flotsam: still bad
parent
3b06891252
commit
87b55a0627
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@ -83,6 +83,7 @@ namespace OpenSim.Region.CoreModules.Asset
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private static HashSet<string> m_CurrentlyWriting = new HashSet<string>();
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private static BlockingCollection<WriteAssetInfo> m_assetFileWriteQueue = null;
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private static CancellationTokenSource m_cancelSource;
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private static HashSet<string> m_defaultAssets = new HashSet<string>();
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private bool m_FileCacheEnabled = true;
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@ -208,9 +209,21 @@ namespace OpenSim.Region.CoreModules.Asset
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache expire", "fcache expire <datetime(mm/dd/YYYY)>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
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if (!string.IsNullOrWhiteSpace(m_assetLoader))
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{
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IAssetLoader assetLoader = ServerUtils.LoadPlugin<IAssetLoader>(m_assetLoader, new object[] { });
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if (assetLoader != null)
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{
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HashSet<string> ids = new HashSet<string>();
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assetLoader.ForEachDefaultXmlAsset(
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m_assetLoaderArgs,
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delegate (AssetBase a)
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{
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ids.Add(a.ID);
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});
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m_defaultAssets = ids;
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}
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache cachedefaultassets", "fcache cachedefaultassets", "loads local default assets to cache. This may override grid ones. use with care", HandleConsoleCommand);
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MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache deletedefaultassets", "fcache deletedefaultassets", "deletes default local assets from cache so they can be refreshed from grid. use with care", HandleConsoleCommand);
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}
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@ -314,6 +327,7 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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WriteFileCache(wai.filename,wai.asset,false);
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wai.asset = null;
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Thread.Sleep(20);
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}
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}
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}
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@ -489,8 +503,6 @@ namespace OpenSim.Region.CoreModules.Asset
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AssetBase asset = null;
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if (File.Exists(filename))
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{
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try
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{
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using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
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@ -504,6 +516,12 @@ namespace OpenSim.Region.CoreModules.Asset
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m_DiskHits++;
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}
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}
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catch (FileNotFoundException)
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{
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}
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catch (DirectoryNotFoundException)
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{
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}
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catch (System.Runtime.Serialization.SerializationException e)
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{
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m_log.WarnFormat(
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@ -522,36 +540,30 @@ namespace OpenSim.Region.CoreModules.Asset
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"[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
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filename, id, e.Message, e.StackTrace);
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}
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}
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return asset;
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}
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private bool CheckFromFileCache(string id)
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{
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bool found = false;
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string filename = GetFileName(id);
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if (File.Exists(filename))
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{
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try
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{
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using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
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var fileinfo = new FileInfo(id);
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if(fileinfo.Exists)
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{
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if (stream != null)
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found = true;
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}
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}
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catch (Exception e)
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if(fileinfo.Length == 0)
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{
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m_log.ErrorFormat(
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"[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
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filename, id, e.Message, e.StackTrace);
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fileinfo.Delete();
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return false;
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}
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return true;
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}
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}
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return found;
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catch
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{
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}
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return false;
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}
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// For IAssetService
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@ -568,18 +580,22 @@ namespace OpenSim.Region.CoreModules.Asset
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m_Requests++;
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if (m_negativeCache.TryGetValue(id, out object dummy))
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{
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return false;
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}
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asset = GetFromWeakReference(id);
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if (asset != null && m_updateFileTimeOnCacheHit)
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if (asset != null)
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{
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if(m_updateFileTimeOnCacheHit)
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{
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string filename = GetFileName(id);
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UpdateFileLastAccessTime(filename);
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}
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if (m_MemoryCacheEnabled)
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UpdateMemoryCache(id, asset);
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return true;
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}
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if (m_MemoryCacheEnabled && asset == null)
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if (m_MemoryCacheEnabled)
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{
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asset = GetFromMemoryCache(id);
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if(asset != null)
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@ -590,31 +606,28 @@ namespace OpenSim.Region.CoreModules.Asset
