_localWorld.Add(scene);
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this.m_localWorld.Add(scene);
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udpServer.LocalWorld = scene;
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udpServer.LocalWorld = scene;
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@ -253,12 +228,9 @@ namespace OpenSim
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}
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}
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}
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}
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private static PhysicsScene GetPhysicsScene(string physicsEngine)
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protected override PhysicsScene GetPhysicsScene( )
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{
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{
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PhysicsPluginManager physicsPluginManager;
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return GetPhysicsScene( m_physicsEngine );
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physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPlugins();
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return physicsPluginManager.GetPhysicsScene( physicsEngine );
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}
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}
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private class SimStatusHandler : IStreamHandler
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private class SimStatusHandler : IStreamHandler
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@ -286,7 +258,7 @@ namespace OpenSim
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protected void SetupHttpListener()
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protected void SetupHttpListener()
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{
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{
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m_httpServer = new BaseHttpServer(this.m_serversData.HttpListenerPort); //regionData[0].IPListenPort);
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m_httpServer = new BaseHttpServer(this.m_networkServersInfo.HttpListenerPort); //regionData[0].IPListenPort);
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if (!this.m_sandbox)
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if (!this.m_sandbox)
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{
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{
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@ -372,16 +344,9 @@ namespace OpenSim
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switch (attri)
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switch (attri)
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{
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{
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default:
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default:
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m_log.Warn("Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating");
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throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) );
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Environment.Exit(1);
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break;
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case "":
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case "":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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ScenePresence.PhysicsEngineFlying = false;
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break;
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case "basicphysics":
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case "basicphysics":
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this.m_physicsEngine = "basicphysics";
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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@ -37,16 +37,17 @@ using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment;
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using libsecondlife;
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namespace OpenSim.Region.ClientStack
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namespace OpenSim.Region.ClientStack
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{
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{
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public class RegionApplicationBase
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public abstract class RegionApplicationBase
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{
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{
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protected AssetCache m_assetCache;
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protected AssetCache m_assetCache;
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protected InventoryCache m_inventoryCache;
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protected InventoryCache m_inventoryCache;
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protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
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protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
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protected DateTime m_startuptime;
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protected DateTime m_startuptime;
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protected NetworkServersInfo m_serversData;
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protected NetworkServersInfo m_networkServersInfo;
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protected List<UDPServer> m_udpServer = new List<UDPServer>();
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protected List<UDPServer> m_udpServer = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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public RegionApplicationBase( )
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public RegionApplicationBase( )
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{
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{
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m_startuptime = DateTime.Now;
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}
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virtual public void StartUp()
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{
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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m_networkServersInfo = new NetworkServersInfo();
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RegionInfo m_regionInfo = new RegionInfo();
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Initialize();
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StartLog();
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}
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}
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protected abstract void Initialize();
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private void StartLog()
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{
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LogBase logBase = CreateLog();
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m_log = logBase;
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MainLog.Instance = m_log;
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}
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protected abstract LogBase CreateLog();
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protected abstract PhysicsScene GetPhysicsScene( );
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protected PhysicsScene GetPhysicsScene(string engine)
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{
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PhysicsPluginManager physicsPluginManager;
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physicsPluginManager = new PhysicsPluginManager();
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physicsPluginManager.LoadPlugins();
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return physicsPluginManager.GetPhysicsScene( engine );
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}
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}
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}
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}
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}
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@ -8,7 +8,7 @@ using OpenSim.Region.Environment.LandManagement;
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namespace OpenSim.Region.Environment
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namespace OpenSim.Region.Environment
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{
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{
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public class RegionManager //needs renaming , but first we need to rename the namespace
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public class RegionManager
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{
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{
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protected AuthenticateSessionsBase authenticateHandler;
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protected AuthenticateSessionsBase authenticateHandler;
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protected RegionCommsListener regionCommsHost;
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protected RegionCommsListener regionCommsHost;
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@ -19,25 +19,29 @@ using OpenSim.Framework.Data;
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namespace SimpleApp
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namespace SimpleApp
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{
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{
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class Program : conscmd_callback
