transposing stop sound into sound module
parent
206a694c6b
commit
8763a637b5
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@ -178,6 +178,51 @@ namespace OpenSim.Region.CoreModules.World.Sound
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});
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}
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public virtual void StopSound(UUID objectID)
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{
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SceneObjectPart m_host;
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if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
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return;
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m_host.AdjustSoundGain(0);
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// Xantor 20080528: Clear prim data of sound instead
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if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
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{
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if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
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{
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foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
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{
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part.Sound = UUID.Zero;
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part.SoundGain = 0;
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part.SoundFlags = 0;
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part.SoundRadius = 0;
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part.ScheduleFullUpdate();
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part.SendFullUpdateToAllClients();
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}
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m_host.ParentGroup.LoopSoundMasterPrim = null;
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m_host.ParentGroup.LoopSoundSlavePrims.Clear();
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}
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else
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{
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m_host.Sound = UUID.Zero;
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m_host.SoundGain = 0;
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m_host.SoundFlags = 0;
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m_host.SoundRadius = 0;
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m_host.ScheduleFullUpdate();
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m_host.SendFullUpdateToAllClients();
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}
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}
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else
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{
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m_host.Sound = UUID.Zero;
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m_host.SoundGain = 0;
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m_host.SoundFlags = 0;
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m_host.SoundRadius = 0;
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m_host.ScheduleFullUpdate();
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m_host.SendFullUpdateToAllClients();
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}
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}
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#endregion
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}
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}
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@ -68,5 +68,11 @@ namespace OpenSim.Region.Framework.Interfaces
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void TriggerSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID,
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double gain, Vector3 position, UInt64 handle, float radius);
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/// <summary>
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/// Stop sounds eminating from an object.
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/// </summary>
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/// <param name="objectID">Sound source ID</param>
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void StopSound(UUID objectID);
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}
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}
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@ -107,6 +107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected IUrlModule m_UrlModule = null;
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protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
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protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
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protected ISoundModule m_SoundModule = null;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
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{
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@ -119,6 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_TransferModule =
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m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>();
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m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
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m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
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AsyncCommands = new AsyncCommandManager(ScriptEngine);
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}
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@ -2451,43 +2453,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llStopSound()
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{
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m_host.AddScriptLPS(1);
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m_host.AdjustSoundGain(0);
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// Xantor 20080528: Clear prim data of sound instead
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if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
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{
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if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
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{
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foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
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{
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part.Sound = UUID.Zero;
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part.SoundGain = 0;
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part.SoundFlags = 0;
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part.SoundRadius = 0;
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part.ScheduleFullUpdate();
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part.SendFullUpdateToAllClients();
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}
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m_host.ParentGroup.LoopSoundMasterPrim = null;
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m_host.ParentGroup.LoopSoundSlavePrims.Clear();
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}
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else
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{
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m_host.Sound = UUID.Zero;
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m_host.SoundGain = 0;
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m_host.SoundFlags = 0;
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m_host.SoundRadius = 0;
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m_host.ScheduleFullUpdate();
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m_host.SendFullUpdateToAllClients();
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}
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}
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else
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{
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m_host.Sound = UUID.Zero;
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m_host.SoundGain = 0;
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m_host.SoundFlags = 0;
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m_host.SoundRadius = 0;
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m_host.ScheduleFullUpdate();
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m_host.SendFullUpdateToAllClients();
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}
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if (m_SoundModule != null)
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m_SoundModule.StopSound(m_host.UUID);
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}
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public void llPreloadSound(string sound)
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