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string filename = GetFileName(id);
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UpdateFileLastAccessTime(filename);
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}
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return true;
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}
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}
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if (asset == null && m_FileCacheEnabled)
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if (m_FileCacheEnabled)
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{
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asset = GetFromFileCache(id);
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if(asset != null)
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UpdateWeakReference(id,asset);
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}
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if (m_MemoryCacheEnabled && asset != null)
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UpdateMemoryCache(id, asset);
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if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
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{
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
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GenerateCacheHitReport().ForEach(l => m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0}", l));
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UpdateWeakReference(id,asset);
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if (m_MemoryCacheEnabled)
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UpdateMemoryCache(id, asset);
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}
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}
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return true;
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}
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public bool Check(string id)
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{
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if(GetFromWeakReference(id) != null)
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return true;
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if (m_MemoryCacheEnabled && CheckFromMemoryCache(id))
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return true;
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@ -665,7 +678,11 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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Directory.Delete(dir);
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try
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{
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Directory.Delete(dir, true);
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}
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catch { }
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}
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}
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@ -696,7 +713,7 @@ namespace OpenSim.Region.CoreModules.Asset
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long heap = 0;
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//if (m_LogLevel >= 2)
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{
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Start Check for expired files older then {0}.", m_FileExpiration);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Start background expiring files older then {0}.", purgeLine);
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heap = GC.GetTotalMemory(false);
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}
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@ -706,9 +723,20 @@ namespace OpenSim.Region.CoreModules.Asset
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Dictionary<UUID,sbyte> gids = await gatherSceneAssets().ConfigureAwait(false);
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int cooldown = 0;
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m_log.Info("[FLOTSAM ASSET CACHE] do asset files expire");
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m_log.Info("[FLOTSAM ASSET CACHE] start asset files expire");
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foreach (string subdir in Directory.GetDirectories(m_CacheDirectory))
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{
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if(!m_cleanupRunning)
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break;
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cooldown = await CleanExpiredFiles(subdir, gids, purgeLine, cooldown);
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if (++cooldown >= 10)
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{
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await Task.Delay(100).ConfigureAwait(false);
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cooldown = 0;
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}
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}
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gids = null;
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lock (timerLock)
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{
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@ -720,7 +748,7 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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heap = GC.GetTotalMemory(false) - heap;
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double fheap = Math.Round((double)(heap / (1024 * 1024)), 3);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Finished Check for expired files, heap delta: {0}MB.", fheap);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Finished expiring files, heap delta: {0}MB.", fheap);
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}
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}
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@ -735,37 +763,10 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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try
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{
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if (!Directory.Exists(dir))
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return cooldown;
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int dirSize = 0;
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foreach (string file in Directory.GetFiles(dir))
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{
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if (!m_cleanupRunning)
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return cooldown;
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++dirSize;
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string id = Path.GetFileName(file);
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if (String.IsNullOrEmpty(id))
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continue; //??
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if(UUID.TryParse(id, out UUID uid) && gids.ContainsKey(uid))
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continue;
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if (File.GetLastAccessTime(file) < purgeLine)
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{
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File.Delete(file);
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cooldown += 5;
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lock (weakAssetReferencesLock)
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weakAssetReferences.Remove(id);
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}
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if (++cooldown >= 30)
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{
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await Task.Delay(60).ConfigureAwait(false);
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cooldown = 0;
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}
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}
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int dirSize = 0;
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// Recurse into lower tiers
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foreach (string subdir in Directory.GetDirectories(dir))
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++dirSize;
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cooldown = await CleanExpiredFiles(subdir, gids, purgeLine, cooldown);
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if (++cooldown > 10)
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{
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await Task.Delay(100).ConfigureAwait(false);
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cooldown = 0;
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}
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}
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foreach (string file in Directory.GetFiles(dir))
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{
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if (!m_cleanupRunning)
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return cooldown;
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++dirSize;
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string id = Path.GetFileName(file);
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if (String.IsNullOrEmpty(id))
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continue; //??