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class Program : RegionApplicationBase, conscmd_callback
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{
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{
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private LogBase m_log;
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AuthenticateSessionsBase m_circuitManager;
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AuthenticateSessionsBase m_circuitManager;
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uint m_localId;
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public MyWorld world;
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public MyWorld m_world;
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private SceneObject m_sceneObject;
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private SceneObject m_sceneObject;
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public MyNpcCharacter m_character;
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public MyNpcCharacter m_character;
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private void Run()
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protected override LogBase CreateLog()
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{
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{
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m_log = new LogBase(null, "SimpleApp", this, false);
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return new LogBase(null, "SimpleApp", this, false);
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}
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protected override void Initialize()
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{
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}
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public void Run()
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{
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base.StartUp();
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MainLog.Instance = m_log;
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MainLog.Instance = m_log;
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// CheckSumServer checksumServer = new CheckSumServer(12036);
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// checksumServer.ServerListener();
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IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
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m_circuitManager = new AuthenticateSessionsBase();
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m_circuitManager = new AuthenticateSessionsBase();
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InventoryCache inventoryCache = new InventoryCache();
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InventoryCache inventoryCache = new InventoryCache();
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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ScenePresence.PhysicsEngineFlying = true;
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ScenePresence.PhysicsEngineFlying = true;
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PhysicsPluginManager physManager = new PhysicsPluginManager();
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IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
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physManager.LoadPlugins();
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UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
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UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
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PacketServer packetServer = new PacketServer(udpServer);
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PacketServer packetServer = new PacketServer(udpServer);
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ClientView.TerrainManager = new TerrainManager(new SecondLife());
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BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
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BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
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NetworkServersInfo serverInfo = new NetworkServersInfo();
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CommunicationsLocal communicationsManager = new CommunicationsLocal(m_networkServersInfo, httpServer);
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CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer);
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RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1");
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RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "127.0.0.1");
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OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
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OpenSim.Region.Environment.StorageManager storeMan = new OpenSim.Region.Environment.StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
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world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
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m_world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
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world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
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m_world.PhysScene = GetPhysicsScene( );
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world.LoadWorldMap();
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m_world.LoadWorldMap();
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world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
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m_world.PhysScene.SetTerrain(m_world.Terrain.getHeights1D());
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world.performParcelPrimCountUpdate();
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m_world.performParcelPrimCountUpdate();
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udpServer.LocalWorld = world;
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udpServer.LocalWorld = m_world;
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httpServer.Start();
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httpServer.Start();
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udpServer.ServerListener();
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udpServer.ServerListener();
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@ -81,27 +82,32 @@ namespace SimpleApp
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UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
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UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
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if (masterAvatar != null)
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if (masterAvatar != null)
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||||||
{
|
{
|
||||||
world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
m_world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||||
world.LandManager.NoLandDataFromStorage();
|
m_world.LandManager.NoLandDataFromStorage();
|
||||||
}
|
}
|
||||||
|
|
||||||
world.StartTimer();
|
m_world.StartTimer();
|
||||||
|
|
||||||
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
||||||
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||||
LLVector3 pos = new LLVector3(138, 129, 27);
|
LLVector3 pos = new LLVector3(138, 129, 27);
|
||||||
|
|
||||||
m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
|
m_sceneObject = new MySceneObject(m_world, m_world.EventManager, LLUUID.Zero, m_world.PrimIDAllocate(), pos, shape);
|
||||||
world.AddEntity(m_sceneObject);
|
m_world.AddEntity(m_sceneObject);
|
||||||
|
|
||||||
m_character = new MyNpcCharacter();
|
m_character = new MyNpcCharacter();
|
||||||
world.AddNewClient(m_character, false);
|
m_world.AddNewClient(m_character, false);
|
||||||
|
|
||||||
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
||||||
m_log.ReadLine();
|
m_log.ReadLine();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override PhysicsScene GetPhysicsScene( )
|
||||||
|
{
|
||||||
|
return GetPhysicsScene("basicphysics");
|
||||||
|
}
|
||||||
|
|
||||||
#region conscmd_callback Members
|
#region conscmd_callback Members
|
||||||
|
|
||||||
public void RunCmd(string cmd, string[] cmdparams)
|
public void RunCmd(string cmd, string[] cmdparams)
|
||||||
|
@ -120,7 +126,7 @@ namespace SimpleApp
|
||||||
{
|
{
|
||||||
Program app = new Program();
|
Program app = new Program();
|
||||||
|
|
||||||
app.Run();
|
app.StartUp();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,8 +36,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class BasicPhysicsPlugin : IPhysicsPlugin
|
public class BasicPhysicsPlugin : IPhysicsPlugin
|
||||||
{
|
{
|
||||||
private BasicScene _mScene;
|
|
||||||
|
|
||||||
public BasicPhysicsPlugin()
|
public BasicPhysicsPlugin()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -145,35 +143,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
||||||
actor.Position.X = 256;
|
actor.Position.X = 256;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// This code needs sorting out - border crossings etc
|
|
||||||
/* if(actor.Position.X<0)
|
|
||||||
{
|
|
||||||
ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
|
|
||||||
actor.Position.X = 0;
|
|
||||||
actor.Velocity.X = 0;
|
|
||||||
}
|
|
||||||
if(actor.Position.Y < 0)
|
|
||||||
{
|
|
||||||
ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
|
|
||||||
actor.Position.Y = 0;
|
|
||||||
actor.Velocity.Y = 0;
|
|
||||||
}
|
|
||||||
if(actor.Position.X > 255)
|
|
||||||
{
|
|
||||||
ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
|
|
||||||
actor.Position.X = 255;
|
|
||||||
actor.Velocity.X = 0;
|
|
||||||
}
|
|
||||||
if(actor.Position.Y > 255)
|
|
||||||
{
|
|
||||||
ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
|
|
||||||
actor.Position.Y = 255;
|
|
||||||
actor.Velocity.X = 0;
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue