force allocation of mesh data on creation ( messy code version )

avinationmerge
UbitUmarov 2012-10-09 04:31:50 +01:00
parent 5ef48c5980
commit 8717541288
9 changed files with 45 additions and 12 deletions

View File

@ -2190,7 +2190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
convex = false;
try
{
_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,convex);
_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,convex,false);
}
catch
{
@ -2557,7 +2557,7 @@ namespace OpenSim.Region.Physics.OdePlugin
try
{
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, convex);
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, convex,false);
}
catch
{

View File

@ -37,7 +37,7 @@ namespace OpenSim.Region.Physics.Manager
{
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde);
IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
void ReleaseMesh(IMesh mesh);
void ExpireReleaseMeshs();

View File

@ -67,7 +67,7 @@ namespace OpenSim.Region.Physics.Manager
return CreateMesh(primName, primShape, size, lod, false);
}
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex,bool forOde)
{
return CreateMesh(primName, primShape, size, lod, false);
}

View File

@ -259,6 +259,7 @@ namespace OpenSim.Region.Physics.Meshing
public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
{
// A vertex is 3 floats
vertexStride = 3 * sizeof(float);
// If there isn't an unmanaged array allocated yet, do it now

View File

@ -702,10 +702,11 @@ namespace OpenSim.Region.Physics.Meshing
return CreateMesh(primName, primShape, size, lod, false);
}
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde)
{
return CreateMesh(primName, primShape, size, lod, false);
}
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
{
#if SPAM

View File

@ -315,6 +315,32 @@ namespace OpenSim.Region.Physics.Meshing
return result;
}
public void PrepForOde()
{
// If there isn't an unmanaged array allocated yet, do it now
if (m_verticesPtr == IntPtr.Zero)
{
float[] vertexList = getVertexListAsFloat();
// Each vertex is 3 elements (floats)
m_vertexCount = vertexList.Length / 3;
int byteCount = m_vertexCount * 3 * sizeof(float);
m_verticesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount);
System.Runtime.InteropServices.Marshal.Copy(vertexList, 0, m_verticesPtr, m_vertexCount * 3);
}
// If there isn't an unmanaged array allocated yet, do it now
if (m_indicesPtr == IntPtr.Zero)
{
int[] indexList = getIndexListAsInt();
m_indexCount = indexList.Length;
int byteCount = m_indexCount * sizeof(int);
m_indicesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount);
System.Runtime.InteropServices.Marshal.Copy(indexList, 0, m_indicesPtr, m_indexCount);
}
releaseSourceMeshData();
}
public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
{
// A vertex is 3 floats

View File

@ -993,12 +993,12 @@ namespace OpenSim.Region.Physics.Meshing
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
{
return CreateMesh(primName, primShape, size, lod, false,false);
return CreateMesh(primName, primShape, size, lod, false,false,false);
}
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
{
return CreateMesh(primName, primShape, size, lod, false,false);
return CreateMesh(primName, primShape, size, lod, false,false,false);
}
private static Vector3 m_MeshUnitSize = new Vector3(0.5f, 0.5f, 0.5f);
@ -1039,7 +1039,7 @@ namespace OpenSim.Region.Physics.Meshing
return null;
}
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde)
{
#if SPAM
m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
@ -1094,8 +1094,14 @@ namespace OpenSim.Region.Physics.Meshing
mesh.DumpRaw(baseDir, primName, "Z extruded");
}
// trim the vertex and triangle lists to free up memory
mesh.TrimExcess();
if (forOde)
{
// force pinned mem allocation
mesh.PrepForOde();
}
else
mesh.TrimExcess();
mesh.Key = key;
mesh.RefCount = 1;

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@ -518,7 +518,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex);
mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex,true);
}
repData.mesh = mesh;

View File

@ -1384,7 +1384,6 @@ namespace OpenSim.Region.Physics.OdePlugin
IntPtr vertices, indices;
int vertexCount, indexCount;
int vertexStride, triStride;
IMesh mesh = m_mesh;