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if (m_defaultAssets.Contains(id) ||(UUID.TryParse(id, out UUID uid) && gids.ContainsKey(uid)))
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{
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++cooldown;
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continue;
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}
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if (File.GetLastAccessTime(file) < purgeLine)
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{
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try
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{
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File.Delete(file);
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lock (weakAssetReferencesLock)
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weakAssetReferences.Remove(id);
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}
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catch { }
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cooldown += 5;
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--dirSize;
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}
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if (++cooldown >= 20)
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{
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await Task.Delay(100).ConfigureAwait(false);
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cooldown = 0;
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}
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}
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// Check if a tier directory is empty, if so, delete it
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if (m_cleanupRunning && dirSize == 0)
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{
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try
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{
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Directory.Delete(dir);
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}
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catch { }
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cooldown += 5;
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if (cooldown >= 20)
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{
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await Task.Delay(100).ConfigureAwait(false);
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cooldown = 0;
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}
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}
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else if (dirSize >= m_CacheWarnAt)
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{
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m_log.WarnFormat(
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@ -914,17 +967,26 @@ namespace OpenSim.Region.CoreModules.Asset
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/// <returns></returns>
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private int GetFileCacheCount(string dir)
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{
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if(!Directory.Exists(dir))
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return 0;
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int count = Directory.GetFiles(dir).Length;
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try
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{
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int count = 0;
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int cooldown = 0;
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foreach (string subdir in Directory.GetDirectories(dir))
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{
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count += GetFileCacheCount(subdir);
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++cooldown;
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if(cooldown > 50)
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{
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Thread.Sleep(100);
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cooldown = 0;
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}
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}
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return count + Directory.GetFiles(dir).Length;
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}
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catch
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{
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return 0;
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}
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return count;
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}
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/// <summary>
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@ -1062,8 +1124,7 @@ namespace OpenSim.Region.CoreModules.Asset
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gatherer.UncertainAssetsUUIDs.Clear();
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gatherer = null;
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] found {0} assets in use", gatheredids.Count);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] found {0} possible assets in use ( plus {1} default )", gatheredids.Count, m_defaultAssets.Count);
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return gatheredids;
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}
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@ -1162,37 +1223,59 @@ namespace OpenSim.Region.CoreModules.Asset
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switch (cmd)
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{
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case "status":
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{
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WorkManager.RunInThreadPool(delegate
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{
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if (m_MemoryCacheEnabled)
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con.Output("Memory Cache: {0} assets", m_MemoryCache.Count);
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con.Output("[FLOTSAM ASSET CACHE] Memory Cache: {0} assets", m_MemoryCache.Count);
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else
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con.Output("Memory cache disabled");
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con.Output("[FLOTSAM ASSET CACHE] Memory cache disabled");
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if (m_FileCacheEnabled)
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{
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int fileCount = GetFileCacheCount(m_CacheDirectory);
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con.Output("File Cache: {0} assets", fileCount);
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bool doingscan;
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lock (timerLock)
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{
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doingscan = m_cleanupRunning;
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}
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if(doingscan)
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{
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con.Output("[FLOTSAM ASSET CACHE] a deep scan is in progress, skipping file cache assets count");
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}
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else
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{
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con.Output("File cache disabled");
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con.Output("[FLOTSAM ASSET CACHE] counting file cache assets");
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int fileCount = GetFileCacheCount(m_CacheDirectory);
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con.Output("[FLOTSAM ASSET CACHE] File Cache: {0} assets", fileCount);
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}
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}
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else
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{
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con.Output("[FLOTSAM ASSET CACHE] File cache disabled");
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}
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GenerateCacheHitReport().ForEach(l => con.Output(l));
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if (m_FileCacheEnabled)
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{
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con.Output("Deep scans have previously been performed on the following regions:");
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con.Output("[FLOTSAM ASSET CACHE] Deep scans have previously been performed on the following regions:");
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foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
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{
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string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
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int start = s.IndexOf('_');
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int end = s.IndexOf('.');
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if(start > 0 && end > 0)
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{
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string RegionID = s.Substring(start + 1, end - start);
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DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
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con.Output("Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
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con.Output("[FLOTSAM ASSET CACHE] Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
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}
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}
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}
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}, null, "CacheStatus", false);
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break;
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}
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case "clear":
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if (cmdparams.Length < 2)
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{
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@ -1467,14 +1550,18 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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m_log.Info("[FLOTSAM ASSET CACHE] start loading local default assets");
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int count = 0;
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HashSet<string> ids = new HashSet<string>();
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assetLoader.ForEachDefaultXmlAsset(
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m_assetLoaderArgs,
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delegate (AssetBase a)
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{
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Cache(a, true);
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ids.Add(a.ID);
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++count;
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});
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m_defaultAssets = ids;
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] loaded {0} local default assets", count);
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}
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@ -1502,6 +1589,7 @@ namespace OpenSim.Region.CoreModules.Asset
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Expire(a.ID);
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++count;
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});
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m_defaultAssets = new HashSet<string>();
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] deleted {0} local default assets", count);
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}
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#endregion
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