Adrianas 0000272 -- I think we need to implement standard string/integer/float functions too.

afrisby
Tedd Hansen 2008-01-01 11:41:07 +00:00
parent 9eba3d2f89
commit 86a38dfd0f
1 changed files with 304 additions and 0 deletions

View File

@ -27,6 +27,7 @@
*/
using System;
using System.Text.RegularExpressions;
namespace OpenSim.Region.ScriptEngine.Common
{
@ -35,6 +36,309 @@ namespace OpenSim.Region.ScriptEngine.Common
{
// Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain
[Serializable]
public struct key
{
public string value;
#region Constructors
public key(string s)
{
value = s;
}
#endregion
#region Methods
static public bool Parse2Key(string s)
{
Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled);
if (isuuid.IsMatch(s))
{
return true;
}
else
{
return false;
}
}
#endregion
#region Operators
static public implicit operator System.Boolean(key k)
{
if (k.value.Length == 0)
{
return false;
}
if (k.value == "00000000-0000-0000-0000-000000000000")
{
return false;
}
Regex isuuid = new Regex(@"^[0-9a-fA-F]{8}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{4}\-[0-9a-fA-F]{12}$", RegexOptions.Compiled);
if (isuuid.IsMatch(k.value))
{
return true;
}
else
{
return false;
}
}
static public implicit operator key(string s)
{
return new key(s);
}
static public implicit operator System.String(key k)
{
return k.value;
}
public static bool operator ==(key k1, key k2)
{
return k1.value == k2.value;
}
public static bool operator !=(key k1, key k2)
{
return k1.value != k2.value;
}
#endregion
#region Overriders
public override bool Equals(object o)
{
if (o is String)
{
string s = (string)o;
return s == this.value;
}
if (o is key)
{
key k = (key)o;
return this.value == k.value;
}
return false;
}
public override int GetHashCode()
{
return value.GetHashCode();
}
#endregion
}
[Serializable]
public struct LSLString
{
public string value;
#region Constructors
public LSLString(string s)
{
value = s;
}
#endregion
#region Operators
static public implicit operator System.Boolean(LSLString s)
{
if (s.value.Length == 0)
{
return false;
}
else
{
return true;
}
}
static public implicit operator System.String(LSLString s)
{
return s.value;
}
static public implicit operator LSLString(string s)
{
return new LSLString(s);
}
public static bool operator ==(LSLString s1, LSLString s2)
{
return s1.value == s2.value;
}
public static bool operator !=(LSLString s1, LSLString s2)
{
return s1.value != s2.value;
}
#endregion
#region Overriders
public override bool Equals(object o)
{
if (o is String)
{
string s = (string)o;
return s == this.value;
}
if (o is key)
{
key k = (key)o;
return this.value == k.value;
}
if (o is LSLString)
{
LSLString s = (string)o;
return this.value == s.value;
}
return false;
}
public override int GetHashCode()
{
return value.GetHashCode();
}
#endregion
}
[Serializable]
public struct LSLInteger
{
public int value;
#region Constructors
public LSLInteger(int i)
{
value = i;
}
public LSLInteger(double d)
{
value = (int)d;
}
#endregion
static public implicit operator System.Int32(LSLInteger i)
{
return i.value;
}
static public implicit operator System.Boolean(LSLInteger i)
{
if (i.value == 0)
{
return false;
}
else
{
return true;
}
}
static public implicit operator LSLInteger(int i)
{
return new LSLInteger(i);
}
static public implicit operator LSLInteger(double d)
{
return new LSLInteger(d);
}
static public LSLInteger operator &(LSLInteger i1, LSLInteger i2)
{
int ret = i1.value & i2.value;
return ret;
}
//static public implicit operator System.Double(LSLInteger i)
//{
// return (double)i.value;
//}
#region Overriders
public override string ToString()
{
return this.value.ToString();
}
#endregion
}
[Serializable]
public struct LSLFloat
{
public double value;
#region Constructors
public LSLFloat(int i)
{
this.value = (double)i;
}
public LSLFloat(double d)
{
this.value = d;
}
#endregion
#region Operators
static public implicit operator System.Double(LSLFloat f)
{
return f.value;
}
//static public implicit operator System.Int32(LSLFloat f)
//{
// return (int)f.value;
//}
static public implicit operator System.Boolean(LSLFloat f)
{
if (f.value == 0)
{
return false;
}
else
{
return true;
}
}
static public implicit operator LSLFloat(int i)
{
return new LSLFloat(i);
}
static public implicit operator LSLFloat(double d)
{
return new LSLFloat(d);
}
#endregion
#region Overriders
public override string ToString()
{
return this.value.ToString();
}
#endregion
}
[Serializable]
public struct Vector3