* Change SendBulkUpdateInventory from two methods to one which accepts an InventoryNode
parent
e12981ef1b
commit
8645c7482d
|
@ -887,18 +887,14 @@ namespace OpenSim.Framework
|
|||
void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
|
||||
|
||||
/// <summary>
|
||||
/// Used by the server to inform the client of new inventory items. Will transfer the contents of the folder
|
||||
/// Used by the server to inform the client of new inventory items and folders.
|
||||
/// </summary>
|
||||
///
|
||||
/// If the node is a folder then the contents will be transferred
|
||||
/// (including all descendent folders) as well as the folder itself.
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
void SendBulkUpdateInventory(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Used by the server to inform the client of a new inventory item. Used when transferring items
|
||||
/// between avatars, possibly among other things.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
void SendBulkUpdateInventory(InventoryItemBase item);
|
||||
///
|
||||
/// <param name="node"></param>
|
||||
void SendBulkUpdateInventory(InventoryNodeBase node);
|
||||
|
||||
void SendXferPacket(ulong xferID, uint packet, byte[] data);
|
||||
|
||||
|
|
|
@ -1850,9 +1850,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
inventoryReply.Header.Zerocoded = true;
|
||||
OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
|
||||
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryFolderBase)</see>
|
||||
public void SendBulkUpdateInventory(InventoryFolderBase folderBase)
|
||||
|
||||
protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
|
||||
{
|
||||
// XXX: Nasty temporary move that will be resolved shortly
|
||||
InventoryFolderImpl folder = (InventoryFolderImpl)folderBase;
|
||||
|
@ -1863,7 +1862,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks
|
||||
= new List<BulkUpdateInventoryPacket.FolderDataBlock>();
|
||||
|
||||
SendBulkUpdateInventoryRecursive(folder, ref folderDataBlocks, transactionId);
|
||||
SendBulkUpdateInventoryFolderRecursive(folder, ref folderDataBlocks, transactionId);
|
||||
|
||||
if (folderDataBlocks.Count > 0)
|
||||
{
|
||||
|
@ -1888,7 +1887,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="folder"></param>
|
||||
/// <param name="folderDataBlocks"></param>
|
||||
/// <param name="transactionId"></param>
|
||||
private void SendBulkUpdateInventoryRecursive(
|
||||
private void SendBulkUpdateInventoryFolderRecursive(
|
||||
InventoryFolderImpl folder, ref List<BulkUpdateInventoryPacket.FolderDataBlock> folderDataBlocks,
|
||||
UUID transactionId)
|
||||
{
|
||||
|
@ -1934,7 +1933,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
List<InventoryFolderImpl> subFolders = folder.RequestListOfFolderImpls();
|
||||
foreach (InventoryFolderImpl subFolder in subFolders)
|
||||
{
|
||||
SendBulkUpdateInventoryRecursive(subFolder, ref folderDataBlocks, transactionId);
|
||||
SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1997,9 +1996,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
return itemBlock;
|
||||
}
|
||||
|
||||
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
|
||||
public void SendBulkUpdateInventory(InventoryItemBase item)
|
||||
|
||||
public void SendBulkUpdateInventory(InventoryNodeBase node)
|
||||
{
|
||||
if (node is InventoryItemBase)
|
||||
SendBulkUpdateInventoryItem((InventoryItemBase)node);
|
||||
else if (node is InventoryFolderBase)
|
||||
SendBulkUpdateInventoryFolder((InventoryFolderBase)node);
|
||||
else
|
||||
m_log.ErrorFormat("[CLIENT]: Client for {0} sent unknown inventory node named {1}", Name, node.Name);
|
||||
}
|
||||
|
||||
protected void SendBulkUpdateInventoryItem(InventoryItemBase item)
|
||||
{
|
||||
const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
|
||||
|
||||
|
|
|
@ -548,13 +548,9 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
|
||||
public virtual void SendBulkUpdateInventory(InventoryItemBase item)
|
||||
public virtual void SendBulkUpdateInventory(InventoryNodeBase node)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendBulkUpdateInventory(InventoryFolderBase folderBase)
|
||||
{}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
|
|
|
@ -636,13 +636,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
|
||||
public virtual void SendBulkUpdateInventory(InventoryItemBase item)
|
||||
public virtual void SendBulkUpdateInventory(InventoryNodeBase node)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendBulkUpdateInventory(InventoryFolderBase folderBase)
|
||||
{}
|
||||
|
||||
public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
|
||||
{
|
||||
|
|
|
@ -627,14 +627,10 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
|
||||
public virtual void SendBulkUpdateInventory(InventoryItemBase item)
|
||||
public virtual void SendBulkUpdateInventory(InventoryNodeBase node)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendBulkUpdateInventory(InventoryFolderBase folderBase)
|
||||
{}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
return UUID.Zero;
|
||||
|
|
Loading…
Reference in New Issue