refactor: replace some uses of iar module reference with scene instead

remotes/origin/0.6.7-post-fixes
Justin Clark-Casey (justincc) 2009-09-06 20:04:18 +01:00
parent 304c78bbbb
commit 8616230fcf
2 changed files with 18 additions and 8 deletions

View File

@ -39,6 +39,7 @@ using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Osp;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.Framework.Scenes;
@ -59,6 +60,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected TarArchiveWriter m_archiveWriter;
protected UuidGatherer m_assetGatherer;
/// <value>
/// We only use this to request modules
/// </value>
protected Scene m_scene;
/// <value>
/// ID of this request
/// </value>
@ -83,10 +89,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, CachedUserInfo userInfo, string invPath, string savePath)
Guid id, InventoryArchiverModule module, Scene scene,
CachedUserInfo userInfo, string invPath, string savePath)
: this(
id,
module,
scene,
userInfo,
invPath,
new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress))
@ -97,10 +105,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, CachedUserInfo userInfo, string invPath, Stream saveStream)
Guid id, InventoryArchiverModule module, Scene scene,
CachedUserInfo userInfo, string invPath, Stream saveStream)
{
m_id = id;
m_module = module;
m_scene = scene;
m_userInfo = userInfo;
m_invPath = invPath;
m_saveStream = saveStream;
@ -135,7 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();
saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_module.CommsManager);
saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_scene.CommsManager);
string serialization = UserInventoryItemSerializer.Serialize(saveItem);
m_archiveWriter.WriteFile(filename, serialization);
@ -222,7 +232,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
//
// FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
// use a remote inventory service, though this is vanishingly rare at the moment.
if (null == m_module.CommsManager.UserAdminService)
if (null == m_scene.CommsManager.UserAdminService)
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
@ -313,7 +323,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
SaveUsers();
new AssetsRequest(
new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys,
m_module.AssetService, ReceivedAllAssets).Execute();
m_scene.AssetService, ReceivedAllAssets).Execute();
}
/// <summary>
@ -327,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
// Record the creator of this item
CachedUserInfo creator
= m_module.CommsManager.UserProfileCacheService.GetUserDetails(creatorId);
= m_scene.CommsManager.UserProfileCacheService.GetUserDetails(creatorId);
if (creator != null)
{

View File

@ -126,7 +126,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
if (userInfo != null)
new InventoryArchiveWriteRequest(id, this, userInfo, invPath, saveStream).Execute();
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute();
}
}
@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
if (userInfo != null)
new InventoryArchiveWriteRequest(id, this, userInfo, invPath, savePath).Execute();
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute();
}
}